The Werelion

Werelions are noble creatures that attack and destroy all evil aligned creatures on a full moon.  Affliction tends to happen when a natural werelion attacks a good aligned creature in the intention of giving the person strength to destroy evil and villainy.  Sometimes though, some evil aligned creatures become afflicted and use these powers for evil instead of good. 

This template class assumes that the character is aware of his condition, whether because he was born a Werelion or because he realizes he is afflicted with lycanthropy. Any ability noted as applying to all forms is available to the wererat in his natural, hybrid, and animal forms, but not forms acquired via polymorph or other means.

Note that each lycanthrope template class has 3 levels, but only natural lycanthropes can take all the levels it offers. An afflicted lycanthrope can take only levels 1 and 2, since his level adjustment is +2 instead of +3.

Lycanthrope template classes also follow special rules relating to the benefits such characters acquire from their animal natures. The template allows for a level adjustment of +3 (or +2 for afflicted lycanthropes), but that value does not include the Hit Dice from the lycanthrope's animal form. So while a 1st-level human natural wererat warrior (as presented in the Monster Manual) has a level adjustment of +3, his ECL is actually 5 -- 1 from his warrior Hit Die, +3 from the template, +1 for his dire rat Hit Die. Likewise, a 1st-level natural werebear human warrior has an ECL of 10 -- 1 from his warrior Hit Die, +3 from the template, +6 for his bear Hit Dice.

Thus, in addition to the 2 or 3 levels offered via the appropriate lycanthrope template class, each kind of lycanthrope also has a separate (optional) class progression for his animal abilities. Essentially, a character progressing as a lycanthrope multiclasses into the template class and can also multiclass into the appropriate animal class if desired.

 He is free to take levels in other classes between levels of the template class and the animal class, as desired. The animal class, like the template class, does not count when determining whether a character takes an XP penalty for multiclassing.

An afflicted lycanthrope that is cured of his lycanthropy (as described in the Monster Manual on page 178) immediately loses all [lycanthrope] class levels and {animal} class levels (if any). These levels cannot be restored with restoration or similar magic; they are simply gone. Most lycanthropes that do not wish to lose their lycanthropy in this way deliberately fail their saving throws against the spell in order to prevent this traumatic change.

Table SC-1: The Werelion Template Class

Level

CR

Special

1

+1

+2 Wis, natural armor +2, alternate form (lion), low-light vision, shapechanger subtype, lycanthrope feat (Alertness)

2

+1

Alternate form (hybrid), damage reduction 5/silver, lion empathy, lycanthrope feats (Iron Will, Run)

3

+2

Damage reduction 10/silver, curse of lycanthropy

Werelion Template Class Features

All of the following are class features of the Werelion template class.

Ability Score Changes: The indicated ability score increases or decreases by the amount noted.

Natural Armor Improvements: At 1st level, the werelion 's natural armor bonus increases by +2. A character that does not normally have a natural armor bonus (such as a human) is considered to have an initial natural armor bonus of +0 for the purpose of this ability. Thus, a human's natural armor bonus would increase to +2 at 1st level.

Alternate Form (Su): At 1st level, the werelion can take the form of a [animal], and he undergoes this change involuntarily on the nights of the full moon or in times of stress, as described in the Monster Manual. Unless the werelion] is a natural lycanthrope, he does not automatically have control over this ability and must attempt a Control Shape check to intentionally change form or to resist an involuntary change. For an afflicted lycanthrope, Control Shape is a class skill for all classes as well as racial Hit Dice, if any. Natural lycanthropes have full control over when they change shape and do not need to take ranks in this skill. Changing form is a standard action that can be attempted once per round.

A werelion] who is aware of his condition retains his identity and does not lose control of his actions when he changes. Each time he involuntarily changes to his animal form, however, he must make a Will save (DC 15 + number of times he has been in animal form) or permanently assume the alignment of his lycanthrope type (lawful good for werelions]) in all forms. Any voluntary change to lion or hybrid form immediately and permanently changes the character's alignment to lawful good.

Until the character has taken the optional  levels in the lion class (see Lion Abilities, below), changing shape to lion form does not give him the abilities of a lion -- he simply is able to take that creature's shape, as if he had a perfect disguise. Since this ability is of limited use, most characters taking levels in the werelion template class choose to take the optional levels of the lion class as well in order to gain the full abilities of their animal forms.

At 2nd level, the werelion gains the ability to assume a hybrid form -- a shape between his humanoid and his lion] forms. As with the lion form, this change is purely cosmetic unless the character has taken the lion class to gain the appropriate abilities. He will also gain a claw attack for use in his hybrid form (see the chart SC-3).

