Kokiri Forest: After
taking control of Link for the very first time, talk to Saria, she's the girl with
green hair who greets you. Then go to the training center. The training center is
to the left of your house, the south end of the map. Go to the back of the training
center and find an opening. Crawl through, dodge around the boulder, and find the
chest to get your sword. Return through the hole. Walk around the village, talk to
the Kokiri people, and slash bushes, throw rocks and pots, etc. to earn money. Be
sure to talk to the guy trying to lift a rock or you won't be allowed to pick anything
up! Find Mido's house and go inside to steal his money from the treasure chests inside
there. Once you have 40 rupees, go to the shop with the red roof and buy a Deku shield.
Equip the shield and sword in your subscreen and then exit the town on the East side
of the map. You'll have to talk to Mido to get through. Deku Tree: Talk to the Deku
Tree and he will open his mouth to let you in. Enter the tree. Find the ladder and
climb up to the second floor. Follow the path around and you'll see some vines, spiders,
and a treasure box. Open the box to get the dungeon map. Ignore the spiders and vines
for now and keep going along the path until you find a door. Go through it. Use the
Z trigger to target the plant in the middle of the room and then hold down R. The
plant will chuck a nut at you but it will bounce off of your shield and hit him.
Go talk to him and he'll give you a hint and a heart.In the next room, keep holding
forward to jump onto the platform and then onto the next ledge before the platform
falls. If you miss you can climb up the vines. Open the treasure chest to get the
Fairy Slingshot. Aim above the entrance doorway at the ladder and shoot if to make
it fall. Now climb up the vines to your right to get to another treasure box with
a heart in it. Go out and back to the first room and return to the vines and spiders
from before. Push Up C to look toward a spider until Navi flies to it, then push
your Z trigger to focus on it and then just push the Slingshot button (whichever
one you assigned it to) twice to whip out the sling shot and shoot it. This is easier
than aiming manually. Climb up the vines to get to the third floor. Walk around this
path and you'll see some big spiders. Don't let them scare you. Just focus on them,
whip out your sword with B, and wait. When they turn around, push A to jump-attack
them for a one hit kill. (NOTE: If you don't first pull out your sword with B when
trying a Jump attack, you will just roll instead of attacking. Also you have to be
Z targeting and not pushing any directions to perform the Jump attack.) Run around
the path until you find a doorway and go through it.In this room, whip out a Deku
stick and walk up to the lit torch to light the stick. Bring the lit stick to the
unlit torch to light it and open the doorway on the other side of the chamber. Now
step on the switch and jump across to the alcove on the left of the room. Watch out
for the giant spider though. Get the treasure box and kill the gold spider there.
Go back and step on the switch again and jump across to the other side to get the
Compass. Return to the first room and find the platform with the heart floating in
front of it. Jump off to get the heart and try to land on the web in the middle of
the floor. You'll break through to floor B1.In this room, step on the switch to light
the torch, grab the treasure box behind the torch, and use the torch to light one
of your Deku sticks. Run with the burning stick to the other side of the room (be
careful not to fall in the water and put it out, you'll have to walk across the shallow
section) and light the web on the wall with your stick. Go through the door that's
revealed to another room with a bush monster. Deal with it the same way as the last
one. Use your slingshot to hit the eye above the next door and go through. In this
room jump into the water and follow the left wall until you get to the rotating spiked
log. Look for a switch under water and hold down A to dive down and push it. Then
return to the entrance and jump on the moving platform to ride across. Push the block
over and climb up to the door to the next room.In this room use a Deku stick to light
all the torches and move to the next room. Watch out for spiders falling from the
ceiling in this room and use your Deku stick to burn away the webs covering the exits.
Crawl through a hole to move on. Now you're back in the first room of B1. Push the
block into the water and fall down to the torch you used earlier. Light your stick,
climb up the block and then use the stick to burn the web in the floor (attack with
the stick). Climb or fall down the hole to the next room. There are three bush guys
here. You need to knock them out in order. First the middle one, then the right one,
then the left one. Then go on to the boss's room. Deku Tree Boss: Queen Ghoma Use
your C Up button to look at her and let her see you. Now wait until she drops down
and stun her by either throwing a Deku nut or shooting her in the eye with your slingshot.
Then hit her with your sword while she's stunned. She'll crawl up to the ceiling.
