STAR FLEET BATTLES TWIRLING ACES GAME 'ACES7' SEGMENT RESULTS ----------------------- Turn: 2 Segment: 2 Side: EVERY Notes: [w/range to nearest visible enemies after all moves that impulse] mode 'tN' = turn mode not currently satisfied, N movements since turn mode 's' = slip mode not currently satisfied ----------------------- Updated Jan 4, 2001: * O1-ROM-PL is enveloping, str 60 instead of 30, damage upon impact changed Updated Jan 5, 2001: * Added EW proximity rolls for O1-ROM-PL, O2-ROM-PL, and O3-ROM-PL: O2 does 50% damage Updated Jan 7, 2001: * F7-FED-MRS's locations (a typo; no effect on game play) ======================= Starting Positions & Modes ======================= A-KLI-C9K : 2924/E t3s [8:B,K,K1] A1-KLI-DRN : 2924/E s [8:B,K,K1] B-BRI-DN : 2121/F s [8:A,A1,X2] C-ROM-CH : 1306/A [6:G1,G2,Y1] C1-ROM-STHM: 0729/E [15:B][16:M] C2-ROM-STHM: 0729/E [15:B][16:M] F-FED-BCF : 2201/F [3:O][9:C] F5-FED-SH : 3107/C [6:I][7:O] F6-FED-SH : 3106/C [7:I,O] F7-FED-MRS : 2201/F G-ROM-KHK : 0107/A t4 [4:S][6:T1,T2,U,U1,U2,U3] G1-ROM-PL : 0902/B [0:Y1][1:Y] G2-ROM-PL : 0802/B [1:Y,Y1] I-ISC-CC : 3012/A [5:X2][6:F5] K-KLI-C7 : 3727/C t2 [8:A,A1] K1-KLI-DRN : 3727/C [8:A,A1] L-LYR-DN : 3906/B s [8:F5,F6] M-ROM-MGH : 0514/A [5:S][9:G] M1-ROM-PL : 1412/B [3:X1][7:C] M2-ROM-PL : 1412/B [3:X1][7:C] O-ROM-SPD : 2403/E [3:F][7:F5,F6] S-ROM-SPJ : 0210/A s [4:G][5:M] T1-TBOMB : 0603/A [2:G2,U] T2-TBOMB : 0603/A [2:G2,U] U-ROM-SUPK : 0402/B t2 [2:T1,T2] U1-ROM-GII : 0302/A [3:T1,T2] U2-ROM-GII : 0302/A [3:T1,T2] U3-ROM-GII : 0302/A [3:T1,T2] X1 : 1711/A [3:M1,M2] X2 : 2515/B s [5:I][8:B] Y-LYR-DN : 0801/D [1:G1,G2] Y1-LYR-WW : 0902/C [0:G1][1:G2] ======================= Speeds & Movement Functions (all changes shown here) ======================= A-KLI-C9K : spd 18 A1-KLI-DRN : spd 18 B-BRI-DN : spd 16 C-ROM-CH : spd 10 C1-ROM-STHM: spd 10 C2-ROM-STHM: spd 10 F-FED-BCF : spd 09 F5-FED-SH : spd 06 F6-FED-SH : spd 06 F7-FED-MRS : spd 09 G-ROM-KHK : spd 27 G1-ROM-PL : spd 00 G2-ROM-PL : spd 32 I-ISC-CC : spd 11 K-KLI-C7 : spd 15 K1-KLI-DRN : spd 15 L-LYR-DN : spd 12 M-ROM-MGH : spd 15 M-ROM-MGH : change to spd 21 on impulse 17 M1-ROM-PL : spd 32 M2-ROM-PL : spd 32 O-ROM-SPD : spd 24 S-ROM-SPJ : spd 19, EM S-ROM-SPJ : change to spd 24 on impulse 17 T1-TBOMB : spd 00 T2-TBOMB : spd 00 U-ROM-SUPK : spd 04 U1-ROM-GII : spd 12 U2-ROM-GII : spd 12 U3-ROM-GII : spd 12 X1 : spd 08 X2 : spd 08 Y-LYR-DN : spd 00, EM Y-LYR-DN : stop EM on impulse 10 Y1-LYR-WW : spd 06 Y1-LYR-WW : change to spd 00 on impulse 11 ======================= Fire Control, Shields, Electronic Warfare, Etc. As of impulse 08 ======================= A-KLI-C9K : AFC, full shlds A1-KLI-DRN : FC, no shlds, ECM:0+STM B-BRI-DN : AFC, full shlds, ECM:1 C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked) C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked) C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked) F-FED-BCF : AFC, full shlds F5-FED-SH : FC, no shlds, ECM:0+STM F6-FED-SH : FC, no shlds, ECM:0+STM F7-FED-MRS : FC, no shlds, Rng*2+5, ECM:0+STM G-ROM-KHK : AFC, full shlds, ECM:2, ECCM:4 G2-ROM-PL : FC, no shlds, ECCM:3 I-ISC-CC : AFC, full shlds, ECM:1 K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3 K1-KLI-DRN : FC, no shlds, ECM:3+STM L-LYR-DN : AFC, full shlds M-ROM-MGH : AFC, full shlds, ECCM:3 M1-ROM-PL : FC, no shlds, ECCM:3 O-ROM-SPD : AFC, full shlds, ECM:1 S-ROM-SPJ : AFC, full shlds, ECM:7 (EM) T1-TBOMB : FC, no shlds T2-TBOMB : FC, no shlds U-ROM-SUPK : AFC, full shlds U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2 U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2 U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2 X1 : FC, no shlds X2 : FC, no shlds Y-LYR-DN : PFC, full shlds, ECM:6, ECCM:-2 (EM) Y1-LYR-WW : FC, no shlds, ECM:0+STM ======================= Impulse 09 ======================= Ship Movement: I-ISC-CC (spd 11) TR 3112/B [5:F5][6:F6,X2] M-ROM-MGH (spd 15) SL 0413/A [5:S][9:G] K-KLI-C7 (spd 15) FD 3827/C [10:A,A1] A-KLI-C9K (spd 18) FD 2824/E [7:B][10:K,K1] S-ROM-SPJ (spd 19) FD 0209/A [4:G][5:M] G-ROM-KHK (spd 27) FD 0106/A [4:S][5:T1,T2,U,U1,U2,U3] Seeking Weapon Movement: K1-KLI-DRN (spd 15) FD 3827/C [10:A,A1] A1-KLI-DRN (spd 18) FD 2824/E [7:B][10:K,K1] G2-ROM-PL (spd 32) FD 0902/B [0:Y1][1:Y,Y2] M1-ROM-PL (spd 32) FD 1512/B [2:X1][7:C] Movement Events: G2-ROM-PL impacts on Y1-LYR-WW: str 22, destroys Y1-LYR-WW Y-LYR-DN announces stopping EM at end of impulse Launches/Landings: Y2-LYR-SH launched: dir E, spd 6 Systems: F7-FED-MRS begins lending 4 ECM + 2 ECCM to ship F Y-LYR-DN activates fire control, effective in 4 impulses Y-LYR-DN activates 3*ESG#2,3,4 (spheres form in 4 imp)... Y-LYR-DN voiding WW Direct Fire Weapons: X1 MCIDS @ M1-ROM-PL, R2, die 2, 35 damage Damage Taken: M1-ROM-PL 35 damage from X1, dissipated Y1-LYR-WW 22 damage: destroyed Events: M1-ROM-PL destroyed Y1-LYR-WW exploded ======================= Impulse 10 ======================= Ship Movement: C-ROM-CH (spd 10) SR 1405/A [6:Y1][7:X1,Y,Y2] B-BRI-DN (spd 16) FD 2020/F [8:A,A1,X2] O-ROM-SPD (spd 24) TR 2303/F [2:F,F8] G-ROM-KHK (spd 27) TR 0205/B [4:S,T1,T2,U,U1,U2,U3] Nimble Ship Movement: C1-ROM-STHM (spd 10) FD 0629/E [16:B][17:M] C2-ROM-STHM (spd 10) FD 