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How Do I win?

MATCHES: A very important aspect in the IWF. You can choose anyone you want for an opponent, or even tag/6 partner. You don't need their permission. You can always challenge any/all of the 18 drones or jobbers each and every cycle. You could even challenge for one of the 5 Region belts in your league at all times. If you are a Region Champ, or Jr. Heavyweight Champ, you do not have to pay for your shot at the Heavyweight Champ the following cycle. The same holds true for wrestlers ranked in the top 5. If you are ranked 6-10, you may challenge for the Heavyweight Title, but you must mark it as such, and it costs $1. And if you are ranked 1-15, you can challenge the Jr. Heavyweight Champ for $1 as well. Any team can challenge the tag or 6 Man Champs. These cost the same as regular matches ($1). If there are any rookie titles are in your league, only rookies may challenge for those belts.

HOW MATCHES ARE WON: Singles: The wrestler with the highest strategy total will be declared the winner of the match. On the first page of your bulletin you can find the strategy totals of each wrestler in your league. You can check your own strategy total against others to see how you faired. If you beat another wrestler by 10 points or less, you win via your trademark hold (found on your match selection sheet, this can be any move or any name. If you leave this blank, you will win with your 13th hold.) If you win a match by 11 points, you win via your 13th hold. If you win a match by 12 points, you win with your 12th hold. If you win a match by 13 points, you win via your 11th hold, and this patterns carried all the way down to the 1st hold. If you win any matches by 23 or more points, you win with your 1st hold. TAG/6-MAN: We look at each hold from every wrestler on their own team. Starting at hold 1 and going down to hold 13. Whichever wrestler has the highest valued hold at a particular slot, wins that hold. For example: If Wrestler A has a 27 point hold at slot 2, nd Wrestler B has a 25 pointer at slot 2, their team would get a 27 in that slot. Based on this, if you have a tag team or six-man team, try and make sure you don't use the same holds at the same slots. A maximum tag team strategy is 524 points (2 30 pointers, 2 29's, 2 28's, and 2 27's for set-up holds and 2 60 pointers, 2 59's, and 1 58 for finisher holds). A maximum six-man strategy is 531 points (3 30 pointers, 3 29 pointers, and 2 28 pointers for the set-up holds and 3 60 pointers and 2 59 pointers for the finisher holds.) Predicting where you think the holds will be in value in a given month will also help in making tag/six-man strategies.

HOLD VALUE CHARTS: If you would like a hold value chart right away to see what the good holds have done from the day the IWF opened, it is $1, and simply send us a note with your bulletin that you want one. If you have internet access, email us at [email protected] for a free hold value chart. These charts are VERY helpful in finding patterns that will help you pick better strategy totals for your wrestlers and enable you to beat your competition!

RECORDS: A wrestler's record tells how many times he has won, lost, and tied. Records play an important part of ranking wrestlers. When you get your league bulletin, inside you will find a rankings page. We rank wrestlers in this way: Wrestler Wins Wrestler Losses+Title Points=Ranking Points. Wrestlers are ranked by total points, highest to lowest. Title points are added on to the wins-losses difference and are as follows: 25 pts for Heavyweight Title, 15 for Jr Heavyweight, 10 for a Battle Royal victory, 8 for Region Champs, and 5 for a tag or six-man title. Thus, rankings reward both activity of the wrestler, as well as a wrestlers' success, which is another parallel regarding actual wrestling. A win is +1 point, with a loss -1 point.

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