Specifications
The name that you designate your ship.
Ship Name:
Ship Class: Here you name the type of class your is, you can skip allocating points by choosing an already designed ship class.
Player Name:
This is the name that is reffered to as the commander of all forces under your command
Armor/Structure:
All ships have a base value for armor and the same amount for structure.  Your Armor will take damage before the shield generator, ADU or Structure takes damage.  Armor and Structure do not regenerate.
Main Gun: The amount of points that you allocate here is the main offensive firing weopen, usually the size of a rail cannon, fighters are too small to be equiped with this armerment, on the other hand, warships and trouble hitting fighters with this powerful weopen.
The amount of points allocated here allocates a more powerful defensive anti-starfighter artillery and smaller lasers to help damage the shields of captial ships, fighters only carry this weopen.
Secondary Gun:
The amount of points allocated here is mainly the integrity of the communcations array foundation.  During peacetime you can send messages to and from this ship to anyone at your descretion.  During war time you can call for help during a battle. Damage to this structure of more then 50% everyone can here your transmissions. A destroyed array stops all transmissions from your ship until you get the ship refitted at a station.
Communications Array:
Engineering:
The amount of points allocated here can increase your movement during battle and help with defence.  The size of the ship adds a bonus to your Engines already, a Fighter is 50, a Destroyer is 30, A cruiser has 10, and A Battleship has 0.  The movement is 10% of the total amount of squares a ship can travel.  The higher the number the lower damage from main artillary guns have on your ship.
Automated Repair Droid:
The amount of points that is located to this device is served in peace and battle.  During a battle any structure that takes damage can be repaired with the points of this structure.  The amount is divided to all damaged structure and that amount is what is repaired.
Destroyed structures cannot be fixed except at a base.
Shield Generator:
The amount of points allocated here are two the sources extra battiers, called a Shield Regenerator or short generator.  After a warship has fired upon another ship and ship that has damaged or lossed all shields the shields will regenerate itself.  Damaged battiers will lower the regeneration power.  Shields will never regenerate if the batteries are destroyed.
The amount of points allocated here dictate the power of he shields. Regeneration of the damaged shield is dictated by the shield generator
Shield:
Authorization Code:
Anyone can board your ship and review your mission logs and read your statistics, however as many orders they wish to give to the ship, the ship will not respond without the correct password.
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