STAR FLEET BATTLES TWIRLING ACES GAME 'ACES7' SEGMENT RESULTS ----------------------- Turn: 3 Segment: 1 Side: EVERY Notes: [w/range to nearest visible enemies after all moves that impulse] mode 'tN' = turn mode not currently satisfied, N movements since turn mode 's' = slip mode not currently satisfied ----------------------- ======================= Starting Positions & Modes ======================= A-KLI-C9K : 3428/B t2s [8:K,K1] A1-KLI-DRN : 3428/B s [8:K,K1] B-BRI-DN : 2312/A s [8:X2][9:X1] C-ROM-CH : 0904/E t1 [2:Y][3:M3,S,T1,T2,U] C1-ROM-STHM: 0128/A [18:G][23:O] C2-ROM-STHM: 0128/A [18:G][23:O] F6-FED-SH : 3608/C [3:I][6:X2] G-ROM-KHK : 0713/E [5:O][8:X1] I-ISC-CC : 3908/B [3:F6][8:X2] K-KLI-C7 : 4227/B s [8:A,A1] K1-KLI-DRN : 4227/B s [8:A,A1] L-LYR-DN : 3501/E t2s [8:F6][9:I] M-ROM-MGH : 0402/B t3 [2:S,T1,T2] M3-ROM-PL : 0702/B [1:S,Y] M4-ROM-PL : 0402/B [2:S,T1,T2] O-ROM-SPD : 0808/E [5:C,G] S-ROM-SPJ : 0602/C s [1:M3,T1,T2] T1-TBOMB : 0603/A [1:S][2:M,M3,M4,Y] T2-TBOMB : 0603/A [1:S][2:M,M3,M4,Y] U-ROM-SUPK : 1001/B s [2:Y][3:C,M3] X1 : 1408/E [6:O][7:C] X2 : 3112/B [6:F6][8:B,I] Y-LYR-DN : 0802/D [1:M3][2:C,S,T1,T2,U] ======================= Speeds & Movement Functions (all changes shown here) ======================= A-KLI-C9K : spd 18 A1-KLI-DRN : spd 18 B-BRI-DN : spd 17 C-ROM-CH : spd 10 C1-ROM-STHM: spd 10 C2-ROM-STHM: spd 10 F6-FED-SH : spd 06 G-ROM-KHK : spd 08 I-ISC-CC : spd 09 I-ISC-CC : change to spd 04 on impulse 05 K-KLI-C7 : spd 00 K-KLI-C7 : change to spd 07 on impulse 06 K1-KLI-DRN : spd 00 K1-KLI-DRN : change to spd 07 on impulse 06 L-LYR-DN : spd 12 L-LYR-DN : change to spd 24 on impulse 07 M-ROM-MGH : spd 16 M3-ROM-PL : spd 32 M4-ROM-PL : spd 32 O-ROM-SPD : spd 18 S-ROM-SPJ : spd 12 T1-TBOMB : spd 00 T2-TBOMB : spd 00 U-ROM-SUPK : spd 14 X1 : spd 08 X2 : spd 08 Y-LYR-DN : spd 00 ======================= Fire Control, Shields, Electronic Warfare, Etc. As of impulse 00 ======================= A-KLI-C9K : AFC, full shlds, ECM:3, ECCM:1 A1-KLI-DRN : FC, no shlds, ECM:3+STM B-BRI-DN : AFC, full shlds, ECM:1 C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked) C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked) C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked) F6-FED-SH : FC, no shlds, ECM:0+STM G-ROM-KHK : AFC, full shlds I-ISC-CC : AFC, full shlds K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3 K1-KLI-DRN : FC, no shlds, ECM:3+STM L-LYR-DN : AFC, full shlds, ECM:1 M-ROM-MGH : AFC, full shlds, ECM:3 M3-ROM-PL : FC, no shlds, ECCM:3 M4-ROM-PL : FC, no shlds, ECCM:3 O-ROM-SPD : AFC, full shlds, ECM:4 S-ROM-SPJ : AFC, full shlds, ECCM:1 (in tractor link) T1-TBOMB : FC, no shlds T2-TBOMB : FC, no shlds U-ROM-SUPK : AFC, full shlds X1 : FC, no shlds X2 : FC, no shlds Y-LYR-DN : AFC, full shlds (in tractor link) ======================= Impulse 01 ======================= Seeking Weapon Movement: M3-ROM-PL (spd 32) TR 0802/C [0:Y][2:C,S,T1,T2,U] M4-ROM-PL (spd 32) FD 0502/B [1:S][2:T1,T2] Movement Events: M3-ROM-PL impacts on Y-LYR-DN: age 7, str 50, on SH#3 Tractors: S-ROM-SPJ cease tractor link: when ship Y explodes Y-LYR-DN cease tractor link Launches/Landings: I1-ISC-PL launched 3908/E spd 32 from rack G str 20 Systems: G-ROM-KHK begins fade out Direct Fire Weapons: B-BRI-DN Fires 