House Rules
Weapon
Changes
The following weapons either do no exist at all or
are at least not available to the players to start, and will have to be quested
for:
Karma,
Kukri, Siangham, Dwarven War axe, Gnome hooked hammer, Orc Double axe, Dire
Flail, Dwarven Urgrosh, Two bladed sword, Spiked Chain, Hand Crossbow, Shuriken.
Crossbows:
Light
crossbows do 1d10 damage
Heavy crossbows do 1d12
damage
Slings:
Slings bullets lead do 1d4+1 damage
Class Changes
Sorcerers: All sorcerers get the feat still spell, silent spell, and spell progression for free and apply the feats automatically to all their spells with our any additional increase in the level of the spell being cast.
Wizards: All wizards get the feat spell mastery for free at first level, and every 4 levels after that.
Bards: the Bard class is now a Micro prestige class, with a requirement of a BAB of 2 and a perform skill of at least 2
Rangers: the Ranger class is now a Micro Prestige class with a requirement of a BAB of 3 and wilderness lore of at least 2
Paladin: the paladin class is now a Micro prestige class with a requirement of a BAB of 3 and a knowledge religion of at least 2
Rapid shot: This feat allows crossbows to gain additional attack, so that the light crossbow fires twice per round and the heavy fires 3/2.
Spell Mastery: This feat also allows the wizard to cast on the fly the spells that he has mastered.
Spell progression: This feat allows for the automatic up grade of a spell a sorcerer knows to the next level. The sorcery forgets the old spell and automatically learns the upgrade. Example. The sorcerer know the 2nd level spell summon monster 2 when he get high enough level to cast summon monster 3, in stead of having to pick the spell, he automatically upgrades summon monster2 to summon monster 3.