| The Book of Nimbus | |||||||||||||||||||||||||||||||||||||||
| Toto je kniha Nimbus v originalnom zneni pre tych, ktori ju nemaju =P Aktualizacie coskoro! |
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| -->>4 The Handbook of Nimbian Weaponry and Magic
Nimbians take pride in two things above all others: their technology, and its devastating effect on their enemies. However, despite your soldiers' familiarity with their implements of war, you too must understand the use of Nimbian weaponry if you are to lead your tribe to victory. ->4.1 Classification The term unit refers to any object in NetStorm (excluding buildings and bridges) that can be created in the Battle window. Units are broken into three categories: -Battle Units: Units that are directly involved in inflicting, or absorbing (intentionally) punishment. Thunder Cannons, Whirligigs, and Bulwarks are examples. Battle units are further divided into three classes: -Shooters: Such as ground cannons. -Aerial Attackers: Things that attack from the air. -Blockers: Defensive units that absorb damage. -Generators: Units that produce Energy. Each Generator produces one unit of Energy specific to the Generator (e.g. Wind, Rain, or Thunder). -Transports: Units that may collect Storm Crystals, capture enemy High Priests, and learn Spells. Transports are further divided into two classes: -Ground Transports: Must use bridges and land. -Aerial Transports: May float over the clouds, and can thus travel anywhere. ->4.2 Alignments Each unit or building (with the exceptions of the Altar, High Priest, and Outpost), is aligned with one of the Furies: Wind, Thunder, Rain, or the omnipresent Sun. The alignment of a unit determines which type of Energy is required to construct the unit. Alignment also determines the unit's behavior. ->4.3 Levels In NetStorm, the quantity of Energy units required to construct a unit determines the level of the unit. For instance, a Level One Bulf requires one unit of Thunder Energy, whereas a Level Two Whirlibase requires two units of Sun Energy, and a Level Three Thunder Cannon requires two units of Thunder Energy and one unit of Sun Energy. ->4.4 Attributes The following is a brief description of some attributes used in describing units: -Hits: The number of hit points it takes to destroy the unit. For instance it takes 400 hit points to destroy the Sun Disc Thrower. -Range: The range, in tiles, that a unit can shoot (if it shoots), target (if it targets), or fly (if it flies). -Damage: The amount of hit points each hit from the unit inflicts. -Cost in Storm Power: The Storm Power needed to produce the unit. -Energy to Build: The amount and type of Energy units needed to construct the unit. |
->4.5 Units
* * (!!! Tato cast knihy sa nemusi zhodovat s najnovsou verziou hry !!! - pre najnovsie zmeny jednotiek NS klikni tu) 4.5.1 Units of the Sun 4.5.1.1 The Golem As omniscient as the Sun itself, Sun units are found in nearly all Nimbian arsenals. Although not as powerful as the Fury-specific units, they are inexpensive and quickly produced. The Golem is a personal gift from the Furies generated by the Temple. As a Ground Transport, he's ideal for gathering Storm Power, capturing High Priests, collecting and casting Spells. Golem, Level I Hits: 50 Range: n/a Damage: n/a Cost in Storm Power: 400sp Energy to Build: 1 Sun Unit �Golems are dumb, clumsy, humorless, and smelly. However, in wartime, theyare the best friends you'll ever have.� --Major Tane Russo 4.5.1.2 The Baloon The Balloon is an Aerial Transport ideal for gathering Storm Power, capturing High Priests, collecting and casting Spells. Because the Balloon is airborne, it does not need bridges to move, but be careful: a few hits will pop it like a soap bubble. Balloon, Level II Hits: 50 Range: n/a Damage: n/a Cost in Storm Power: 600sp Energy to Build: 2 Sun Units "Step 1: Find the unpunctured hide of a young Air Whale...." --From Balloon Building by Halldor Lexette 4.5.1.3 The Sun Disk Thrower The Sun Disc Thrower is a short ranged weapon that fires in any direction, and is crucial for defense against airborne attackers. Sun Disc Thrower, Level I Hits: 400 Range: 8 Damage: 10 Cost in Storm Power: 200sp Energy to Build: 1 Sun Unit "Sun Disc Throwers decapitate the clumsy." -Major Tomas Rultoff. |
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