6*DISR-OL (#G-M) @ X2, R8, w/UIM, 1-5... B-BRI-DN to hit, dice {1,2,3,1,1,2} (wow!), 6 hits for... B-BRI-DN 36 damage B-BRI-DN Fires DISR#A @ X1, R9, 1-4 to hit, die 1... B-BRI-DN hit for 3 damage B-BRI-DN Fires 9*PH1 (#1,2,3,12,13,14,15,16,17) @ X2,... B-BRI-DN R8, dice {1,2,3,6,4,6,4,1,3} = 4+3+3+0+2+0... B-BRI-DN +2+4+3 = 21 damage I-ISC-CC Bolts PLF#H @ X2, R8, 1-3 to hit, die 6 -> miss Damage Taken: X1 3 damage, str now 417 X2 57 damage from B, str now 173 Y-LYR-DN 50 damage to SH#3: 3 boxes, 47 internals... Y-LYR-DN ship explodes! Events: M4-ROM-PL off map: goes inert when target explodes ======================= Impulse 02 ======================= Ship Movement: I-ISC-CC (spd ---) HE 3908/E [3:F6][8:X2] M-ROM-MGH (spd 16) SL 0401/B [2:S][3:T1,T2] B-BRI-DN (spd 17) FD 2311/A [8:X2][9:X1] A-KLI-C9K (spd 18) FD 3528/B [7:K,K1] O-ROM-SPD (spd 18) TL 0809/D [4:G][6:C,X1] Seeking Weapon Movement: A1-KLI-DRN (spd 18) FD 3528/B [7:K,K1] I1-ISC-PL (spd 32) FD 3808/E [2:F6][7:X2] Direct Fire Weapons: I-ISC-CC Fires PPD-A and PPD-B @ X2, R8, 2-9 to hit... I-ISC-CC dice {10,8}, one hits and locks on, 6 damage Damage Taken: X2 6 damage from I, str now 167 ======================= Impulse 03 ======================= Ship Movement: L-LYR-DN (spd 12) FD 3401/E [8:F6][9:I,I1] S-ROM-SPJ (spd 12) TR 0603/D [0:T1,T2] U-ROM-SUPK (spd 14) FD 1101/B [3:Y][4:C] Seeking Weapon Movement: I1-ISC-PL (spd 32) FD 3709/E [1:F6][6:X2] Movement Events: S-ROM-SPJ does not trigger tbomb T1 in hex 0603 Direct Fire Weapons: I-ISC-CC PPD-B attempts lock on, 2-9 to hit, die 9, I-ISC-CC hits for 6 damage I-ISC-CC PPD-A pulse hits X2 for 6 damage S-ROM-SPJ Bolts PL-S #B and PL-F #D @ X1, R9, S torp as G... S-ROM-SPJ 1-3 to hit, dice {5,5}, both miss Damage Taken: X2 12 damage from I, str now 155 ======================= Impulse 04 ======================= Monster Movement: X1 (spd 08) FD 1309/E [6:C,O] X2 (spd 08) FD 3211/B [5:F6,I1] Ship Movement: G-ROM-KHK (spd 08) SR 0612/E [3:O][7:X1] I-ISC-CC (spd 09) FD 3808/E [2:F6][6:X2] C-ROM-CH (spd 10) SL 0905/E [3:S,T1,T2,Y] M-ROM-MGH (spd 16) FD 0501/B [3:S,T1,T2,Y] B-BRI-DN (spd 17) SR 2410/A [8:X2][11:X1] A-KLI-C9K (spd 18) SL 3527/B [7:K,K1] O-ROM-SPD (spd 18) SR 0710/D [3:G][6:C,X1] I-ISC-CC announces change to spd 04 Nimble Ship Movement: C1-ROM-STHM (spd 10) TR 0227/B [17:G][20:O] C2-ROM-STHM (spd 10) TR 0227/B [17:G][20:O] Seeking Weapon Movement: A1-KLI-DRN (spd 18) SL 3527/B [7:K,K1] I1-ISC-PL (spd 32) TR 3608/F [0:F6][5:X2] Movement Events: I1-ISC-PL impacts on F6-FED-SH: age 3, str 20, 20 damage Systems: S-ROM-SPJ begins fade out Direct Fire Weapons: I-ISC-CC 2*PPD pulses hit X2 for 12 damage Damage Taken: X2 12 damage from I, str now 143 Events: F6-FED-SH destroyed: by I1-ISC-PL ======================= Impulse 05 ======================= Ship Movement: U-ROM-SUPK (spd 14) SR 1201/B [4:Y][5:C] K-KLI-C7 announces change to spd 07 Seeking Weapon Movement: K1-KLI-DRN announces change to spd 07 Direct Fire Weapons: I-ISC-CC 2*PPD pulses hit X2 for 12 damage Damage Taken: X2 12 damage from I, str now 131 ======================= Impulse 06 ======================= Ship Movement: L-LYR-DN (spd 12) TL 3402/D [8:I][10:X2] S-ROM-SPJ (spd 12) SL 0704/D [1:T1,T2] M-ROM-MGH (spd 16) SR 0601/B [2:T1,T2,Y] B-BRI-DN (spd 17) FD 