Jasonian Forces

    In the micronational world, war loses most of it's meaning, but it is still something to be avoided at all costs. Although are main belief is that of peace, we must still have a trained military in order to prevent our dreams from being destroyed by those who wish it so.
 

    Aircraft are our main offense. Since land and sea units can do little against us but attempt to smash away our landscape, (which has been reinforced to prevent erosion, and also prevents direct bombardment) they can still attack us from the sky. That is why our unique military units have been created.

    Above is a picture of our main aircraft defense: The 'Blackbird'-class heavy assault jet. Those waiting at the Shuttle dock on 9.3 MY might have noticed a delay because one of the shuttles was broken. In reality, it was not broken, but taken to the Armory where the first Blackbird-class jet was created.

    These shuttles are large, and there is only a bit of space set aside for passenger transportation. The rest was sometimes used as cargo holds, but this one shuttle, Blackbird 1, was modified. Instead of empty space, it now contains an entire working command center. From there, the Flying Islands of Jasonia can be effectively managed. Also, over thirty concealed turrets were added on the wings. Two forward heavy laser cannons were outfitted on the front and disguised as radio equipment. In short, there is no way to tell the Blackbird 1 from any of our other normal shuttles.
 

Blackbird-class heavy assault jet production information:

Amount of Blackbird-class heavy assault jets being produced: 0
Amount finished: 15
Amount destroyed: 0
Amount disabled/being repaired/being tested: 0
Amount of Blackbird-class heavy assault jets available: 15
 

Blackbird-class heavy assault jet tactical information:

Forward hyperlaser cannons: 2
Adjustable heavylaser turrets: 30
Bombardment capability: maximum 15 bombs/minute, 120 heavylaser blasts/minute
Special weapons:
Armor: Heavy alloy armor, 3 feet
Engines: 6 heavy 'skylaunch' propulsion systems (3 on each wing)
Shielding:
Power Source: Energy Capacitors
 
 

    The second class of aircraft  is the 'Epoch'-class fighter. This high tech ship has room for three: one pilot, one gunner, and one passenger. It's hull is weak, although it can withstand normal fire for a short period of time. It's only weapons are the two forward mounted laser cannons. These work well against most targets, but poorly against reinforced hardened military installations. They are mainly fighter-to-fighter aircraft.

    The main secret of the Epoch-class fighter is it's speed. A scram jet was installed on every one of them to give it a boost. When activated, the scram jet fires a powerful blast, propelling the fighter forward. This speed can save the fighter from a loosing battle. The jet can only be activated for about 5 seconds before overheating.

    One secret use of the scram jet is to utilize the 'Epoch'-class fighter's armored nose as a battering ram. The speed the jet gives allows the fighter to smash through nearly anything, although the fighter may be crippled in the process.
 

Epoch-class Fighter production information:

Amount of Epoch-class fighters being produced: 0
Amount created: 45
Amount destroyed: 2
Amount disabled/being repaired/being tested: 1
Amount of Epoch-class fighters available: 42
 

Epoch-class Fighter tactical information:

Forward anti-aircraft laser cannons: 2 (middle of each wing)
Adjustable turrets:
Bombardment capability:
Special weapons:
Armor: Alloy armor, .5 feet, Heavy Armor 2 feet (nose)
Engines:  1 heavy 'scramjet' propulsion system (rear), 2 light 'airflap' maneuvering thrusters (wings)
Shielding:
Power Source: Energy Capacitors
 

    Working together, Blackbird and Epoch aircraft can cover each other's weaknesses. The Blackbird has the firepower to reduce a base to rubble, but has a hard time with smaller aircraft. On the other hand, Epochs are good against enemy jets, but lack the punch to get through reinforced walls. Skilled use of these two aircraft is the key to winning a battle.

    The Blackbird-class jet can hold up to four Epoch-class fighters: one in each cargo bay. There, the fighters can be fixed, modified, dispatched, or simply transported.

