
Thu Apr  3 10:32 CST 2003
map prints properly
game initilizes properly - right now it doesn't ask for name and gives you
a human character

I figure this file is worth starting (Apr 03 2003).
(c) James Noble

Tue Jun 10 14:23 CDT 2003
Work on RPG beginning again.
 -- jsn

06/10/03
began reading the source (print outs) and refreshing the code to the mind
figuring out what needs done, what is to be put off for a while yet
hoping that this proj. works out
	-- jsn
made some modifications to the source
it is c89 compliant now
it now asks for name and player type
still want to change some of the myrpg.h file and the player 
 initialization code to the main.c file
	-- jsn

06/11/03
took out the invocations of wanna_quit(1) so that the game can be played
 (right now it just runs the init stuff and exits without play)
will also begin coding the "enter_movements.c" and "fights.c" stuff
	-- jsn

07/05/03
coding in fights.c is partially done, the computer's fight section is written
 but it seg. faults
anyways, that'll be an 'itch to figure out
	-- jsn
seg. faults are gone ... didn't take too long ... gotta finish fights.c soon
	-- jsn

07/16/03
hopefully after a night of proper *eine i'll be able able to finish this 
 fights.c crap
	-- jsn

08/09/03
still haven't finished fights.c (got a little waylaid) ... oh well
 can't believe how slow this is going ... also can't believe how tiring
 a project of this size becomes when manned alone with little motivation
	-- jsn

08/14/03
may today be a good day for coding ... start : 738 lines
 end : same ... damn
	-- jsn

08/15/03
started the code for the players attack back ... going good, gotta get some
 sleep for work tommorrow
have the weapon choosing portion written ... have to write the rest of the
 calculation code
	-- jsn

08/17/03
worked some on the player attack portion ... going well, am thinkink that i
 need to write the player save to file code first.  (I) am gettink tired of
 always selecting the player type.
	-- jsn

08/20/03
right after midnight and i have the fight equations working ... yeeay.  now i
 need the program to recognize a killed opponent, or an opponent that ran
 away from the fight.  anyways, i'm happier now. (still needs a 'save game')
	-- jsn
started work on a new system for enemies in the map, check INFO
much work is needed on enemies.c (will affect fights.c and myrpg.h)
lines : 884
	-- jsn

09/05/03
need to work on enemies.c enemies.h fights.c so that they will properly use the
 stack based enemy allocation system with each sector of the map
may have to learn unix system calls to make directories ... probably won't ...
 need to rewrite the map files to work on a sector basis for each map
 also need to work on the reading in system for maps and enemies
possible system (tree):
  / (game directory)
    .map0/
      .matrix_0x0.map.info
      .matrix_0x0.ene.info
  ...
	-- jsn
decided instead to write code to make xml based maps ... will write the reader with
 the same program and then move the code into the main project
	-- jsn

09/16/03
decided not to do the xml based map thing ... still working on a reader, but it'll just
 read in numbers and write numbers to the map.info file in it's director (.map%d/)
going well on mapmaker.c (total project lines: 1243)
	-- jsn
mapmaker.c is going well, a lot better than before, still not quite up to par though
	-- jsn

09/17/03
finally fixed the damn mapmaker.c ... printed a memory location instead of an int ...
  printf ("%d", &...); ... so that's how that happened
so now mapmaker can make, save, and edit .map[some num]/map.main files
next i need to let mapmaker edit files for the enemies in a matrice
  once that is done i'll have to rework the myrpg code that handle all the map
  changes i have made.
	-- jsn

09/20/03
it's friday night, time to code.  started about 12am (sat morning). working on the
  enemy/sector stuff.
	--jsn

09/29/03 
well it appears the code for mapmaker has now compiled ... s_pop() s_push etc are 
 now written ... they'll need cleaned up later, but first i have to work on the 
 map_enem.c stuff first (there are many functions not written yet
	-- jsn

10/01/03
well, did a bunch of coding and bug smashing ... getting tiring monitoring
 this much damn code, but that's the way it goes. 1592 total lines.
setting version 0.2 requirements:
 fully working mapmaker
 integrate new map system into MyRPG
 code in movement (from/to matrices)
   possible: save game based on name
for tomorrow: work on enemy_remove() and enemy_edit() in map_enem.c
	-- jsn

10/04/03
update ... in the possible: update for error correction
	-- jsn

10/22/03
ok, i'm a slacker ... i have a few tests soon (2 down, 3 to go) and then
 i will resume work on this program, a few weeks off is maybe what i
 needed.
 	-- jsn

10/28/03
well, work has begun once again.
i have the 'mapmaker' properly readin in .matrX_X files, but it won't save
 once an entry has been added (possibly a s_push bug?).
anyways, i need a bit o sleep
 	-- jsn

11/7/03
well, i've been trying to fix this mapmaker for a while and it has so many
 damn problems i'm scared shitless.  it's really starting to tick me off.
i have found more bugs than i have fixed recently (0).  so anyways...
 i think this will drive me to drinking ... probably not, but at least out-
 side to have a smoke.
is this funny or what, since setting 0.2 goals, i have not even been able to
 reach the very first goal (fully working mapmaker); and it's been over a
 month.
	-- jsn 

12/18/03
well, i'm a complete douche
work has begun again, and hopefully won't stop since the sem. is basically over
i'm going to rewrite 'map_enem.c' in the name of 'maps_enemy.c', hopefully that
  fixes bug 0000.  it'll take a while though.  changed Gnumakefile to Makefile
  and updated Makefile to reflect the changes to the mapmaker's src value of
  $(MAP_SRC).
first thing i'm going to do is make sure both progs use the './map.info' file.
  this is important, since that is where all useable maps are to be recognized
  at.  so i'll go through the source and make sure that's fine.  i'll also make
  sure that both programs will use the init_enemies() fn. in 'enemies.c'.
more information on this in INFO
	-- jsn

12/24/03
a lot has been done today, read INFO for more
  that file will be the temporary BUG/TODO repository
  the 'mapmaker' no longer seg faults ... but the bitch still doesn't work properly
oh yea, i don't think that 'MyRPG' will work anymore, but that's for later,
  i first have to get the mapmaker working
	-- jsn
