;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   Este fichero puede ser alterado bajo su prorio riesgo.
;   Tenga presente que alterar el contenido de este fichero puede
;   causar mal funcionamiento del juego, especialmente si usa
;   valores fuera de los rangos especificados.
;
;	Traducido por Flix de Montemar, www.civilization.es.vg

;
;   Principios Csmicos
;
;   Los siguientes nmeros controlan varias reglas clave del juego.
;   Se recomienda EXTREMA precaucin a la hora de cambiarlos.
;   Valores muy lejanos al rango esperado pueden causar que el
;   juego se comporte de forma extraa.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Vuelo Avanzado,    4,-2,  Rad, Too, 3, 4    ; AFl
Alfabeto,           5, 1,  nil, nil, 0, 3    ; Alp
Guerra Anfibia, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronoma,          4, 1,  Mys, Mat, 1, 3    ; Ast
Teora Atmica,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automvil,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banca,            4, 1,  Tra, Rep, 1, 1    ; Ban
Const. de Puentes,    4, 0,  Iro, Cst, 0, 4    ; Bri
Trabajo en Bronce,     6,-1,  nil, nil, 0, 4    ; Bro
Entierro Ceremonial,  5, 0,  nil, nil, 0, 2    ; Cer
Qumica,          5,-1,  Uni, Med, 1, 3    ; Che
Hidalgua,           4,-2,  Feu, Hor, 1, 0    ; Chi
Cdigo de Leyes,       4, 1,  Alp, nil, 0, 2    ; CoL
Armas Combinadas,      5,-1,  Mob, AFl, 3, 0    ; CA
Combustin,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Comunismo,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Ordenadores,          4, 1,  Min, MP,  3, 4    ; Cmp
Leva,       7,-1,  Dem, Met, 2, 0    ; Csc
Construccin,       4, 0,  Mas, Cur, 0, 4    ; Cst
Sociedades Annimas,    4, 0,  Ind, Eco, 2, 1    ; Cor
Moneda,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracia,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economa,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricidad,        4, 0,  Met, Mag, 2, 4    ; E1
Electrnica,        4, 1,  E1,  Cor, 3, 4    ; E2
Ingeniera,        4, 0,  Whe, Cst, 0, 4    ; Eng
Ecologismo,   3, 1,  Rec, SFl, 3, 2    ; Env
Espionaje,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosivos,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalismo,          4,-1,  War, Mon, 0, 0    ; Feu
Vuelo,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalismo,     3,-2,  MT,  Csc, 2, 2    ; Fun
Energa de Fusion,       3, 0,  NP,  Sup, 3, 3    ; FP
Ingeniera Gentica,3, 2,  Med, Cor, 3, 3    ; Gen
guerra de Guerrilla,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Plvora,          8,-2,  Inv, Iro, 1, 0    ; Gun
Montar a Caballo,   4,-1,  nil, nil, 0, 0    ; Hor
Industrializacin,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invencin,          6, 0,  Eng, Lit, 1, 4    ; Inv
Trabajo en Hierro,       5,-1,  Bro, War, 0, 4    ; Iro
Sindicato,        4,-1,  MP,  Gue, 3, 2    ; Lab
Lser,          4, 0,  NP,  MP,  3, 3    ; Las
Liderazgo,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literatura,           5, 2,  Wri, CoL, 0, 3    ; Lit
Mquina Herramienta,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetismo,          4,-1,  Phy, Iro, 1, 3    ; Mag
Cartografa,         6,-1,  Alp, nil, 0, 1    ; Map
Masonera,            4, 1,  nil, nil, 0, 4    ; Mas
Prod. en cadena,    5, 0,  Aut, Cor, 3, 4    ; MP
Matemticas,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicina,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgia,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturizacin,    4, 1,  Too, E2,  3, 4    ; Min
Guerra Mvil,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarqua,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotesmo,         5, 1,  Phi, PT,  1, 2    ; MT
Misticismo,          4, 0,  Cer, nil, 0, 2    ; Mys
Navegacin,         6,-1,  Sea, Ast, 1, 1    ; Nav
Fisin Nuclear,    6,-2,  Ato, MP,  3, 3    ; NF
Energa Nuclear,      3, 0,  NF,  E2,  3, 3    ; NP
Filosofa,         6, 1,  Mys, Lit, 1, 2    ; Phi
Fsica,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plsticos,           4, 1,  Ref, SFl, 3, 4    ; Pla
Saneamiento,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Politesmo,         4, 0,  Cer, Hor, 0, 2    ; PT
Alfarera,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Ferrocarril,           6, 0,  SE, Bri,  2, 1    ; RR
Reciclado,          2, 1,  MP, Dem,  3, 2    ; Rec
Refinado,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeracin,      3, 1,  E1,  San, 3, 1    ; Rfg
La Repblica,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robtica,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Cohetes,           6,-2,  AFl, E2,  3, 0    ; Roc
Saneamiento,         4, 2,  Med, Eng, 2, 1    ; San
Exploracin,          4, 1,  Map, Pot, 0, 1    ; Sea
Vuelo espacial,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  Sup, Rob, 3, 0    ; Sth
motor de vapor,       4,-1,  Phy, Inv, 2, 3    ; SE
Acero,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductores,     4, 1,  Pla, Las, 3, 3    ; Sup
Tcticas,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Teologa,           3, 2,  MT,  Feu, 1, 2    ; The
Teora Gravedad,  4, 0,  Ast, Uni, 1, 3    ; ToG
Comercio,              4, 2,  Cur, CoL, 0, 1    ; Tra
Universidad,         5, 1,  Mat, Phi, 1, 3    ; Uni
Cdigo de Guerrero,       4,-1,  nil, nil, 0, 0    ; War
La Rueda,          4,-1,  Hor, nil, 0, 4    ; Whe
Escritura,            4, 2,  Alp, nil, 0, 3    ; Wri
Tecnologa Futura,  1, 0,  FP,  Rec, 3, 3    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7
Extra Advance 8,    3, 0,  no,  no,  0, 0    ; X8

