when undead engage in battle , the opponent adds one to his roll to hit them because they are slow to react.
The most common un-dead on the battlefield are skeletons and zombies. their basic cost with a one handed weapon is -
THE UN-DEAD
skeletons - 1.5
zombies - 2
When hit skeletons add one as a defender modifier against being killed and removed and zombies add two.
Movement for both is 1d6 + 1 and neither can move an extra 1d6 if they don't fire missiles or engage in battle. 
un-dead may only be part of an evil warband.
GOBLINS
goblins can only be part of a evil warband that contains orcs.
When using a missile weapon against a goblin , subtract one from the roll , as they are small and sneaky.
goblin - 4
Goblins basic cost with a one handed weapon is
When hit , the goblin subtracts one from his defender roll against being killed because they are weak.
Goblins movement is 1d6 + 4.
Halflings are treated as goblins , but can only be used in a good war band .
HALFLINGS
OGRE Ogres are big brutish humanoids and can be fielded in a good or evil war band.
The basic cost of an ogre with a one handed weapon is -
ogre - 16
As large creatures ogres add two to attacker rolls to kill  in battle , and subtract one from defender rolls against being killed .
an ogre only counts as outnumbered if engaged  in battle by three or more opponents and the opponent only adds one to his to hit roll for every two additional opponents .
an ogre needs to be killed twice before it can be removed from play.
Trolls are big brutish humanoids and can only be fielded in evil warbands 
TROLL
the basic cost of a troll with a one hande weapon is -
trolls follow the same rules as ogres
troll - 20
A troll that is killed remains on the battlefield . At the start of it's warband every  turn roll a 1d6 . On a roll of six it has healed its wounds and can re-enter the battle .
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