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~ Character Groups ~
Commander
AT / DF
MV / MP
AT+ / DF+
Troops / Amount
Notes
"~Girunoa~"
Wizard
32
10
+10
Pike
x2
---
23
46
+6
Ballista
x2
~Ekiyuiyu~
23
10
+2
Elf
x4
---
20
12
+5
Silver Knight
27
19
+5
Lance
x4
( x4 )
18
2
+3
Gladiator
25
12
+3
Soldier
x2
( x2 )
21
2
+5
Pike
x3
Sorcerer
25
10
+5
Sniper
x3
---
19
14
+2
"McClain"
Sword Master
35
12
+10
Phalanx
x4
Friendly
Turn?
29
6
+11
"Jessica"
Wizard
32
10
+10
Grenadier
x4
Friendly
Turn?
23
46
+6



~ Shop Items ~
Item Type
Item Name
Cost
Weapon
Great Sword
1000
Mithril Sword
2300
Mithril Axe
2100
Morning Star
1100
Crystal Rod
1200
Wizard Rod
2000
Armour
Chainmail
1000
Hard Leather
450
Mirage Robe
550
Equipment
Amulet
700
Orb
1350
Talisman
1600



Again, the units used against you in this battle aren't too tough. There are some snipers starting out directly to the north of you, so you'll need to wipe them out. Also, there are ballistae amongst the Wizard's units. Although they're not great against flyers, they have a phenomenal range, and cause a lot of damage against ground troops. Your best bet is to take them out with Magic from long range.

As soon as you mount the steps, you will be charged by the horsemen to the south and the foot-men to the north, on both sides. They're easy enough to stop. The other enemies in the main room to the north won't attack you until you've attacked them, so get in position first, take out those ballistae, and charge. There's nothing in there to stop you.

It might be wise to let Claret attack the Wizard and his men, if you want her to like you.

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