|
Table 5-3: Simple Weapons |
|||||||
|
Weapons |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Type |
|
|
Medium |
Small |
||||||
|
Unarmed Attacks |
|
|
|
|
|
|
|
|
Catclaw |
50 |
special |
special |
20/Χ2 |
|
1 lb. |
Slashing |
|
Metal knuckle |
50 |
special |
special |
20/Χ2 |
|
1 lb. |
Bludgeoning |
|
Spiked knuckle |
50 |
special |
special |
20/Χ2 |
|
1 lb. |
Piercing |
|
Unarmed strike, brawl |
|
1d3/1d3 |
1d2/1d2 |
20/Χ2 |
|
|
Bludgeoning |
|
Light Weapons |
|
|
|
|
|
|
|
|
Baton |
10 |
1d4 |
1d3 |
20/Χ2 |
|
2 lb. |
Bludgeoning |
|
Dagger |
20 |
1d4 |
1d3 |
19-20/Χ2 |
10 ft. |
1 lb. |
Piercing or Slashing |
|
Double-stick |
20 |
1d6 |
1d4 |
20/Χ2 |
|
2 lb. |
Bludgeoning |
|
Mace, light |
50 |
1d6 |
1d4 |
20/Χ2 |
|
4 lb. |
Bludgeoning |
|
Piercer |
30 |
1d6 |
1d4 |
20/Χ2 |
|
1 lb. |
Piercing |
|
Sickle |
30 |
1d6 |
1d4 |
20/Χ2 |
|
2 lb. |
Slashing |
|
One-Handed Weapons |
|
|
|
|
|
|
|
|
Club |
|
1d6 |
1d4 |
20/Χ2 |
10 ft. |
3 lb. |
Bludgeoning |
|
Mace, heavy |
120 |
1d8 |
1d6 |
20/Χ2 |
|
8 lb. |
Bludgeoning |
|
Morningstar |
80 |
1d8 |
1d6 |
20/Χ2 |
|
6 lb. |
Piercing and Bludgeoning |
|
Pistol whip |
|
1d4 |
1d3 |
20/Χ2 |
|
|
Bludgeoning |
|
Spear, short |
10 |
|
|
|
20 ft. |
3 lb. |
Piercing |
|
Two-Handed Weapons |
|
|
|
|
|
|
|
|
Pikestaff |
|
1d10 |
1d8 |
20/Χ2 |
|
6 lb. |
Bludgeoning |
|
Quarterstaff |
|
1d6/1d6 |
1d4/1d4 |
20/Χ2 |
|
4 lb. |
Bludgeoning |
|
Rifle butt |
|
1d6 |
1d4 |
20/Χ2 |
|
|
Bludgeoning |
|
Spear, middle |
20 |
1d8 |
1d6 |
20/Χ3 |
20 ft. |
6 lb. |
Piercing |
|
Spear, long |
50 |
1d8 |
1d6 |
20/Χ3 |
reach |
9 lb. |
Piercing |
|
Ranged Weapons |
|
|
|
|
|
|
|
|
Crossbow, heavy |
500 |
1d10 |
1d8 |
19-20/Χ2 |
120 ft. |
8 lb. |
Piercing |
|
Crossbow, light |
350 |
1d8 |
1d6 |
19-20/Χ2 |
80 ft. |
4 lb. |
Piercing |
|
Dart |
5 |
1d4 |
1d3 |
20/Χ2 |
20 ft. |
½ lb. |
Piercing |
|
Javelin |
10 |
1d6 |
1d4 |
20/Χ2 |
30 ft. |
2 lb. |
Piercing |
|
Sling |
|
1d4 |
1d3 |
20/Χ2 |
50 ft. |
0 lb. |
Bludgeoning |
|
Spike, throwing (Χ5) |
10 |
1d2 |
1 |
20/Χ2 |
10 ft. |
½ lb. |
Piercing |
|
Ammunition |
|
|
|
|
|
|
|
|
Bolts, crossbow (Χ10) |
10 |
|
|
|
|
1 lb. |
|
|
Bullets, sling (Χ10) |
1 |
|
|
|
|
5 lb. |
|
Simple Weapons
Baton:
Also called a tonfa, this is the
melee weapon carried by most police forces, used to subdue and restrain
criminals. A character can deal nonlethal damage with a baton without taking
the usual 4 penalty. A baton is a special martial arts weapon that may be used
with a martial artist's increased rate of attacks.