0629/E [16:B][17:M] Shuttle Movement: Y1-LYR-WW announces change to spd 00 Launches/Landings: F8-FED-DR launched: dir D, spd 32 G3-ROM-PL launched: launcher B, str 30, dir B Direct Fire Weapons: O-ROM-SPD Fires 2*PH1#1,2 @ F8-FED-DRN, R2, autokill Events: F8-FED-DR destroyed: autokill by ship O ======================= Impulse 11 ======================= Ship Movement: F-FED-BCF (spd 09) FD 2101/F [2:O][8:C] L-LYR-DN (spd 12) TL 3905/A [7:F5,F6] M-ROM-MGH (spd 15) FD 0412/A [5:S][8:G,G3,G4] K-KLI-C7 (spd 15) FD 3928/C [11:A,A1] A-KLI-C9K (spd 18) SL 2825/E [9:B][11:K,K1] S-ROM-SPJ (spd 19) SL 0109/A [5:G,G3,G4,M] O-ROM-SPD (spd 24) FD 2202/F [2:F][8:C] G-ROM-KHK (spd 27) FD 0305/B [3:T1,T2,U] Shuttle Movement: F5-FED-SH (spd 06) FD 3207/C [5:I][7:L] F6-FED-SH (spd 06) FD 3206/C [6:I][7:L] Y2-LYR-SH (spd 06) FD 0702/E [2:T1,T2] F7-FED-MRS (spd 09) FD 2101/F U1-ROM-GII (spd 12) TR 0401/B [3:T1,T2,Y2] U2-ROM-GII (spd 12) TR 0401/B [3:T1,T2,Y2] U3-ROM-GII (spd 12) TR 0401/B [3:T1,T2,Y2] Seeking Weapon Movement: K1-KLI-DRN (spd 15) FD 3928/C [11:A,A1] A1-KLI-DRN (spd 18) SL 2825/E [9:B][11:K,K1] G3-ROM-PL (spd 32) FD 0305/B [3:T1,T2,U] Launches/Landings: G4-ROM-PL launched: launcher D, str 20, dir B ======================= Impulse 12 ======================= Monster Movement: X1 (spd 08) FD 1710/A [6:C][10:O] X2 (spd 08) FD 2614/B [6:I][8:B] Ship Movement: I-ISC-CC (spd 11) FD 3211/B [4:F5][5:F6] B-BRI-DN (spd 16) SR 2019/F [8:X2][10:A,A1] S-ROM-SPJ (spd 19) FD 0108/A [4:G][5:G3,G4] O-ROM-SPD (spd 24) FD 2102/F [1:F][7:C] G-ROM-KHK (spd 27) SR 0405/B [3:T1,T2,U] Seeking Weapon Movement: G3-ROM-PL (spd 32) FD 0404/B [2:T1,T2,U] G4-ROM-PL (spd 32) FD 0404/B [2:T1,T2,U] ======================= Impulse 13 ======================= Ship Movement: C-ROM-CH (spd 10) FD 1404/A [5:Y1][6:Y] M-ROM-MGH (spd 15) SL 0312/A [5:S][7:G] K-KLI-C7 (spd 15) FD 4028/C [12:A,A1] A-KLI-C9K (spd 18) TL 2826/D [11:B][12:K,K1] Nimble Ship Movement: C1-ROM-STHM (spd 10) FD 0530/E [18:B][19:M] C2-ROM-STHM (spd 10) FD 0530/E [18:B][19:M] Seeking Weapon Movement: K1-KLI-DRN (spd 15) FD 4028/C [12:A,A1] A1-KLI-DRN (spd 18) TL 2826/D [11:B][12:K,K1] G3-ROM-PL (spd 32) FD 0504/B [1:T1,T2] G4-ROM-PL (spd 32) FD 0504/B [1:T1,T2] Systems: Y-LYR-DN 3*ESG spheres form at rng 3, str 15 each ======================= Impulse 14 ======================= Ship Movement: L-LYR-DN (spd 12) SR 4004/A [8:F5,F6] B-BRI-DN (spd 16) FD 1919/F [8:X2][10:X1] S-ROM-SPJ (spd 19) FD 0107/A [4:G][6:G3,G4,M,T1,T2,U] O-ROM-SPD (spd 24) SR 2101/F [0:F][7:C] G-ROM-KHK (spd 27) FD 0505/B [2:T1,T2] Shuttle Movement: U1-ROM-GII (spd 12) SR 0502/B [2:G3,G4,T1,T2,Y2] U2-ROM-GII (spd 12) SR 0502/B [2:G3,G4,T1,T2,Y2] U3-ROM-GII (spd 12) SR 0502/B [2:G3,G4,T1,T2,Y2] Seeking Weapon Movement: G3-ROM-PL (spd 32) FD 0603/B [0:T1,T2] G4-ROM-PL (spd 32) FD 0603/B [0:T1,T2] Movement Events: U1-ROM-GII impacts on Y's ESG#1: 12 str from ESG U2-ROM-GII impacts on Y-LYR-DN: 3 str from ESG#1, 9 str from ESG#2 U3-ROM-GII impacts on Y-LYR-DN: 6 str from ESG#2, 6 str from ESG#3 Launches/Landings: O1-ROM-PL launched: launcher A, str 60, dir A O2-ROM-PL launched: launcher C, str 20, dir A Systems: Y-LYR-DN AFC effective Direct Fire Weapons: F-FED-BCF Fires 3*PH1 (#6,9,10) @ O1-ROM-PL, R0, ... F-FED-BCF dice {1,1,3} -> 9+9+7 = 25 damage F7-FED-MRS Fires PH3 @ O1-ROM-PL, R0, die 1, 4 damage G-ROM-KHK Bolts PLR#A @ Y-LYR-DN, R5, 4 ECCM vs. 2 ECM,.. G-ROM-KHK no shift, 1-4 to hit, die 3, hits for 25 damage G-ROM-KHK Fires 6*PH1(#1,2,5,6,10,11) @ Y-LYR-DN, R5,... G-ROM-KHK no shift, dice {4,2,4,1,6,4} -> 3+4+3+5+2+3... G-ROM-KHK =20 damage Damage Taken: G-ROM-KHK Number of shock points from firing PLR is known... G-ROM-KHK privately by ship G's captain O1-ROM-PL 29 damage, 14.5 warhead, str now 46 Y-LYR-DN 45 damage to SH#2: 36 boxes, 9 internals:... Y-LYR-DN 8 chull, 7 repair, 7 fhull, 11 disr-b, 6 fhull... Y-LYR-DN 6 chull, 2 brdg, 7 chull, 4 ph1#5 Events: U1-ROM-GII destroyed U2-ROM-GII destroyed U3-ROM-GII destroyed Y-LYR-DN ESG status: #3 str 9 is only one left Y1-LYR-WW destroyed ======================= Impulse 15 ======================= Ship Movement: F-FED-BCF (spd 09) TL 2001/E [0:O,O3] I-ISC-CC (spd 11) FD 3311/B [4:F5][5:F6] M-ROM-MGH (spd 15) FD 0311/A [5:S][7:G] K-KLI-C7 (spd 15) FD 4129/C [12:A,A1] A-KLI-C9K (spd 18) SL 2927/D [12:K,K1] O-ROM-SPD (spd 24) TL 2001/E [0:F][6:C] G-ROM-KHK (spd 27) SR 0605/B [2:T1,T2] Shuttle Movement: F7-FED-MRS (spd 09) TL 2001/E Seeking Weapon Movement: O1-ROM-PL (spd ---) HE 2101/E [1:F][7:C] O2-ROM-PL (spd ---) HE 2101/E [1:F][7:C] K1-KLI-DRN (spd 15) FD 4129/C [12:A,A1] A1-KLI-DRN (spd 18) SL 2927/D [12:K,K1] G3-ROM-PL (spd 32) FD 0703/B [1:T1,T2,Y2] G4-ROM-PL (spd 32) FD 0703/B [1:T1,T2,Y2] O1-ROM-PL (spd 32) [1:F][7:C] O2-ROM-PL (spd 32) [1:F][7:C] Launches/Landings: O3-ROM-PL launched: launcher B, str 20, dir E Direct Fire Weapons: M-ROM-MGH Fires 6*PH1 (#1,2,5,6,10,11) @ F-FED-BCF, R18,... M-ROM-MGH no shift, dice {2,5,1,3,3,3} -> 1+0+2+0+0+0... M-ROM-MGH =3 damage U-ROM-SUPK Fires 6*PH1 (#1,2,5,6,10,11) @ Y-LYR-DN, R4,... U-ROM-SUPK 0 ECCM vs. 2 ECM, -1 shift, dice {1,3,2,1,6,4}... U-ROM-SUPK = 5+4+4+5+2+3 = 23 damage Damage Taken: F-FED-BCF 3 damage to SH#1: 3 internals:... F-FED-BCF 6 