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Protoss Strategy coming soon...

          In the meantime, check out the guestbook at the top of BW page.  I have a few questions/suggestions and need everyone's input.







Units:

  
Ground:
       
   
Zealot- Excellent ground-ground attackers, deadly en masse.  Use em early, use em often.
    
Dragoon-  Good balance of air/ground attack.  Range attack is another bonus.  Used to be a popular unit to mass on BGH maps, but their size has prevented their use as of late.
    
Templar-  PSI-STORM!!  Keep a few of these guys around just for this.  Hallucinate also works for scouting or taking heat.
    
Archon- 2 Temps = one of these.  Great damage, but just too slow and big to be very effective.
    
Dark Templar- A cloaked unit with the same attack power as zealots?!   Hell YEAH!  Great unit to rush towards, esp vs. Terran.
    
Reaver- My favorite ground hit.  Huge damage, tough armor, nice area splash damage!  Works wonders on human opponents, esp zerg.

 
Air:
    
   
Scout-  Basic ground unit.  Air attack is good, ground attack is a bit weak.  Works well to harrass opponent unless they've got cannons lined up.  Use en masse, you can get 5 groups of them.
   
Corsair- Awesome air attack!  Use to harrass overlords and take down capital ships with ease.  Web is very nice, and useful on occasion as well.
   
Observer- Build as many of these as it takes to show you the whole map... I'm serious.
   
Carrier- Great against comps especially.  Most playes can counter them however.  Use these in conjunction with the arbitor's freeze.
   
Arbitor- Cloaking is very nice, but not as nice as the abilities to freeze your opponents or recall in troops.. *cough* Reavers *cough*.
     

Rushing Game
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Suggested Build:
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Medium Game:



Long Game:


   
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