1 Sense Period
	Sense Avatar
   2 Prospective Analyses
     Touch Avatar
   3 Prospective Evaluation
     Access Avatar
   4 Affect Simple Cycles
     Control Avatar
   5 Affect Complex Cycles
     Mastermind Karma & Dharma
   6 Rend Baseline Cycles
     Call Judgment

Specialties: Beginnings, Endings, Cycles, Spiritual Judgment, Information, Avatar Manipulation, Avatar-Storms

	“The Tenth Sphere is not merciful – it is annihilation and liberation. Its dark Malfean (Nephandic powers) half represents the former; the Psychopomps (spirits guiding Avatar reincarnation), the latter. ...” Ascension, Pg. 84.

	Some Asian mystics call this idea “ripening Karma” and conceive of it as a force that is neither good nor evil, but absolutely necessary. Likewise, the monotheistic traditions of the West reward faith and justice and punish sin. 
Advanced mathematics often uses a 10th point, plot or coordinate to give prospective into the 9 others. Kabbalah has Telos as Meme divided by Movement, which equates a cultural practice or idea observed by everyone, or what Mages call Paradigm. The Greeks called this force telos: the completion and perfection of a cycle. The Messianic view of Greek telos means ‘end’ as in goal or ultimate objective.

	As the Ahl-i-Batin are unable to learn Entropy; thankfully, Nephandi are unable to use Telos. As walking manifestations of one side of Telos, Nephandi lose the capacity to focus beyond their forever-black restricted Paradigm. Their fearful power has a price, the loss for attaining Ascension.
	Speculation about the power of a Telos Oracle is as varied as the abstract sphere itself. The general mainstream consensus points to a herald or doormen of Ascension. Others with dissimilar views on Telos and Ascension have posed numerous alternate theories. However, Ascension detractors are quick to point that Ascension supporters should not be so quick to open the way for an ‘Ascension’ they cannot commonly agree upon, much less understand.

● Sense Period, Sense Evaluator, Sense Avatar 
Sense Period- Consists of gauging conclusions have occurred and beginnings that have been implemented nearby. Of course one can also determine if that cycle is currently continuing.
Sense Evaluator- 
Sense Avatar- Identify and gain insight based on presence of an Avatar; whether it is Awakened, Sleeping, or in an abnormal state, such as missing…
●● Evaluate Individual, Touch Avatar
	
Weigh The Scales- Determine precedence and avenue for Avatar, though not the reasons or events behind it. Return to the reincarnation pool or Ascension due?

●●● Evaluate Empherma,, Access Avatar

Access Avatar- Look upon the existence of a person’s Avatar, Awakened or not, riding the wave of information life experiences. From the present and reviewing information in a backward succession to birth, with enough successes.	With the next level of Telos, the Mage can command excess to past lives of an Avatar, all though going through past lives would that time and effort.
Review Dharma- While an Avatar shard is believed to be a piece of the Pure Ones, all the Tellurian sings with their Resonance. In conjunction with other spheres, it is possible to review the existence of spirits, living creatures, places, events, physical things, mental or Odyillic constructs.
Assimilate Avatar shards- The mage can meld Avatar shards with her own. In the past, long and deep Umbral vision quests were taken.  Mages would find Avatar shards compatible mind and Pattern to host. 
●●●● Determine Physical, Control Avatar

Absorb Avatar- The mage can absorb the Avatar and consciousness of a living mage. Characters are, by default, innately opposed to having their souls devoured. Characters willing to give up their souls should only happen under the most special of occasions. 
At the next level of Telos, it is said a Master with the higher level of Telos can absorb Avatar of an unwilling Awakened Mage, but no one wishes to find a Master to test that theory.
Avatar Shaping- More useful in modern nights, in any area where the Avatar Storm is present (normally limited to the Umbra) the mage can expend a success to shape it into a rough form, such as a barrier, weapon or shield. 
Influence Avatar Storm- Refined in modern times, and the grand storm of the Reckoning which flows through the world with freighting power, making direct control illogical but workable.
Avatar Storm can be adjust, that is, the severity of the Avatar Storm by one die per success and can devote extra successes to affecting an area. This effects adds to or subtracts from the Storm’s damage.
The Mage can direct the Avatar Storm into a Sleeper’s with such intensity that it destroys the Sleeper’s own Avatar and will. Awakened mages are immune to this attack. The mage must score more successes than the target’s Willpower. If the target is a living supernatural being, it eliminates all of it supernatural attributes, leaving it bereft of a soul or spiritual power, but in this case, successes must also exceed any supernatural power source (such as Gnosis or Conviction). Victims are the mage’s mindless thralls. 
With the next level of Telos, the Master can decree Awakened mages are effected with this power. This power requires five successes per Avatar level to attack, but if not countered, the effect is permanent.
●●●●● Determine Empheral, Forge Karma