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nada,                  1,  0,    nil,
Palacio,                   10, 0,    Mas,
Cuartel,                 4,  1,    nil,
Granero,                  6,  1,    Pot,
Templo,                   4,  1,    Cer,
Mercado,              8,  1,    Cur,
Biblioteca,                  8,  1,    Wri,
Juzgados,               8,  1,    CoL,
Murallas,               8,  0,    Mas,
Acueducto,                 8,  2,    Cst,
Banco,                     12, 3,    Ban,
Catedral,                12, 3,    MT,
Universidad,               16, 3,    Uni,
Transporte pblico,             16, 4,    MP,
Coliseo,                10, 4,    Cst,
Fbrica,                  20, 4,    Ind,
Planta Industrial,      32, 6,    Rob,
Defensa SDI,              20, 4,    Las,
Centro de Reciclado,         20, 2,    Rec,
Planta elctrica,              16, 4,    Ref,
Planta Hidroelctrica,              24, 4,    E2,
Planta Nuclear,            16, 2,    NP,
Bolsa,           16, 4,    Eco,
Alcantarillado,             12, 2,    San,
Supermercado,               8, 3,    Rfg,
Superautopistas,            20, 5,    Aut,
Lab. de investigacin,             16, 3,    Cmp,
Batera SAM,      10, 2,    Roc,
Fortaleza costera,          8, 1,    Met,
Planta Solar,              32, 4,    Env,
Puerto,                   6,  1,    Sea,
Plataforma Petrolfera,        16, 3,    Min,
Aeropuerto,                  16, 3,    Rad,
Comisara,           6,  2,    Cmn,
Inst. Portuaria,            8,  3,    Amp,
SS Estructural,            8,  0,    SFl,
SS Componente,             16, 0,    Pla,
SS Mdulo,                32, 0,    Sup,
(Capitalizacin),         60, 0,    Cor,
Pirmides,                 20, 0,    Mas,
Jardines Colgantes,          20, 0,    Pot,
Coloso,                 20, 0,    Bro,
Faro,               20, 0,    Map,
Gran Biblioteca,            30, 0,    Lit,
Orculo,                   30, 0,    Mys,
Gran Muralla,               30, 0,    Mas,
Academia de Sun Tzu,    30, 0,    Feu,
Cruzada del Rey Ricardo,   30, 0,    Eng,
Embajada de Marco Polo,     20, 0,    Tra,
Capilla de Miguel Angel,    40, 0,    MT,
Modelo de Coprnico,  30, 0,    Ast,
Expedicin de Magallanes,    40, 0,    Nav,
Teatro de Shakespeare,    30, 0,    Med,
Taller de Leonardo,      40, 0,    Inv,
Catedral de J.S. Bach,   40, 0,    The,
Facultad de Isaac Newton,   40, 0,    ToG,
Empresa de Adam Smith, 40, 0,    Eco,
Viaje de Darwin,          40, 0,    RR,
Estatua de la Libertad,        40, 0,    Dem,
Torre Eiffel,             30, 0,    SE,
Sufragio Femenino,         60, 0,    Ind,
Presa Hoover,               60, 0,    E2,
Proyecto Manhattan,        60, 0,    NF,
Maciones Unidas,           60, 0,    Cmn,
Programa Apolo,           60, 0,    SFl,
Programa SETI,             60, 0,    Cmp,
Cura contra el Cncer,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Colonos,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Ingenieros,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Guerreros,     Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Falange,      Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Arqueros,      Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Legin,       Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Picadores,      Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Mosqueteros,   Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Fanticos,     nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Partisanos,    nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010
Tropas Alpinas,nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Tac, 000001000000000
Fusileros,     nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Marines,      nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Paracaidistas, nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000
Inf. Mec.,   nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Lab, 000000000000000
Jinetes,     Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Carros,      PT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
Elefantes,     MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000000
Cruzados,    Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000000
