Rules for the 2004 Lamport Stadium CFL Pool

1.      Rosters

 

1.1.   The maximum roster size is 11 players and 1 team defence.

1.2.   Your weekly line-up must be submitted to [email protected] and your opponent at least one hour prior to the kick-off of the first game of the week.

1.3.   Each team must dress 2 WR or SB (slotback), 1 RB or FB, 1 QB, 1 K, 1 PR/KR, and 1 team defence (DEF).  As well each team has the option of dressing  1 Back-up (BU).

1.3.1.      If your team defence has a bye, you may select an available DEF as a replacement for that week

1.3.1.1.      If a DEF is claimed on waivers it may not be used as a replacement for any week with a roster deadline following the waiver clearing period.

1.3.1.2.      If you have already submitted a line-up for the week (but the roster deadline has not passed), you must re-submit your line-up with an allowable DEF.

1.3.1.3.      If you fail to re-submit, one of the 3 available DEFs will be randomly selected for you.

1.3.2.      Each player may be listed at only 1 position with the exception of the KR/PR.  The KR/PR can either be a position player (e.g. a WR) or a ‘specialist’.

1.3.3.      With the exception of KR/PR, players may only start at the position they are listed at on their CFL team’s roster on www.cfl.ca.  Players may be started at KR/PR without regard to position.

1.3.4.      If the health/availability of one of your players is questionable, you may dress a BU (you cannot dress a back-up DEF).  Only one BU can be dressed for a given week, and you must designate which player they are backing-up (‘the gimp’).  A backup will be deemed to have played, only if ‘the gimp’ has;

-         zero passing attempts,

-         zero rushing attempts,

-         zero pass receptions,

-         zero field goal attempts,

-         zero point after attempts,

-         zero punts,

-         zero returns, and

-         zero return yards.

1.3.4.1.      If the above conditions are not met, the stats of the BU will remain on the bench and their stats will not count towards your weekly total.

1.3.5.      If you fail to submit a roster for a given week, your roster from the prior week will be used. A $1 fine is levied for every week in which you fail to submit a roster.

 

2.      Scoring

 

2.1.   The following table outlines the scoring system

Offensive Players

 

Pool Points

Action

Comments

6

Touchdown

Includes passing touchdowns

3

Field Goal/Drop Goal

 

2

Two point convert

Includes passes thrown for two point conversions

1

Extra Point/Single/Rouge

 

 

 

 

1

every 30 yards passing

 

1

every 10 yards rushing

 

1

every 15 yards receiving

 

1

every 30 yards in K/P returns

 

 

 

 

Team Defence

 

Pool Points

Action

Comments

6

Touchdown

 

2

Safety

Must be against the offence, not the special teams

 

 

 

2

Fumble Recovery

 

2

Interception

 

1

Sack

 

 

 

 

24

Dressing a defence

 

-1

every 25 net yards surrendered

 

2.2.   Generally all offensive players are eligible to accumulate “pool points” in any offensive statistical category.  However,

2.2.1.      only the KR/PR can get “pool points” for return yards (or return TDs), and

2.2.2.      the KR/PR is not eligible to earn “pool points” in any other category, unless they are starting at another offensive position (e.g. at WR)

2.3.   All “pool points” based on yardage will be rounded down to the nearest whole integer.

 

3.      Season & Playoffs

 

3.1.   The regular season is the first 15 weeks of the CFL season.

3.2.   Head to head match every week (no byes)

3.2.1.      That team that accumulates the most “pool points” in the week will be declared the winner

3.2.2.      Winning a weekly head to head match is worth 2 points, and a tie is worth 1 point. There is no tiebreaker in the regular season.

3.2.3.      If a CFL player plays two games in one week, only the first game counts for scoring

3.3.   The Playoffs consist of weeks 16-18 of the CFL season.

3.3.1.      At the end of the regular season teams will seeded 1st through 4th based on regular season standing.  The team seeded first will be recognized as the winner of the Danny Barrett Award.  In the event of a tie (for any seed), the lowest seed will be awarded to the team that leads the lowest numbered of the following tie breakers.  If more the two teams are tied, the tie-breaking process will be restarted each time a seed is awarded.

      1. Head to head record vs. all teams locked in the tie
      2. Total Points scored vs. all teams locked in the tie
      3. Total Passing Yards gained vs. all teams locked in the tie
      4. The total of Rushing + Receiving + Return yards gained vs. all teams locked in the tie
      5. The total of Interceptions + Fumble Recoveries + Sacks vs. all teams locked in the tie
      6. The later pick in the opening round of the entry draft

3.4.   In week 16, the match-ups are 1 v. 2, and 3 v. 4. The winner of 1 v. 2 receives a bye to the final, and the loser of 3 v. 4 is eliminated.

