STAR FLEET BATTLES TWIRLING ACES GAME 'ACES7' SEGMENT RESULTS ----------------------- Turn: 2 Segment: 1 Side: EVERY Notes: [w/range to nearest visible enemies after all moves that impulse] mode 'tN' = turn mode not currently satisfied, N movements since turn mode 's' = slip mode not currently satisfied ----------------------- Updated Dec 19, 2000: * Sun serpent uses MCIDS against incoming plasma on imp 8. Updated Jan 7, 2001: * F7-FED-MRS's locations (a typo; no effect on game play) ======================= Starting Positions & Modes ======================= A-KLI-C9K : 3121/D t4s [6:K,K1] A1-KLI-DRN : 3121/D s [6:K,K1] B-BRI-DN : 2324/F s [8:A,A1,X2] C-ROM-CH : 1308/A s [7:X1][8:G1,G2,T1,T2] C1-ROM-STHM: 0928/E [13:M,M1,M2] C2-ROM-STHM: 0928/E [13:M,M1,M2] F-FED-BCF : 2402/F [6:O][11:C] F5-FED-SH : 3006/C [3:O][6:L] F6-FED-SH : 3005/C [2:O][6:L] G-ROM-KHK : 0312/F s [2:S][6:M,M1,M2] G1-ROM-PL : 0508/A [4:U1,U2,U3] G2-ROM-PL : 0509/A [5:S,U1,U2,U3] I-ISC-CC : 2815/A t1 [4:X2][7:A,A1] K-KLI-C7 : 3525/D t3s [6:A,A1] K1-KLI-DRN : 3525/D s [6:A,A1] L-LYR-DN : 3605/B [6:F5,F6,O] M-ROM-MGH : 0616/A s [4:S][6:G] M1-ROM-PL : 0616/B [4:S][6:G] M2-ROM-PL : 0616/B [4:S][6:G] O-ROM-SPD : 3003/E [2:F6][3:F5] S-ROM-SPJ : 0413/A t2s [2:G][4:M,M1,M2] T1-TBOMB : 0603/A [3:U,U1,U2,U3,Y] T2-TBOMB : 0603/A [3:U,U1,U2,U3,Y] U-ROM-SUPK : 0304/A [3:T1,T2] U1-ROM-GII : 0305/F [3:T1,T2] U2-ROM-GII : 0305/F [3:T1,T2] U3-ROM-GII : 0305/F [3:T1,T2] X1 : 1713/F s [7:C][11:I,M,M1,M2] X2 : 2416/B [4:I][8:A,A1,B] Y-LYR-DN : 0801/C s [3:T1,T2] ======================= Speeds & Movement Functions (all changes shown here) ======================= A-KLI-C9K : spd 18 A1-KLI-DRN : spd 18 B-BRI-DN : spd 16 C-ROM-CH : spd 10 C1-ROM-STHM: spd 10 C2-ROM-STHM: spd 10 F-FED-BCF : spd 09 F5-FED-SH : spd 06 F6-FED-SH : spd 06 G-ROM-KHK : spd 27 G1-ROM-PL : spd 32 G2-ROM-PL : spd 32 I-ISC-CC : spd 21 I-ISC-CC : change to spd 11 on impulse 06 K-KLI-C7 : spd 15 K1-KLI-DRN : spd 15 L-LYR-DN : spd 12 M-ROM-MGH : spd 15 M1-ROM-PL : spd 32 M2-ROM-PL : spd 32 O-ROM-SPD : spd 24 S-ROM-SPJ : spd 19 S-ROM-SPJ : start EM on impulse 02 T1-TBOMB : spd 00 T2-TBOMB : spd 00 U-ROM-SUPK : spd 10 U-ROM-SUPK : change to spd 04 on impulse 08 U1-ROM-GII : spd 12 U2-ROM-GII : spd 12 U3-ROM-GII : spd 12 X1 : spd 08 X2 : spd 08 Y-LYR-DN : spd 00, EM ======================= Fire Control, Shields, Electronic Warfare, Etc. As of impulse 00 ======================= A-KLI-C9K : AFC, full shlds A1-KLI-DRN : FC, no shlds, ECM:0+STM B-BRI-DN : AFC, full shlds, ECM:1 C-ROM-CH : AFC, full shlds C1-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2 