STAR FLEET BATTLES TWIRLING ACES GAME 'ACES7' SEGMENT RESULTS ----------------------- Turn: 1 Segment: 1 Side: EVERY Notes: [w/range to nearest visible enemies after all moves that impulse] ----------------------- Updated Nov 15, 2000: * 12 reinforcement for ship S on impulse 1, instead of 4 reinforcement, so that there is only one internal. ======================= Starting Positions & Modes ======================= A-KLI-C9K : 4211/E [10:K,K1,K2,K3,K4] B-BRI-DN : 3730/F [11:I,K,K1,K2,K3,K4] C-ROM-CH : 1530/A [11:I,M] C1-ROM-STHM: 1530/A [11:I,M] C2-ROM-STHM: 1530/A [11:I,M] F-FRD-BCF : 3101/E [10:L,O] G-ROM-KHK : 0122/B [10:M,U,U1,U2,U3] I-ISC-CC : 2630/A [11:B,C,C1,C2] K-KLI-C7 : 4221/F [10:A][11:B] K1-KLI-DRN : 4221/F [10:A][11:B] K2-KLI-DRN : 4221/F [10:A][11:B] K3-KLI-DRN : 4221/F [10:A][11:B] K4-KLI-DRN : 4221/F [10:A][11:B] L-LYR-DN : 2101/D [10:F,S] M-ROM-MGH : 0430/B [10:G][11:C,C1,C2] O-ROM-SPD : 4101/E [10:F][11:A] S-ROM-SPJ : 1106/D [7:Y][10:L] U-ROM-SUPK : 0112/C [10:G][11:S] U1-ROM-GII : 0112/C [10:G][11:S] U2-ROM-GII : 0112/C [10:G][11:S] U3-ROM-GII : 0112/C [10:G][11:S] X1 : 2215/B [15:L,S] X2 : 2215/C [15:L,S] Y-LYR-DN : 0601/C [7:S][13:U,U1,U2,U3] ======================= Speeds & Movement Functions (all changes shown here) ======================= A-KLI-C9K : spd 18 B-BRI-DN : spd 16 C-ROM-CH : spd 29 C1-ROM-STHM: spd 31 C2-ROM-STHM: spd 31 F-FRD-BCF : spd 14 G-ROM-KHK : spd 24 I-ISC-CC : spd 15 I-ISC-CC : change to spd 23 on impulse 09 K-KLI-C7 : spd 15 K1-KLI-DRN : spd 15 K2-KLI-DRN : spd 32 K3-KLI-DRN : spd 32 K4-KLI-DRN : spd 32 L-LYR-DN : spd 17 M-ROM-MGH : spd 20 O-ROM-SPD : spd 04 O-ROM-SPD : change to spd 13 on impulse 08 S-ROM-SPJ : spd 28 U-ROM-SUPK : spd 12 U1-ROM-GII : spd 12 U2-ROM-GII : spd 12 U3-ROM-GII : spd 12 X1 : spd 08 X2 : spd 08 Y-LYR-DN : spd 00 ======================= Fire Control, Shields, Electronic Warfare, Etc. As of impulse 00 ======================= A-KLI-C9K : AFC, full shlds, ECM:6 B-BRI-DN : AFC, full shlds, ECM:1 C-ROM-CH : AFC, full shlds C1-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2 C2-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2 F-FRD-BCF : AFC, full shlds, ECM:6 G-ROM-KHK : AFC, full shlds, ECM:4 I-ISC-CC : AFC, full shlds K-KLI-C7 : AFC, full shlds, ECM:3 K1-KLI-DRN : FC, no shlds, ECM:3+STM K2-KLI-DRN : FC, no shlds, ECM:0+STM K3-KLI-DRN : FC, no shlds, ECM:0+STM K4-KLI-DRN : FC, no shlds, ECM:0+STM L-LYR-DN : AFC, full shlds, ECM:6 M-ROM-MGH : AFC, full shlds, ECM:6 O-ROM-SPD : AFC, full shlds S-ROM-SPJ : AFC, full shlds, ECM:7 U-ROM-SUPK : AFC, full shlds, ECM:5 U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2 