Now there's two things you can do at this point. You can either wait until she drops
some things and kill them before they hatch, then wait for her to come down and repeat
the above process. Or, while she's getting ready to drop the things her eye will
turn red. Shoot her in the eye with the slingshot while she's up there and she'll
drop down and be stunned, so hit her with the sword and repeat. This way is quicker
and you don't have to deal with the dropping things if you're a good shot with the
slingshot. Pick up the heart container she drops when she dies and walk into the
blue light. The Market: After the story sequence leave Kokiri forest to the East.
On your way out you'll get the Ocarina from Saria automatically. Head for the market.
It is way at the other end of Hyrule, the north section of the map. You will enter
through a drawbridge. (remember that if you visit at night, the drawbridge will be
up so you'll have to wait until morning). Explore the market for a while and when
you're ready move on to the Hyrule Castle grounds, which is accessible through the
town (you'll see a path with a castle in the distance). Hyrule Castle: Talk to the
guard, and move back and forth between the Market and the castle grounds until you
see a girl standing by some vines on the side of the path. Talk to her until she
give you an egg. Now climb up the vines and jump over the gate the guard was guarding.
Move along the path until you see two guards up ahead of you...don't go near them!
Instead, go left up onto the hill. Watch out for the guard on the hill, run behind
him and head to the far left toward a cliff. You should see some climbable rocks
on the cliff, climb them and then jump off the other side toward the castle. Jump
into the moat and swim down it until you reach the corner where you can safely climb
out. Follow the path around and you'll see the sleeping Talon. Wait until your egg
hatches in the morning and use it on Talon to wake him up and get him out of your
way. Once he's gone push and pull the blocks to dump them in the moat. Use them to
jump across to where the water comes in and climb through the hole there. Now avoid
all the guards by not letting them see you and make your way to Princess Zelda. Talk
to the princess. Lon Lon Ranch: Head to Lon Lon Ranch in the middle of Hyrule Field
after the story sequence with the princess is over. Go into the first door on your
left and talk to Talon. Play his game until you win and you'll get a bottle of milk.
The milk is kinda useful but the really useful thing is the bottle itself. Also,
go to the horse corral and talk to Malon until she talks about a song her mother
composed. Whip out your Ocarina and she'll teach you Epona's song. Now leave Lon
Lon Ranch and head back to Kokiri Forest. Lost Woods: Once in Kokiri Forest, climb
up the vines behind Mido's house and go through the hollow log to get to the Lost
Woods. In the lost woods, follow the sound of the music (wherever it is loudest)
to get to the sacred forest meadow. For lazy people, the directions are R,L,R,L,F,L,R.
Then kill the wolf, enter the gate, navigate the maze, and go up the steps to get
to the Meadow. Talk to Saria to learn Saria's Song. Now head back out of the woods
and leave Kokiri Forest. Head to Kakariko Village now. Kakariko Village: Explore
the town and get the various items available to you at this time. The most important
things to get are the Hylian Shield from the graveyard, the second bottle(by rounding
up chickens) , and the Song of the Sun. You don't need any of this stuff right now
though, it's all optional. Once you've got what you need, talk to the guard at the
North part of town and show him Zelda's letter. Don't listen to him about buying
a shield...you can find one for free in the graveyard. He'll talk about wanting a
mask which you can now go and get from the Happy Mask Shop in the market. Go past
the guard and head up Death Mountain until you find Goron City. Goron City: Go to
the bottom city and stand on the doormat in front of the closed door and play Zelda's
Lullaby. Then go inside and talk to the Goron King. Then play Saria's Song for him.
He'll do an awesome dance for you, and he'll give you the Goron's bracelet. Now leave
Goron's City and head up Death Mountain trail and take the first right you see. Pick
up the bomb plant there and chuck it down to the big boulder below. If you aim right
you'll blow it up. Then go around and enter the revealed cave, which is Dodonogo's
Cavern. Dodonogo's Cavern: WARNING about this level: if you have your Deku shield
equipped and you get burned by a fire bat or something, the shield will burn away!
So use the Hylian shield unless you need your Deku shield to fight lizardmen or bush
guys. You can buy another shield from a bush guy on the left side of the Big Room.In
the first room, use one of the bomb plants to blow open the doorway. Then head into
what I will from now on refer to as the Big Room. Make your way to the right side
and use the provided bomb plant to blow up the doorways and that laser-shooting thing.