    Above is our third unique aircraft: the 'Omen'-class gravship. This isn't really an aircraft, since it can hover in one place. However, it is the most powerful air weapon to be ever designed.

    Omen-class gravships have enough shielding to withstand a nuclear blast. They have an internal power source that runs from both the sun and recycling programs, letting them fly virtually forever. They has the processes to synthesize their own food, water, and atmosphere for their occupants. They are armed to the teeth. In short, they are tough.

    Using (or even building) such an awesome super weapon is against our core beliefs. HOWEVER, one may be built if the situation arrives. This will take a lot of resources, time, labor, money, and energy. One should not underestimate the costs of this weapon.
 

Omen-class Gravship production information:

Amount of Omen-class Gravships being produced: 1
Amount created: 0
Amount destroyed: 0
Amount disabled/being repaired/being tested: 0
Amount of Omen-class Gravships available: 0
 

Omen-class Gravship tactical information:

Adjustable hyperlaser cannons: 110
Adjustable 'armor blaster' laser cannons: 20
Anti-aircraft seeker missile stations: 14
Bombardment capability: 330 hyperlaser blasts/minute, 40 'armor blaster' blasts/minute
Special weapons: 1 'world devastation' ultra-powered bottom-monuted city-leveling laser emission system
Armor: 'Stockwave' alloy armor, 20 feet
Engines:  35 'SSPC-mark II' anti-gravity levitation emission systems (bottom)
Shielding:
Power Source: TBD
 
 

    The 'Dio'-class Fighter/Bomber was designed as JASO's answer to AIN-controlled Epoch-class fighters. With the fighter armament package, it boasts a chain gun, two anti-aircraft missile launchers, and one fixed anti-aircraft laser, outgunning even the best Epoch pilot. In bomber mode, these weapons and systems are removed to make room for a ten Heavy Bomb payload. In this mode it is defenseless against enemy fighters, so a Dio-class Fighter or an Epoch-class fighter are recommended as escort. Because of the vast modifications that must be made, changing modes takes quite a time.
    The Dio boasts many enhanced features. Besides a new targeting system, the Dio has been equipped with a miniaturized fission engine to power it' many systems. It can also achieve low Earth orbit altitudes, and use an optional levitation emission system to better maneuver. It also boasts modifications designed by JASO projects "Sleek Design" and "Engine Upgrade", giving it more power and better atmosphere maneuver.
 

Dio-class Fighter/Bomber production information:

Amount of Dio-class fighter/bombers being produced:
Amount created: 30
Amount destroyed: 0
Amount disabled/being repaired/being tested: 0
Amount of Dio-class fighter/bombers available: 30
 

Dio-class Fighter/Bomber tactical information:

Forward anti-aircraft defenses: 1 anti-aircraft laser (front mounted, package one), 2 standard chain guns (wing mounted, package one), 2 anti-aircraft missile launchers (under wings, package one)
Adjustable turrets:
Bombardment capability: 10 Heavy Bombs @ 3 bombs/minute (package two)
Special weapons/abilities: Automated Navigation/Stealth modifications
Armor: Neutronium armor, .5 feet
Engines:  2 rear mounted Epson 001A-001 "Arbitors", 1 "SSPC-mark II" anti-gravity levitation emission system (bottom, optional)
Shielding: I.R.G Prototype
Power Source: 'AtlanTech-mark' Miniaturized Nuclear Fission Reactor; Model 0001A-1
 
 


    The second of our newer fighter-class aircrafts, the 'Infinity'-class Bomber serves mostly as a strike bomber against heavily defended military installations. It features a customizable payload to serve it's current mission, making it a more specialized and useful bomber then the Dio's secondary payload function. It also has a small chain gun fixed on the front of the aircraft to protect it from enemy fighters. The armor is weak, however, so one should be careful when sending them against elite enemy fighter units.
 

