Cities and Regions of Gor



GOR: Believed by the Initiates, the planet had begun as a satelite of a distant sun in one of the Blue Galaxies, moved several times by Priest Kings seeking a new star. The Theory of the Sun Shield - Gor was placed as a counterpoise to Earth in the same orbit using the sun as a shield effectively preventing its presence from being detected.


~ Cities ~



ANANGO: A large island not far from Schendi. Similar in some respects to the 18th century Jamaica on Earth. Reputed to be the home of mythical "black wizards" though in actuality there is no magic on Gor.

AR: The largest, most populous and luxurious of all Gor. Its walls, its countless cylinders, its spires and towers, its lights and beacons, the high bridges are unbelievably exciting and fantastic, particularly as seen from the more lofty bridges on the roofs of the higher cylinders, Ar is most marvelously viewed when seen at night from tarn back. All gorean cities save one are built by free men.

ARGENTUM: Sister city to Tharna, and a producer of much of the silver mined on Gor. One of the "Silver Cities" of the Gorean north. Similar to any of the walled city-states of ancient Earth Greece.

AR'S STATION: A fresh water river port town on the Vosk, orginally established as a river colony and tributory of the Ubarate of Ar. Recently it has split away from the Ubarate and follows its own political agenda, even allying with the enemies of Ar herself. It is considered an ally of Port Cos. Conquered by the Cosian Invasion forces several years ago, its Home Stone nevertheless survived and was returned to the town.

BRUNDISIUM: A large walled city, a salt water port located south of the Vosk delta on the shores of Thassa. Its port facilities rival even those of Cos and Tyros, and much of the merchandise and supplies which are transported into the land locked northern interior come through Brundisium. Through the treachery of her former Ubar, the city of Brundisium, though officially allied with Ar, served as the staging point for the great Cosian invasion of Ar which took place several years ago. Needless to say, Brundisium and Ar are no longer allies. Similar to any of the walled sea ports of ancient Earth Greece.

CITIES OF DUST: The land of the dead.

CORCYRUS: A city southwest of Ar, which until recently was ruled by a Tatrix, Sheila of Corcyrus. She was deposed for her tryanny, and , after a lengthy war, the fortunes of the city are again on the rise. Similar to any of the walled city-states of ancient Earth Greece.

COS: An alliance of several cities which all exist on the island of Cos. It is known for its famous wines and its vast fleets of trading ships, as well as it imperialistic tendicies. It is at war with the city of Ar, and along with its ally the Ubarate of Tyros it is currently at war with the city of Port Kar. Similar in certain respects to the ancient Earth Minoan culture.

FORT HASKINS: A smallish fortress town at the edge of the "barrens," vast grasslands northeast of the mountains of Thentis, which guards the trade routes in that region. Known for its large contingent of kailla and Tarn cavlry, used to resist and suppress raids by the Red Savages which inhabit the barrens. Similar to various western frontier settlements during the indian wars of North America on Earth.

KASSAU: A sea port in the far north, soutwest of Torvaldsland. Though sharing a mimilar "Earth - nordic" culture with that place, it is far more cultured and civilized. A major trade center of the frigid northern climes of Gor. Similar to early medieval Copenhagen on Earth, or other Danish settlements of the same period.

Ko-Ro-Ba: Also known as "The Towers of the Morning," this city was once destroyed but has long since been rebuilt. It is a cultural center similar to Ar, but its citizenry is known for their fierce love of independence. The city produces many execellent Warriors. It is somewhat similar to the city of Athens during the Hellenistic Period of ancient Greece, on Earth. Ko-ro-ba is in a perpetual state of semi-war with the city of Treve.

LARA: Walled northern city-state, allied with Ko-ro-ba, which occupies the strategic juncture of the Vosk and Olni rivers. A fresh water port, it is otherwise typical of the mighty walled settlements of central civilized Gor. Known for its skilled Warriors, execellent sailors, and supurbly trained slaves. Similar to any of the walled city-states of ancient Earth Greece.

LAURA: A rough frontier town located on the Larius River, up river from Lydius. It serves as a staging point for the transport of bulk such as lumber and furs. A favored trade town for the various outlaws and woodsmen of the northern forests.

LYDIUS: A northern free port, neutrally aligned. Governed by merchant law rather than by civil law, and loyal to no Ubarate. Located at the junction of the Laurius River and Thassa (the sea). A large trade town, it handles much of the distribution of the raw materials harvested from the great Northern Forests, and is a major supply port for both northern and southern shipping.

PORT COS: A fresh water river port town on the Vosk, originally established as a river colony and tributory of the Ubarate of Cos. Recently it has split away from the Ubarate and follows its own political agenda, even allying with the enemies of Cos itself. Is is considered an ally of Ar's Station.

PORT KAR: Referred to as the Tarn of the Sea. Her name is a synonym in Gorean for cruelty and piracy. The fleet of tarn ships are the scourge of Thassa plying their trade of plunder and enslavement from the Ta-Thassa Mountains of the southern hemisphere to the ice lakes of the North, westward beyond the terraceds island of Cos and rocky Tyros, with its labyrinths of vart caves. This northern city has no cylinders...it is built like a fortress over many canals of the Thassa waters. The only city in Gor built by slaves. A port city located on the shores of the Tamber gulf, at the coastal edge of Thassa(the sea). Its precise location is open for conjecture, as it guards its privacy tenacilusly. Surrounded on the landward side by the vast Vost Delta Marshes, it is virtually inaccessible except by ship or tarn back. Known as the den of thieves and pirates, its raiding fleets are among the most feared upon Gor. Squalid and decandent, and often virtually lawless. Similar to the pirate cities of the Barbary coast during the Golden age of Piracy in Earth, and to Dakar on the Gold Coast of Africa during her slave trading heydey.