2409/A [8:X2][11:X1] A-KLI-C9K (spd 18) FD 3626/B [6:K,K1] O-ROM-SPD (spd 18) FD 0711/D [2:G][6:X1] L-LYR-DN announces change to spd 24 Seeking Weapon Movement: A1-KLI-DRN (spd 18) FD 3626/B [6:K,K1] Movement Events: S-ROM-SPJ does not trigger tbomb T2 in hex 0603 Systems: G-ROM-KHK fade out complete Direct Fire Weapons: I-ISC-CC 2*PPD (OL) pulses hit X2 for 12 damage Damage Taken: X2 12 damage from I, str now 119 ======================= Impulse 07 ======================= Ship Movement: C-ROM-CH (spd 10) FD 0805/E [2:S][3:T1,T2,Y] U-ROM-SUPK (spd 14) FD 1301/B [5:Y][6:S] L-LYR-DN (spd 24) FD 3403/D [7:I][9:X2] Nimble Ship Movement: C1-ROM-STHM (spd 10) SL 0226/B [16:G][18:O] C2-ROM-STHM (spd 10) SL 0226/B [16:G][18:O] Direct Fire Weapons: I-ISC-CC 2*PPD (OL) pulses hit X2 for 12 damage Damage Taken: X2 12 damage from I, str now 107 ======================= Impulse 08 ======================= Monster Movement: X1 (spd 08) FD 1209/E [6:C,O] X2 (spd 08) FD 3311/B [4:I][7:L] Ship Movement: I-ISC-CC (spd 04) FD 3709/E [4:X2][6:L] G-ROM-KHK (spd 08) TR 0512/F [1:O][7:X1] S-ROM-SPJ (spd 12) TL 0804/C [1:C][2:T1,T2,Y] M-ROM-MGH (spd 16) FD 0701/B [2:Y][3:T1,T2] B-BRI-DN (spd 17) SR 2509/A [8:X2][9:L] A-KLI-C9K (spd 18) TL 3625/A [6:K,K1] O-ROM-SPD (spd 18) SR 0611/D [1:G][6:X1] L-LYR-DN (spd 24) FD 3404/D [6:I][7:X2] Seeking Weapon Movement: A1-KLI-DRN (spd 18) TL 3625/A [6:K,K1] Direct Fire Weapons: X2 Breathes plasma @ I, R4, +3 penalty for 300 str... X2 lost, die 6+3=9, 0 damage Events: A-KLI-C9K score is 27 B-BRI-DN score is 107 I-ISC-CC score is 211 L-LYR-DN score is 3 S-ROM-SPJ score is 28 ======================= Ending Positions & Modes ======================= A-KLI-C9K : 3625/A t1 [6:K,K1] A1-KLI-DRN : 3625/A [6:K,K1] B-BRI-DN : 2509/A s [8:X2][9:L] C-ROM-CH : 0805/E [1:S][3:T1,T2,Y] C1-ROM-STHM: 0226/B s [16:G][17:O] C2-ROM-STHM: 0226/B s [16:G][17:O] G-ROM-KHK : 0512/F t1 [1:O][7:X1] I-ISC-CC : 3709/E [4:X2][6:L] K-KLI-C7 : 4227/B s [6:A,A1] K1-KLI-DRN : 4227/B s [6:A,A1] L-LYR-DN : 3404/D t3 [6:I][7:X2] M-ROM-MGH : 0701/B [2:Y][3:T1,T2] O-ROM-SPD : 0611/D s [1:G][6:X1] S-ROM-SPJ : 0804/C t1 [1:C][2:T1,T2,Y] T1-TBOMB : 0603/A [2:S,Y] T2-TBOMB : 0603/A [2:S,Y] U-ROM-SUPK : 1301/B [5:Y][6:M,S] X1 : 1209/E [6:C,O] X2 : 3311/B [4:I][7:L] Y-LYR-DN : 0802/D [2:M,S,T1,T2] ======================= Fire Control, Shields, Electronic Warfare, Etc. As of impulse 08 ======================= A-KLI-C9K : AFC, full shlds, ECM:3, ECCM:1 A1-KLI-DRN : FC, no shlds, ECM:3+STM B-BRI-DN : AFC, full shlds, ECM:1 C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked) C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked) C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked) G-ROM-KHK : PFC, full shlds, Rng*2+5 (cloaked) I-ISC-CC : AFC, full shlds K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3 K1-KLI-DRN : FC, no shlds, ECM:3+STM L-LYR-DN : AFC, full shlds, ECM:1 M-ROM-MGH : AFC, full shlds, ECM:3 O-ROM-SPD : AFC, full shlds, ECM:4 S-ROM-SPJ : PFC, full shlds, Rng+5, ECCM:1 (fading) T1-TBOMB : FC, no shlds T2-TBOMB : FC, no shlds U-ROM-SUPK : AFC, full shlds X1 : FC, no shlds X2 : FC, no shlds Y-LYR-DN : AFC, full shlds ======================= Notes & Comments ======================= t3s2 orders due SUN Feb 4 (6:00 PM US-Central).