Take the doorway that leads to a passageway (the other just leads to a gossip rock)
and kill the first couple of lizards. Watch out because when these lizards die they
explode. On the right wall near the back of the passage is a doorway but you have
no bomb plant to blow it up with...kill one of the lizards next to the doorway and
let its explosion as it dies open the doorway for you. This room has some bats and
a gold skulltula in it. Now move on to the end of the passageway and drag a statue
onto the switch to open the door. Go through the next passage and then you'll find
yourself in the lava room, facing two deadly lizardmen. These guys are tough, Z target
them and use your Deku shield to block and counter with slashes or jump slashes.
You can also shoot them with the slingshot but that's usually more trouble than it's
worth.After you kill the two lizards go through the new door that just opened. Notice
the bombable doorway down this next passage. Go on a bit further and you'll see a
bomb plant you can use to blow it up. There's nothing really useful in that room
though. Move on down the corridor and kill those lizard things by hitting their tails
(watch out they blow up too). Use a Deku stick to light all the torches in the room
and open the door. You'll now be back in the Big Room. Step on the switch in front
of you to unlock a door across the way. Now head to the other side of the room and
find the door that was just unlocked but don't go through it yet. First blow up the
doorway next to it and get the dungeon map. Now go through the door.In this room
use a bomb plant to blow open the doorway and go in that room. Throw the bomb plant
just inside that room at the three statues and one will come alive and chase you.
Throw a Deku nut at it to stun it and then slash it with your sword. Then run away
because it will try to chase you down and then blow up. Now retrieve the compass
from the treasure box and leave the room. In this room, take the bomb plant that's
next to the door you just went through and place it right in between the two rows
of bomb plants. If you place it right when it blows every bomb plant should go off.
This will lower the stairway leading to the second floor. Go up the stairway and
around to the doorway and through it. In this room three of the statues come alive
and chase you, and the fourth has to be moved. You don't have to fight the three
statues if you're careful not to touch them in any way. Just move the statue that's
in front of the ladder out of the way and go up the ladder to hit the switch to open
the door.Now you'll once again be back in the big room but this time on a bridge
at the top of it. Go across the bride to the other side, jumping over the hole in
the middle. Now you'll end up in the moving spikes room. Make your way to the opposite
side where you'll find a gray block in front of a ladder. Use the block to get on
top of the platform containing a treasure chest and a bomb plant. Use the bomb plant
to blow open the door at the top of the ladder. You'll need to time it right. Wait
until the bomb blinks rapidly before throwing it across to the doorway. Once you've
done that go through the doorway. Now use your slingshot to shoot the gold eye on
the wall past the pillar of fire and the fire will disappear. Jump across and go
through the corridor to reach the upper lava room with two more lizardmen. Kill the
lizard men and go through the newly opened door. Shoot the gold eye on the wall opposite
you to get rid of the first flame, then jump to where it was and turn left to see
another gold eye. Shoot it to get rid of the second flame. Then jump across.In the
next room, which is the moving spikes room again, jump straight across the gap and
then get the treasure box to your right which contains bombs. If you wish you can
jump down and bomb a doorway to your left to reach a room with two bush guys that
sell you crap. I wouldn't recommend it though 'cause it's a hassle to get back up.
Move on down the passageway and step on the switch. This switch enables a moving
pillar which gives you an alternate way to get to the second floor. Now go right
and find the bridge. On the other side is a bombable wall with some rupees in it
if you want to get it. In any case, drop a bomb down each of the holes in the bride
to blow up the two eyes of the old dead Dodonogo. Once both eyes have been blown
up it's mouth will open. Use the pillar to get down and enter it's open mouth.In
this room go through the doorway on your right to enter the block puzzle room. When
you come to two movable blocks, pull the ground-level block to underneath the other
one. Then climb on top of it and push the other block off to the other side. Now
push this block to underneath the third block. Push the third block out of the way
and head down this corridor. At the end of the corridor is another moving block.
Push it off the edge, then pull/push it into the hole in the middle of the room.
This will open the boss room door. In the boss room, blow up the square in the center
of the room, open the small chest to refill your bombs, and drop down. Dodonogo's
Cavern Boss: King Dodonogo This boss isn't all that tough. Z target it's mouth and
when it opens it to breath fire on you, throw a bomb in. When the bomb goes off and
it's stunned, hit it with your sword. Then it will go into a roll attack. Use your
Hylian shield and let it roll over you and you won't get hurt. Repeat until dead.