Catclaw:
A leather strap or glove with blades
fitted onto the back, a character wielding a catclaw deals lethal slashing
damage with an unarmed strike instead of nonlethal bludgeoning damage. A
strike with a cat- claw is otherwise considered an unarmed attack. You
cannot be disarmed of a catclaw.
When used by a character with the Improved Unarmed Strike feat, catclaws increase the base damage dealt by an unarmed strike by +1. However, the character still deals lethal damage unless he or she takes a -4 penalty to the attack roll.
Double-Stick:
A light flail made of wood, the
double-stick (also called shuang-jie-gun or nunchaku) is a
special martial arts weapon, and so a martial artist wielding a double-stick may attack with
his fists of fury attack bonus. With a double-stick, you get a
+2 bonus on opposed attack rolls made to disarm an enemy (including the roll
to avoid being disarmed if such an attempt fails).
Metal Knuckle:
A piece molded metal that fits over the
outside of a characters fingers, or a glove or leather strap with metal
studs in it, a knuckle allows someone to deal lethal damage with an unarmed
strike instead of nonlethal damage. A strike with a metal knuckle is
otherwise considered an unarmed attack. You cannot be disarmed of a metal
knuckle.
When used by a character with the Improved Unarmed Strike feat, brass knuckles increase the base damage dealt by an unarmed strike by +1. However, the character still deals lethal damage unless he or she takes a -4 penalty to the attack roll.
Piercer: Also called an emei or a siangham, a piercer is a special martial arts weapon and can be used with the martial artist's increased rate of unarmed attacks.
Pistol Whip:
Using a pistol as a melee weapon can
deal greater damage than attacking unarmed. No weight or cost is given for
this weapon, since both vary depending on the pistol used.
Pikestaff:
A heavier stick-weapon than the
quarterstaff, the pikestaff is a two-handed weapon rather than a
double-weapon.
Rifle Butt:
The butt of a musket can be used as an
impromptu club.
Spiked Knuckle:
A metal knuckle, leather strap, or glove
fitted with spikes that allow a character to deal lethal damage with an
unarmed strike instead of nonlethal damage. A strike with a spiked knuckle
is otherwise considered an unarmed attack. You cannot be disarmed of a
spiked knuckle.
When used by a character with the Improved Unarmed Strike feat, spiked knuckles increase the base damage dealt by an unarmed strike by +1. However, the character still deals lethal damage unless he or she takes a -4 penalty to the attack roll.
Throwing Spike:
These light darts are also called
fei-biao or shuriken. A throwing spike is a special martial
arts weapon
which can be used with a martial artist's fists of fury attack bonus. A
throwing spike cant be used as a melee weapon.
Although they are thrown weapons, throwing spikes are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them, and what happens to them after they are thrown.
Unarmed Strike, Brawl:
Fighting with unarmed strikes is
called brawling. Brawl attacks are treated as double-weapons for all
characters, not just martial artists.
|
Table 5-4: Martial Weapons |
|||||||
|
Weapons |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Type |
|
|
Medium |
Small |
||||||
|
Light Weapons |
|
|
|
|
|
|
|
|
Axe, throwing |
80 |
1d6 |
1d4 |
20/Χ2 |
10 ft. |
2 lb. |
Slashing |
|