Caballeros,      Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Dragones,     Tac, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000
Caballera,      Mob, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000
Tanque,        nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
Catapulta,     Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Can,       Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Met, 000000000000000
Artillera,    Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000
Can Ligero,     nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000
Caza,      Sth, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001
Bombardero,       Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001
Helicptero,   nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000000000001
Caza Stlth,   nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, Sth, 000000000010001
Bomb. Stlth,  nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, Sth, 000000000000001
Trirreme,      Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Caravela,      Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Galen,      Ind, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000
Fragata,      E1,  2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000
Buque Blindado,     E1,  2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, SE,  000000000000000
Destructor,    nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, E1,  100000000000001
Crucero,      Roc, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, Stl, 100000000000001
Crucero AEGIS,nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, Roc, 110000000000001
Acorazado,   nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, Aut, 000000000000001
Submarino,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001
Portaaviones,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001
Transporte,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
Msl. Crucero,  nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000
Msl. Nuclear, nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Diplomtico,     Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Espa,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Caravana,      Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Carga,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Explorado,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010
Extra Land,   nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, no,  000000000000000
Extra Ship,   nil, 2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000
Extra Air,    nil, 1,  8.,4,  8a,8d,  2h,2f, 10,0,  0, no,  000000000000000
Test Unit 1,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Test Unit 2,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Test Unit 3,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Test Unit 4,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Test Unit 5,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Test Unit 6,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Test Unit 7,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Test Unit 8,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desierto,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Llanuras,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Praderas,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Bosque,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Colinas,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Montaas,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glaciar,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Pantano,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Selva,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Mar,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Bfalo,    1,2,  1,3,0,
Predera,  1,2,  2,1,0,
Faisn,   2,3,  3,2,0,
Carbn,       2,4,  1,2,0,
Oro,       3,6,  0,1,6,
Gamos,       1,2,  3,1,0,
Marfil,      2,2,  1,1,4,
Turba,       2,3,  1,4,0,
Gemas,       2,3,  1,0,4,
Pescado,       1,2,  3,0,2,
Petrleo, 1,2,  0,4,0,
Trigo,      1,2,  3,1,0,
Praderas,  1,2,  2,1,0,
Seda,       2,3,  1,2,3,
Vino,       2,4,  1,0,4,
Hierro,       3,6,  0,4,0,
Pieles,       1,2,  2,0,3,
Petrleo,2,2,  0,4,0,
Especias,      2,3,  3,0,4,
Fruta,      2,3,  4,0,1,
Ballenas,     1,2,  2,2,3,