Grab the heart container and step into the blue light to leave. Magic: After the
short story sequence with the Goron King head up Death Mountain trail. Use your bombs
to blow up the boulders in your way and when you get the part where it start to avalanche,
use your Hylian shield and the rocks won't be able to hurt you. Just wait until they
are done falling and then move again until you reach Death Mountain's peak. Once
there, blow up the opening to the left of the owl (do NOT go in the right cave, you'll
die) and go inside. Play Zelda's lullaby in front of the fountain to talk to the
great faerie and get magic. Then talk to the owl and he'll give you a lift down the
mountain. Now head to Hyrule Castle. In the castle grounds there is a side path from
the main path with a sign and a boulder. Blow up the boulder and crawl in the cave
to get the fire spell. Now return to Hyrule Field and follow the river East past
Kakariko Village to get to Zora's River Zora's River: Use your bombs to blow up the
boulders in your way. You can make use of the chicken at the beginning of the river
to float to the other side of the river. Also this is where you meet the guy that
sells the magic beans About halfway up the river is some frogs. Play your songs for
them and they'll give you money. If your money's full go buy some magic beans before
playing another song for them. Make your way upriver until your get to the waterfall
at the mouth of the river. Then stand on the Triforce symbol and play Zelda's Lullaby
to make the waterfall reveal a cave. Jump over and enter the cave to enter Zora's
Domain. Zora's Domain: The first thing to do here is get an empty bottle and find
the little fish floating around in the shallows near a circle of stones. Use the
bottle to catch one of the fish. You'll need it later. Now head up to the top of
the mountain in the middle of the domain and you'll see King Zora. Before doing anything
else, take this opportunity to use one of his torches to light a Deku stick and quickly
run and light all the other torches in the domain, including two hidden behind a
waterfall. This opens a few things up for you, like a heart container piece. . Go
back to the King's room and talk to him, then head left from his room and find the
diving game. Win at the diving game and you'll get the Silver Scale, which allows
you to dive deeper. Now look for an underwater doorway at the front of the mountain.
Dive down and go through it and you'll pop up at lake Hylia. Swim forward a bit and
you should notice a bottle at the bottom of the lake. Dive down and fetch it. Then
swim back through the tunnel to Zora's Domain. Bring the bottle to King Zora and
show it to him (press C when Z Targeting him) and he'll take the note out and move
out of your way. Now take the right path to get behind him and enter Zora's Fountain.
Zora's Fountain: Ignore the big fish (Jabu-Jabu) for now and instead swim behind
him to the southern part of Zora's Fountain to a small island with a tree, some bushes,
and two boulders. Put a bomb next to the gray boulder to blow a hole in the wall
and get the Farore's Wind spell from a great faerie. Now swim onto the platform by
Jabu-Jabu's mouth and walk up to him. Use the bottle with the fish in it to offer
the fish to Jabu-Jabu, thereby making him open his mouth and swallow you. Jabu-Jabu's
Belly: Use your slingshot to shoot the white thing hanging down from the ceiling
and unblock the door. Go through the door. In this room you'll first meet the electrifying
jellyfish. Don't hit them with you're sword, use a Deku stick instead. You'll break
the stick but you'll at least have killed them (this is the only time I know of where
one of these sticks is at all useful for anything other than lighting torches and
spider webs). Now follow the path around and IGNORE the elevator platform and the
alcove in the wall (you'd be surprised how many people go for this and get all mixed
up). Instead go through the next door and in this room, the pit room, you'll meet
Ruto. She'll jump down a pit...follow her down. Talk to her twice and she'll demand
you carry her. You'll have to do so. I know it's a pain and it may seem easier to
just leave her there and go get her at the end, but you'll need her later in the
level.Now go through the door behind you (the one closest to you) and follow this
passageway. At the end is a room with a switch in the middle. Throw Ruto to the other
side and then step on the switch to raise the water. Then join Ruto on the other
side and follow the next passageway to a blocked door. Shoot the thing hanging from
the ceiling to unblock it and go through. In this room wait for an elevator platform
to lower and ride it up. Don't try jumping to the small alcove with the white switch
in it, you can't get to it yet. Go through the door and you'll be back in the pit
room (if you end up back in the first room you went through the wrong door). Avoid
the pits and go through the door on the opposite side of the pit room. Now head straight
right and hug the right wall until you find a switch and a blocked door. Make sure
you're holding Ruto and step on the switch to unblock the door, then go through.Put
Ruto down in the entryway of this room and venture forth to kill all the fish in
the room. Touch them to make them fly up then Z-target and shoot them with your slingshot
. You can also use bombs on them. When they are all dead you'll receive the extremely
cool boomerang! The boomerang can get items for you and can kill most stuff at long
range safely, such as those jellyfish, and with no worries about running out of ammo.
