###Roman Empire Major Events### # # # By Demetrios and Havard # # # ############################### event = { id = 3834 random = no trigger = { religion = catholic } country = BYZ name = "EVENTNAME3834" desc = "EVENTHIST3834" style = 1 date = { day = 1 month = january year = 1460 } offset = 300 action_a ={ #Yes, the Union serves no purpose!# name = "ACTIONNAME3834A" command = { type = stability value = 2 } command = { type = religion which = orthodox } command = { type = remove_countryculture which = italian } command = { type = domestic which = innovative value = -1 } command = { type = relation which = PAP value = -150 } command = { type = relation which = VEN value = -100 } command = { type = relation which = HUN value = -100 } command = { type = relation which = POL value = -100 } command = { type = relation which = CAS value = -100 } command = { type = relation which = ARG value = -100 } command = { type = relation which = NAP value = -100 } command = { type = relation which = KNI value = -100 } command = { type = relation which = MOS value = 100 } command = { type = relation which = NVG value = 100 } command = { type = relation which = SER value = 100 } command = { type = relation which = TRE value = 100 } command = { type = relation which = GEO value = 100 } } action_b ={ #No, we must remain faithful to the Union!# name = "ACTIONNAME3834B" command = { type = stability value = -3 } command = { type = domestic which = innovative value = 1 } } } ############################## ###### Byzantium Events ###### ###### by driftwood ###### ############################## #Pretender to the Throne event = { id = 23000 random = NO country = BYZ name = "EVENTNAME23000" desc = "EVENTHIST23000" style = 1 date = { day = 27 month = may year = 1421 } offset = 120 action_a = { # Release Mustafa and hope for the best. name = "ACTIONNAME23000A" command = { type = stability value = -1 } command = { type = trigger which = 23002 } command = { type = trigger which = 23001 } } action_b = { # Hold onto Mustafa. name = "ACTIONNAME23000B" command = { type = relation which = TUR value = 25 } command = { type = stability value = 1 } } action_c = { # Execute Mustafa name = "ACTIONNAME23000C" command = { type = stability value = 1 } command = { type = relation which = TUR value = 100 } command = { type = treasury value = 125 } } action_d = { # Release Mustafa and help him along name = "ACTIONNAME23000D" command = { type = treasury value = -100 } command = { type = stability value = -1 } command = { type = relation which = TUR value = -200 } command = { type = trigger which = 23003 } command = { type = trigger which = 23001 } } } # Treaty of 1424 # event = { id = 23004 trigger = { OR = { event = 23002 event = 23003 } NOT = { war = { country = TUR country = BYZ } } NOT = { owned = { province = 358 data = -1 } } # Macedonia NOT = { owned = { province = 478 data = -1 } } # Smyrna } random = NO country = BYZ name = "EVENTNAME23004" desc = "EVENTHIST23004" style = 1 date = { day = 1 month = january year = 1424 } offset = 180 action_a = { # Accept the Treaty name = "ACTIONNAME23004A" command = { type = stability value = 1 } command = { type = trigger which = 23005 } command = { type = trigger which = 23006 } } action_b = { # Keep on Fighting! name = "ACTIONNAME23004B" command = { type = INF which = -2 value = 5000 } command = { type = stability value = -1 } } } # The Inheritance of the Duchy of Athens event = { id = 23010 random = NO country = SPR style = 1 name = "EVENTNAME23010" desc = "EVENTHIST23009" action_a = { # Annex it name = "ACTIONNAME23010A" command = { type = inherit which = ATH } command = { type = stability value = 1} command = { type = revolt which = 359 } command = { type = relation which = TOS value = -150 } command = { type = relation which = MLO value = -100 } command = { type = relation which = PIS value = -100 } command = { type = relation which = PAP value = -100 } command = { type = relation which = MAN value = -100 } command = { type = relation which = PAR value = -100 } command = { type = relation which = VEN value = -50 } command = { type = relation which = GEN value = -50 } } action_b = { # Rule it as an