Back Sc.4

~ Character Groups ~
Commander
AT / DF
MV / MP
AT+ / DF+
Troops / Amount
Notes
"Goldry"
Knight
25
19
+3
Lance
x2
---
15
0
Fighter
20
12
+0
Soldier
x2
---
18
0
+1
"Wheeler"
Marshall
18
11
+0
Pike
x1
---
15
9
+1
Knight
25
19
+3
Lance
x2
---
16
1
+1
Woman
20
10
+0
Civilian
x4
( x2 )
Neutral
18
0
+1
Man
22
12
+2
Civilian
x4
Neutral
20
0
+2



~ Shop Items ~
Item Type
Item Name
Cost
Weapon
Knife
30
Gladius
200
? Axe
160
Staff
150
Armour
~? no~ clothing
40
Robe
50



This scenario would be a lot easier, if it wasn't for two things - the timer, and the secret tile. Of course, you don't ~ have ~ to go for the secret tiles, but the stuff they contain is always handy. In this case it's the spell Attack 1 - the only one that won't necessarily get it later on is Alfred, so you could let him have it. However, it will cost you a few turns, especially when you need him to fight horsemen.

You'll want to take out the Fighter and Goldry, at the bottom, before you do anything else. As usual when there are horsemen around, you'll need some pikes (thanks to Alfred). Position him on the right, and whoever you want on the left - best for them to have the highest Move, as the person at the top doesn't need it so much.

Wheeler and the Knight make a bee-line for the top. Wheeler must survive, so follow him up and take out anybody else who gets in your way. The Civilians are a nuisance, as they do get in your way. If you fail to kill everyone within 20 turns, Selena appears at the top, and you lose the scenario.



~ Secret Tiles ~
Tile
Questions / Outcomes
The barrel inside the large building at the centre of the map Magic - Attack 1
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