Current Orders
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This campaign will be a heavily narrated campaign driven by a storyline involving specific characters and their in-game actions.  Every participant in the campaign must be present at the first battle on Sunday, January 9, which represents planet fall for each army.  After that, battles will be assigned to each army and the results of these battles will drive the campaign forward.  Battles must be held at 411 Pearl St. to count towards the campaign.  Each assigned battle will have a deadline and if the game isn�t played it will count as a loss for both sides.  Armies MUST be fully painted (and based) in each game except the first one as there will be pictures taken and they must look pretty.  Don�t worry, though, as the first game will only involve 500 points and armies will not be required to field more than 500 points until February, so start painting!  Each player must give the game master (John) a sheet with a brief history of their army and the names of two or three characters that will partake in the storyline of the campaign.  Check out the website for an example of the information required for each army.  Specific models in battles must represent these characters, it is up to the owning player whether each character partakes in any given battle.  You may have all of your named characters in the same battle, or none at all, or just one, it is up to you.  If they die during a game, however, there is a 1 in 6 chance that they will be killed in the storyline and this could have dire consequences for your army�s morale!  On the other hand, if these characters do great things during a game, it may boost your army�s morale.  These characters and their actions will be the primary influence on the storyline, so use them as often as you can!
Month Two, ending March 1
750 point games may be substituted for 1000 if both players agree
Models no longer have to be fully painted

13th Company - One Point
The 13th company is in danger of being forced off the planet.  They must hold their ground at all costs.
Primary Mission- 750 points, defender, meatgrinder, versus Kroot  FAILURE
Secondary Mission- 750 points, cleanse  FAILURE


Kroot - Seven Points
The Quel-Thalas Kindred has made excellent progress and recently dispatched many enemy commanders.  They will continue to make lightning raids, for if the head is cut off, the body will fall limp.
Primary Mission- 750 points, attacker, meatgrinder, versus 13th Company  SUCCESS
Secondary Mission- 750 points, cleanse  FAILURE
Special Rules:  Geoffrey the great knarloc rerolls misses against vehicles and adds +1 to the damage roll on vehicles.

Death Fists - Two Points

Talisman was beaten at his own challenge, and Rufus has been getting progressively more frustrated with his so-called commander.  Still, the blood frenzy continues to drive the Death Fists forward.
Primary Mission- 750 points, nightfight, versus Daemonhunters  FAILURE
Secondary Mission- 750 points, cleanse  SUCCESS
Special Rules:  Rufus and any squad he leads are considered fearless.  Rufus gets +D6 attacks on the charge rather than the usual +1.

Legion of Alistar - Two Points
Fate has not been kind to the Legion recently.  The Necron ambush on Arius at Talisman's challenge has forced them to go on a quest to reclaim their honour.  They are specifically intent on destroying Zerg.
Primary Mission- 750 points, attacker, ambush, versus Necrons  FAILURE
Secondary Mission- 750 points, cleanse  SUCCESS
Special Rules:  Drakus counts as being armed with a signum at no additional points cost. Arius gets bionics for free.


Necrons - Four Points
As dusk settled on the day of Talisman's challenge, it was only Zerg who remained as the other commanders had been escorted from the battlefield.  Later recon of the area uncovered an amazing discovery, an ancient relic that appeared to be some sort of indestructable alloy.
Primary Mission- 750 points, defender, ambush, versus Legion of Alistar  SUCCESS
Secondary Mission- 750 points, cleanse  SUCCESS
Special Rules:  Zerg may reroll the scatter dice when he uses the veil of darkness.  Zerg has a 2+ armor save.


Witchhunters - Four P
oints
The Sisters have made their presence even more known on the planet.  While their canoness fell, this only proved to bring their faith to an even higher plane.  The translations of the first ancient pillar found on the planet have been completed- "Ignite the weapon under the fires of the Southern Island".  Looks like Chaos have already made that island their basecamp.
Primary Mission- 750 points, nightfight, versus Death Fists  FAILURE
Secondary Mission- 750 points, cleanse  FAILURE
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