Bayonet, fixed |
25 |
1d4/1d6 |
1d3/1d4 |
20/Χ2 |
|
1 lb. |
Piercing/Bludgeoning |
|
Cutlass |
150 |
1d6 |
1d4 |
19-20/Χ2 |
|
3 lb. |
Piercing or Slashing |
|
Hammer, light |
10 |
1d4 |
1d3 |
20/Χ2 |
20 ft. |
2 lb. |
Bludgeoning |
|
Handaxe |
60 |
1d6 |
1d4 |
20/Χ3 |
|
3 lb. |
Slashing |
|
Kukri |
80 |
1d4 |
1d3 |
18-20/Χ2 |
|
2 lb. |
Slashing |
|
Pick, light |
40 |
1d4 |
1d3 |
20/Χ4 |
|
3 lb. |
Piercing |
|
Sap |
10 |
1d6 |
1d4 |
20/Χ2 |
|
2 lb. |
Bludgeoning |
|
Shield, light |
special |
1d3 |
1d2 |
20/Χ2 |
|
special |
Bludgeoning |
|
Spiked armor |
special |
1d6 |
1d4 |
20/Χ2 |
|
special |
Piercing |
|
Spiked shield, light |
special |
1d4 |
1d3 |
20/Χ2 |
|
special |
Piercing |
|
Sword, short |
100 |
1d6 |
1d4 |
19-20/Χ2 |
|
2 lb. |
Piercing |
|
One-Handed Weapons |
|
|
|
|
|
|
|
|
Battleaxe |
100 |
1d8 |
1d6 |
20/Χ3 |
|
6 lb. |
Slashing |
|
Flail |
80 |
1d8 |
1d6 |
20/Χ2 |
|
5 lb. |
Bludgeoning |
|
Longsword |
150 |
1d8 |
1d6 |
19-20/Χ2 |
|
4 lb. |
Slashing |
|
Pick, heavy |
80 |
1d6 |
1d4 |
20/Χ4 |
|
6 lb. |
Piercing |
|
Rapier |
200 |
1d6 |
1d4 |
18-20/Χ2 |
|
2 lb. |
Piercing |
|
Saber |
175 |
1d8 |
1d6 |
19-20/Χ2 |
|
4 lb. |
Slashing |
|
Scimitar |
150 |
1d6 |
1d4 |
18-20/Χ2 |
|
4 lb. |
Slashing |
|
Shield, heavy |
special |
1d4 |
1d3 |
20/Χ2 |
|
special |
Bludgeoning |
|
Spiked shield, heavy |
special |
1d6 |
1d4 |
20/Χ2 |
|
special |
Piercing |
|
Trident |
150 |
1d8 |
1d6 |
20/Χ2 |
10 ft. |
4 lb. |
Piercing |
|
Warhammer |
120 |
1d8 |
1d6 |
20/Χ3 |
|
5 lb. |
Bludgeoning |
|
Two-Handed Weapons |
|
|
|
|
|
|
|
|
Falchion |
750 |
2d4 |
1d6 |
18-20/Χ2 |
|
8 lb. |
Slashing |
|
Flail, heavy |
150 |
1d10 |
1d8 |
19-20/Χ2 |
|
10 lb. |
Bludgeoning |
|
Glaive |
80 |
1d10 |
1d8 |
20/Χ3 |
reach |
10 lb. |
Slashing |
|
Greataxe |
200 |
1d12 |
1d10 |
20/Χ3 |
|
12 lb. |
Slashing |
|
Greatclub |
50 |
1d10 |
1d8 |
20/Χ2 |
|
8 lb. |
Bludgeoning |
|
Greathammer |
240 |
1d12 |
1d10 |
20/Χ3 |
|
10 lb. |
Bludgeoning |
|
Greatsword |
500 |
2d6 |
1d10 |
19-20/Χ2 |
|
8 lb. |
Slashing |
|
Guisarme |
90 |
2d4 |
1d6 |
20/Χ3 |
reach |
12 lb. |
Slashing |
|
Halberd |
100 |
1d10 |
1d8 |
20/Χ3 |
|
12 lb. |
Piercing or Slashing |
|
Lance |
100 |
1d8 |
1d6 |
20/Χ3 |
reach |
10 lb. |
Piercing |
|
Maul |
300 |
1d10 |
1d8 |
20/Χ3 |
|
7 lb. |
Bludgeoning |
|
Ranseur |
100 |
2d4 |
1d6 |
20/Χ3 |
reach |
12 lb. |
Piercing |
|
Scythe |
180 |
2d4 |
1d6 |
20/Χ4 |
|
10 lb. |
Piercing or Slashing |
|
Sword, bastard |
350 |
1d10 |
1d8 |
19-20/Χ2 |
|
6 lb. |
Slashing |
|
Waraxe, dwarven |
300 |
1d10 |
1d8 |
20/Χ3 |
|
8 lb. |
Slashing |
|
Ranged Weapons |
|
|
|
|
|
|
|
|
Longbow |
750 |
1d8 |
1d6 |
20/Χ3 |
100 ft. |
3 lb. |
Piercing |
|
Longbow, composite |
1,000 |
1d8 |
1d6 |
20/Χ3 |
110 ft. |
3 lb. |
Piercing |
|
Shortbow |
300 |
1d6 |
1d4 |
20/Χ3 |
60 ft. |
2 lb. |
Piercing |
|
Shortbow, composite |
750 |
1d6 |
1d4 |
20/Χ3 |
70 ft. |
2 lb. |
Piercing |
|
Ammunition |
|
|
|
|
|
|
|
|
Arrows (Χ20) |
10 |
|
|
|
|
3 lb. |
|
Martial Weapons
Bayonet (Fixed): The statistics given describe a bayonet fixed at the end of a longarm with an appropriate mount. With the bayonet fixed, the longarm becomes a double weaponclublike at one end and spearlike at the other. A character can fight with it as if fighting with two weapons, but if the
character does so, he or she incurs all the normal attack penalties associated with fighting with two weapons, as if using a one-handed weapon and a light weapon.