	Direct Incarnation- Insures the next host for the next target Avatar will join with a person that will further its path to Ascension. With enough power, it can find a perfect host, guaranteeing an Awakening.
	Forge Karma- Sway the Avatar’s steps of Ascension to altering its path.
Cause Awakening- You bring a person to realize the power, belief, etc. to change the universe causing an Awakening in a Sleeper Avatar.
Settling The Score- This unusual manifestation is less a boon to Mages, as it is to other beings. Reported uses of this power are restoring a Vampire by causing Golconda, taking a werewolf from Harano, Transcending a Wraith, balancing the Glamour & Banality of a Changeling, etc. However, this does not mean that such creatures can maintain these states...
●●●●● ● Determine Continual,, Call Judgment
	End Correspondence, Time, Entropy, Prime
	Call Judgment- Telos can be used to call the cosmos to judge an Avatar right then and there. The out come is between the Avatar and Judgment, over seen by the Storyteller.

COMMON PROCEDURES
● Pivotal Point  
Time and Entropy can respectively determine the variable time and the possibilities when someone, something or some event could start or end. Telos can only accurately determine if a cycle has just started, if a cycle has finished up or in absence of both, the cycle still continuing. This rote is most useful in conjunction other spheres. 
● Sense Kick-Off, Sense Avatar
f.
● Reveal Sinister Conspirator
Inspired by the time old Nephandic Rote Common Cause, is used is commonly used to 
Common Purpose- Sense Psychopomps and the their like.
Sense the presence of an Avatar, whether Awaken or Sleeper, or missing…
Sense relating Psychopomp of an Avatar
●● Evaluate Individual, Touch Avatar
Warp Entropic Forces 
	The Long Arm Of Murphy’s (See Q.E. Book Of Madness)
Weigh The Scales- Determine precedence and avenue for Avatar, though not the reasons or events behind it. Return to the reincarnation pool or Ascension due?
Name corresponding Psychopomp to an Avatar
●● Stormwarden
Stormwarden is a modern night invention. By magickally fending away stray Avatar shards, the character can become immune to the effects of the Avatar Storm for crossing through the Gauntlet. With more successes, the Mage can bulwark the Avatar Storm for other people in physical contact with her. Rumors of using other Pattern Spheres as shields are possible through the Storm, but those Patterns are permanently damaged and the magic warped with Dynamic: Storm-Tainted Resonance. (See Mage: Bitter Road)  
●●● Evaluate Empherma,, Access Avatar
Debase Mind & Spirit
The Sleep Of Reason (See Q.E. Book Of Madness) or on a Spirit’s Psyche.
Access Avatar- Look upon the existence of a person’s Avatar, Awakened or not, riding the wave of information life experiences. From the present and reviewing information in a backward succession to birth, with enough successes.	With the next level of Telos, the Mage can command excess to past lives of an Avatar, all though going through past lives would that time and effort.
Review Dharma- While an Avatar shard is believed to be a piece of the Pure Ones, all the Tellurian sings with their Resonance. In conjunction with other spheres, it is possible to review the existence of spirits, living creatures, places, events, physical things, mental or Odyillic constructs.
Assimilate Avatar shards- The mage can meld Avatar shards with her own. In the past, long and deep Umbral vision quests were taken.  Mages would find Avatar shards compatible mind and Pattern to host. In the presence of the modern Avatar Storm, while they may only cause odd visions, over time a mage might treat these newcomers as extensions of her own Avatar. Player can increase the character’s Avatar background by spending (new/current level) x3 experience points on the new rank. The mage’s Avatar rating cannot exceed her Arête. A Mage could touch the shards with lower levels, she can now access them after coalescing with them.
●●●● Determine Physical, Control Avatar
Pervert Life, Forces & Matter
The Inheritance Of The Flesh (See Q.E. Book Of Madness) or similar effects upon Forces or Matter Patterns.
Absorb Avatar- The mage can absorb the Avatar and consciousness of a living mage. Characters are, by default, innately opposed to having their souls devoured. Characters will to give up their souls should only happen under the most special of occasions. The mage may increase her background up to the donors Avatar or one higher than the character’s current rating, which ever is better. The mage can also learn the donor’s spheres and associated foci by purchasing them at half cost. Even sphere’s the mage doesn’t know with the donor’s foci, but are limited to those foci unless the mage pays the other half of the experience cost. The power requires five successes per new Avatar level, plus three per level of Arête when used on a living mage.
At the next level of Telos, it is said a Master with the higher level of Telos can absorb Avatar of an unwilling Awakened Mage, but no one wishes to find a Master to test that theory.
Avatar Shaping- More useful in modern nights, in any area where the Avatar Storm is present (normally limited to the Umbra) the mage can expend a success to shape it into a rough form, such as a barrier, weapon or shield. As a weapon, the Avatar Storm inflicts two aggravated wounds per success on Awakened beings and creations. It can be loosed or held in one place like the Holy Stroke Effect. A barrier inflicts the same damage on Awakened beings and creations that pass through it. Any magic directed through the barrier is twisted by five dots of Storm-Tainted Resonance. (See Mage: Bitter Road)
Influence Avatar Storm- Refined in modern times, and the grand storm of the Reckoning which flows through the world with freighting power, making direct control illogical but workable.
Avatar Storm can be adjust, that is, the severity of the Avatar Storm by one die per success and can devote extra successes to affecting an area. This effects adds to or subtracts from the Storm’s damage.
The Mage can direct the Avatar Storm into a Sleeper’s with such intensity that it destroys the Sleeper’s own Avatar and will. Awakened mages are immune to this attack. The mage must score more successes than the target’s Willpower. If the target is a living supernatural being, it eliminates all of it supernatural attributes, leaving it bereft of a soul or spiritual power, but in this case, successes must also exceed any supernatural power source (such as Gnosis or Conviction). Victims are the mage’s mindless thralls. 
With the next level of Telos, the Master can decree Awakened mages are effected with this power. This power requires five successes per Avatar level to attack, but if not countered, the effect is permanent.
●●●●● Determine Empheral, Forge Karma
Obliteration (See Q.E. Book Of Madness) Abolish Life, Forces, Matter.
	Direct Incarnation- Insures the next host for the next target Avatar will join with a person that will further its path to Ascension. With enough power, it can find a perfect host, guaranteeing an Awakening.
	Forge Karma- Sway the Avatar’s steps of Ascension to altering its path.
Cause Awakening- You bring a person to realize the power, belief, etc. to change the universe causing an Awakening in a Sleeper Avatar.
●●●●● Settling The Score
This unusual manifestation is less a boon to Mages, as it is to the other creatures of the night. Reported (rumored?) uses of this power are restoring a Vampire by Golconda, removing a werewolf from Harano, move a Wraith to Transcend, a Changeling can balance Glamour & Banality and mortal & fae natures as a Síocháin, create a Mummy although the modern Mummies (Amenti) are a different breed entirely, etc. However, once attained, this does not provide guarantee that such creatures can maintain these states...
●●●●● ● Determine Continual,, Call Judgment
	End Correspondence, Time, Entropy, Prime
	Call Judgment- Telos can be used to call the cosmos to judge an Avatar right then and there. The out come is between the Avatar and Judgment, over seen by the Storyteller.

