I really enjoy playing a paladin in raids; the support unit of the group. Paladins are able to have simple aoe (consecration), ability have basic tanking abilities, cleanses poison, disease, or magic (No curse though…), healing skills, has the ability of resurrect, and many other tricks.

 

 This is a very sloppy …draft of my guide. I’m SLOWLY updating it but I’ll make an official version of it soon as I’m done with the revknight guild politics.. MC here we come!!


First of paladins are designed to be a support unit in higher levels. I spent the majority of my WoW gaming time on my paladin (Now that I know my paladin I’m switching to alts). From what I see paladins are the best PvE class in the game but the worst PvP class. What I did was holy/ret since protection didn't seem to help me as much as ret (I spent a lot of gold respec'ing). Here is a link to my gear and talents:

(Note I have different gear for different situations so you will see a mix-match of the gear)

http://wow.allakhazam.com/profile.html?113123

I planning to get the entire Light Forge Set (like most paladins).

I also have different gear for different situations such as healing and pvping. Here is a list of what I have/will get.

 

 Ok first off, I will talk about the blessings. YOU MUST WATCH THE BLESSING TIMER. The 5 minutes blessings suck so keep a close eye. What I like to do is bless myself first then everyone else. Why? Because I will be the first person where the blessing will end. If I watch the blessing timer on myself I know that when I reach around 30 seconds or so the other members should be around 30 - 40 seconds, time to re-bless. Also I like to re-bless as soon as possible, even when the timer is at 2 - 3 minutes. The reason for this is that many people do not wait for your blessing; 5 minutes suck. So after battles or a few battles I like to just re-bless everyone for save measures.

Types of blessings that I use in raids: (The primary ones)
BoK - Blessing of Kings - +10% stats. Very nice. About an average of 5 % of heal increase as well as mana, dodge, critical, you name it. I always bless the tank with this to give 'em an extra boost
BoM - Blessing of Mights - I rarely use this in a group, except for hunter's pets but now I am leaning towards BoK for them. If there are multiple paladins then I BoM the rogues since they get other blessings.
BoS - Blessing of Salvations - A MUST FOR ALL CLOTH WEARERS. 30% reduction in threat. All casters and healers must get this. An arggo managment thing. This is also nice for the rogue sapper since they must get close to the mob to sap then run. The tank can easily take over the arggo to give the leather wearing some breathing room.
BoW- Blessing of Wisdom - Another great blessing. Every 5 seconds you add a small amount of mana in the target's mana pool. I have max'ed out my improved BoW so now it gives a member 36 mana per 5 seconds. Great for anyone that uses mana.

 

 Types of aura: (The primary ones)

Devotion Aura – Adds a certain amount of armor to your group. A must for any raids since at level 60 it adds about 735 armor. Great for casters.

Retribution Aura – Does holy damage to mobs that hit you; similar to the druid’s thornes.

Concentration Aura – Increases the chance of ignoring spell interruptions by 35%. All classes uses some sort of channel spell and this aura helps you cast it as soon as possible when you are getting attacked.

Resistance Auras – 3 different types of resistances, shadow, ice, and fire. Fire resistance gives you a total of 60 reduction points. Great in Molten Core and other high level instances.

 

 Seals –

The primary seal I use is SoC, seal of command. It is a random proc that does holy damage equal to your weapon. So lets say I have a weapon that does 100 damage, my SoC can dish out about 100 damage + critical holy damage. I had situations where I did about 1100 critical damage and about 1000 SoC critical damage with the ice spear from battlegrounds. SoC does have a bug where the mob can dodge or block the holy damage. For some reason blizzard doesn’t want to fix now, it will eventually.. I hope. I also use SoR, seal of righteousness. The proc rate for SoC isn’t the best; I did have cases where I dished out SoC damage 4-5 times in a row. SoR helps with arggo in that it does holy damage nearly every attack. More damage = more pissed of mob. Seal of light and wisdom is great when you solo. I tend to use SoC while I solo but when I solo elites or hard mobs I like to use judgment of light with seal of light. SoW adds mana to your mana pool for each attack. Great when you are low on mana but don’t have the time to rest.

Each seal lasts 30 seconds so watch the timer frequently.

 

 Judgments –

The best ability that the paladins have. We are able to judgment a seal onto a mob so that members can have additional abilities.

 

 JoJ – Judgment of Justice - This is a must for any mobs that run in fear. After running an instance a few times you will know the mobs that tend to run when low on health. You gotta take care of these guys or else they will arggo more mobs. It is best to use seal of justice then judgment it when the mob has about 2/5 to half their hp left since all judgments last for 30 seconds.

