

SMEGHEAD
Codename: Lister
In brief, this fan module and world-book is an opportunity to mix RED DWARF with RESIDENT EVIL. I need not tout the tremendous benefits of mixing survival horror with comedy sci-fi. I truly believe deep down in my heart this fan module will align the planets, clean up air pollution & usher in a new era of universal harmony & world peace!’’.Well maybe not literally!’’Well, maybe not at all but it’s worth a laugh!!!!! You’re turning into a penguin! STOP IT!!!!!
The Boyz from the RED DWARF encounter a domed city on an airless moon filled to the brim with zombies & other dangerous mutants. Survival hilarity ensues! Perhaps I should take this time to note that this fan module won’t be a total rip off of RESIDENT EVIL. I’m serious! For example in the RESIDENT EVIL videogame you have the T & G viruses which are at the root of the near apocalyptic calamity (i.e. mutations & the dead re-animating into flesh eating Zombies, etc). This RPG, on the other hand, has the Z (pronounced Zed not Zee as RED DWARF is a British based TV series) & W viruses which are responsible for all that! See the difference? It’s not the same at all! So stop bugging me!!!! SMEGHEADS!!!!
Possum City
Located on Area 51 of Moon 42, Possum City is an early but abandoned attempt at paraterraforming. Paraterrraforming or pseudoterraforming was a concept related to terraforming. Also known as the "worldhouse" concept, this involves the construction of a habitable enclosure on a planet that eventually grows to encompass most of the planet's useable surface area.
The enclosure would consist of a transparent (polarized for hot planets) roof held one to twenty-five kilometers above a world's surface, pressurized with a breathable atmosphere and anchored with tension towers, huge pillars and cables at regular intervals. The Possum City Dome which is a "small" scale version of a worldhouse is round about 250 km in diameter & 25 km high at it’s apex. The dome has many giant halogen light sources that simulate sunlight & the background of the dome simulates blue sky during daylight hours. During the night cycle the dome becomes transparent giving people a fantastic view of the Neptune-like gas planet that Moon 42 orbits. The interior of the dome is mostly forest; in the center of this structure is a great lake about 90km in diameter, with an island roughly the size of Manhattan in the middle on which rests Possum City.
The city is connected to land via large super-suspension bridges & an underground mega-subway system. These days, the forest & lake are teaming with dangerous mutant monsters & underneath the city is a lab called the Hive (Yes! I KNOW I’M RIPPING OFF THE GAME! SMEG OFF!). The Hive is covered with a giant stasis field in order to contain the over 8,000 zombies trapped in there by the city’s Mechanoid security force. Connected to the large dome is a smaller dome only 50km long which acts as a starport.
HISTORY OF THE Z & W VIRUSES
Young Jude Finkeltuck had an itchy bum! Of course it would not have been much of a problem if he would only bother to wash is arse. But he was quite an unclean sort of fellow who insisted on doing things the hard way. Since Finkeltuck’s arse itched virtually all the time he spent a great deal of that time scratching it IN PUBLIC! Needless to say he was NOT the popular fellow with the ladies! After all who would want to be seen with a fellow who spent most of his free time with his fingers jammed in a place only proctologists dare venture? Then one day Jude came up with a bright idea while smoking some happy weed. He would invent a cure for itchy bum. Using the DNA from the infamous Epideme Virus as a template he would create an artificial Nano-virus that would simulate the sensation of scratching! Jude theorized if he injected his arse with this new virus never again would he ever haft to LIFT A FINGER in order to scratch himself! Of course he was stoned out of his gourd when he conceived & executed this insane plan mind you.
After playing with some random RNA sequencing & tweaking the Epideme’s genes here & there. Jude came up with the Z ‘Virus & the W-Virus. He was confident if he injected both of them into his arse his days of having to scratch his bum in public would be over! So he injected himself & waited for the magic to happen. Well time passed & his arse continued to itch. Indeed after about 10 minutes his arse itched like never before! It was beyond intolerable! So Jude, as it came naturally to him, reached behind to do some more scratching when suddenly he felt a horrible pain. Jude’s hand was bitten off by his own arse! It seems his arse grew hundreds of teeth & even a few tentacles! Sort of like having a miniature Sarlacc buried in your bottom nether area! Quite distressing really! Rather! Anyway Jude’s buttocks was overcome with an irresistible hunger that compelled the poor man to run outside & super leap straight up in the air and onto the head of the nearest hapless victim who happened by, thereby biting it off with his monster Arse! Needless to say Mr. Jude Finkeltuck and his ravenous bum went on quite a bloody rampage eating people’s heads with his arse before the Mechanoid security force of Possum City captured him alive!
