Dm Waterfall
by MC Escher

Unreal(tm) 3d computer model by J. Martin.


Probably one of the most famous pieces of architecture in the world, "Waterfall" is a lithograph by Dutch Illustrator M.C. Escher in 1962.



MC Escher 1898-1972, author of "Waterfall" -1961.

The point of this optical illusion is the water appears to flow uphill and over the falls again in one perpetual loop, which is of course impossible in the real world, (but not in Unreal :-)). At first there doesn't seem to be anything wrong with the picture until you look more closely at the way the pillars connect to the troughs. I learned these are called Penrose Triangles.

For a more detailed explanation of how these polygons work see Gerson Elber's "Escher for Real" page at: http://www.cs.technion.ac.il/~gershon/EscherForReal/  for more computer models of the Waterfall.

See www.mcescher.com to learn more about the life and works of Mr. Escher.

This page contains 2 more Escher-ish type maps for Unreal, (one by Jennifer Reitz, and one by Simon Bulford) although they do not depict any actual illustrations done by Escher, they do offer a bit of the look and feel of his work. http://geocities.com/bestofunreal/

This video game model allows you to explore all the rooms and different areas of the Waterfall from a human's point of view.







Areas that you can't see from the lithograph are intentionally kept to an unpresuming minimum. I only took the liberty of providing Mr. Escher with a comfy table and chair to sit by the fire. :-)




Hints:

Read no further if you would like to explore this map on your own.








(The observation platform)

You can see the optical illusion by standing in just the right spot.





To get to the observation platform "walk into" the picture on the second floor of the house.
To return, stand in the center of the observation platform and press jump.





You can swim "up" the waterfall.





Editors tip: This door is bigger on the inside than it is on the outside. It helps to provide access while maintaining scale and continuity.








* If you swim to the end of the trough it will teleport you up one tier.

* There is a teleporter in the chute under the front steps window.

* There is another teleporter... :-)





Thanks for playing J's maps
[email protected]
www.geocities.com/j4unreal






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