C2-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2 F-FED-BCF : AFC, full shlds F5-FED-SH : FC, no shlds, ECM:0+STM F6-FED-SH : FC, no shlds, ECM:0+STM G-ROM-KHK : AFC, full shlds, ECM:2, ECCM:4 G1-ROM-PL : FC, no shlds, ECCM:3 G2-ROM-PL : FC, no shlds, ECCM:3 I-ISC-CC : AFC, full shlds, ECM:1 K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3 K1-KLI-DRN : FC, no shlds, ECM:3+STM L-LYR-DN : AFC, full shlds M-ROM-MGH : AFC, full shlds, ECCM:3 M1-ROM-PL : FC, no shlds, ECCM:3 M2-ROM-PL : FC, no shlds, ECCM:3 O-ROM-SPD : AFC, full shlds, ECM:1 S-ROM-SPJ : AFC, full shlds, ECM:3, ECCM:4 T1-TBOMB : FC, no shlds T2-TBOMB : FC, no shlds U-ROM-SUPK : AFC, full shlds U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2 U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2 U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2 X1 : FC, no shlds X2 : FC, no shlds Y-LYR-DN : AFC, full shlds, ECM:6, ECCM:-2 (EM) ======================= Start of Turn Activity ======================= ======================= Impulse 01 ======================= Ship Movement: S-ROM-SPJ announces it is starting EM Seeking Weapon Movement: G1-ROM-PL (spd 32) FD 0507/A [3:U1,U2,U3] G2-ROM-PL (spd 32) FD 0508/A [4:U1,U2,U3] M1-ROM-PL (spd 32) FD 0716/B [4:S][6:G] M2-ROM-PL (spd 32) FD 0716/B [4:S][6:G] Launches/Landings: F7-FED-MRS launched: dir F, spd 9 (WBP on) Systems: C-ROM-CH begins fade out C1-ROM-STHM begins fade out C2-ROM-STHM begins fade out Direct Fire Weapons: B-BRI-DN Fire 6*DISR-OL (GHJKLM) @ X2, R8, 1-5 to hit,... B-BRI-DN dice {1,4,6,3,1,2} = 5 hits for 30 damage I-ISC-CC Bolt PLF#F @ X2, R4, 1-4 to hit, die 5, miss I-ISC-CC Fire 4*PH1#3,4,7,8 @ X2, R4, dice {5,1,3,2},... I-ISC-CC = 3+5+4+5=17 damage X2 Breathes plasma @ I, R4, +1 to die (a penalty)... X2 because 100 str is gone, die 6 -> 0 damage Damage Taken: X2 47 damage, str now 277 Events: B-BRI-DN score now 38, 2nd place I-ISC-CC score now 135, 1st place ======================= Impulse 02 ======================= Ship Movement: B-BRI-DN (spd 16) FD 2223/F [8:X2][9:A,A1] A-KLI-C9K (spd 18) FD 3122/D [5:K,K1] S-ROM-SPJ (spd 19) FD 0412/A [2:G][5:M,M1,M2] I-ISC-CC (spd 21) SR 2915/A [5:X2][8:A,A1] O-ROM-SPD (spd 24) SR 2903/E [3:F6][4:F5] G-ROM-KHK (spd 27) FD 0211/F [2:S][7:M,M1,M2,U1,U2,U3] Y-LYR-DN (spd ---) WR 0801/D [3:T1,T2] Seeking Weapon Movement: A1-KLI-DRN (spd 18) FD 3122/D [5:K,K1] G1-ROM-PL (spd 32) FD 0506/A [2:U1,U2,U3] G2-ROM-PL (spd 32) FD 0507/A [3:U1,U2,U3] M1-ROM-PL (spd 32) FD 0815/B [5:S][7:G] M2-ROM-PL (spd 32) FD 0815/B [5:S][7:G] Direct Fire Weapons: A-KLI-C9K Fire 5*PH1#1,2,3,4,7 @ K, R5, vs. 4 ECM = 2 shift... A-KLI-C9K dice {2,5,4,3,6} = 3+0+2+3+0 = 8 damage to SH#3 Y-LYR-DN Fire 5*DISR-OL (#BCDEF) @ U, R5, w/UIM, 2 ECCM... Y-LYR-DN -4 ECCM for EM = -2 ECCM = 1 shift, 1-4 to hit,... Y-LYR-DN dice {5,5,1,5,6} (OUCH!!), 1 hit for 6 damage... Y-LYR-DN to SH#2 Damage Taken: K-KLI-C7 8 damage to SH#3: 7 reinf, 1 box U-ROM-SUPK 6 damage to SH#2: 6 boxes Events: Y-LYR-DN UIM burns out on 1-2: die 6, OK ======================= Impulse 03 ======================= Ship Movement: L-LYR-DN (spd 12) SR 3706/B [7:F5,F6] M-ROM-MGH (spd 15) FD 0615/A [4:S][7:G] K-KLI-C7 (spd 15) FD 3526/D [6:A,A1] O-ROM-SPD (spd 24) FD 2803/E [3:F6][4:F,F5] G-ROM-KHK (spd 27) FD 0111/F [3:S][7:M] Shuttle Movement: U1-ROM-GII (spd 12) SR 0304/F [3:G1,G2,T1,T2] U2-ROM-GII (spd 12) SR 0304/F [3:G1,G2,T1,T2] U3-ROM-GII (spd 12) SR 0304/F [3:G1,G2,T1,T2] Seeking Weapon Movement: K1-KLI-DRN (spd 15) FD 3526/D [6:A,A1] G1-ROM-PL (spd 32) SR 0605/A [2:T1,T2] G2-ROM-PL (spd 32) FD 0506/A [3:T1,T2,U,U1,U2,U3] M1-ROM-PL (spd 32) FD 0915/B [5:S][8:G,X1] M2-ROM-PL (spd 32) FD 0915/B [5:S][8:G,X1] ======================= Impulse 04 ======================= Monster Movement: X1 (spd 08) TR 1712/A [7:C,M1,M2] X2 (spd 08) FD 2516/B [4:I][8:B] Ship Movement: F-FED-BCF (spd 09) FD 2302/F [4:O][10:C] C-ROM-CH (spd 10) FD 1307/A [7:G1,G2,T1,T2,X1] U-ROM-SUPK (spd 10) SL 0203/A [4:G1,G2,T1,T2] B-BRI-DN (spd 16) SR 2222/F [8:A,A1,X2] A-KLI-C9K (spd 18) TR 3022/E [6:K,K1] S-ROM-SPJ (spd 19) SL 0312/A [3:G][5:M] I-ISC-CC (spd 21) FD 2914/A [4:X2][8:F5] O-ROM-SPD (spd 24) SR 2703/E [4:F,F6] G-ROM-KHK (spd 27) TR 0110/A [3:S][7:U,U1,U2,U3] Nimble Ship Movement: C1-ROM-STHM (spd 10) FD 0828/E [14:B,M] C2-ROM-STHM (spd 10) FD 0828/E [14:B,M] Shuttle Movement: F7-FED-MRS (spd 09) FD 2302/F Seeking Weapon Movement: A1-KLI-DRN (spd 18) TR 3022/E [6:K,K1] G1-ROM-PL (spd 32) FD 0604/A [1:T1,T2] G2-ROM-PL (spd 32) SR 0605/A [2:T1,T2] M1-ROM-PL (spd 32) FD 1014/B [7:S,X1] M2-ROM-PL (spd 32) FD 1014/B [7:S,X1] ======================= Impulse 05 ======================= Ship Movement: M-ROM-MGH (spd 15) SL 0515/A [4:S][8:G] K-KLI-C7 (spd 15) TL 3626/C [7:A,A1] I-ISC-CC (spd 21) SR 3013/A [5:X2][7:F5] G-ROM-KHK (spd 27) FD 0109/A [4:S][6:U,U1,U2,U3] I-ISC-CC announces change to spd 11 Seeking Weapon Movement: K1-KLI-DRN (spd 15) TL 3626/C [7:A,A1] G1-ROM-PL (spd 32) FD 0603/A [0:T1,T2] G2-ROM-PL (spd 32) FD 0604/A [1:T1,T2] M1-ROM-PL (spd 32) FD 1114/B [6:X1][8:C,S] M2-ROM-PL (spd 32) FD 1114/B [6:X1][8:C,S] Launches/Landings: Y1-LYR-WW launched: dir C, spd 6 ======================= Impulse 06 ======================= Ship Movement: I-ISC-CC (spd 11) FD 3012/A [6:F5,X2] L-LYR-DN (spd 12) FD 3805/B [7:F5,F6] B-BRI-DN (spd 16) FD 2122/F [8:A,A1,X2] A-KLI-C9K (spd 18) FD 2923/E [7:K,K1] S-ROM-SPJ (spd 19) FD 0311/A [4:G][5:M] O-ROM-SPD (spd 24) FD 2603/E [3:F][5:F6] G-ROM-KHK (spd 27) FD 0108/A [4:S][5:U] Shuttle Movement: F5-FED-SH (spd 06) FD 3107/C [6:I,O] F6-FED-SH (spd 06) FD 3106/C [5:O][7:I,L] Y1-LYR-WW (spd 06) FD 0902/C [2:G1][3:G2,T1,T2] U1-ROM-GII (spd 12) TR 0303/A [3:G2,T1,T2] U2-ROM-GII (spd 12) TR 0303/A [3:G2,T1,T2] U3-ROM-GII (spd 12) TR 0303/A [3:G2,T1,T2] Seeking Weapon Movement: A1-KLI-DRN (spd 18) FD 2923/E [7:K,K1] G1-ROM-PL (spd 32) TR 0703/B [1:T1,T2] G2-ROM-PL (spd 32) FD 0603/A [0:T1,T2] M1-ROM-PL (spd 32) FD 1213/B [5:X1][7:C] M2-ROM-PL (spd 32) FD 1213/B [5:X1][7:C] Systems: C-ROM-CH fade out complete C1-ROM-STHM fade out complete C2-ROM-STHM fade out complete ======================= Impulse 07 ======================= Ship Movement: C-ROM-CH (spd 10) FD 1306/A [6:G1,G2,Y1] U-ROM-SUPK (spd 10) TR 0303/B [3:T1,T2] M-ROM-MGH (spd 15) FD 0514/A [5:S][8:G] K-KLI-C7 (spd 15) FD 3727/C [8:A,A1] S-ROM-SPJ (spd 19) SL 0210/A [3:G][5:M] O-ROM-SPD (spd 24) SR 2503/E [2:F][6:F6] U-ROM-SUPK announces change to spd 04 Nimble Ship Movement: C1-ROM-STHM (spd 10) FD 0729/E [14:B][16:M] C2-ROM-STHM (spd 10) FD 0729/E [14:B][16:M] Seeking Weapon Movement: K1-KLI-DRN (spd 15) FD 3727/C [8:A,A1] G1-ROM-PL (spd 32) FD 0802/B [1:Y,Y1] G2-ROM-PL (spd 32) TR 0703/B [1:T1,T2] M1-ROM-PL (spd 32) FD 1313/B [4:X1][7:C] M2-ROM-PL (spd 32) FD 1313/B [4:X1][7:C] ======================= Impulse 08 ======================= Monster Movement: X1 (spd 08) FD 1711/A [3:M1,M2] X2 (spd 08) SL 2515/B [5:I][8:B] Ship Movement: U-ROM-SUPK (spd 04) FD 0402/B [2:T1,T2] F-FED-BCF (spd 09) FD 2201/F [3:O][9:C] L-LYR-DN (spd 12) SR 3906/B [8:F5,F6] B-BRI-DN (spd 16) SR 2121/F [8:A,A1,X2] A-KLI-C9K (spd 18) SL 2924/E [8:B,K,K1] O-ROM-SPD (spd 24) FD 2403/E [3:F][7:F5,F6] G-ROM-KHK (spd 27) FD 0107/A [4:S][6:T1,T2,U,U1,U2,U3] Shuttle Movement: F7-FED-MRS (spd 09) FD 2201/F U1-ROM-GII (spd 12) FD 0302/A [3:T1,T2] U2-ROM-GII (spd 12) FD 0302/A [3:T1,T2] U3-ROM-GII (spd 12) FD 0302/A [3:T1,T2] Seeking Weapon Movement: A1-KLI-DRN (spd 18) SL 2924/E [8:B,K,K1] G1-ROM-PL (spd 32) FD 0902/B [0:Y1][1:Y] G2-ROM-PL (spd 32) FD 0802/B [1:Y,Y1] M1-ROM-PL (spd 32) FD 1412/B [3:X1][7:C] M2-ROM-PL (spd 32) FD 1412/B [3:X1][7:C] Movement Events: G1-ROM-PL impacts on Y1-LYR-WW, age 12, str 5, 5 damage Damage Taken: Y1-LYR-WW 5 damage from G1-ROM-PL Direct Fire Weapons: X1 MCIDS @ M1-ROM-PL, R3, die 6, 10 