lab, 2 flag, 9 lwarp Y-LYR-DN 23 damage to SH#2: 23 internals:... Y-LYR-DN 6 chull, 8 chull, 9 lwarp, 7 chull, 9 chull,... Y-LYR-DN 10 ph1#6, 6 imp, 10 trac, 9 btty, 2 brdg,... Y-LYR-DN 5 rwarp, 7 btty, 9 btty, 5 btty, 6 imp,... Y-LYR-DN 7 btty, 9 btty, 10 lwarp, 3 esg#2, 8 apr,... Y-LYR-DN 10 lwarp, 4 ph1#3, 8 apr ======================= Impulse 16 ======================= Monster Movement: X1 (spd 08) FD 1709/A [7:C][8:O] X2 (spd 08) FD 2714/B [6:I][8:B] Ship Movement: U-ROM-SUPK (spd 04) FD 0502/B [1:Y2][2:G3,G4,T1,T2] C-ROM-CH (spd 10) FD 1403/A [5:O][6:F,O1,O2,O3,Y] L-LYR-DN (spd 12) FD 4003/A [7:F6][8:F5] B-BRI-DN (spd 16) TR 1918/A [8:X2][10:X1] A-KLI-C9K (spd 18) FD 2928/D [12:K,K1] S-ROM-SPJ (spd 19) FD 0106/A [5:T1,T2] O-ROM-SPD (spd 24) FD 1902/E [1:F][5:C] G-ROM-KHK (spd 27) TR 0706/C [3:T1,T2] M-ROM-MGH announces change to spd 21 S-ROM-SPJ announces change to spd 24 Nimble Ship Movement: C1-ROM-STHM (spd 10) FD 0430/E [20:B,M] C2-ROM-STHM (spd 10) FD 0430/E [20:B,M] Shuttle Movement: F5-FED-SH (spd 06) FD 3308/C [3:I][8:L] F6-FED-SH (spd 06) FD 3307/C [4:I][7:L] Y2-LYR-SH (spd 06) FD 0602/E [1:G3,G4,T1,T2,U] Seeking Weapon Movement: A1-KLI-DRN (spd 18) FD 2928/D [12:K,K1] G3-ROM-PL (spd 32) SL 0702/B [1:Y,Y2] G4-ROM-PL (spd 32) SL 0702/B [1:Y,Y2] O1-ROM-PL (spd 32) FD 2001/E [0:F][6:C] O2-ROM-PL (spd 32) FD 2001/E [0:F][6:C] Movement Events: O1-ROM-PL impacts on F-FED-BCF: 3 ECCM vs. 4 ECM, 1-5... O1-ROM-PL for full damage: die 3, 46 enveloping damage O2-ROM-PL impacts on F-FED-BCF: 3 ECCM vs. 4 ECM, 1-5... O2-ROM-PL for full damage: die 6, 10 damage O3-ROM-PL impacts on F-FED-BCF: 3 ECCM vs. 4 ECM, 1-5... O3-ROM-PL for full damage: die 3, 20 damage Y2-LYR-SH 1-5 to trigger mine T1: die 5, no detonation,... Y2-LYR-SH so mine must not be triggered by shuttle-sized... Y2-LYR-SH objects on first occurrence, at least Direct Fire Weapons: B-BRI-DN Fires DISR#A @ S, R21, vs. 7 ECM, -2 shift,... B-BRI-DN w/UIM, 1-2 to hit, die 5, miss Damage Taken: F-FED-BCF 46 enveloping damage, 7 to each shield + 1... F-FED-BCF more to SH#2,3,5,6: 1 reinf to SH#6, 7... F-FED-BCF internals through SH#1:... F-FED-BCF 3 drn#2, 7 cwarp, 4 ph1#6, 9 lwarp, 7 shtl,... F-FED-BCF 4 tran, 7 shtl F-FED-BCF 30 damage to SH#4: 17 boxes, 13 internals:... F-FED-BCF 5 rwarp, 6 lab, 4 ph1#9,... F-FED-BCF 8 awr, 12 auxcon, 5 shtl, 5 shtl, 7 shtl,... F-FED-BCF 7 shtl, 9 lwarp, 4 tran, 4 rwarp, 5 phot#a U-ROM-SUPK 9 damage from Y's ESG#3 to SH#1: 9 reinf Y-LYR-DN ESG#3 sphere brought down by contact with ship U ======================= Ending Positions & Modes ======================= A-KLI-C9K : 2928/D t3 [12:K,K1] A1-KLI-DRN : 2928/D [12:K,K1] B-BRI-DN : 1918/A t1 [8:X2][10:X1] C-ROM-CH : 1403/A [5:O][6:F,O1,O2,O3,Y] C1-ROM-STHM: 0430/E [20:B,M] C2-ROM-STHM: 0430/E [20:B,M] F-FED-BCF : 2001/E t1 [0:O1,O2,O3] F5-FED-SH : 3308/C [3:I][8:L] F6-FED-SH : 3307/C [4:I][7:L] F7-FED-MRS : 2001/E G-ROM-KHK : 0706/C t1 [3:T1,T2] G3-ROM-PL : 0702/B s [1:Y,Y2] G4-ROM-PL : 0702/B s [1:Y,Y2] I-ISC-CC : 3311/B [3:F5][4:F6] K-KLI-C7 : 4129/C [12:A,A1] K1-KLI-DRN : 4129/C [12:A,A1] L-LYR-DN : 4003/A [7:F6][8:F5] M-ROM-MGH : 0311/A [6:S][7:G] O-ROM-SPD : 1902/E t2 [1:F][5:C] S-ROM-SPJ : 0106/A [5:T1,T2] T1-TBOMB : 0603/A [1:Y2][2:G3,G4,U] T2-TBOMB : 0603/A [1:Y2][2:G3,G4,U] U-ROM-SUPK : 0502/B [1:Y2][2:G3,G4,T1,T2] X1 : 1709/A [7:C][8:O] X2 : 2714/B [6:I][8:B] Y-LYR-DN : 0801/D [1:G3,G4] Y2-LYR-SH : 0602/E [1:G3,G4,T1,T2,U] ======================= Fire Control, Shields, Electronic Warfare, Etc. As of impulse 16 ======================= A-KLI-C9K : AFC, full shlds A1-KLI-DRN : FC, no shlds, ECM:0+STM B-BRI-DN : AFC, full shlds, ECM:1 C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked) C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked) C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked) F-FED-BCF : AFC, full shlds, ECM:4, ECCM:2 F5-FED-SH : FC, no shlds, ECM:0+STM F6-FED-SH : FC, no shlds, ECM:0+STM F7-FED-MRS : FC, no shlds, Rng*2+5, ECM:0+STM G-ROM-KHK : AFC, full shlds, ECM:2, ECCM:4 G3-ROM-PL : FC, no shlds G4-ROM-PL : FC, no shlds I-ISC-CC : AFC, full shlds, ECM:1 K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3 K1-KLI-DRN : FC, no shlds, ECM:3+STM L-LYR-DN : AFC, full shlds M-ROM-MGH : AFC, full shlds, ECCM:3 O-ROM-SPD : AFC, full shlds, ECM:1 S-ROM-SPJ : AFC, full shlds, ECM:7 (EM) T1-TBOMB : FC, no shlds T2-TBOMB : FC, no shlds U-ROM-SUPK : AFC, full shlds X1 : FC, no shlds X2 : FC, no shlds Y-LYR-DN : AFC, full shlds, ECM:2, ECCM:2 Y2-LYR-SH : FC, no shlds, ECM:0+STM ======================= Notes & Comments ======================= This segment was complicated. As always, if I missed something, let me know. t2s3 orders due MON Jan 08 (8:00 PM US-Central). This is delayed 2 days this week, to avoid having a very short turn-around. There is a player waiting to pick up any abandoned ship. If you miss just one segment's orders, you're as safe as can be. If you miss more than two segments, I'll email you asking whether you're dropping out. Usually, people who drop out just disappear, no longer available through that email address. That's the nature of PBEM, and it's not easy to tell what's going on remotely, so a short note to say what's going on is nice. Thanks.