independent kingdom name = "ACTIONNAME23010B" command = { type = vassal which = ATH } command = { type = treasury value = 100 } command = { type = relation which = ATH value = -100 } } action_c = { # Give Hellas to Tuscany to gain their support name = "ACTIONNAME23010C" command = { type = stability value = -1 } command = { type = treasury value = 200 } command = { type = relation which = TOS value = 150 } command = { type = relation which = MLO value = 100 } command = { type = relation which = PIS value = 100 } command = { type = relation which = PAP value = 100 } command = { type = relation which = MAN value = 100 } command = { type = relation which = PAR value = 100 } command = { type = relation which = VEN value = 50 } command = { type = relation which = GEN value = 50 } command = { type = trigger which = 23011 } } } # Fool Me Once # event = { id = 23017 trigger = { vassal = { country = TUR country = BYZ } } random = NO country = BYZ name = "EVENTNAME23017" desc = "EVENTHIST23017" date = { day = 1 month = january year = 1451 } offset = 365 style = 1 action_a = { # Request more money name = "ACTIONNAME23017A" command = { type = trigger which = 23013 } } action_b = { # No need to antagonize name = "ACTIONNAME23017B" command = { type = stability value = -1 } } } # The Fall of Constantinople # event = { id = 23016 trigger = { war = { country = TUR country = BYZ } control = { province = 357 data = TUR } owned = { province = 360 data = -1} } random = NO country = BYZ name = "EVENTNAME23016" desc = "EVENTHIST23016" date = { day = 1 month = january year = 1453 } offset = 150 deathdate = { day = 1 month = january year = 1460 } style = 1 action_a = { # Move the capital to Mystra name = "ACTIONNAME23016A" command = { type = capital which = 360 } command = { type = stability value = -3 } command = { type = domestic which = centralization value = -4 } command = { type = sleepmonarch which = 04682 } command = { type = secedeprovince which = TUR value = 357 } } action_b = { # Continue the fight name = "ACTIONNAME23016B" command = { type = INF which = 360 value = 5000 } command = { type = CAV which = 360 value = 2000 } command = { type = stability value = 1 } command = { type = domestic which = aristocracy value = 1 } command = { type = domestic which = serfdom value = -1 } command = { type = domestic which = land value = 1 } command = { type = treasury value = -50 } command = { type = relation which = SER value = 100 } command = { type = relation which = VEN value = 100 } command = { type = relation which = BOS value = 100 } command = { type = relation which = BUL value = 100 } command = { type = relation which = HUN value = 100 } command = { type = relation which = GEN value = 100 } command = { type = relation which = MOL value = 100 } command = { type = relation which = WAL value = 100 } command = { type = relation which = CRO value = 100 } } } # The Hexamilium # event = { id = 23012 trigger = { owned = { province = 360 data = -1 } control = { province = 360 data = -1 } } random = NO country = BYZ date = { day = 1 month = january year = 1427 } offset = 10220 style = 1 name = "EVENTNAME23012" desc = "EVENTHIST23012" action_a = { #Build it name = "ACTIONNAME23012A" command = { type = fortress which = 360 value = 1 } command = { type = domestic which = offensive value = -1 } command = { type = treasury value = -75 } } action_b = { # No way name = "ACTIONNAME23012B" command = { type = domestic which = offensive value = 1 } command = { type = revolt which = 360 } } } # The Cannon # event = { id = 23014 trigger = { exists = TUR } random = NO country = BYZ name = "EVENTNAME23014" desc = "EVENTHIST23014" date = { day = 1 month = january year = 1452 } offset = 365 style = 1 action_a = { # We can't afford him name = "ACTIONNAME23014A" command = { type = domestic which = offensive value = 1 } command = { type = domestic which = innovative value = -1 } command = { type = trigger which = 23015 } } action_b = { # Hire Urban name = "ACTIONNAME23014B" command = { type = treasury value = -150 } command = { type = domestic which = offensive value = -1 } command = { type = domestic which = innovative value = 1 } command = { type = ART