U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2 U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2 X1 : FC, no shlds X2 : FC, no shlds Y-LYR-DN : AFC, full shlds, ECCM:6 ======================= Start of Turn Activity ======================= ======================= Impulse 01 ======================= Seeking Weapon Movement: K2-KLI-DRN (spd 32) FD 4121/F [10:A][11:B] K3-KLI-DRN (spd 32) FD 4121/F [10:A][11:B] K4-KLI-DRN (spd 32) FD 4121/F [10:A][11:B] Systems: O-ROM-SPD begins fade out Direct Fire Weapons: B-BRI-DN Fires DISR-G @ X1, R22, with UIM, to hit 1-4,... B-BRI-DN die {5}, miss B-BRI-DN Fires DISR-H @ X2, R22, with UIM, to hit 1-4... B-BRI-DN die {1}, hits for 2 damage B-BRI-DN Note: Ship B's UIM has no burnout chance. Y-LYR-DN Fires 6*DISR @ S, R7, 6 ECCM v. 7 ECM, 1 shift... Y-LYR-DN adj to hit 1-3, dice {2,3,6,6,3,2}, 4 hits for... Y-LYR-DN 24 damage (all shots overloaded) to sh#3 Y-LYR-DN Fires PH1#1,2,3,4,5,6,9,13,14 @ S, R7, 6 ECCM v.... Y-LYR-DN 7 ECM, 1 shift, dice {1,6,4,5,6,2,1,2,5}, ... Y-LYR-DN adj damage = 3+0+1+0+0+3+3+3+0 = 13 to sh#3 Damage Taken: S-ROM-SPJ 37 damage to sh#3, 12 reinf, 24 shield boxes,... S-ROM-SPJ 1 internal: 9 lwarp X2 2 damage, str now 498 Events: I-ISC-CC Broadcasts Wagner's 'Ride of the Valkyries' Y-LYR-DN Broadcasts: You are an offense to our Empire. ... Y-LYR-DN If you do not surrender, I shall destroy your ... Y-LYR-DN ship! ======================= Impulse 02 ======================= Ship Movement: B-BRI-DN (spd 16) FD 3629/F [10:I][11:K,K1,K2,K3,K4] L-LYR-DN (spd 17) TL 2201/C [9:F][12:S] A-KLI-C9K (spd 18) FD 4112/E [9:K2,K3,K4] M-ROM-MGH (spd 20) FD 0530/B [10:C,C1,C2,G] G-ROM-KHK (spd 24) FD 0221/B [10:M,U,U1,U2,U3] S-ROM-SPJ (spd 28) SR 1006/D [5:T1,T2] C-ROM-CH (spd 29) FD 1529/A [10:M][11:I] Nimble Ship Movement: C1-ROM-STHM (spd 31) FD 1529/A [10:M][11:I] C2-ROM-STHM (spd 31) FD 1529/A [10:M][11:I] Seeking Weapon Movement: K2-KLI-DRN (spd 32) FD 4020/F [9:A][11:B] K3-KLI-DRN (spd 32) FD 4020/F [9:A][11:B] K4-KLI-DRN (spd 32) FD 4020/F [9:A][11:B] Systems: S-ROM-SPJ Tran 2 t-bombs to hex 0603 Direct Fire Weapons: B-BRI-DN Fires DISR-J @ X1, R21, with UIM, to hit 1-4,... B-BRI-DN die {6}, miss B-BRI-DN Fires DISR-K @ X2, R21, with UIM, to hit 1-4... B-BRI-DN die {2}, hits for 2 damage Damage Taken: X2 2 damage, str now 496 ======================= Impulse 03 ======================= Ship Movement: U-ROM-SUPK (spd 12) TL 0211/B [8:S][10:G,T1,T2] F-FRD-BCF (spd 14) FD 3001/E [8:L][11:O] I-ISC-CC (spd 15) FD 2629/A [10:B][11:C,C1,C2] K-KLI-C7 (spd 15) SL 4122/F [10:A,B] G-ROM-KHK (spd 24) FD 0321/B [10:M,U,U1,U2,U3] S-ROM-SPJ (spd 28) FD 1007/D [6:T1,T2] C-ROM-CH (spd 29) FD 1528/A [10:M][11:I] Nimble Ship Movement: C1-ROM-STHM (spd 31) FD 1528/A [10:M][11:I] C2-ROM-STHM (spd 31) FD 1528/A [10:M][11:I] Shuttle Movement: U1-ROM-GII (spd 12) TL 0211/B [8:S][10:G,T1,T2] U2-ROM-GII (spd 12) TL 0211/B [8:S][10:G,T1,T2] U3-ROM-GII (spd 12) TL 0211/B [8:S][10:G,T1,T2] Seeking Weapon Movement: K1-KLI-DRN (spd 15) SL 4122/F [10:A,B] K2-KLI-DRN (spd 32) FD 3920/F [9:A][11:B] K3-KLI-DRN (spd 32) FD 3920/F [9:A][11:B] K4-KLI-DRN (spd 32) FD 3920/F [9:A][11:B] Direct Fire Weapons: B-BRI-DN Fires DISR-L @ X1, R21, with UIM, to hit 1-4,... B-BRI-DN die {4}, hits for 2 damage B-BRI-DN Fires DISR-M @ X2, R21, with UIM, to hit 1-4... B-BRI-DN die {4}, hits for 2 damage Damage Taken: X1 2 damage, str now 498 X2 2 damage, str now 494 ======================= Impulse 04 ======================= Ship Movement: X1 (spd 08) TL 2214/A [12:S][14:L] X2 (spd 08) TL 2315/B [13:S][14:L] B-BRI-DN (spd 16) FD 3529/F [9:I][10:K,K1] L-LYR-DN (spd 17) SL 2301/C [7:F][13:S] A-KLI-C9K (spd 18) FD 4012/E [8:K2,K3,K4] M-ROM-MGH (spd 20) SR 0630/B [10:C,C1,C2] G-ROM-KHK (spd 24) FD 0420/B [10:U,U1,U2,U3] S-ROM-SPJ (spd 28) SL 1108/D [7:T1,T2] C-ROM-CH (spd 29) SR 1627/A [10:I,M] Nimble Ship Movement: C1-ROM-STHM (spd 31) SR 1627/A [10:I,M] C2-ROM-STHM (spd 31) SR 1627/A [10:I,M] Seeking Weapon Movement: K2-KLI-DRN (spd 32) FD 3819/F [8:A][11:B] K3-KLI-DRN (spd 32) FD 3819/F [8:A][11:B] K4-KLI-DRN (spd 32) FD 3819/F [8:A][11:B] Systems: S-ROM-SPJ 2 t-bombs in hex 0603 are now active ======================= Impulse 05 ======================= Ship Movement: F-FRD-BCF (spd 14) SL 3002/E [7:L][11:O] I-ISC-CC (spd 15) SL 2529/A [9:C,C1,C2] K-KLI-C7 (spd 15) FD 4021/F [9:A][10:B] M-ROM-MGH (spd 20) FD 0730/B [9:C,C1,C2] S-ROM-SPJ (spd 28) FD 1109/D [8:T1,T2] C-ROM-CH (spd 29) FD 1626/A [9:I,M] Nimble Ship Movement: C1-ROM-STHM (spd 31) FD 1626/A [9:I,M] C2-ROM-STHM (spd 31) FD 1626/A [9:I,M] Seeking Weapon Movement: K1-KLI-DRN (spd 15) FD 4021/F [9:A][10:B] K2-KLI-DRN (spd 32) FD 3719/F [8:A][11:B] K3-KLI-DRN (spd 32) FD 3719/F [8:A][11:B] K4-KLI-DRN (spd 32) FD 3719/F [8:A][11:B] ======================= Impulse 06 ======================= Ship Movement: U-ROM-SUPK (spd 12) SR 0312/B [8:S][9:G] B-BRI-DN (spd 16) FD 3428/F [9:I][10:K,K1] L-LYR-DN (spd 17) FD 2401/C [6:F][14:X1,X2] A-KLI-C9K (spd 18) SR 3912/E [8:K2,K3,K4] G-ROM-KHK (spd 24) FD 0520/B [9:U,U1,U2,U3] S-ROM-SPJ (spd 28) FD 1110/D [8:U,U1,U2,U3] C-ROM-CH (spd 29) FD 1625/A [9:I,M] Nimble Ship Movement: C1-ROM-STHM (spd 31) FD 1625/A [9:I,M] C2-ROM-STHM (spd 31) FD 1625/A [9:I,M] Shuttle Movement: U1-ROM-GII (spd 12) SR 0312/B [8:S][9:G] U2-ROM-GII (spd 12) SR 0312/B [8:S][9:G] U3-ROM-GII (spd 12) SR 0312/B [8:S][9:G] Seeking Weapon Movement: K2-KLI-DRN (spd 32) FD 3618/F [8:A][11:B] K3-KLI-DRN (spd 32) FD 3618/F [8:A][11:B] K4-KLI-DRN (spd 32) FD 3618/F [8:A][11:B] Systems: O-ROM-SPD fade out complete Events: O-ROM-SPD all ships lose lock-ons ======================= Impulse 07 ======================= Ship Movement: F-FRD-BCF (spd 14) FD 2903/E [5:L][12:O] I-ISC-CC (spd 15) FD 2528/A [9:B,C,C1,C2] K-KLI-C7 (spd 15) SL 3922/F [9:B][10:A] M-ROM-MGH (spd 20) SR 0830/B [10:C,C1,C2] G-ROM-KHK (spd 24) FD 0619/B [9:U,U1,U2,U3] S-ROM-SPJ (spd 28) SL 1210/D [9:U,U1,U2,U3] C-ROM-CH (spd 29) FD 1624/A [9:I][10:G,M] O-ROM-SPD announces change to spd 13 Nimble Ship Movement: C1-ROM-STHM (spd 31) FD 1624/A [9:I][10:G,M] C2-ROM-STHM (spd 31) FD 1624/A [9:I][10:G,M] Seeking Weapon Movement: K1-KLI-DRN (spd 15) SL 3922/F [9:B][10:A] K2-KLI-DRN (spd 32) FD 3518/F [8:A][11:B] K3-KLI-DRN (spd 32) FD 3518/F [8:A][11:B] K4-KLI-DRN (spd 32) FD 3518/F [8:A][11:B] ======================= Impulse 08 ======================= Ship Movement: X1 (spd ---) HF 2214/F [10:S][12:C,C1,C2,K2,K3,K4] X2 (spd ---) HE 2315/E [11:K2,K3,K4,S] X1 (spd 08) [10:S][12:C,C1,C2,K2,K3,K4] X2 (spd 08) [11:K2,K3,K4,S] U-ROM-SUPK (spd 12) FD 0411/B [8:S][9:G,T1,T2] O-ROM-SPD (spd 13) FD 4001/E [11:F][12:A,A1] B-BRI-DN (spd 16) FD 3328/F [8:I][9:K,K1] L-LYR-DN (spd 17) SL 2501/C [4:F][15:O,X1,X2] A-KLI-C9K (spd 18) FD 3812/E [7:K2,K3,K4] M-ROM-MGH (spd 20) FD 0930/B [10:C,C1,C2] G-ROM-KHK (spd 24) FD 0719/B [9:C,C1,C2,U,U1,U2,U3] S-ROM-SPJ (spd 28) FD 1211/D [8:U,U1,U2,U3] C-ROM-CH (spd 29) FD 1623/A [9:G,I] I-ISC-CC announces change to spd 23 Nimble Ship Movement: C1-ROM-STHM (spd 31) FD 1623/A [9:G,I] C2-ROM-STHM (spd 31) FD 1623/A [9:G,I] Shuttle Movement: U1-ROM-GII (spd 12) FD 0411/B [8:S][9:G,T1,T2] U2-ROM-GII (spd 12) FD 0411/B [8:S][9:G,T1,T2] U3-ROM-GII (spd 12) FD 0411/B [8:S][9:G,T1,T2] Seeking Weapon Movement: K2-KLI-DRN (spd 32) FD 3417/F [7:A,A1] K3-KLI-DRN (spd 32) FD 3417/F [7:A,A1] K4-KLI-DRN (spd 32) FD 3417/F [7:A,A1] Movement Events: X2 Changes target to ship C Launches/Landings: A1-KLI-DRN launched Systems: L-LYR-DN Starts warming up ESG#1 and ESG#2 (announcing... L-LYR-DN their use in 4 impulses) Direct Fire Weapons: B-BRI-DN Fires DISR-A (OL) @ I, R8, with UIM, to hit 1-5... B-BRI-DN die {3}, hits for 6 damage to sh#2 Damage Taken: I-ISC-CC 6 damage to sh#2: 6 shield boxes ======================= Ending Positions & Modes ======================= A-KLI-C9K : 3812/E [7:K2,K3,K4] A1-KLI-DRN : 3812/E [7:K2,K3,K4] B-BRI-DN : 3328/F [8:I][9:K,K1] C-ROM-CH : 1623/A [9:G,I] C1-ROM-STHM: 1623/A [9:G,I] C2-ROM-STHM: 1623/A [9:G,I] F-FRD-BCF : 2903/E [4:L][11:O] G-ROM-KHK : 0719/B [9:C,C1,C2,U,U1,U2,U3] I-ISC-CC : 2528/A [8:B][9:C,C1,C2] K-KLI-C7 : 3922/F s [9:B][10:A,A1] K1-KLI-DRN : 3922/F s [9:B][10:A,A1] K2-KLI-DRN : 3417/F [7:A,A1] K3-KLI-DRN : 3417/F [7:A,A1] K4-KLI-DRN : 3417/F [7:A,A1] L-LYR-DN : 2501/C s [4:F][15:O,X1,X2] M-ROM-MGH : 0930/B [10:C,C1,C2] O-ROM-SPD : 4001/E [11:F][12:A,A1] S-ROM-SPJ : 1211/D [8:U,U1,U2,U3] T1-TBOMB : 0603/A [2:Y][9:U,U1,U2,U3] T2-TBOMB : 0603/A [2:Y][9:U,U1,U2,U3] U-ROM-SUPK : 0411/B [8:S][9:G,T1,T2] U1-ROM-GII : 0411/B [8:S][9:G,T1,T2] U2-ROM-GII : 0411/B [8:S][9:G,T1,T2] U3-ROM-GII : 0411/B [8:S][9:G,T1,T2] X1 : 2214/F t0 [10:S][12:C,C1,C2,K2,K3,K4] X2 : 2315/E t0 [11:K2,K3,K4,S] Y-LYR-DN : 0601/C [2:T1,T2] ======================= Fire Control, Shields, Electronic Warfare, Etc. As of impulse 08 ======================= A-KLI-C9K : AFC, full shlds, ECM:6 A1-KLI-DRN : FC, no shlds, ECM:0+STM B-BRI-DN : AFC, full shlds, ECM:1 C-ROM-CH : AFC, full shlds C1-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2 C2-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2 F-FRD-BCF : AFC, full shlds, ECM:6 G-ROM-KHK : AFC, full shlds, ECM:4 I-ISC-CC : AFC, full shlds K-KLI-C7 : AFC, full shlds, ECM:3 K1-KLI-DRN : FC, no shlds, ECM:3+STM K2-KLI-DRN : FC, no shlds, ECM:0+STM K3-KLI-DRN : FC, no shlds, ECM:0+STM K4-KLI-DRN : FC, no shlds, ECM:0+STM L-LYR-DN : AFC, full shlds, ECM:6 M-ROM-MGH : AFC, full shlds, ECM:6 O-ROM-SPD : PFC, full shlds, Rng*2+5 (cloaked) S-ROM-SPJ : AFC, full shlds, ECM:7 T1-TBOMB : FC, full shlds T2-TBOMB : FC, full shlds U-ROM-SUPK : AFC, full shlds, ECM:5 U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2 U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2 U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2 X1 : FC, no shlds X2 : FC, no shlds Y-LYR-DN : AFC, full shlds, ECCM:6 ======================= Notes & Comments ======================= t1s2 orders due this SAT Nov 18, 2000 (6:00 PM US-Central). Note that ship M's initial announcements are different than originally stated. Again, EA was derived from orders, which were in. This didn't seem to make any difference this segment. If a new player comes along, he/she can take up with an abandoned ship, if any. Status page on web with maps, SSD's, these results, etc: http://www.geocities.com/jbuchmiller/aces7/aces7_status.htm Those ranges are listed for everybody's convenience. Feel free to ignore them if desired, as their info is redundant with the locations.