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| Here's the base on the left side, which should be the first place you expand, as it's defended by only one spore colony, and 2 sunkens. Zerg will come down if you let your units go to far to the north. Stay low, but don't let them wonder into white's base to the right either. Build cannons above that ramp to pascify white. White uses ultralisks occassionally and orange likes to use gaurdians. Mojo, the hero scout was enough to defend this base for most of the game...just don't let him die. (Shield Battery) |
| This is the 2nd base you should expand to...guarded by terran and zerg forces. The base itself isn't hard to take, but red comes down in waves after you start attacking here. Kill ghosts first as their Lockdown ability is a killer against carriers. Build cannons as soon as you can, you can see how many I built to keep out the marines, hydras, wraiths, bcs, tanks, ghosts, etc. |