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Publisher: Konami Reviewed by Gareth Holden

Platform: Playstation Version: European

Category: Footie action Author: Konami

Price: �30 Multiplayer: Yes (4 Players)

Release:2000

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Following the recent tidal wave of football games to hit the console market, comes the latest in the hugely successful ISS series from Konami. ISS Pro Evolution is the title every football game fan has been talking about since word was leaked of its development. Console Domain has been fortunate enough to receive a review copy of this latest potential blockbuster.

For those of you unaware of the rivalry in the market for console football games, a divide has been firmly established between fans of the FIFA series and those of ISS. If you wanted to be really technical then FIFA could be likened to Manchester United with its huge popularity and quality gameplay that achieve results week in week out. ISS is more like Chelsea, being technically brilliant and playing entertaining football, but not always achieving the fully deserved result. For me though, ISS has always had the edge over the FIFA games due the crisp gameplay and better player AI, even if it can't boast the official license to use proper player and team names. Introducing the game, an amazing rendered video plays through tension building clips allowing the sheer quality of the players' motion capturing to really stand out. On the start-up screen, fans of the ISS series have finally had their prayers answered with a full season mode incorporating team management. Thankfully, some of the best European club teams have now been included from the treble-winning Manchester United to Spanish giants Barcelona and the Italian multi-million spending, Inter Milan. The player names are slight adaptations of the real life counterparts, such as Owenn, Bekham, Zedane and Del Perio. I found it worthwhile changing most of the players' names in the customise option, just for peace of mind. One bug I did find was that the player names are not displayed correctly in the game, but I'm sure that this will get ironed out for the final release.

Within this mode is a full transfer system, where you have to acquire points as credit to buy in new players. Any player from either club or international teams can be acquired if you have the necessary collateral and you even get to choose their squad number. Plenty of statistics are readily available from your team's performance chart to your top scorers and players with the most assists and your full list of fixtures and previous match-ups are also detailed. The league and cup modes are available to the full line-up of international teams. Only one league is available, but the International, Konami, and continental cups remain as before. Many aspects of the cup set-up can be changed from the number of teams participating to the format of the competition – it's even possible to run a league of entirely human operated teams, which is perfect for a bit of office rivalry. Training has been enhanced to include attacking practice, one-two pass and shoot set-pieces, free kick practice and corner practice. Practicing is definitely advisable before heading into a full game, just to ensure that the computer doesn't dish out a good drubbing. It's also useful a useful way of practicing stepovers, dummied shots and lobbing the keeper. Heading into the actual game, the impressive stadia visuals remain, even if the flat crowd still waves team flags. The pitch size appears to have been increased, which works much more effectively and allows more space to exploit with those killer through-balls. The already fine player control has been further tweaked with numerous subtle changes to make controlling the ball, tricks, passing and shooting even more realistic. The simplest touches like player heads following the flight of the ball, auto replays of offsides and chances and players stumbling when losing their balance really complete the experience. Passing manoeuvres are now more likely to wrong foot your opponents and the through ball requires careful monitoring of the small pitch map to open up chances. Inswinging crosses and across the face of goal pull-backs have been improved to make it harder to score, which I felt was a problem of the first version. Goal keepers are now more keen to rush out of their area to panic you into an early shot, but are still slightly too prone to being beaten by a crafty lob. A new save option allows your finest masterpieces to be saved for viewing at a later date

A new four-player mode comes as a welcome addition, which should ease the tension and fighting as to whose turn it is next. This mode manages to take the game into a completely new dimension and playing two humans on each team makes passing movements much more fluent. While one player runs with the ball, the other can move into space ready to receive the through ball, with the potential for some deadly attacks. The joys of victory contrast sharply against the lows of a defeat, but at least you'll be able to share the blame. If you don't have 3 friends, then go and grab 3 people from the street because this mode is simply too enjoyable to miss. Other notable improvements are a greater selection of tactics, ranging from the classic offside trap to wing attacks and zone presses. Particularly impressive are the AI improvements, where wing attacks will see your full-backs overlapping to provide more attacking options and strikers will make runs in between defenders to grab a vital yard of space. Players look slightly smoother and more realistic, right down to Ronaldo's blue boots, Zidane's bald patch and Hadji's pony tail. If you're not happy with the current standard of talent, there is even the option to create your own team of superstars. Commentary is provided courtesy of Martin Williams and the old war-horse Terry Butcher. Although the lack of big names here makes the analysis rather dull, at least it remains relatively accurate to the state of play.

The rest of the game remains pretty much unchanged, although there are now only three difficulty levels, which I found annoying because level 4 out of 5 on ISS '98 was just about perfect for me. The new 'hard' level does force the best out in your gameplay, where clever passing and quick thinking are needed because the computer players always run quicker than yours. Having reviewed almost every football release of late, from the emergence of Uefa Striker to the continued excellent standard of play from FIFA and even challenges from the likes of Sony's This is Football, I definitely feel that once again, ISS has stolen the show. This is much more than simply an update and the inclusion of the management mode really will silence the chanting FIFA fans. So many delightful touches have been added to an already irresistable experience and when your through ball finally cuts open the opponent's defence, the sense of satisfaction is immense. The only faults to the game are the long running lack of an official licence and the way that players stumble when you want them to just stand tall. Player names can be changed anyway and the stumbling gives the gameplay an addictive edge that makes beating your marker really special every time it happens. I feel that this game deserves a place in every football game fan's collection and for me remains as the undisputed champ.

Thanks to www.consoledomain.com

 

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