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Teams
Schedule
Scores (Weeks 1-5)
Scores (Weeks 6-10)
Scores (Weeks 11-15)
Scores (Week 16-17) **PAYOFF GAMES**
Standings
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Transactions
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Rules for Clement FFL
� Head-to-Head style
� Draft will be conducted on a date in which all members agree on
� Those who fail to attend the draft will be given players at random at the conclusion of the draft.
� Draft order will be determined by drawing of cards, lowest goes first and so on and so forth.
� Each player will draft 3 QB, 3 RB, 5 WR, 2 TE, 1 K and one Team Defense

� Point scoring will consist of the following categories:

        o QB
             - Yards, TDs
        o RB
             - Yards, TDs
        o WR & TE
             - Catches, Yards, TDs
        o K
             - FGs made, Long, total points
        o  Defense**
             - Yards Allowed, Sacks, TDs, Turnovers

� 10 position players and one team defense will be the playing roster for each week.
  - Only two QBs will be able to accumulate points.
  - You must start players in the following order:
    
2 QB + 2 RB + 3 WR + 2 TE + 1 K = 10 Players
� Whoever has the better of the two scores for each individual categories will earn a point.
� Whoever accumulates the most points at the end of the week will win their respective game.
� In the event of a tie, a tie breaker will be determined by the players.
� The three players with the best win-loss record at the end of the regular season will win the league.
� Trades are allowed. All trades must be known to EACH member of the league. Vetos are possible.
� All rosters must be submitted prior to the kick-off of the first game of each week.
   - If a roster is not submitted, the previous weeks roster will be used.



**-
Lowest Yards allowed and TDs will receive points, Most Sacks will receive points.
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