JoC – Judgment of Crusader – lets raid members do extra holy damage to the mob. This is great in undead instances like Scholomance where paladins have all that anti-undead spells.

JoW – Judgment of Wisdom – One of the better judgments. This judgment allows attacking members to gain a certain amount of mana from each attack. Wow, do this on an elite or boss and you mana poll will slowly rise. This works for all mana users.

JoL – Judgment of Light – Great for bosses. This helps the MT gain a little health to help the priest out a bit. The only bad thing about JoL is that only melee attacks will proc this heal. Magic damage will not proc the JoL so it is useless for casters. JoW procs to any type of damage that is done to the targeted mob.

 

 There are more judgments, one for each seal, but these are the common ones that I use.

 

 DIVINE INTERVENTION – THE PALADIN ANTI WIPE ABILITY –

Ooh damn what a great gift Blizzard gave us. I have used this a few times and just.. wow what a life saver, well not for you the paladin.

 

 When the raid looks like it will wipe you get another paladin or priest to move away from the mob like to a wall or the previously cleared room and just cast DI on them. You are sacrificed, killed, but the DI’ed member will have a protective shield that prevents them from doing anything for 30 seconds but at the same time removes ALL arggo and makes you immune to all damage. A must for all paladins. Before the new patch came out there was a trick where a paladin can use divine shield and DI a raid member without dying. This has been corrected so that the paladin will die after a DI.

 

 My raiding tactics for high level instances.

 

 As a support unit I must concentrate on the following (in that order):

Buffing, Protection, Healing, Cleansing.

 

 In a ten to fifteen person raid one or two paladins must be the designated protector. Usually no one does this so I tend to stick to it. What is the designated protector? It is the off tank that handles any extra mobs that go after our casters/healers. Usually I hang back with the casters/healers or I am in front of them. Ok so how is this done?

 

 In a raid there should be the main tank as well as some support tanks. These are the ones that should always be in front, unless we are doing a sap, sheep, or shackle pull. Since there is a decent amount of tanks, main and support, they should be able to hold the arggo of the mobs. When there are about one to two elites I switch my position to support tanking and help arggo the mobs. When there are more then two or more elites I tend to stay back and get my heals and debuffs ready. I just watch and make sure that the casters/healers suffer the least amount of damage. The reason for this is that if a loose elite mob is after the casters, the main source of damage, and healers, our..healers, then they will be busy concentrating on saving their own butts which stops the dps/healing pattern on the main mobs. As the off tank you must control these loose mobs so that the casters and healers can efficiently do their jobs. The best way to get arggo off from the loose mobs is by using the 1 minute cooldown spell “hammer of justice”. This stuns the mob for about six seconds which gives me enough time to gain arggo. During the six seconds a mage or some other character might sap, sheep, or shackle this unit so make sure you can disengage as soon as possible. This is hard to do and I have failed many times to disengage a sheeped loose mob. There should be no real worries about this as long as you can hold the arggo, which is extremely difficult for a paladin. The best method to continue to hold arggo after the stunning effects of the hammer of justice is to dish out as much holy damage as possible. This is done by the use of seal of command since with my current 1hand weapon can do a critical of 600 damage. Seal of righteousness does holy damage with about 95% of your hits so that can help you get arggo. We also have the seal of justice where we can have a random but low proc rate to stun the elite. I rarely use it due to the low stun proc rate but this could be a method that you paladins might like. During this entire process you must make sure the raid is surviving the battle. This is done by the use of a mod called CT_Raid Assist which is located in the ctmod.com website. This fantastic modification gives us a list of all the members of the raid and gives us information on the buffs that they have and their health status. As a paladin I configured it to see only paladin buffs so that I know which member has what and to know what buff to give. I configured ctra so that it will interrupt any heals to the target when it has about 90% health so that I can safe precious mana. While you are off tanking make sure everyone is debuffed/ cleansed and buffed, yes I have buffed in a middle of a battle but only when I am in the off tank raid position.