damage X1 MCIDS @ M2-ROM-PL, R3, die 1, 35 damage Damage Taken: M1-ROM-PL 10 damage from X1, str now 20 M2-ROM-PL 25 damage from X1, dissipated ======================= Ending Positions & Modes ======================= A-KLI-C9K : 2924/E t3s [8:B,K,K1] A1-KLI-DRN : 2924/E s [8:B,K,K1] B-BRI-DN : 2121/F s [8:A,A1,X2] C-ROM-CH : 1306/A [6:G1,G2,Y1] C1-ROM-STHM: 0729/E [15:B][16:M] C2-ROM-STHM: 0729/E [15:B][16:M] F-FED-BCF : 2201/F [3:O][9:C] F5-FED-SH : 3107/C [6:I][7:O] F6-FED-SH : 3106/C [7:I,O] F7-FED-MRS : 2201/F G-ROM-KHK : 0107/A t4 [4:S][6:T1,T2,U,U1,U2,U3] G2-ROM-PL : 0802/B [1:Y,Y1] I-ISC-CC : 3012/A [5:X2][6:F5] K-KLI-C7 : 3727/C t2 [8:A,A1] K1-KLI-DRN : 3727/C [8:A,A1] L-LYR-DN : 3906/B s [8:F5,F6] M-ROM-MGH : 0514/A [5:S][9:G] M1-ROM-PL : 1412/B [3:X1][7:C] O-ROM-SPD : 2403/E [3:F][7:F5,F6] S-ROM-SPJ : 0210/A s [4:G][5:M] T1-TBOMB : 0603/A [2:G2,U] T2-TBOMB : 0603/A [2:G2,U] U-ROM-SUPK : 0402/B t2 [2:T1,T2] U1-ROM-GII : 0302/A [3:T1,T2] U2-ROM-GII : 0302/A [3:T1,T2] U3-ROM-GII : 0302/A [3:T1,T2] X1 : 1711/A [3:M1,M2] X2 : 2515/B s [5:I][8:B] Y-LYR-DN : 0801/D [1:G1,G2] Y1-LYR-WW : 0902/C [0:G1][1:G2] ======================= Fire Control, Shields, Electronic Warfare, Etc. As of impulse 08 ======================= A-KLI-C9K : AFC, full shlds A1-KLI-DRN : FC, no shlds, ECM:0+STM B-BRI-DN : AFC, full shlds, ECM:1 C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked) C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked) C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked) F-FED-BCF : AFC, full shlds F5-FED-SH : FC, no shlds, ECM:0+STM F6-FED-SH : FC, no shlds, ECM:0+STM F7-FED-MRS : FC, no shlds, Rng*2+5, ECM:0+STM G-ROM-KHK : AFC, full shlds, ECM:2, ECCM:4 G2-ROM-PL : FC, no shlds, ECCM:3 I-ISC-CC : AFC, full shlds, ECM:1 K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3 K1-KLI-DRN : FC, no shlds, ECM:3+STM L-LYR-DN : AFC, full shlds M-ROM-MGH : AFC, full shlds, ECCM:3 M1-ROM-PL : FC, no shlds, ECCM:3 O-ROM-SPD : AFC, full shlds, ECM:1 S-ROM-SPJ : AFC, full shlds, ECM:7 (EM) T1-TBOMB : FC, no shlds T2-TBOMB : FC, no shlds U-ROM-SUPK : AFC, full shlds U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2 U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2 U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2 X1 : FC, no shlds X2 : FC, no shlds Y-LYR-DN : PFC, full shlds, ECM:6, ECCM:-2 (EM) Y1-LYR-WW : FC, no shlds, ECM:0+STM ======================= Notes & Comments ======================= t2s2 orders due in 5 days... SAT Dec 23 (8:00 PM US-Central). Happy holidays, everybody! If anybody needs a break for the holidays, speak up.