Anyway, pick up Ruto and leave this room then go straight, ignoring all side paths
until you come to a switch and blocked door on the opposite end of the corridor.
Place Ruto on the switch so she'll hold it down for you and go inside. Kill the tentacle
through the use of Z targeting and your new boomerang. You'll receive the dungeon
map as reward. Now head out, retrieve the irritable Ruto, and take the first left
and go through the door. Kill all the bubbles using Z targeting and your boomerang
before the time runs out and your reward is the compass. Now head out of this room
and head back to the room where you got the boomerang. Take the side path right before
the door to the boomerang room and kill the tentacle here. Leave the room, take a
right, then take another right and you'll be going down the center path. Go through
the door to find a third tentacle you have to kill. Go back out the door and go straight
and back through the next door to return once again to the pit room.Now you have
to fall down a certain pit. It's to the right of you, but not the first one to the
right of you. It's a little more forward and right up against the right wall. Fall
down it and you'll find yourself in a room with a bunch of jellyfish and two gold
skulltula's you can use for target practice for your boomerang. Remember that you
can use your boomerang to retrieve the gold tokens for you after the skulltula is
dead. Now go through the passage and door behind you to get to Bigocto's room. Throw
Ruto up onto the platform and then you'll have to fight Bigocto.Hit him with your
boomerang to stun him. When he gets unstunned he'll start spinning around. Hit him
again and if you timed it right he'll have his back turned to you. Slash him a few
times with your sword. Repeat until he's dead.Jump up onto the platform once Bigocto's
dead and you'll be lifted up to a new room. Go down the only passageway and door
and you'll end up in a room with weird red blocks that wobble. Smack them one with
the boomerang and they'll solidify for a while, allowing you to use them as stepping
stones to make your way to the door on the west side of the room. In the next room
jump across the gap to the platform and it will lower you to the alcove with the
switch you saw at the beginning. Go pick up one of the crates and place it on the
switch. Go through the door that opens. Kill all the jellyfish here and climb up
the vines to the high platform. Now you should see the white thing hanging from the
ceiling, but there's something in the way that keeps you from hitting it. You can't
destroy the thing in the way so don't bother. Instead, Z target the white thing and
then move as far to the side of the platform as you can and you should be able to
chuck the boomerang AROUND the barrier to hit the white thing and open the door to
the boss. Climb down and go through the door to face Barinade. Jabu-Jabu's Belly
Boss: Berinade This boss is tough. Use Z targeting and your boomerang and KEEP MOVING
around him at all times to avoid being zapped. First, destroy the tentacles. Then,
destroy some of the giant jellyfish he has protecting him to get an opening. Then
attack him directly. When the boomerang hits and his body flashes blue go after him
with the sword. Just keep going after him and his protecting jellyfish with your
boomerang and Z targeting, moving around him at all times, and slashing at him with
your sword when you stun him with the boomerang, until he's dead. Remember don't
go after him every time you hit him with your boomerang...only when he's still exposed.
Other times he sinks and when he does that, attack the jellyfish with your boomerang
instead of trying for the sword. Once he's dead get the heart container and go into
the blue light to meet Ruto. Temple of Time: Once you're ready, go to Hyrule Castle
and witness the story scene. After it's over jump in the moat and get the Ocarina
of Time and learn the Song of Time. Go into the Market and then the Temple of Time
(it's in the top right corner). Inside, stand in front of the alter and play the
Song of Time you just learned. A long story sequence will follow, after which you'll
find yourself as Adult Link. Your first quest as Adult Link is to find the hookshot.
The Hookshot: Head out of the Temple of Time and into the market, which is now inhabited
by the undead. Play the Song of the Sun to freeze them and head out. Once outside
you can go get your horse Epona , and get the Big Goron's sword by following Adult
Link's Trading Sequence, or just go straight to Kakariko Village. Once in Kakariko
Village talk to the chicken woman to get Adult Link's first trading item, and then
head into the graveyard. In the graveyard look at the gravestones on the left side.