PORT OLNI: A large fresh water port on the Olni River, which is a tributory of the mightly Vosk River. Walled and well defended, it guards the mouth of the Olni where it joins the Vosk. A member of the Salerian Confederation.

SCHENDI: A mighty seaport/riverport which exists on the edge of the subequatorial rain forests and jungle regions of Gor. A free city, governed under merchant lay. The primary city of the black tribesman of Schendi, and home of the League of Black Slavers. Due to its strategic position at the mouth of the southern Cartius River, it is a major trade center for the various spices, raw materials and trade goods of the jungle regions. Similar in certain respects to the ancient capital of Ethiopia, and other large africian seaports of the same period on Earth.

TABOR: ONe of the other "exchange islands," governed according to merchant law. A free port, allied to no city or Ubarate.

TELETUS: The largest of the central "exchange islands," governed not by cival authorities but rather according to merchant law. A free port allied to no city or Ubarate.

THARNA: Once controlled by a total gynocracy, it is still governed by a female ruler, or "Tatrix." The male portion of the population has long since regained control over the city, and with the exception of the Tatrix, Tharna is ruled almost entirely by men. There are few free women in the city of Tharna, the entire female population consisting almost completely of female slaves. Tharna, and its sister-city of Argentum to the south, are known for their mines and production of that metal. Tharnan Warriors can be distinguished by their blue helmets, Tharan males are recognized by the two yellow cords they wear tucked in their belts, to bind slaves. Similar in some ways to the ancient Earth city of Carthage.

THENTIS: A fortress city in the Mountains of Thentis. Possessed of some agriculture, particulary in the export of wool from its goat like mountain hurts and its export of beans used to make "Black Wine"(coffee). Alos famed for its great Tarn flocks, which are indigenous to the Mountains of Thentis. Most of the tarns on Gor are bred here. Not currewntly at war with anyone, except perhaps the city of Treve. Similar to several Tryolean mountain cities found in the southern alps in ancient Earth.

TI: Walled river city situated on the Olni River north of Tharna. It is the seat of the Salerian Confederation, an alliance of four cities dedicated to the restriction of imperialism and piracy on the Olni River. Known for it superb Warriors. Similar to any of the walled city-states of ancient Earth Greece.

TOR: The largest and most populous of the desert city-states of Gor. Located in the far south, to the northwest of Turia, at the edge of the vast Tahari wasteland. It is a major trade center and the focal point of hundreds of desert caravan routes. It is also a cultural center for the tribesmen of he Tahari, providing the bulk of trade goods both to and from the desert regions. Similar in many respects to ancient Earth Greece.

TORCANDINO: A walled city-state not unlike Vonda. Recently served as a mercenary strong hold during the Ar/Cos conflict. Occupies a position of great strategic importance in the central north. Similar to any of the walled city-states of ancient Earth Greece.

TORVALDSLAND: Not actually a city, but a scattered group settlements in the far north. Famous for its inhabitants, the Torvaldslanders, who are similar in most respects, to Earth Vikings of the early medieval period. Known for its superb sailors and the rough mannerisms of its denizens.

TREVE: A hidden city in the Voltai Mountains, accessible only by Tarn back. It has little or no agriculture, and exists solely through raiding and warfare. Known for its fierce independence, its love of warfare and its superb tarnsmen. Currently at war with practically everyone, notably the city of Ko-ro-ba. Many years ago it was the target of a retributory tarn strike by the forces of Ar, which turned out to be the largest and bloodiest tarn battle in the history of Gor, in which thousands of tarnsmen clashed in aerial battle for days. It ended in a draw�Ar did not pierce the defenses of Treve, but Treve suffered terrible casualties in fending them off. Neither side wishes to repeat the action, and Treve no longer raids the territories of Ar. Treve is similar in certain respects to the ancient Earth city of Sparta

TURIA: Often referred to as �the Ar of the south,� it is the largest of the southern Gorean cities. A walled city of the southern coastal plains, it was once conquered by the Nomadic Tribes of the Wagon Peoples, but has long since been rebuilt. It is an opulent trade center similar in many ways to Constantinople of ancient Earth.

TYROS: An alliance of several cities which all exist on the island of Tyros. Known for its great fleets of raiding ships. Along with its ally he Ubarate of Cos it is currently at war with the city of Port Kar. Similar in certain respects to the ancient Earth island of Crete.

VICTORIA: A fresh water port on the Olni River, which is a tributory of the almighty Vosk River. A thriving river town which was instrumental in the defeat of the Vosk Pirates several years ago. A member of the Vosk League, 19 river towns united against river piracy on the Vosk.

VONDA: A fairly large port city on the Olni River, which took part in a disastrous territorial war against Ar several years ago. Now rebuilt, it is known for its production and training of male Gladiatorial fighting slaves. It is therefore a large Gladiatorial center. Free women are typically well received there, and such free women own several of the training houses. Similar to any of the walled city-states of ancient Earth Greece.





~ Mountain Ranges ~



RED MOUNTAINS: Greatest mountain range on Gor. Also called the Voltai range. South of the Vosk River, east of Ar. Called red because of the huge deposits of iron oxide found there.

SARDAR MOUNTAINS: Home it is said of the Priest Kings of Gor. Men are forbidden on this mountain. All those who have dared to climb it have never returned except for Tarl Cabot.

THENTIS MOUNTAINS: A treacherous range, noted for her fierce tarn flocks.





~ Rivers and Seas ~




THASSA SEA: One of the largest seas on Gor. A major site of historic naval battles.

VOSK RIVER: One of the largest rivers on Gor. The channels of the Vosk shift from season to season, the delta often little more than a trackless marsh, perfect for the growth of rence.




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