which = -2 value = 10 } } } # Fool Me Once Part IV # event = { id = 23018 random = NO country = BYZ name = "EVENTNAME23018" desc = "EVENTHIST23018" style = 1 action_a = { name = "ACTIONNAME6908A" command = { type = treasury value = 100 } command = { type = stability value = 1 } } } # Reestablishment of the Akritai # event = { id = 23019 trigger = { # Must own Smyrna, others too? owned = { province = 478 data = -1 } owned = { province = 357 data = -1 } } random = NO country = BYZ name = "EVENTNAME23019" desc = "EVENTHIST23019" style = 1 date = { day = 1 month = january year = 1419 } deathdate = { day = 1 month = january year = 1820 } action_a = { # Reestablish them name = "ACTIONNAME23019A" command = { type = domestic which = centralization value = -2 } command = { type = domestic which = quality value = 1 } command = { type = domestic which = offensive value = 1 } command = { type = domestic which = land value = 1 } command = { type = domestic which = aristocracy value = 2 } command = { type = domestic which = serfdom value = -1 } command = { type = stability value = -1 } command = { type = CAV which = 357 value = 2000 } command = { type = CAV which = 478 value = 2000 } } action_b = { # No thanks name = "ACTIONNAME23019B" command = { type = domestic which = centralization value = 1 } command = { type = domestic which = serfdom value = 1 } command = { type = domestic which = aristocracy value = -1 } } } # Revised Council of Florence event = { id = 3833 trigger = { # Don't have Macedonia or Smyrna NOT = { owned = { province = 358 data = -1 } } # Macedonia NOT = { owned = { province = 478 data = -1 } } # Smyrna NOT = { religion = pagan } } random = NO country = BYZ name = "EVENTNAME3833" desc = "EVENTHIST23020" style = 1 date = { day = 1 month = january year = 1439 } offset = 300 deathdate = { year = 1500 } action_a = { # Accept name = "ACTIONNAME3833A" command = { type = religion which = catholic } command = { type = add_countryculture which = italian } command = { type = domestic which = innovative value = -1 } command = { type = domestic which = aristocracy value = 1 } command = { type = domestic which = serfdom value = 1 } command = { type = stability value = -3 } command = { type = revoltrisk which = 360 value = 1 } command = { type = revoltrisk which = 240 value = 1 } command = { type = revoltrisk which = 120 value = 1 } command = { type = revolt which = -1 } command = { type = revolt which = -1 } command = { type = treasury value = 300 } command = { type = relation which = PAP value = 150 } command = { type = relation which = VEN value = 100 } command = { type = relation which = HUN value = 100 } command = { type = relation which = POL value = 100 } command = { type = relation which = CAS value = 100 } command = { type = relation which = ARG value = 100 } command = { type = relation which = NAP value = 100 } command = { type = relation which = KNI value = 100 } command = { type = relation which = MOS value = -100 } command = { type = relation which = NVG value = -100 } command = { type = relation which = SER value = -100 } command = { type = relation which = TRE value = -100 } command = { type = relation which = GEO value = -100 } command = { type = trigger which = 3835 } # Event for HUN command = { type = trigger which = 3836 } # Event for ALB command = { type = trigger which = 3837 } # Event for SER command = { type = trigger which = 3838 } # Event for SIE command = { type = trigger which = 3839 } # Event for WAL command = { type = trigger which = 3840 } # Event for TUR command = { type = sleepevent which = 23020 } } action_b = { name = "ACTIONNAME3833B" command = { type = stability value = 1 } command = { type = domestic which = innovative value = -1 } command = { type = domestic which = centralization value = 1 } command = { type = domestic which = serfdom value = -1 } command = { type = relation which = PAP value = -200 } command = { type = relation which = VEN value = -200 } command = { type = relation which = HUN value = -200 } command = { type = relation which = POL value = -200 } command = { type = relation which = CAS value = -200 } command = { type = relation which = ARG value = -200 } command = { type = relation which = NAP value = -200 } command = { type = sleepevent which = 23020 } command = { type = sleepevent which = 40093 } } } # Revised Council of Florence, ver. 2 event = { id = 23020 trigger = { # Own Macedonia or Smyrna OR = { owned = { province = 358 data = -1 } # Macedonia owned = { province = 478 data = -1 } # Smyrna NOT = { religion = pagan } } } random = NO country = BYZ name = "EVENTNAME3833" desc = "EVENTHIST23020" style = 1 date = { day = 1 month = january year = 1439 } offset = 300 deathdate = { year = 1500 } action_a = { name = "ACTIONNAME3833B" command = { type = stability value = 1 } command = { type = domestic which = innovative value = -1 } command = { type = domestic which = centralization value = 1 } command = { type = domestic which = serfdom value = -1 } command = { type = relation which = PAP value = -200 } command = { type = relation which = VEN value = -200 } command = { type = relation which = HUN value = -200 } command = { type = relation which = POL value = -200 } command = { type = relation which = CAS value = -200 } command = { type = relation which = ARG value = -200 } command = { type = relation which = NAP value = -200 } command = { type = sleepevent which = 3833 } command = { type = sleepevent which = 40093 } } action_b = { # Accept name = "ACTIONNAME3833A" command = { type = religion which = catholic } command = { type = add_countryculture which = italian } command = { type = domestic which = innovative value = -1 } command = { type = domestic which = aristocracy value = 1 } command = { type = domestic which = serfdom value = 1 } command = { type = stability value = -3 } command = { type = revoltrisk which = 360 value = 1 } command = { type = revoltrisk which = 240 value = 1 } command = { type = revoltrisk which = 120 value = 1 } command = { type = revolt which = -1 } command = { type = revolt which = -1 } command = { type = treasury value = 300 } command = { type = relation which = PAP value = 150 } command = { type = relation which = VEN value = 100 } command = { type = relation which = HUN value = 100 } command = { type = relation which = POL value = 100 } command = { type = relation which = CAS value = 100 } command = { type = relation which = ARG value = 100 } command = { type = relation which = NAP value = 100 } command = { type = relation which = KNI value = 100 } command = { type = relation which = MOS value = -100 } command = { type = relation which = NVG value = -100 } command = { type = relation which = SER value = -100 } command = { type = relation which = TRE value = -100 } command = { type = relation which = GEO value = -100 } command = { type = trigger which = 3835 } # Event for HUN command = { type = trigger which = 3836 } # Event for ALB command = { type = trigger which = 3837 } # Event for SER command = { type = trigger which = 3838 } # Event for SIE command = { type = trigger which = 3839 } # Event for WAL command = { type = trigger which = 3840 } # Event for TUR command = { type = sleepevent which = 3833 } } } # Fool Me Once Part III # event = { id = 23021 random = NO country = BYZ name = "EVENTNAME23021" desc = "EVENTHIST23021" style = 1 action_a = { #Whoops name = "ACTIONNAME23021A" command = { type = breakvassal which = TUR } command = { type = stability value = 2 } } } #Fantasy Doublecheck #by Llywelyn event = { id = 138001 trigger = {} random = no country = BYZ name = "I ... am ... Iron ... Man" desc = "Did you not want to activate the Fantasy events for the Empire?" date = { day = 3 month = January year = 1419 } action_a = { name = "Don't want 'em, don't need 'em" command = { } } action_b = { name = "Ooops... I'll be right back..." command = { } } action_c = { name = "What events?" command = { type = trigger which = 138002 } } } event = { id = 138002 random = no country = BYZ name = "Fantasy Events" desc = "Basically, if you want anything at all to happen after 1453 (good, bad, or ugly but in any case, non-historical), you need to surrender this game and make sure to activate the Fantasy Events in the Game Options menu before you start your new Byzantine Empire Campaign. Good luck!" action_a = { name = "Oh" command = { } } }