Back Sc.25

~ Character Groups ~
Commander
AT / DF
MV / MP
AT+ / DF+
Troops / Amount
Notes
"Goldry"
Assassin
38
11
+10
Rogue
x4
---
26
2
+7
Sniper
x2
Mage
28
10
+8
Sniper
x3
( x2 )
20
21
+4
General
28
11
+6
Phalanx
x6
---
24
3
+8
Battle Master
28
12
+6
Legion
x6
---
24
3
+8
Brave Knight
32
19
+10
Dragoon
x6
( x2 )
21
+3
+4
Dragon Knight
31
21
+9
Archangel
x4
---
17
4
+5
Sky Archer
x2
General
30
11
+7
Phalanx
x6
---
26
5
+9
"Landius"
Sword Master
34
12
+9
Legion
x3
Friendly
29
6
+10
"Lanford"
Brave Knight
44
19
+16
Dragoon
x4
Friendly
30
6
+9



~ Shop Items ~
Item Type
Item Name
Cost
Weapon
?g
4000
~Furunchingu~
5000
Morning Star
1100
Flame Lance
5000
Wizard Rod
2000
Armour
Plate Armour
3800
Breastplate
4000
Dragon Scale
2700
Equipment
?b
800
Star Pierce
4000
Talisman
1600
Fire Orb
2100
?a
2300



This scenario is again a race against the clock, but you shouldn't really have much trouble. Teleport would be incredibly handy. Either way, make sure you plan out people's routes before the scenario, and then select their troops to counter whichever units on their way.

The flyers head straight down, so you might want to take archers to the west. The general roughly halfway up, will head east to block off anybody travelling up the left-most routes, so take some soldiers that way.

Lanford and Landius have a couple of fights near the top, but don't be too concerned if either of them get defeated. There really is nothing in this scenario that's too tough, except for Goldry and his rogues - they're pretty fast, so weaken them with archer sif you have them.

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