Optional: Nephandic Telos Loss.
If a Storyteller deems that a player’s character has truly fallen Nephandic and is willing to allow the player to continue playing that character; that character loses access to Telos. An articulation of the World of Darkness, nothing is guaranteed fair.
Then again, any player would feel the loss of Sphere levels. Considering that, a generous Storyteller might want to offset the cost.
First Option. (Mechanics-based)
A generous Storyteller could allow a player to substitute out for Telos on a point-to-point basis for another Qlippothic Sphere(s) under the Storyteller’s consideration.
Second Option. (Theme-based)
The original Book Of Madness has a complete write-up of Qlippothic Entropy. This rule would be idyllic for games illustrating the Nephandic view of Telos practices. Utilizing the Mage Story-teller Revised optional rule as a Minor Sphere, the player to substitute out for Telos on a point-to-point basis.
Qlippothic Entropy
●  Common Cause
●●  The Long Arm Of Murphy’s Law
●●●  The Sleep Of Reason
●●●●  The Inheritance Of The Flesh
●●●●●  Obliteration
	
Optional: Telos Vs Qlippothic magic rules. 
For Mage: the Ascension Revised, aside from technique and roleplay, there is no mechanic difference between normal and Qlippothic spheres. However, Mage Revised has no Telos sphere either.
The Qlippothic Spheres of the Nephandi are twisted versions of the Spheres infused with the perverted obliterating power of Telos. As such, there are underlining principles of which a Mage of Telos can apply to resist them. 
Standard Sphere Vs Sphere (Forces Vs Qlippothic Forces) & Standard Unweaving (Needing Matter to Unweave Qlippothic Matter rotes). And vice versa for Qlippothlic Mages.

A Mage using Telos can use the Sphere Vs Sphere Counter-Magic and Unweaving on Qlippothic magics as there are based on Telos principles. While easier to Counter with the proper sphere, a disparate Mage can at least attempt to resist Qlippothic power.
As example, using straight Telos will incur a +2 difficulty penalty for a Mage resisting Qlippothic Life, but who lacks the Life Sphere. A Mage with Telos and Life can resist Qlippothic Life with a –1 difficulty due to the fact that the Mage has a better understanding of the true Telos and Life than someone using its false, twisted reflections through the Qlippothic Spheres. 

A Qlippothic Mage cannot attempt Sphere Vs Sphere Counter-Magic against Telos from their already limited Telos Paradigm. They have no competent sphere leverage against Telos directly.
That said, Qlippothic Mages have a +2 difficulty using Qlippothic Spheres to Unweave Telos effects. (Qlippothic should not, but for balance issues.)

Anti-Magick works as normally against Telos for all parties as it is the bailiwick of Prime and works on different principles.