Anyway pressing on, representatives of the Parasail Corporation (I bet you smegheads thought I was going to say Umbrella! Well wrong buddy! It’s not the same! Really!) recognized the military applications for the Z & W Viruses! So they confiscated Mr. Finkeltuck’s samples & brought it to the Hive laboratory underneath the city. The rest of this bizarre tale is predictable, after a wild underground (literally) office party some Gimboid broke a test tube containing the Viruses. They escaped into the air & began to infect everyone. The Hive AI sealed up the lab to prevent contamination. A crack military team was sent to investigate. When they opened the Hive they found it full of undead Zombie humans, dogs, water buffalos & other mutant abominations.
Needless to say the viruses spread beyond the Hive causing a zombie plague threw out the entire domed city. The Mechanoid security force finally did managed to drive most of the Zombies they didn’t exterminate back into the Hive & activate a huge stasis field to contain them, but by then it was too late. Most of the population either escaped or was turned into zombies by the undead hordes. Meanwhile the surviving animal population had been horribly mutated by the Z & W viruses and for the past three million years these things have been roaming the city & the forests waiting to pounce on some unsuspecting smeghead who might happen along.
ENTER THE BOYZ FROM THE DWARF
Well this world setting makes for the ideal Canary Mission if you are playing a season VIII campaign. Other pretenses for exploring the domed city can be anything from looting it for supplies, hunting for curry, DVD’s or just plain boredom.
If the Boyz from the Dwarf wish to gain access to the main dome from the Starport dome then someone will have to make a Computer Ops skill check to gain entry through the main door. Which is computer security locked. They can make as many repeat attempts as they want. However once they succeed not only will the main door to the main dome unlock but unbeknownst to them the stasis field covering the Hive will shut down and all the automatic elevators will activate transporting the Hive Zombies to the surface.
Once inside the dome the Boyz might find a Hover Car or Hover Truck they can use to drive over the mega-bridges into Possum City. Or better yet let them use the subway! Let them encounter giant mutant spiders, giant snakes & even a super giant crocodile in the underground! But make sure they don’t encounter any Zombies until they arrive at Possum city.
When they do encounter a Zombie go for the comedy of mistaken identity ploy. Such as they finally enter the city during the night cycle & notice a crowd of women in tiny bikinis walking around. When the boyz finally get up close they notice the "women" have their faces half chewed off & smell like rotting meat! Let them fight their way out of that one!
Also should any organic characters (i.e. humans, Evolved Pets, or GELFs) be bitten by a Zombie they will die within 24 to 72 hours (AI’s discretion) & return as a Zombie, unless the viral anecdote is found & injected into the poor smeghead. Please note any pleasure GELFs who are turned into Zombies will retain the ability to appear as someone’s perfect mate. However the power will be warped. They will appear as a person perfect mate who has been turned into a Zombie. Normal Pleasure GELFs look like green jelly. Undead Pleasure GELF's will look like gray ooze.
NEW EQUIPMENT
Police Zap Baton- This device is a 14 inch long scepter like object with two forked prongs at the end of it. When activated it delivers an electrical jolt to any victim the welder pokes with it. The Baton can hold up to 150 jolts in it’s power pack. (Note: One wound level from a Zap Baton is instantly fatal to any type three Zombies that have been poked by it).
WA: 0 WR: 4 DB: +3 RANGE: -- AMMO: 150 jolts SKILL: Self-Defense
Electro-Blaster Pistol- For all intensive purposes this device fires a short rang lightning bolt that can seriously harm any grounded or non-insinuated individual.
WA: +1 WR: 5 DB: +2 RANGE: 40m AMMO: 30 shots SKILL: Firearms
DEADLY ENOUNTERS
When Silicon Hell is all filled up the Smegdead will walk the Earth!
The following list of Mutants & the Undead are based on creatures found in the RESIDENT EVIL video game they have been adapted for XPG use. Many of these creatures will be using the Combat Value (COM), Weapon Rating (WR), Shrug and Wounds system found on page 34 of BLOODE ISLAND XPG by Deep7 unless otherwise specified.
LICKERS
COM: 8 SHRUG: 5 WR: 4(+6) Wounds: 7
These horrible mutant creatures are the result of injecting the W-virus directly into the brain of a living human host. Most of the test subjects used had been the dregs of society being given over to illegal & unethical experimentation. They were mostly prisoners, bums, game show hosts and P.E. Teachers! The lowest of the Low! The Lickers’ primary form of attack is the incredible Gene Simons like tongue it lashes poor victims with! Get anywhere within 10 feet of them & they could cut a Smeghead in half with their sharp tongue! If there is an upside here it is these Licker mutants are not contagious like Zombies. A bite from them will not lead to death & Zombification.
GOT ZOMBIES?
There are at least three potential types of Zombies players might be dealing with. A benevolent AI might consider having the Players encounter only one type in the game. On the other hand’SMEG THAT!!!!! Mercy is for the weak!!!! Throw everything you have at them you sicko gimboid AI you!!!

