Dyvers Downs
Players hand out
Kenneth ruch’s 3-edition D&D campaign
This campaign will be using the 3 edition rules, with a few modifications that I will out line in the rules section. The campaign will be set in the world of Greyhawk and will start in the area of the city of Dyvers. Your character will start at first level.
I would like to encourage everyone to use the [email protected] mailing list to communicate and stay in touch especially the file section where a copy of this hand out and other campaign tools can be found. If it appears there will be too much traffic I will create another list, though I don’t think that will be necessary. I can be contacted by email at [email protected] by phone at either 757 857 6624 or 757 857 7315
Characters will be created using either the 25-point method from the Dungeon Masters Guide, or using 4d6 dropping lowest with me supervising the rolls. There is no limit on race, and alignment, but remember character shouldn’t be loners and I do try to run a heroic campaign.
I will be using the 3-edition rule pretty much as written with a few minor modifications.
Feats:
The Rapid shot feat allows characters the following benefits. One extra attack with bows, crossbows, and other missile weapon, provide there is sufficient ammo, except for the heavy crossbow, which will be allowed to fire once per round as a full action.
Healing:
Characters heal naturally at a rate of 1 hit point per day plus constitution bonus, and still are able to function normally, though not adventure. Spending the whole day at bed rest with some one else caring for you allow the rate to double to 2 per day plus constitution bonus.
If the character spend a whole week at rest, then the fifth day and ever day after that the rate is tripled to 3 per day plus constitution bonus.
Money:
I will be using the standard D&D money though the silver standard for the most part will be in effect for the day to day living, of people. So while Armour and adventuring equipment may cost gold, for the most part room and board will cost coppers and silvers especially in the downs where the characters are starting. Till such time as I revise it the coins are the gold sovern the silver denar, and the copper common. With a few foreign type and other denominations thrown in as the game progresses.
The campaign is set in the city of Dyvers in the month of Ready’reat.
Each of your characters begins as a street urchin growing up in the Downs of the city of Dyver. Each of you for whatever reason, never joined any of the local street gang of the area, either you where too small, didn’t fit in, or too independent to be a member. You have managed to survive, and have a passing knowledge of the other character before the game begins because you have run across them before at Miranda’s or on the streets.
Prominent or well know people of the downs include:
Miranda runs a bar/ inn in the heart of the downs; she is an old woman short gray hair, leathery tan skin, clear blue eyes. She is about 5’2 and weighs maybe 100#, about the only thing remarkable about her looks are her wrists, they appear to be a bit thicker then normal, but that is probably due to her spending hours working leather in additions to running her inn.
Miranda’s inn is a safe haven provided you have the coin to stay. Miranda stays out of the street politics and her house in neutral territory. Tales are told that whenever any of the street gangs in the past have tried to get protection money from Miranda mysterious things would happen to those gangs till such time as they decided to leave her alone. The only people who come to Miranda’s are those in the downs with money, gangs looking for a neutral place to have a meeting, and those urchins that Miranda sees potential in. The player characters are such people; Miranda has off and on in the characters life offered direction, acted as a fence, and helped to heal the character in the past. None of these services where done with out a fee, and many a character has done a favor or two for Miranda in the past because they owed her a debt.
Cleaver boys:
The cleaver boys are one of the many gangs of the downs. Their territory is on 2 sides of Miranda’s. They follow a huge if slow leader who wields a large cleaver, hence their name. Though the weapon is more like a 2 handed heads man axe, no one bothers to try and correct their leader.
This is a new gang that has recently moved into the down. It is full of nothing but half orcs, and rumor has it that the gang has come from Greyhawk. There have been a lot of territorial fights as the new gang has moved in and began taking territory.
Byron is an apothecary, and fence. He is an old man who has fallen upon hard times and live in the downs making a living selling cure, and rumor has it fencing stolen goods, he is often see in the evening supping at Miranda’s