Cutlass:
The cutlass is a short, heavy, slightly
curved blade useful for both stabbing and slashing. Its heavy basket hilt
gives the wielder a +2 equipment bonus on any checks to resist being
disarmed.
Maul:
Bigger than a warhammer, the maul is a
large two-handed weapon favored by ogres and other brutes. A character with
Exotic Weapon Proficiency (maul) can use the weapon in one hand.
Saber:
The saber is a long, heavy sword
specialized for use in mounted combat. You gain a +1 equipment bonus on your
attack rolls when you use a saber while mounted (horse or a vehicle such as
a motorcycle).
|
Table 5-5: Exotic Weapons |
|||||||
|
Weapons |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Type |
|
|
Medium |
Small |
||||||
|
One-Handed Weapons |
|
|
|
|
|
|
|
|
Khopesh |
150 |
1d8 |
1d6 |
19-20/Χ2 |
|
6 lb. |
Slashing |
|
Maul |
300 |
1d10 |
1d8 |
20/Χ3 |
|
7 lb. |
Bludgeoning |
|
Sword, bastard |
350 |
1d10 |
1d8 |
19-20/Χ2 |
|
6 lb. |
Slashing |
|
Waraxe, dwarven |
300 |
1d10 |
1d8 |
20/Χ3 |
|
8 lb. |
Slashing |
|
Whip |
10 |
1d3 |
1d2 |
20/Χ2 |
reach |
2 lb. |
Slashing |
|
Two-Handed Weapons |
|
|
|
|
|
|
|
|
Chain, spiked |
250 |
2d4 |
1d6 |
20/Χ2 |
reach |
10 lb. |
Piercing |
|
Three-section staff |
30 |
1d10/1d10 |
1d8/1d8 |
20/Χ2 |
|
3 lb. |
Bludgeoning |
|
Spear, two-headed |
125 |
1d8/1d8 |
1d6/1d6 |
20/Χ3 |
|
8 lb. |
Piercing |
|
Ranged Weapons |
|
|
|
|
|
|
|
|
Bolas |
50 |
1d4 |
1d3 |
20/Χ2 |
10 ft. |
2 lb. |
Bludgeoning |
|
Crossbow, hand |
1,000 |
1d4 |
1d3 |
19-20/Χ2 |
30 ft. |
2 lb. |
Piercing |
|
Crossbow, repeating heavy |
4,000 |
1d10 |
1d8 |
19-20/Χ2 |
120 ft. |
12 lb. |
Piercing |
|
Crossbow, repeating light |
2,500 |
1d8 |
1d6 |
19-20/Χ2 |
80 ft. |
6 lb. |
Piercing |
|
Net |
200 |
|
|
|
10 ft. |
6 lb. |
|
|
Ammunition |
|
|
|
|
|
|
|
|
Bolts, hand crossbow (Χ10) |
10 |
|
|
|
|
1 lb. |
|
|
Bolts, repeating crossbow (Χ5) |
10 |
|
|
|
|
1 lb. |
|
Exotic Weapons
Three-Section Staff:
Originally a farm implement for
threshing grain, this weapon (also called san-jie-gun) is composed of
three sections of wood of equal lengths, joined at the ends by chain,
leather, or rope. The three-section staff requires two hands to use. The
three-section staff is a double weapon. A character can fight with it as if
fighting with two weapons, but if he or she does, the character incurs all
the normal attack penalties associated with fighting with two weapons, as if
using a one-handed weapon and a light weapon.
The three-section staff is a special martial arts weapon and may be used with the martial artist's fists of fury.
Khopesh:
This bizarre sword is popular in
Mephret, on the continent of Oberonia. The khopesh looks like a normal
longsword whose blade suddenly turns sickle-shaped about a foot from the
hilt. It is heavy and awkward to use without a lot of training. You can use
the khopesh to make trip attacks due to its hooklike blade.
Two-Headed Spear:
One of the few double-weapons common to
Fζrith, you can fight with a two-headed spear as if fighting with two
weapons, one one-handed and one light.