Infinity-class Bomber production information:

Amount of Infinity-class Bombers being produced: 1
Amount created: 0
Amount destroyed: 0
Amount disabled/being repaired/being tested: 0
Amount of Infinity-class Bombers available: 0
 

Infinity-class Bomber tactical information:

Forward chain gun: 1
Adjustable turrets:
Bombardment capability: 2 nuclear weapons (package one), 25 cluster bombs (package two), 10 cruise missiles (package three), 20 sidewinders (package four)
Special weapons: Optional bombardment packages
Armor: Alloy armor, 3 inches
Engines:  1 'interair' propulsion system (rear), 4 light 'airflap' maneuvering thrusters (wings)
Shielding:
Power Source: High-Octane Jet Fuel
 
 

    Our only military sea craft, the 'Cyclone'-class Attack Sub was designed to attack enemy ships and protect the Ocean Palace, which is the FIoJ's first foothold into the domain of the sea.  Using a modification on a normal submarine propulsion system ("Aquaspeed"-Underwater Jet Engine), a sleek body, and underwater maneuvering sidethrusters, it is specially designed to locate and respond to or avoid enemy torpedoes.

    Cyclones carry a payload of 6 small torpedoes and a crew of only two, with one captain/defensive engineer and one gunner controlling the powerful adjustable Hyperlaser turret.  Using a specially designed high-stress camera mounted just below the firing emitter of the turret, the turret can double as a periscope or visual searching method against stealth enemies.  The turret has been positioned high enough as not to accidentally damage the rudder or communications array..
 

Cyclone-class Attack Submarine production information:

Amount of Cyclone-class attack subs being produced: 0
Amount finished: 1
Amount destroyed: 0
Amount disabled/being repaired/being tested: 1
Amount of Cyclone-class attack subs available: 0
 

Cyclone-class Attack Submarine tactical information:

Forward anti-seacraft defenses: 2 front mounted anti-aircraft laser cannons, 6 torpedoes
Adjustable heavylaser turrets: 1
Special weapons/abilities:
Armor: Alloy Armor
Engines: 1 rear mounted "Aquaspeed"-Underwater Jet Engine, 2 underwater sidethrusters.
Shielding:
Power Source: Energy Capacitors
 
 





Note: The following is used by R&D when designing new prototypes. Civilians need not read this.
 
 

