Protoss Strategy coming soon...
In the meantime, check out the guestbook at the top of BW page. I have a few questions/suggestions and need everyone's input.
Units:
Ground: Zealot- Excellent ground-ground attackers, deadly en masse. Use em early, use em often. Dragoon- Good balance of air/ground attack. Range attack is another bonus. Used to be a popular unit to mass on BGH maps, but their size has prevented their use as of late. Templar- PSI-STORM!! Keep a few of these guys around just for this. Hallucinate also works for scouting or taking heat. Archon- 2 Temps = one of these. Great damage, but just too slow and big to be very effective. Dark Templar- A cloaked unit with the same attack power as zealots?! Hell YEAH! Great unit to rush towards, esp vs. Terran. Reaver- My favorite ground hit. Huge damage, tough armor, nice area splash damage! Works wonders on human opponents, esp zerg.
Air: Scout- Basic ground unit. Air attack is good, ground attack is a bit weak. Works well to harrass opponent unless they've got cannons lined up. Use en masse, you can get 5 groups of them. Corsair- Awesome air attack! Use to harrass overlords and take down capital ships with ease. Web is very nice, and useful on occasion as well. Observer- Build as many of these as it takes to show you the whole map... I'm serious. Carrier- Great against comps especially. Most playes can counter them however. Use these in conjunction with the arbitor's freeze. Arbitor- Cloaking is very nice, but not as nice as the abilities to freeze your opponents or recall in troops.. *cough* Reavers *cough*. Rushing Game:
Suggested Build: - - - - - - - - - - - - - - - -
Medium Game:
Long Game:
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