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My friend's Merfolk Deck.
- Lands:
19 Islands
- Creatures:
3 Tidal Warrior
3 Rootwater Thief
2 Rootwater Commando
2 Lord of Atlantis
2 Rootwater Hunter
1 Manta Riders
1 Merfolk Looter
1 Seasinger
1 Seahunter
| ������ ������� |
Enchantments:
�Normal:
��1 Coastal Piracy
��1 Rhystic Study
�Enchant Creature:
��2 Cunning
��2 Sigil of Sleep
��2 Abduction
��1 Robe of Mirrors
Artifacts:
1 Urza's Blueprints
1 Citanul Flute
1 Fellwar Stone
1 Power Matrix
1 Feldon's Cane
1 Spellbook
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Merfolks are just like the goblins one of the worst kind of creatures in magic multiverse.
Mostly they are weak creatures, but have sometimes good abilities (Rootwater Thief). It's one of the most common types of creatures and
has a lord which will improve them (Lord of Atlantis). So the merfolk will be more dangerous and that's one of the main things in this deck.
It's a kind of card-drawing, quick deck, which tries to stop the opponent with Sigil of Sleeps and Abductions. It is not one of the best decks ever,
but it's a good one.
Comments on this deck are always welcome. Just sent them to my e-mail address |