Type I COM: 7 SHRUG: 3 WR: 2(+4) Wounds: 7
Type II COM: 8 SHRUG: 4 WR: 2(+4) Wounds: 7
The Z-virus has the power to re-animate dead tissue. If it infects a recently deceased corpse it will bring the body back to "life". The Z-Virus you see jump starts the brain creating an undead nearly mindless for lack of a better term Zombie! The creatures have virtually no intelligence, maybe a little memory and are driven by the most primal needs, specifically the need to feed! Not that eating warm living flesh really provides them with sustenance. But it does fulfill a powerful animal instinct.
Type I Zombies are slow moving. They shamble and stumble like the traditional Romero Zombies of NIGHT OF THE LIVING DEAD fame. If a really cruel smeghead encountered just one of them he could have some fun at the poor creature’s expense. Tripping it, kicking it in the behind or taking the zombie’s lunch money! A single Type I Zombie is not much of a threat. However they are quite silent so it’s possible a large bunch of them might sneak up on you & then your Zombie chow. These Zombies give off a constant forlorn moaning sound, which can get on your nerves & is rather eerie.
Type II Zombies are very fast. They run at top speed like the "Infected" from the movie 28 DAYS or the new Zombies from the remake of DAWN OF THE DEAD. They don’t moan they howl a high pitched inhuman scream like a mechanical bat out of Silicon Hell!
Both Type I & Type II Zombies can be killed instantly if you inflict massive trauma to their brains. In other words shoot them in the head! One wound level to the head & these creatures are down for the count.
If a Zombie bites an organic living player (holograms & Droids are excluded) & draws blood the victim has anywhere between 24 to 72 hours left to live. After which time the Z-Virus will kill the poor gimboid then resurrect him or her as a Zombie! If a Player dies in some other non-Zombie related fashion then there is a 50% chance the corpse will reanimate as well.

Type III COM: 9 SHRUG: 5 WR: 2(+6) Wounds: 10
Type III Zombies or otherwise known as the RED PLAGUE are a nightmare! First, shooting them in the head does nothing. They will still keep coming after you. Second, they are very fast. Third, they are beyond tough. They need 10 wounds to be put down. In essence the RED PLAGUE must be chopped to bits & the bits have to be chopped to bits in order to stop these creatures. Yet they do have one important weakness. A powerful electric jolt with drop these creatures faster than Lister will drop a bowel full of vegetables! So one jab from a policemen’s Zap Baton or a shot from an Electro-Blaster will put an end to their smegdead days once and for all buddy!
Mutant Tarantula

COM: 7 WR: 2(+4, poison*) SHRUG: 4 Wounds: 5
The mutant tarantula was an ordinary spider that has been infected with the W-virus, causing it to grow to several times an arachnid’s normal size. Crawling along walls and ceilings, Giant Mutant Spiders (sometimes referred to as "What the smeg is that!") will show up in various locations but mostly in the underground. They have the ability to poison by spitting a secretion at their targets. But they mostly prefer to bite. Note; these creatures are not contagious.
Zombie Mutt

COM: 7 WR: 3(+4) SHRUG: 3 Wounds: 5
The "Zombie Mutt" is a company term for dogs used as test subjects for Z-virus research, or those canines accidentally infected by the accidental outbreak. Zombie Mutt Dogs are the main spreaders of the disease outside of the contaminated Hive facility. A rotting zombie dog which wants more than the postman's leg.
These hell hounds by themselves pose little threat compared to most enemies, but they usually appear in small packs of 2 to 3 whenever you encounter them making them trouble. Thankfully their attacks are very limited and they are very predictable to take down, especially with the handgun.
Mutant Crocodile

COM: 7 WR: 4(+6) SHRUG: 7 Wounds: 7
Thankfully there may be only one, possibly two of these creatures in the city sewer. A huge 45 foot long abomination they will turn & flee if you put up a good fight & have a lot of firepower.
Zombie Water Buffalo

