Lupus, Hardcore Purist Werewolf =============================== Skills ------ Lupus will learn only skills from the druid's shapeshifting tree, intending to specialise in Fury and Fire Claws (for physical immunes). He will also use any summoning skills available from his helm, or cyclone armor, but not any other skills from the druid's elemental tree. He will not use werebear under any circumstances (he's a wolf, dammit!), even though he must get it as a prerequisite for Fire Claws. Skill plan. Aim to have Lycanthropy maxed by level 29. 28 level-up points plus 4 from normal quests gives 32 points distributed as: Lycanthropy 20 Werewolf 10 Feral Rage 1 Rabies 1 From level 30, pump Fury, and use bonus points to develop Fire Claws. Equipment --------- Primary weapon setup: fast polearm (for reach), probably one of the scythes. Secondary weapon setup: fast one-handed (war axe or long sword) and shield. Aim for max (75%) blocking. Lupus will use a wolf or spirit helm as soon as he finds one. None of these wimpy circlet things! Addendum: checking on Arreat Summit, Lupus finds that basic scythes only have range 2. Only the war scythe line has range 5, so his best bet would seem to be a grim scythe for most of the game (giant thresher has lvl 66 requirement :P). For one-handed weapons, the phase blade (lvl 54 requirement) is blindingly fast and has some amount of range. Failing that, flails have good range and decent speed. Stats ----- War scythe: STR 80 DEX 80 Grim scythe: STR 140 DEX 140 Giant thresher: STR 188 DEX 140 (lvl 66) Flail: STR 41 DEX 35 Knout: STR 82 DEX 73 Scourge: STR 125 DEX 77 (lvl 57) Phase blade: STR 25 DEX 136 (lvl 54) Mercenary --------- Lupus will partner with one of the Iron Wolves, a cold mage from act 3. He will take his free rogue from Kashya, and treat it as a personal triumph if he manages to keep her alive to act 3, but will not give her any equipment, or resurrect her if killed.