Back Sc.20

~ Character Groups ~
Commander
AT / DF
MV / MP
AT+ / DF+
Troops / Amount
Notes
Killer Tiger
27
19
+5
Clawer
x4
( x2 )
18
1
+3
Bronze Golem
23
13
+1
Vone Golem
x4
---
23
0
+5
Werebear
25
12
+4
Wolfman
x5
---
22
1
+6
~Aruraune~
21
10
+2
Dark Elf
x3
---
16
6
+0
Scylla
25
16
+4
Dark Merman
x3
---
22
1
+5
Dark Lizard
x2
Bronze Golem
23
13
+1
Bone Golem
x5
---
23
0
+5
~Rariwa~
24
8
+5
Spectre
x5
---
18
11
+2
Fighter
23
12
+2
Transporter
x5
( x4 )
Friendly
20
1
+4
Fighter
23
12
+2
Transporter
x6
Friendly
20
+1
+4



~ Shop Items ~
Item Type
Item Name
Cost
Weapon
~Miseriru~ Sword
2300
Devil Axe
2350
Morning Star
1100
Mithril Lance
2250
Wizard Rod
2000
Armour
Chainmail
1000
Mirage Robe
550
Equipment
Speed Boots
2700
Orb
1350
Talisman
1600
Fire Orb
2100
? (a)
2300



This scenario is very tough indeed. I'd say it's practically impossible to save all of the transporters, unless you have the right units - which would include as many flyers as possible. But I'd recommend against that.

Instead, attack directly all of the enemies. None of them, save the Tiger's units, will cause you too much bother. At the beginning, you are told that you should destroy the bridges. To do this, go to the end of a bridge (which is pointed out for you), and select 'yes' (the top option) when asked. Now, this gives you two options:

1) Stake out the island, and destroy the bridges once the transporters have crossed.
2) Travel round to tackle the enemies before they can cause too much damage.

The problem with the first option is that the enemies might kill off a whole group before you can stop them. With the second option, ~ do not ~ destroy the bridges. If you cross to kill a group, you may need to get back, and this will cause you huge problems if you have horsemen. It will slow the enemies down, but it slows you down, too...

I advise the second.



~ Secret Tiles ~
Tile
Questions / Outcomes
The bronze-coloured ball on the lily pad, in the water just to the north of the western-most bit of land. Item - Excalibur
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