Telos
	 “The Tenth Sphere is not merciful – it is annihilation and liberation. Its dark Malfean (Nephandic powers) half represents the former; the Psychopomps (spirits guiding Avatar reincarnation), the latter. ...” Ascension, Pg. 84.

Some Asian mystics call this idea “ripening Karma” and conceive of it as a force that is neither good nor evil, but absolutely necessary. Likewise, the monotheistic traditions of the West reward faith and justice and punish sin. The Greeks called this force telos: the completion and perfection of a cycle.
The first incarnation of the sphere of Telos is the extinguishing factors after the other spheres are finished in their journeys. The Nephandi have wielded these obliterating properties side by side in twisted versions of the other the nine spheres, what are referred to as the Qlippothic Spheres. They have never been able to see them as a single force but use mockeries of the other spheres infused with oblivion as the means than a tool. Telos governs the final point on the cycle, the end game, yes, but death is but the start.
The element missing from the greater Mage communities is that of the judgment and the motions that precede it after sentence of the Avatar is deemed. 
In modern nights, a Mage can use the influence over the Avatar to affect the Avatar Storm. Due to the strength and size of the Reckoning’s Avatar Storm, rare and smaller ones have happened in the past, most Mages can only make bulky or awkward changes without considerable success. The Avatar Storm’s primitive consciousness is largely unaware of the suffering it inflicts, but living Avatars will certainly oppose attempts to pull them from the path to Ascension. 

● Sense Ending, Sense Avatar 
Sense and feel eradication and final points nearby.
Common Cause (See Q.E. Book Of Madness)
Common Purpose- Sense Psychopomps and the their like.
Sense the presence of an Avatar, whether Awaken or Sleeper, or missing…
Sense relating Psychopomp of an Avatar
●● Cause Fate, Avatar Sight, Touch Avatar
Warp Entropic Forces 
	The Long Arm Of Murphy’s (See Q.E. Book Of Madness)
Weigh The Scales- Determine precedence and avenue for Avatar, though not the reasons or events behind it. Return to the reincarnation pool or Ascension due?
Name corresponding Psychopomp to an Avatar
Stormwarden is a modern night invention. By magickally fending away stray Avatar shards, the character can become immune to the effects of the Avatar Storm for crossing through the Gauntlet. With more successes, the Mage can bulwark the Avatar Storm for other people in physical contact with her. Rumors of using other Pattern Spheres as shields are possible once through the Storm, but those Patterns are permanently damaged and the magic warped. (See Mage: Bitter Road)  
●●● Debase Mettle, Access Avatar, Review Dharma
Debase Mind & Spirit
The Sleep Of Reason (See Q.E. Book Of Madness) or on a Spirit’s Psyche.
Access Avatar- Look upon the existence of a person’s Avatar, Awakened or not, riding the wave of information life experiences. From the present and reviewing information in a backward succession to birth, with enough successes.	With the next level of Telos, the Mage can command excess to past lives of an Avatar, all though going through past lives would that time and effort.
Review Dharma- While an Avatar shard is believed to be a piece of the Pure Ones, all the Tellurian sings with their Resonance. In conjunction with other spheres, it is possible to review the existence of spirits, living creatures, places, events, physical things, mental or Odyillic constructs.
Assimilate Avatar shards- The mage can meld Avatar shards with her own. In the past, long and deep Umbral vision quests were taken.  Mages would find Avatar shards compatible mind and Pattern to host. In the presence of the modern Avatar Storm, while they may only cause odd visions, over time a mage might treat these newcomers as extensions of her own Avatar. Player can increase the character’s Avatar background by spending (new/current level) x3 experience points on the new rank. The mage’s Avatar rating cannot exceed her Arête. A Mage could touch the shards with lower levels, she can now access them after coalescing with them.
●●●● Pervert Form, Control Avatar
Pervert Life, Forces & Matter
The Inheritance Of The Flesh (See Q.E. Book Of Madness) or similar effects upon Forces or Matter Patterns.
Absorb Avatar- The mage can absorb the Avatar and consciousness of a living mage. Characters are, by default, innately opposed to having their souls devoured. Characters will to give up their souls should only happen under the most special of occasions. The mage may increase her background up to the donors Avatar or one higher than the character’s current rating, which ever is better. The mage can also learn the donor’s spheres and associated foci by purchasing them at half cost. Even sphere’s the mage doesn’t know with the donor’s foci, but are limited to those foci unless the mage pays the other half of the experience cost. The power requires five successes per new Avatar level, plus three per level of Arête when used on a living mage.
At the next level of Telos, it is said a Master with the higher level of Telos can absorb Avatar of an unwilling Awakened Mage, but no one wishes to find a Master to test that theory.
Avatar Shaping- More useful in modern nights, in any area where the Avatar Storm is present (normally limited to the Umbra) the mage can expend a success to shape it into a rough form, such as a barrier, weapon or shield. As a weapon, the Avatar Storm inflicts two aggravated wounds per success on Awakened beings and creations. It can be loosed or held in one place like the Holy Stroke Effect. A barrier inflicts the same damage on Awakened beings and creations that pass through it. Any magic directed through the barrier is twisted by five dots of Storm-Tainted Resonance. (See Mage: Bitter Road)
Influence Avatar Storm- Refined in modern times, and the grand storm of the Reckoning which flows through the world with freighting power, making direct control illogical but workable.
Avatar Storm can be adjust, that is, the severity of the Avatar Storm by one die per success and can devote extra successes to affecting an area. This effects adds to or subtracts from the Storm’s damage.
The Mage can direct the Avatar Storm into a Sleeper’s with such intensity that it destroys the Sleeper’s own Avatar and will. Awakened mages are immune to this attack. The mage must score more successes than the target’s Willpower. If the target is a living supernatural being, it eliminates all of it supernatural attributes, leaving it bereft of a soul or spiritual power, but in this case, successes must also exceed any supernatural power source (such as Gnosis or Conviction). Victims are the mage’s mindless thralls. 
With the next level of Telos, the Master can decree Awakened mages are effected with this power. This power requires five successes per Avatar level to attack, but if not countered, the effect is permanent.
●●●●● Obliteration, Direct Incarnation, Forge Karma
Obliteration (See Q.E. Book Of Madness) Abolish Life, Forces, Matter.
	Direct Incarnation- Insures the next host for the next target Avatar will join with a person that will further its path to Ascension. With enough power, it can find a perfect host, guaranteeing an Awakening.
	Forge Karma- Sway the Avatar’s steps of Ascension to altering its path.
Cause Awakening- You bring a person to realize the power, belief, etc. to change the universe causing an Awakening in a Sleeper Avatar.
Settling The Score- This unusual manifestation is less a boon to Mages, as it is to other beings. Reported uses of this power are restoring a Vampire by causing Ghloconda, taking a werewolf from Harano, Transcending a Wraith, balancing the Glamour & Banality of a Changeling, etc. However, this does not mean that such creatures can maintain these states...
●●●●● ● Cycle Finale, Call Judgment
	End Correspondence, Time, Entropy, Prime
	Call Judgment- Telos can be used to call the cosmos to judge an Avatar right then and there. The out come is between the Avatar and Judgment, over seen by the Storyteller.