COM: 8 wr: 2(+5) Shrug: 4 Wounds: 6
Ironically due to a mistype on the order codes, Galactic Experimental Animals Inc. accidentally sent the Hive scientists Water Buffaloes when they originally wanted bunny rabbits. Still it is all how you look at it. Zombie bunnies just don’t seem all that ominous. On the other hand Zombie Water Buffaloes are not all that ominous either. They are more surreal and exotic then scary per say. Still Zombie Water Buffaloes are dangerous if they bite you. A shot to the head will take them out quite nicely.
Jude Finkeltuck

agl: 4
Self- Defense: 4
Stealth: 4
Dex: 4
Firearms: 3
STR: 8
Brawling (with Butt): 2
Climb: 1
Endurance: 2
Strength Feat: 2
PER: 2
Awareness: 2
INT: 2
WIL: 3
Intimidation: 5
Resist: 1
INIT: 6
SHRUG: 6
SAVE: 11
I bet you all where wondering whatever happened to poor old Jude Finkeltuck? Well he has been kept in stasis for the past three million years down in the Hive. Since the stasis field has been shut down Jude has been lurking in the shadows ready to do some butt munching (literally) on any and all hapless gimboids who might be round and about! Jude’s body has grown & mutated beyond human recognition. If encountered Jude will fire a few shots from his Bazookoid Pistol then proceed with his primary attack. Jumping on top of people & trying to eat their heads with his butt! If he does manage to land on a person’s head that person (excluding hard light holograms) will take a Wound level every minute till achieving fatality. After death Jude’s arse will bite off the victim’s head & "swallow" it (Of course since Jude eats heads with his butt it’s probably best not to contemplate what orifice he employs to use the little Dwarfer’s room).
A victim with his head shoved up Jude’s butt may make a Resist role to see if he can pull his head out of Jude’s arse. If Jude takes two wounds in one attack he will release the head. If the poor smeghead with his noggin up where the smeg don’t shine does manage to break free, the poor bastard will have to make a trip to the space madness table. Plus it will take a week for the smell to go away & that person will be in therapy for the rest of his life!
Please note Jude won’t swallow a Mechanoid’s head but spit it out. Additional, after about 10 minutes of trying in vain to bit off a hard light hologram’s head he will give up & attack someone else. Note that the fluids of Jude’s body ironically enough act as an anti-virus. In fact a viral scan of a surviving victim will reveal the zombification process is now reversing. We leave it to the Players to decide which is worst. Becoming an undead abomination or sticking you head up some mutant’s teeth filled, tentacle ridden smelly bum!
I’m not sure what I would choose?
THE QUICK AND THE UNDEAD
(i.e. What to do if a Player is turned into a Zombie)

If any organic persons are bitten by an infected zombie they will soon die and rise again as a zombie themselves. On the other hand if you find the anti-virus (or the MediCom helps you cook one up) and inject it into an infected character he/she will live. But then again this is RED DWARF, your poise of Smegheads can’t be that lucky (unless they have the Luck virus in which case forget I said anything). So, zombification is as inevitable as Ace Rimmer getting two dates on a Saturday night at the same time. What should your Players do if one of them becomes a zombie? Well here are some options.
ONE- Shoot the dead git in the head. TWO- Run away very fast. THREE- Don’t shoot him in the head or run away but hang around and make fun of the poor Nancy Boy for being undead! FOUR- Shoot him in the head but later resurrect the player character as a hologram. FIVE- Capture the zombie character. Take him/her back to the RED DWARF and use a DNA Modifier (if you have one) to turn them back into a living being. SIX- Use a Time Wand (ditto as per DNA Modifier) to bring them back to life (note: The rules of comedy demand the Time Wand only bring them back to a time before they died yet after they where infected. This way without warning, they can die again and come back as a Zombie and stalk people back home on the ship. That would be really fun!). SEVEN- If the movies Day of the Dead & Shawn of the Dead taught us anything it is that some Zombies can be domesticated. Keep the player as a Zombie but train him/her not to bite. Of course the Zombie player would have to role a resist once per day to keep from biting people. Plus you will need to keep a handy supply of human flesh & raw meat for positive reinforcement.
Final Notes
The AI can do all sorts of fun things here. As soon as your players enter the main dome, the door could shut right behind them and they have to get to the main computer in the city in order to unlock the door. Indeed, it’s just the rather simple Resident Evil- type thing where you go in, find there are zombies running around, and you try to escape. Let us not forget the final confrontation between Jude Finkeltuck and his ravenous bum. If they do manage to get back to the starport dome, a fun anticlimax (in a sort-of Aliens vein) could be, just as they think they’re safe they confront the city’s mechanoid security force whose partially-organic brains have been infected with the Z and W viruses. In other words, Zombie Mechanoids! The choice to insert any other characters, like a Resident Evil wax droid, is entirely at the discretion of the AI. Just remember my friends, I dedicate this module to Romero, Grant, Naylor, and the people over at Deep7. When Silicon Hell is all filled up, the smegdead will walk the earth. And oh boy will they smell bad!