The first one should have some flowers in front of it. It's Dampe's grave. Pull the
gravestone and drop down the hole to meet Dampe, the gravedigger as a ghost. You'll
have to race him around the cavern. If you make it to the end, he'll give you the
hookshot. Afterwards walk through the black doorway and you'll see a blue square
ahead of you. Play the Song of Time to get rid of it and climb up the stairs to end
up in the windmill. Jump on the rotating platforms to get the heart container piece,
and talk to the music guy. He'll mention an Ocarina boy from 7 years ago. Whip out
your Ocarina and he'll teach you the Song of Storms. Now head out of Kakariko Village
and get over to Kokiri Forest. Make your way through the Lost Woods to the Sacred
Forest Meadow (remember the path is R,L,R,L,F,L,R). When you run into Mido play Saria's
Song to get him to move. Once you hit the maze you'll have to fight your way through
some big Moblins. The best way to kill them is to hit them in the back with your
hookshot. Make good use of the faerie fountain up the ladder just before the stairs
at the end of the maze. Catch some faeries in your bottles. At the top of the stairs
is a really hard Moblin. You have to dodge his attack back and forth until you can
get past him, then slash him in the back. If you have Bombchu's you can also use
those to make it easier. Once you get into the meadow Sheik will teach you the Minuet
of Forest and then you can use your new hookshot to latch on to the tree and enter
the Forest Temple. Forest Temple: First thing to do, is in the very first room, the
entryway with the trees and the wolves, is climb up the vines on the right wall and
then jump from tree to tree to get the small chest up on the left wall containing
a small key. Now enter the temple. Kill the giant Skulltula in this hallway (it only
takes 1 regular hit now with Adult Link's more powerful Master Sword) and enter the
Big Room. You'll see some ghosts making off with some torch flames. Now go straight
forward and enter the door up the stairs on the other side. They'll be a blue flaming
skull here. Z target it and use your shield (R button) until it runs into your shield.
That will get rid of it's blue flame. Then just take it out with your sword. Go through
the next room and you'll be in the Lower Stalfos room. It's a large round room that
contains two of the toughest enemies you've yet faced, the skeletal Stalfos. Using
a combination of Z targeting, effective use of your shield, side jumps, and backflips,
and some good ol' slashes and jump slashes you should be able to take them out with
a bit of practice. Remember that you can't block their jump attack so if they do
one, backflip (back+A) to avoid it then counterstrike. One good thing is that for
the most part the one you aren't focused on leaves you alone. Once these guys are
toast, you'll be rewarded with a second small key. Kill the pots in the room and
one should contain a life-giving faerie.Now return to the Big Room. Go to your right
to a small corridor with a blue block in it. Play the Song of Time to get rid of
the block and go through. This room, the West Plant Room, contains some man eating
plants that are much tougher than previous ones. Make your way to the vine-covered
wall to your right. Kill whatever skulltulas you can reach with your hookshot and
climb up the right side of the vines...you'll have to make you way up slowly and
try to avoid the skulltula that is left. Remember that if it doesn't see you it can't
get you. If you have to, when it comes at you push A to drop down and then grab back
on and try again. Once you make it into the alcove with the doorway go in the door
and kill the annoying blue flaming skull. You'll be rewarded with the dungeon map.
Go through the next door and you'll find yourself on a balcony. Notice that the balcony
next to you has a gray circle icon above the doorway. Use your hookshot and shoot
that gray icon thing to fly over to the other balcony. Step on the switch in there
then kill the skulltula with your hookshot and use the vines to climb down. Make
your way to the well you saw get drained and climb down it. Run down this corridor
to the other side and open the chest there to get your third small key.Now climb
up the vines and you'll be back in the West Plant Room. Go out the door you came
in and you'll find yourself back in the Big Room. Go through the locked door to your
right. Kill the skulltula and go through the door in the small hallway. In the next
room, which I refer to as the block puzzle room, climb up the two ladders and then
follow the yellow arrows on the floor to walk around until you hit the back of the
blue movable block. Push it until it's even with the hallway going the other way,
then back up and go up the ladder you passed while pushing it. Up here go around
until you meet a second movable block. Push this one until it stops moving, then
go back, take a left, and fall off the ledge to fall back down to where the first
block was. When you bump into it push it as far as it will go, then loop around to
the other side of it and push it as far as it will go again. It will fall down slightly
and you'll get that tone telling you solved a secret. Now climb up the block and
then climb up the wall next to it and you'll bump into the second block again...push
this one as far as it will go then climb it and the wall behind it. Follow the passageway
around to a ladder and climb up it, then keep going and you'll see a locked door.
Go through and you'll find yourself in the West Twisted Hallway.Follow the twisted
hallway until you reach the West Twisted Room. Watch out for hands falling from the
ceiling and hop across the stones to another locked door. Go through it and you'll
be in the west stairway. Climb down the stairs and enter the Upper Stalfos Room.