  • Lasers/Chain guns
  • Missiles/Bombs
  • Anti-aircraft seeker missiles
  • Heavy Bombs
  • Cruise Missiles
  • Cruise Missiles are fast and have an option for targeting. They lack the maneuver to follow aircraft but have devastating effects against ground targets.
  • Launch delay: 15 seconds
  • Blast piercing capability: 3 feet
  • Blast damage capability: 8 feet
  • Torpedoes
  • The underwater equivalent of a Cruise Missile, Torpedoes powerful weapons of underwater combat. Although most submarines carry many of these, as extreme depths only a few hits on an enemy craft are needed to weaken it enough for the water pressure to crush it flat.
  • Launch delay: 20 seconds
  • Blast piercing capability: 2 feet
  • Blast damage capability: 6 feet
  • Cluster Bombs
  • Cluster bombs launch like heavy bombs but spread into a mesh of smaller explosives several seconds after launch. These smaller explosives can take out a group of fighters due to their wide covering range.
  • Launch delay: 20 seconds
  • Blast piercing capability: 4 inches
  • Blast damaging capability: 1.5 feet
  • Armors
  • Alloy Armor
  • Alloy armor is a mixture of several strong metals. The mixture can not be publicly revealed, however it is tough and reliable. It is widely used in FIoJ structures, along with the Epoch-class fighter and Cyclone-class submarine.
  • Heavy Alloy Armor
  • This mixture is more expensive, as it in an alloy where the stronger metals are present in higher concentrations. It is stronger then normal alloy armor, and is used in military bases and the Blackbird-class heavy assault jet.
  • 'Shockwave' Alloy Armor
  • This variant on heavy alloy armor distributes the shocks from low concentration lasers and explosion impacts though out the area. This makes it much more difficult to actually break though the armor. It is very expensive and time consuming to create, and is only planned to be used in the Omen-class Gravship
  • Neutronium armor
  • Neutronium armor is designed specifically to repel light laser fire or chain gun bullets. When equipped on a fighter, it offers better protection against these types of attacks but is weaker then alloy armor against explosive weapons. It is being used in the Dio-class Fighter/Bomber.
  • Engines (Aircraft)
  • 'Interair' Propulsion Systems
  • Interair systems are the basic model for fighters. They offer low power propulsion and can function well under extreme circumstances and maneuvers. They are non-energy sources and are useful in fighters that don't have energy weapons or an energy power source, such as bombers.
  • 'Scramjet' Propulsion Systems
  • Scramjets function like normal engines, with one twist: upon command of the pilot, scramjets pull all available power from weapon systems to launch the fighter forward at breakneck speeds. The engines are designed to handle this sort of stress, however, it disables the scramjet function to overheat for a few minutes after a use to prevent excessive damage to engine components
  • Epson 001A-001 'Arbitors'
  • Epson Arbitors are the direct result of the JASO project "Engine Upgrade." It is based loosely on the 'Scramjet' to offer a more controlled acceleration, allowing the aircraft to reach high speeds and maintain control over it's acceleration and maneuver systems.
  • 'Airflap' Maneuvering Thrusters
  • Airflaps provide additional turning power to fighters, allowing them to whip around quickly and surprise an unwary enemy. The faster the fighter goes, the more these thrusters are useful to prevent the wings from being torn off during maneuvers. They have no conventional purpose on slower, heavy aircraft.
  • 'Skylaunch' Propulsion Systems
  • Skylaunches are the standard for large aircraft: they provide high power at a high rate, with a high power consumption. Several of these working together allow the aircraft to maneuver.
  • 'SSPC-mark I' Anti-Gravity Levitation Emission Systems
  • These systems are used by the Flying Islands themselves. They are high power, but reliable and are designed for constant use. They don't offer the quick controls that the mark-II model provides, but they are useful when used by static air institutions.
  • 'SSPC-mark II' Anti-Gravity Levitation Emission Systems
  • A modification on the SSPC-mark I, the mark II model provides both better altitude control and maneuvering capabilities. They would be harmful on FIoJ, where maneuvers would disrupt the cities there. However, on a war craft, they provide the maneuver that would be useful when delivering bombardments.
  • Engines (Seacraft)
  • "Aquaspeed" Underwater Jet Engine
  • A modification on the standard for underwater vehicles, Aquaspeed Engines offer the speed a fighter submarine requires with the power and size limitations of the crafts themselves. Strong and reliable, Aquaspeed Engines are most efficient on smaller types of subs.
  • Underwater Sidethrusters
  • Sidethrusters are the sea equivalent of Airflap maneuvering jets. Mounted on the side of a small submarine, they offer the thrust to turn and maneuver the craft when needed.
  • Power Sources
  • High-Octane Jet Fuel
  • A cheap but low efficiency fuel, jet fuel is used best in fighters that don't carry energy weapons and thus don't require capacitors to hold extra power.
  • Energy Capacitors
  • Energy Capacitors can hold a good deal of energy when recharged. This energy can be used to power all laser weapons, maneuvering flaps, and propulsion systems such as the 'Scramjet' and the 'Skylaunch' that give maximum output when powered with an energy source.
  • 'AtlanTech-mark' Miniaturized Nuclear Fission Reactor; Model 0001A-1
  • Created and manufactured only by the AtlanTech company, this nuclear power source offers far more power then normal capacitors. They are expensive but critical to fighters that use all the latest technology upgrades.
  • Shielding
  • I.R.G Prototype
  • The IP Rotation Generator is currently the only shielding system used by the FIoJ. It offers protection from weapon systems that use banning powers to eliminate intruders, making it useful to equip on fighters that need to intrude into this type of territory.

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