Sorcerer Paths And Psychic Phenomena
In Sorcerer Revised edition, Sorcerer paths require an Attribute + Ability roll. Base difficulty (4 + level of the path used, or the highest desired aspect if an aspect is used. Some paths have modifiers in details).

	Sorcerer Paths				
	Alchemy, Herbalism, Advanced Chemistry	Pages 64-66		
1	Thaumaturgical Forensics	Int + Medicine	5	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	

	Conjuration		Pages 66-68		
1	Thaumaturgical Forensics	Int + Medicine	5	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.

	Conveyance		Pages 68-70		
1	Thaumaturgical Forensics	Int + Medicine	5	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.

	Divination (No Rituals)		Pages 70-71		
1	Thaumaturgical Forensics	Int + Medicine	5	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.

	Enchantment (Ritual Only)	Pages 71-74		
1	Thaumaturgical Forensics	Int + Medicine	5	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.

	Fascination		Pages 74-75		
1	Thaumaturgical Forensics	Int + Medicine	5	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.

	Fortune		Pages 76-78		
1	Thaumaturgical Forensics	Int + Medicine	5	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.

	Healing		Pages 78-79		
1	Thaumaturgical Forensics	Int + Medicine	5	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.

	Hellfire		Pages 80-81		
1	Thaumaturgical Forensics	Int + Medicine	5	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.

	Mana Manipulation		Pages 81-82		
1	Thaumaturgical Forensics	Int + Medicine	5	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.

	Oneiromancy		Pages 82-83		
1	Thaumaturgical Forensics	Int + Medicine	5	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.

	Shadowcasting		Pages 83-84		
1	Thaumaturgical Forensics	Int + Medicine	5	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.

	Shapeshifting (No Rituals)	Pages 84-85		
1	Thaumaturgical Forensics	Int + Medicine	5	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.

	Summoning, Binding And Warding (All Rituals) Pages 85-86		
1	Thaumaturgical Forensics	Int + Medicine	5	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.

	Weather Control (No Rituals)	Pages 86-87		
1	Thaumaturgical Forensics	Int + Medicine	5	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.

	Psychic Phenomena				
	Animal  Psychics		Pages 90-91		
	Methods of communication with animals. Highly intelligent or well-trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Communication	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	6	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	8	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	8

	Anti-Psychic		Pages 91-92		
	Generates “static” in the mental plane adding the level of this power to the difficulty of all psychic powers in the area, even Mind Sphere but single level of defence regardless of power level of psychic. (Pushing difficulty pass 9 generates a threshold for successes).
	Roll: none 
	(Intelligence + Meditation diff 7 to dampen Anti-Psychic one level per success)
	(Spent willpower to completely suppress a turn or focus on a single opponent instead of large area)
1	--	--	5-yard radius	
2	--	--	10-yard radius		
3	--	--	15-yard radius		
4	--	--	20-yard radius		
5	--	--	25-yard radius	

	Astral Projection		Pages 92-93		
	Allows a psychic to split his spirit off from his body. Traveling quickly through the realms of thought while still able to look on the physical world.
	Roll: Perception + Mediation
1	Thaumaturgical Forensics	Int + Medicine	8	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	8	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	8	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Biocontrol		Pages 93-94		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Channeling		Pages 94		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Clairvoyance		Pages 94-95		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Cyberkinesis		Pages 95		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Cyberpathy		Pages 95-96		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Ectoplasmic Generation		Pages 96-98		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Psychic Hypnosis		Pages 98-99		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Mind Shields		Pages 99		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Precognition		Pages 99-101		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Psychic Healing		Pages 101-102		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Psychic Invisibility		Pages 102-103		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Psychic Vampirism		Pages 103-104		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Psychokinesis		Pages 104-105		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Psychometry		Pages 105		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Psychoportation		Pages 105-106	
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Pyrokinesis		Pages 106-107		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Synergy		Pages 107-108		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8

	Telepathy		Pages 108-109		
	Methods of communication with animals. Highly intelligent or well trained animals reduce difficulty by one or two. Fish increases difficulty by two. Insect minds fail.
	Roll: Charisma + Animal Ken
1	Thaumaturgical Forensics	Int + Medicine	6	Vampire gains forensic information and details of supernatural powers used. 1 piece of information is gained per success.	
2	Animal Experimentation	Int + Medicine	7	Alter animals. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
3	Thaumaturgical Surgery	Wits + Medicine	8	Heal damage through surgery. Each success heals 2 non-aggravated or 1 aggravated Health Level.	
4	Human Experimentation	Int + Medicine	7	Alter humans. For each success alter 1 Attribute, 2 Abilities, 1 behaviour pattern, 1 physical feature.	
5	Supernatural Experiment	Int + Medicine	8