You've got a tough battle here. Kill the first Stalfos while avoid the pit and then
two more will come after you. Unlike the previous two, with these two if you kill
one and take too long killing the other, the first one will come back! Don't panic,
keep your head, and I hope you put some faeries in your bottles from the forest meadow
maze earlier! The reward for this tough battle is the awesome Bow. Now take your
new bow and go BACK (yes, back, not forward) to the stairway you entered from. You
should have seen a red ghost laughing at you right? Well, as soon as you got close
she disappeared. This time shoot her with your arrow before you get close enough
to make her disappear. If you get her in all three pictures she'll fight you. She's
just like the composer brothers in the graveyard. Just keep blocking her attack until
she appears and then letter have it with a jump slash. When she's dead you'll have
recovered the first flame from the Poe Sisters and you'll be rewarded with a small
key.Now go back into the Upper Stalfos Room and go out the other door. Here you'll
face the blue Poe Sister. Deal with her the same as the red one and get the compass
as reward. You need another key before you can go on, so go BACK again through the
Upper Stalfos Room, past the West Stairway, back through the West Twisted Room and
West Twisted Hallway and finally you'll find yourself back at the end of the block
puzzle room. Above the doorway to the West Twisted Hallway is a gray eye. Shoot it
with your arrow and the hallway will straighten. Now go through the hall way to the
Twisted Room and you'll be at a different angle now. This time, drop to the floor
and open the gold chest to get the Boss key, then drop down the hole in the floor.
Kill the flaming blue skulls in this room and go out the door. Now you're on the
balcony of the West Plant Room. Walk along the balcony and enter the door on your
right to get to a room with a very tough Living Hand monster. Remember to kill all
it's parts quickly when it splits or it will join back together. You'll get the second
small key you need.Go out the door, take a right and go through that door. You're
back in the block puzzle room. Make your way up to the door to the West Twisted Hallway
and shoot the gray eye again to turn it back into a twisted hallway. Go through the
Hallway, the Twisted Room, the West Stairway, the Upper Stalfos Room, and finally
the East Stairway ending with a locked door. Go through this locked door and you're
in the East Twisted Room. Hang a right and you'll be in the East Twisted Hallway
(which is currently straight). Kill these Green Flaming Skulls the same as the blue
ones - Z Target and hold down R and walk into them, then kill with sword. They're
easier then the blue ones. Go through the locked door at the end of the hallway and
you'll be in a rotating blocks room. Jump on one of the blocks and aim your arrow
toward the frozen eye that's on one wall. Wait until the torch in the middle of the
room is between you and they eye and then fire your arrow. The arrow will fly through
the torch's flame, light on fire, then hit the eye, melt the ice, and activate the
eye (cool, ain't it?). Believe it or not since Adult Link doesn't get to use Deku
Sticks you'll have to light torches and stuff using this method instead. Kind of
tricky but cool nonetheless.Now the Hallway will be twisted so go back through it.
Fall down the hole in the bottom of the Twisted Room and you'll be in the falling
ceiling room. To your right is a small hall and door that leads to the balcony of
the East Plant Room. Don't bother the only thing there is a small chest containing
a heart. Instead, wait until the ceiling falls and as it's rising again run to the
small yellow switch along the right wall. Stand on it and stay on it until the ceiling
falls and you won't get hurt. Then run to the square just left of the small treasure
chest when the ceiling rises again. Get the treasure (some arrows) and wait for the
ceiling to fall. Then run through the door to the picture puzzle room. Shoot the
picture on the wall with an arrow to get the puzzle going. You then have to push
blocks around until they match the picture on the wall (look at the top of the blocks
and ignore the pictures on their sides). One of the blocks is a nonsense block and
is just there to confuse you. If you don't make it in time the blocks will rotate
to a new configuration and you'll be given a bit more time. Keep trying, eventually
it should give you enough time to do it. Once you get the picture you'll have to
fight the green Poe Sister. Knock her around to get back the green flame and then
go through the door. Kill the skulltula and go through the next door and you're back
in the Big Room. Jump over the fence and fight the final Poe Sister. She'll split
up into 4 ghosts. Watch carefully, after they split, one of them will do a quick
360 spin and the others won't. The one that spins is the real one. Shoot her with
an arrow using Z targeting. Once she's dead the tile in the middle of the floor will
become an elevator. Ride it down to the Revolving Room. This one took me a while
to figure out. Stand at the right of one of the rig rock platforms sticking out of
the wall and push A to grab it, then push. After a while of pushing the room will