Natural Armor Improvements: At 1st level, the werelion’s natural armor bonus increases by +2 in all forms. A character that does not normally have a natural armor bonus (such as a human) is considered to have an initial natural armor bonus of +0 for the purpose of this ability. Thus, a human's natural armor bonus would increase to +2 at 1st level. The werelion also gains additional natural armor increases in his hybrid or animal form if he takes the lion class.

Shapechanger Subtype (Ex): At 1st level, the lycanthrope gains the shapechanger subtype.

[Lycanthrope] Bonus Feats: At 1st and 2nd level, the werelion gains the feats indicated on Table SC-1, assuming that he doesn't already have them. If the werelion doesn't meet the prerequisites (if any) for a bonus feat, he gains the feat but cannot use it until he does meet the prerequisites.

Low-Light Vision (Ex): A 1st-level werelion gains low-light vision.

Lion Empathy (Ex): Starting at 2nd level, a werelion in any form can communicate and empathize with normal or dire lions. This ability gives him a +4 racial bonus on checks made to influence the attitude of lions or dire lions]. It also allows the communication of simple concepts and (if the animal is friendly) commands, such as "friend," "foe," "flee," and "attack."

Damage Reduction (Ex): At 2nd level, the werelion gains damage reduction 5/silver. At 3rd level, a natural lycanthrope gains damage reduction 10/silver. An afflicted lycanthrope's damage reduction does not improve beyond 5/silver.

Curse of Lycanthropy (Su): At 3rd level, a natural lycanthrope can infect other creatures with lycanthropy. Any humanoid or giant hit by the bite attack of a werelion in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. Afflicted lycanthropes do not transmit lycanthropy.

Table SC-2: The Lion (Lycanthrope) Class

Class Level

Hit Dice

Base Attack Bonus

Fort. Save

Dex. Save

Will Save

Skill Points

Special

1

1d8

+1

+1

+1

+0

2+Int mod.

+2 Str., bite, natural armor +2, lion abilities

2

2d8

+1

+2

+2

+0

2+Int mod.

+2 Str., Dex +2, scent, 2 claws

3

3d8

+2

+3

+2

+1

2+Int mod.

+2 Str., Con+2, natural armor +1, pounce

4

4d8

+2

+3

+3

+1

2+Int mod.

+2 Str., Dex+2, Con +2, Improved Grab, Large

5

5d8

+3

+4

+4

+1

2+Int mod.

+2 Str, Dex +2, rake

Bite: The [animal] animal class gives the [lycanthrope] a bite attack. The bite is a natural weapon that deals 1d8 points of damage. In hybrid form, it gains certain damage according to the lycanthropes’ size. (See table SC-3)

Claws: Upon reaching 2nd level in the lion class, a werelion gains two claw attacks in his animal form. His claws are natural weapons, each dealing 1d4 points of damage.

Lion Abilities (Ex): Upon taking a level in the lion animal class, the character gains the lion's Hit Dice (in all forms), base attack bonus (in all forms), base saving throw bonuses (in all forms), ability score modifiers (in hybrid and animal forms), skill points (in all forms), and natural armor bonus (in hybrid and animal forms), as well as the special abilities indicated on Table SP-4.  In lion form, the werelion's speed changes to 40 feet. In all forms, he gains a +4 racial bonus on Balance, Control Shape, Hide, and Move Silently checks.  When in lion form and in areas of tall grass or heavy undergrowth, his Hide bonus improves to 12. 

Scent (Ex): As a 2nd level lion, a werelion in any form gains the scent ability

Pounce (Ex): If a werelion who is 3rd level or higher in the lion class charges an opponent while in lion form, he can make a full attack even though he has moved. If he has the rake ability, he can include two rake attacks as part of his full attack.

Improved Grab (Ex): At 4th level in the lion class, the werelion gains the improved grab ability. To use it, he must hit a creature at least one size category smaller than himself with a claw attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold. If he has the rake ability, he can make two rake attacks at the start of each round against a foe that he is grappling. He can use this ability only on creatures at least one size category smaller than himself.

Large (Ex): When a werelion reaches 4th level in the lion class, his animal and hybrid forms become Large size. In either of those forms, he takes a -1 penalty to AC and attack rolls because of his size, and his Space/Reach changes to 10 ft. /5 ft. His bite and claw damage each increase by one-step (see Table SC-3).

Rake (Ex): At 5th level in the lion class, the werelion gains extra attacks with his rear claws in certain circumstances. When he makes a pounce attack or starts a turn grappling with his claws while in animal form, he can make two additional claw attacks against the target for normal claw damage. The werelion cannot begin a grapple and rake in the same turn. Rake attacks are not subject to the usual -4 penalty for attacking with a natural weapon in a grapple.

Table SC-3: Claw and Bite damages for hybrid form

Hybrid Size

Claw damage

Bite damage

Small

1d3

1d4

Medium

1d4

1d6

Large

1d6

1d8

Huge

2d4

2d6

 

 

 

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