3.4.1.      In week 17, the loser of 1 v. 2 faces the winner of the 3 v. 4 in the semi-final

3.4.2.      In week 18, the winner of the semi-final meets the winner of the week 16 match-up of 1 v. 2 in the final. The winner receives the prize money, any fines that have been levied, and will be recognized as the winner of the Hugh Campbell Award.

3.4.3.      In the event of a tie in the playoffs, the win will be awarded to the team that leads the lowest numbered of the following tie-breaking criteria

      1. Total Points scored that week
      2. Total passing yards gained over that week
      3. The total of Rushing + Receiving + Return yards gained over that week
      4. The total of Interceptions + Fumble Recoveries + Sacks gained over that week
      5. The lower seed

3.4.4.      Be advised following CFL teams have byes over the playoffs; OTT (16), CAL (17), WPG (18).

 

4.      Acquiring Players

 

4.1.   A live entry draft will be held via MSN messenger on June 8, 2004 at 7:00 p.m.

4.1.1.      The draft consists of 12 rounds.

4.1.2.      Draft order will be randomly selected prior to the draft. Further the order of selection will alternate such that the person with first pick in the odd numbered rounds, has last pick in the even number rounds (In general the ith pick in the odd rounds will be the ith last pick in the even rounds)

4.1.3.      You may select only one QB until everyone has selected one. When everyone but one person has a QB, that person MUST select a QB with their next pick.

4.1.4.      You may only select 1 team defence.

4.1.5.      There is a three minute time limit on making a selection. If you fail to make a pick in the allotted time, you forfeit your pick for that round. In this situation you will be allowed an additional pick at the end of the 12th round. If more than one person falls victim to this constraint, the order of picks at the end of the 12th round will be the same as the order of time-count violations.

4.1.6.      Attendance at the entry draft is mandatory

 

4.2.   Trading

4.2.1.      Trading may take place in the period following the entry draft, and prior to the beginning of week 11.

4.2.2.      Trades will be reflected in your roster for the week beginning after a two day clearing period.

4.2.3.      If the teams not directly involved express unanimous dissent with a trade (within the two day clearing period), on the grounds that one of the traders is not behaving competitively – The trade will be disallowed.

4.2.4.      If a trade puts you over the maximum roster size, you must drop enough players to get down to the maximum roster size immediately following the 2 day clearing period.  You are not permitted to submit a starting line-up if your roster exceeds the maximum number of players

 

4.3.   The final method of acquiring players is through the waiver wire

4.3.1.      Waiver requests clear once per week at 8:00 a.m. EDT on Tuesday, Beginning the Tuesday after the entry draft and ending the Tuesday of week 15.

4.3.2.      Only one waiver request may be made per week

4.3.3.      Waiver requests must be sent to [email protected]

-         This email account will only be checked once a week on Tuesday morning, and therefore it is as good as confidential

4.3.4.      Each waiver request must contain

1.      The name of the player requested

2.      The name of the player to be dropped (if you are under the maximum roster size, you do not have to drop a player)

3.      If this is your second (or later) waiver request of the week, a statement cancelling the earlier request.

4.3.5.      Once submitted, a waiver request may be changed or withdrawn by sending an email to that effect or submitting a second request.

4.3.6.      You can only request players who are not on any person’s roster at the time of the request.

4.3.7.      Player assignment will be done on the basis of waiver priority, in this fashion

-         The person with the most priority submitting a waiver request, will have their request satisfied.

-         Then the next person in terms of waiver priority will have their request satisfied, providing the requested player is still available.  If the requested player is already taken, the waiver request is voided.

-         This process continues until all requests have been satisfied or voided.

4.3.8.      Waiver priority will initially be the inverse of entry draft’s first round order (i.e. the order of the second round)

4.3.9.      After a person has a request satisfied, they immediately receive the lowest waiver priority

 

5.      Prolonged Absences

 

5.1.   If you are going to be away for a significant length of time, you can designate someone to administer your team

5.2.   To exercise this option you must notify the rest of the league of your choice of administrator, your preferred starting line-up(s) and any clear instructions you are providing.

5.2.1.     Your preferred starting line-up must have all the positions filled except for  BU, including any relevant bye-week DEF selections

5.2.2.      Clear instructions such as, “Start the QB who throws for the most yards in the prior week” are permissible.

5.2.3.     Vague instructions such as “Start the QB who is playing better” are not permissible.

5.3.   The administrator may replace injured players and designate the gimp/back-up combo.

5.4.   The administrator may not make any trades or waiver transactions (with the exception of designated bye-week DEF selection)

5.5.   The primary idea is that the elected person does not manage your team, but merely administrates it according to your desires.

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