@GOVERNMENTS
Anarqua,        Seor,         Seora
Despotismo,      Emperador,     Emperatriz
Monarqua,       Rey,        Reina
Comunismo,      Camarada,     Camarada
Fundamentalism, Sacerdote, Sacerdotisa
Repblica,       Cnsul,      Cnsul
Democracia,      Presidente,   Presidenta

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Cesar,       Livia,               0, 1, 1, Romanos,      Romano,       0,  1,  1,     1, Dictador, Dictador, 2, Emperador, Emperatriz
Hammurabi,    Ishtari,             0, 2, 0, Babilonios, Babilonio, -1, -1,  1,
Federico,    Mara Teresa,       0, 3, 3, Alemanes,     Alemn,      1, -1,  1,     4, Arzbispo, Arzbispo, 6, Canciller, Canciller
Ramss,     Cleopatra,           1, 4, 0, Egipcios,   Egipcio,    0,  0,  1,     1, Faran, Faran, 2, Gran Faran, Gran Faran
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americanos,   Americano,   -1,  0,  1,     4, Reverendo, Reverendo, 5, Portavoz, Portavoz
Alejandro,    Hiplita,           1, 6, 1, Griegos,      Griego,       0,  1, -1,     6, Primer Ministro, Primera Ministra
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indios,     Indion,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catalina la Grande, 1, 1, 3, Rusos,    Ruso,     1,  0, -1,     2, Zar, Zarina, 4, Patriarca, Matriarca
Shaka,        Shakala,             0, 2, 0, Zulus,       Zul,        1,  0,  0,
Luis XIV,    Juana de Arco,         0, 3, 3, Franceses,      Francs,      1,  1,  1,     4, Arzobispo, Arzobispo, 6, Premier, Premier
Moctezuma,    Nazca,               0, 4, 0, Aztecas,      Azteca,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinos,     Chino,     0,  0,  1,     3, Chairman, Chairperson
Enrique VIII,   Isabel I,         1, 6, 3, Ingleses,     Ingls,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Primer Ministro, Primera Ministra
Genghis Khan, Bortei,              0, 7, 0, Mongoles,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celtas,       Celta,     -1,  1,  0,     4, Druida, Druida
Tokugawa,     Amaterasu,           0, 2, 2, Japoneses,    Japons,    1, -1, -1,     2, Shogun, Shogun, 6, Primer Ministro, Primera Ministra
Canuto,       Gunnhilda,            1, 3, 3, Vikingos,     Vikingo,      1,  1,  0,     1, Warlord, Warlord
Felipe II,    Isabel,            1, 4, 3, Espanoles,     Espaol,    -1,  1, -1,     4, Arzobispo, Arzobispo
Xerxes,       Scheherezade,        0, 5, 0, Persas,    Persa,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Anbal,     Dido,                0, 6, 1, Cartagineses, Carthagins, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Jefe, Jefa, 2, Gran Jefe, Gran Jefa

Saladino,    ...,     0, 5, rabes,       rabe,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultn, Sultana
Atahualpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Pieles,
Lana,
Bisutera,
Tela,
Sal,
Carbn,
Cobre,
Tinte,
Vino,
Seda,
Plata,
Especias,
Gemas,
Oro,
Petrleo,
Uranio,


@ORDERS
Fortificar,            F
Fortificado,          F
Dormir,              S
Fortaleza,     F
Carretera,         R
Irrigacin,   I
Construir Mina,         m
Transformar,          O
Limpiar Polucin,    p
Construir Base Area,      E
Ir A,              G


@DIFFICULTY
Jefe
Warlord
Prncipe
Rey
Emperador
Deidad

@ATTITUDES
Adoracin
Entusiasta
Cordial
Receptivo
Neutral
No Coopera
Glido
Hostil
Enfadado













