Dyvers Downs

Notes from Session one


Notes written in italic are player knowledge not character knowledge and can’t be acted upon

 


Cast of characters:

Japheth Marvel: male human rouge

Keri Ann: female human rouge

Thedrahnae: female human rogue

Aramil of Dyvers: female human rouge

This week’s guest star:

Kemji: male human Sorcerer.

 

Background:

This is the first session of my new 3rd edition D&D campaign.  It is set in the city of Dyvers, and the characters are starting out as street urchins who have grown up in the downs of the great city. For the map of the game I am using the map from the thieves world supplement with a 180-degree rotation. All the characters have started out as 1st level.

 

Moonday the 3rd of Ready’reat in the common year 591.

 

The characters have recently been having problems as a new gang has moved into the downs. The Head Hunters a ruthless gang of half orcs, who’s origin is said to lie with the city of Greyhawk, and rumors are, that either they were thrown out of the city or Greyhawk, or have come here to establish a second base of operations.

The characters have decided to join together as there is strength in numbers and it helps to have some one watch your back especially when squatting in gang territory and not paying protection.

 

The characters have now formed a group and have been moving about the city trying to find a suitable bolthole to stay for the night and also collect some of their stuff they have secreted about the downs. The group finds a suitable place at one of Japheth’s old haunts, inside Head hunter territory

 

Godsday morning

The group feeling cocky head out from the bolt hole they stayed at last night, and don’t bother to check and see if there are any gang members around. The group is heading down the street, when Aramil, warns the group of an ambush. The rest of the characters are caught by surprise as 3 members of the head hunter gang ambush them.  The ambushing group consists of one really tough half Orc wearing chain mail and using a stout club, possibly to take the characters alive, for what evil purpose no one knows, another is a seasoned gang member wearing studded leather and using a knife.  A final gang member has a light crossbow trained upon the group from the rear. Reacting as quick as possible Japheth, and Thedrahnae attempt to confront the 2 half orcs at one end of the street while Aramil and Keri Ann pull out their own light crossbows to take out the remaining gang member.

In the course of a short and interesting fight including Aramil shooting one of her fellow member in the back with her crossbow, Aramil of Dyvers ends up being the winner.  Keri Ann is almost unconscious and both Japheth, and Thedrahnae are both out, along with the 3 orcs, so discretion being the better part of a rouge the party retreats, and or gets dragged off to Miranda’s inn, where the party can heal up. Unfortunately due to weight constrains and the weakness of the party they leave the orcs bodies to lie where they fell.

After several days rest the group is feeling better, and that is when Miranda explains the job the party will need to do for her to pay for services rendered. She want the party to get a sealed bag away from a group of the Head hunters, and proceeds to give the party instructions on how to get to the location. She describes the bag, and lets them go on their way.

 

 

Freeday evening

The party heads off to the location given by Miranda, and after checking out the front of the place decide to go around aback and try to enter through the alleyway. Unfortunately none of them spot the Head hunter in the alleyway with his Crossbow trained on them, and so they are caught off guard by the ambush. After several quick strokes by the whole party soon the half orc is dead.

Japheth tumbles into the building though the back door hoping to make himself a small target incase of attack from within, but only manages to get himself caught in a fishing net set over the door as a trap.

The party searches the down stairs location not finding anything of worth, but do discover a ladder leading up. The party had Kari Ann remove the bottom part of the ladder from the wall. They then decide to go back out side and check out the front of the building again, and the see a gang member heading out across the roof tops away from the building they where sent to. So they climb up the walls and onto the roof. They are taken by surprise by a Head Hunter Gang leader with a heavy crossbow who gets the drop on Japheth and severely injures him with one well placed shot.

A melee then ensued with the party taking heavy losses. All looked lost when a couple of magic missiles struck the Gang leader finishing him off as Keri Ann and Aramil joined Japheth on the roof unconscious. Kemji, who was looking to find the party as Miranda had thought he would be a welcome addition to the group, had fired the timely magic missiles. With the foes defeated Thedrahnae stayed to watch over her friends while Kemji went to get help.

Thedrahnae took this opportunity to take the chain mail Armour from the half orc gang member while tending to the party. Kemji returned with a couple of bouncers from Miranda’s and the group was brought back to the inn and gave Miranda the sealed bag.

 

So ended the first adventure of our young heroes lives, as they begin to learn the lesson of life and the strengths and weakness of a poor rouge in a tough city

 

Experience handed out was 500 per character, and the group also managed to acquire various and assorted coin amounts during the course of the adventure.

 

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