Wolf the Werewolf
Wolf is a v1.10 single-player werewolf druid, and my first solo patriarch. Yay!
Wolf had a pack of dire wolves to accompany him, and a big polearm to hit the monsters with. He was lucky enough to find two unique polearms -- early on the unique "Woestave" halberd, which he upgraded to bec-de-corbin and which served him well until the "Bonehew" ogre axe dropped in Hell maggot lair. Both these have the "prevent monster heal" attribute which was critical for Wolf, as a relatively low-damage melee character, to make it through Hell difficulty. For fire-enchanted and other particularly dangerous bosses Wolf only had to hit them once to stop them healing, then could stand back and let his wolves finish them off.
Wolf didn't have any special equipment for dealing with physical immunes, making do with odd bits of elemental damage from charms and his "Infernostride" boots. The "open wounds" ability of the Woestave was also very useful -- ghosts in particular seemed especially vulnerable to open wounds.
Hell Ancients were a royal PITA for Wolf. Even after he rolled them with attributes that weren't instantly lethal, he had no chance of going toe-to-toe with any of them, but had to run around sniping at them with Bonehew while they were distracted by the wolves. He ran out of pots before the first two died, but managed to get Korlic trapped against a pillar where the dire wolves could slowly nibble him to death (this took around 40 minutes!)
Wolf had no mercenary. Why would a wolf pack have a mercenary?
Wolf was also untwinked, and killed each act boss exactly once (no MF runs for better equipment).
Stats and Equipment
Wolf full-cleared all three difficulties, completed all the quests, and killed Baal in Hell at level 83. His skills:
- Raven, Oak Sage, Summon Spirit Wolf - 1 each
- Summon Dire Wolf - 20 (he could summon level 26 dire wolves with alternative equipment kept in his stash)
- Summon Grizzly - 20 (just for the damage bonus, Wolf only ever summoned wolves)
- Heart of Wolverine - 20 (level 27 with alternative equipment)
- Werewolf - 10
- Lycanthropy - 20 (level 24 with alternative equipment)
- Feral Rage - 1
- Hunger - 3 (from helm)
- Fury - 2 (from helm)
Equipment at end of Hell:
- Weapon: Wolf's Bonehew unique Ogre Axe (socketed with a perfect amethyst and an ED jewel)
Two-Hand Damage 110-569 50% Chance to cast level 16 Bone Spear on striking 30% Increased Attack Speed +150 to Attack Rating Prevent Monster Heal Attacker Takes Damage of 4 Level 14 Corpse Explosion (30 charges)
- Secondary weapon: Wolf's Woestave unique Bec-de-Corbin (upgraded from Halberd)
Two-Hand Damage 17-117 50% Chance of Open Wounds Prevent Monster Heal Hit Blinds Target +3 Freezes Target Slows Target by 50% -50 to Monster Defense Per Hit -3 to Light Radius
- Helm: Coral Spirit Mask of Frost Shield (socketed with Ort rune)
Defense 35 5% Chance to cast level 3 Frost Nova when struck +2 to Fury +3 to Hunger Lightning Resist 53%
- Armor: Wolf's Bitter Hide rare Mesh Armor (socketed with Um rune)
Defense 374 24% Faster Hit Recovery +19 to Life
Cold Resist 15% Lightning Resist 31% Fire Resist 32% Poison Resist 15%
- Gloves: Havoc Knuckle crafted Vampirebone Gloves
Defense 62 10% Increased Attack Speed 2% Life stolen per hit 5% Chance of Crushing Blow +18 to Life +19 to Mana 56% Extra Gold from Monsters Level 4 Poison Dagger (30 charges)
- Boots: Infernostride unique Demonhide Boots
Defense 98 5% Chance to cast level 8 Blaze when struck 20% Faster Run/Walk Adds 12-33 fire damage +10% to Maximum Fire Resist Fire Resist 30% 60% Extra Gold from Monsters +2 to Light Radius
- Belt: Pain Cord crafted Mesh Belt
Defense 93 24% Faster Hit Recovery 1% Life stolen per hit 5% Chance of Open Wounds +16 to Life +5 Maximum Stamina Cold Resist 21%
- Amulet: Chromatic Amulet of Atlas
+25 to Strength All Resistances 30%
- Ring 1: Stone Touch (rare)
+113 to Attack Rating +2 to Life Cold Resist 15% Poison Resist 8% Half Freeze Duration
- Ring 2: Order Touch (rare)
+3 to Maximum Damage +45 to Attack Rating All Resistances 10% 7% Better Chance of Getting Magic Items Level 2 Confuse (25 charges)
- Charms: Sapphire Grand Charm, Jade Grand Charm of Flame, Ruby Grand Charm, Steel Grand Charm, Ocher Large Charm of Greed, Viridian Large Charm of Blight, Lucky Large Charm of Sustenance, Lapis Small Charm of Shock, Ruby Small Charm of Strength, Jade Small Charm, Cobalt Small Charm (x2), Iron Small Charm of Sustenance, Garnet Small Charm of Vita, Small Charm of Winter, Steel Small Charm of Blight, Small Charm of Fortune
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