 

 I have been in many raids and the majority of paladins that I have grouped up with do not know their roles; this also includes the various few players that confuse paladins as primary healers or primary main tanks. This causes a lot of trouble in raids where paladins don’t buff or don’t watch the damage meter of the party. I see a few priests and druids that do not heal ‘correctly’.. well from experience I believe that there is a order that all group primary healers should follow. This is the order that I believe priests and/or druids should heal: party tank, raid main tank, self, party members, raid members. These dedicated healers should concentrate on the main tanks since they will suffer a lot of damage. The paladin’s role here is to heal the group. In most high end instances you really only need two tanks, one main and off tank, and the mobs are fairly simple to take care of if you have a good group so the group main healers should be able to heal the group which lets the paladins concentrate on debuffing and support tanking.

 

 Paladin and its mana supply.

 

 As a paladin you must carry around major mana potions and superior mana potions. The major mana potions are only used during emergencies so I only keep about one to two stacks of these. I use an average of two to four major mana potions during a decent raid. I also keep about two stacks of the superior mana potions for small emergences such as a minor add. I usually spend about two of these potions a raid since there are usually more big emergency then minor ones. Even though you will not use up an entire stack of mana potions, it is wise to keep extras in your inventory since we are going to raid in end game instances.

 

 I also keep a stack of major heal potion but I rarely use it, last time I used one was when I was about level 57 – 58. The reason for this is that I have the talent called divine favor. This is a must have spell for all paladins. This is an instant spell that lasts 15 seconds with a two minute cool down which gives you a 100% chance of getting a critical heal. So let’s say I cast this and I use the best heal I have which is holy light (rank 8). Holy light rank 8 gives you about 1300 hp. With divine favor I get about 2300+ hp every two minutes. This is great in pvp duels.

 

 Ok back to the mana potions. This is up to you. I have seen paladins use no potions during a raid (quite a few of them are the ones that I listed before as not knowing their roles) I usually save at least one major mana potions on boss fights where I must help with the heals, this is true in the case of the General in Upper Blackrock Spire. I also have used the major mana potions while I have been the primary group healer and I even had one raid where I was the designated raid healer, yeah we were not successful. I usually use the major potions when there are many people with low health. Also since I switch postions from off tank to support healer I use bandages to heal. Yes I have occasionally used heavy runecloth bandages in the middle of a battle. I did that recently in a Scholomance raid where we only had one druid and three paladins.

 

 (Paladins as support healers occur constantly but as primary healers, do not occur that often. I have been a primary healer paladin a few times and the following is what I did.)

 

 Primary healing role.

 

 During this Scholomance raid I was the primary healer of one of the groups. When you are the primary healer whether you are a priest, a druid, and rarely a paladin do not go and attack. You are the healer not a damage unit. You must heal and only heal. On a side topic I have grouped with many primary healer druids that attack and even had a group in Maraudon where a priest was tanking the group, freaking amazing. Ok so while I was in the primary group healer I gave everyone blessing of salvation so that it will help reduce arggo which will help them receive less damage. There was one hunter in the group so I gave him blessing of wisdom since he can fake his death to remove arggo. I dished out my best healings once the group members health went to 80% since it takes time to cast the heals so by the time the heal is fully channeled their health points could be down to 50%. I also must have a target selection process. This is fairly simple in that you heal the mage first then the rogues. The hunter is last to be healed since he did fake his death once in a while to remove arggo. When you run out of mana check the boss/mob’s health. If the boss’s or mob’s health is high then you must use the major mana potion and continue to dish out your heals. I use three types of heals: rank 8, rank 5 (I think. About half the mana of rank 8) and flash of light. I use flash of light when there is aoe damage to the group and when the group has about 90% health. there was instances where the entire group was losing health slowly so I dished out the flash of light to each member as soon as possible. When we fought the green undeads which gives of a poisonous gas I dish out the rank 8 heals and get the lowest first. During a few boss fights I have run out of mana and used up a potion so what do you do? Use your first aid bandages. Yep that’s what I did. I ran up as close as I can and use my heavy runecloth bandages. It helps when you use a paladin shield when you are bandaging the members up since some of the bosses do aoe damage.

 

 Paladin and Molten Core

 

 Guess what guys/gals… yep its all about healing, buffing, and cleansing. I’ll write more about this later but I do want to talk about healing procedures.

 

 (Gonna make this short, its 2 in the morning….)

Paladins should stick to group heals only. If there is a priest/druid and the raid is in trouble then they should switch roles to raid healing.

 

 Paladins and primary healers in the group must..MUST communicate constantly about mana issues. I grouped up with a crimson fist priest during my first MC run, we talked to eachother when we ran out of mana (so the other can switch healing roles to group, raid, MT, etc) I also told the healer which group I would be healing (when a healer goes down) and if I am healing the MT so that we know what to do/ who to heal. ..

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