THE SHEET OF POWERS AND ABILITIES!

There are several subsets of role playing games that exist. For each one, you can't just be human guy Bob. You have to be BOB, Slayer of all things Elven, or SuperBob, or Roberto, evil Vampire. For each one of the subclasses of games there are subclasses of skills. Here's how they work here.

Fantasy:

1) Pick a fantasy race: Elven, Dwarf or Ogre. That's it.
2) Get a race bonus and minus.

3) Instead of Driving, the skill becomes Riding. Instead of Technology, the skill becomes Crafts.
4) Decide if you want firearms in your game. If not, Bows replace them with 2d6 damage

Horror:

1) Pick a monster. Vampire, Werewolf, Demon, Mummy.
2) All monsters get Regeneration: Roll 1d6 after each round of combat, and add that back to your health.
3) Each Monster gets a bonus and minus.

4) Follow Movie Mythology for each Monster Race

Sci-Fi:

1) Pick a race: Human or Alien
2) If Alien, pick a type: Intelligent, Invader, or Party
3) All aliens are freaky to Humans except Party types.
4) Bonuses: Intelligent: +1 Brains, Invader +1 Brawn, and Party: +1 Beauty
5) Instead of Driving, the skill becomes piloting. Fighting now includes Ray Guns (4d6 Damage)

Superheroes:

1) List of superpowers available in this situation: Super-Strength, Super-Speed, Energy Beam, Telekinesis, Morphing, Animal Senses, Flight, Super-Intelligence (if you want another choice, tell your DM, not me)
2) Pick your powers up to 3.
3) The DM decides if you can use your power for that. If you can, you get +1d6 on the roll to perform the action.

Magic: (can be used in addition to other powers)

1) Basic Magic Classes: Fire, Water, Air, Earth, Death, Life.
2) Start with 3 points, place them into any of the categories. For each point in a power, create a simple spell name, (Example: Fireball, Firewall, Wall of Water, Rain, Tornado, etc.) Max score in a power is 5.
3) Cast a spell as an action. Roll 1d6. If the roll is equal to or less then your magic score, you get the spell; If higher, it fails.
4) Magic damage is always 2d6.

Need more rules? Tough. Make up your own rules, you see how it works now anyway. So go play.

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