rotate. Go through any opening and step on switches, get treasures, and kill monsters
until finally the room rotates around to the now opened hallway leading to the Boss
Room (remember to keep rotating it the same way by always standing to the right of
the block when pushing). Now go through the Boss door and climb the stairs, then
walk over the Triforce symbol and then try to go back out. Your way will be blocked
and you'll now be facing... Forest Temple Boss: Phantom Gannon Phantom Gannon has
two phases. In the first phase, he rides into a picture and then two of him rides
back. One of them is fake. You can tell which one is fake because the fake one rides
slightly to the left of the path in the picture, and the real one rides slightly
to the right. Stand in the middle of the room with an arrow ready to fire and rotate
around scanning the pictures. When one of the pictures has Phantom start coming back
out of the picture (a bunch of purple light will appear) fire an arrow at him right
away. If you hit him he'll retreat and you can do it again. If you miss he'll zap
you for a big time hurt. After you've done this 3 times he'll lose the horse and
start flying around the room shooting bolts at you. You'll quickly notice that you
can block the bolts but you can't seem to hurt him at all. If you've played A Link
to the Past, remember the evil wizard Aghanihm? Well, next time Phantom Gannon shoots
a bolt at you, hit it with your sword to shoot it back at him. HOWEVER, watch out
as he might hit it back at you again! So be ready to hit it again if it comes flying
back to you. Sometimes you'll hit it back and forth like 10 times before it finally
gets him. The more times it bounces back and forth the more it hurt too. When it
does hit him he'll fall to the ground. Take this opportunity to give it to him with
a jump slash from your sword. Then he'll fly back up again. The more times the bolt
bounced before hitting him the longer he'll be on the ground. Keep doing this until
he dies. Sometimes when he's almost dead he'll fly toward you with a super powerful
spear stab. Try to dodge it if you can, you can't block it. Also, remember to stay
far away from him when he's firing bolts because it will make it easier to hit them
back at him. Once he's dead you'll get a message from the real Gannondorf. Grab your
heart container and get out of the temple via the blue light. Goron City Revisited:
One way or the other, make sure you're now adult Link and head for Kakariko Village.
Go up to the Death Mountain Trail and travel to Goron City. All the Goron's are gone
except one rolling around on the third level. Use a bomb to stop him from rolling
and talk to him. He'll give you the Goron's Tunic, which is resistant to fire. Equip
it. Now go to the bottom floor and enter the King's room. Pull the statue at the
back of his room out of the way and enter Death Mountain Crater. Use your hookshot
to get across the broken bridge and on your way across it Sheik will come and teach
you the Bolero of Fire. Now continue on down and enter the Fire Temple. Fire Temple:
Go up the stairs, hang a left, and enter the door. Short story sequence here. Now
start hopping stones and make your way to the left of this chamber. There's a cage
there with a Goron in it. Step on the switch to release him and nab the small key
in the treasure box behind him. Now hop on back to the door you came in and exit
this chamber. Walk straight across to the door on the other side and enter it. Now
in this large chamber make use of the bridge and platforms to make your way to the
left side of the chamber. There is a small hallway and a door there. Don't panic
if you fall in the lava, your new tunic keeps you from getting hurt at all for a
few seconds to give you time to get back up. Anyway, go through this hall and door,
and down the next hall to another Goron. Free him and get the key from his treasure
box. Now go back to the big chamber and hop your way across to the other side (the
right side). Blow open the wall to find another Goron and key. Now finally make your
way to the other end of the chamber from where you came in to where there's a locked
door. Go through and you're at the Fire Elevator.In this interesting room, slide
down the ramp and then climb up the fence. Climb up to the top of the fence and kill
the two bats there, then drop down to the platform just below you and push the movable
block off of the edge. Then fall down and land on the moveable block and you'll be
shot up into the next room. Go through the locked door here into the green room.
Climb up the ledges and kill the little torch slugs. Jump across to where you see
a white diamond thing and a movable block. Push the movable block off the side, then
drop down and pull it until it stops. Climb up onto it, hop over to on top of the
Goron's cage, and climb up the fence. Now walk forward all the way until you hit
the wall, and stand on about the forth tile from the cliff edge. Get out a bomb and
throw it towards the edge. It will drop down and set off that diamond thing (it's
a switch) which will make the pillar of fire temporarily disappear. Climb up the
fence where the pillar of fire was and go through the door that's up there.Now you're
in the big boulder room. Turn right and keep going that way, dodging boulders, until
you find another caged Goron. Get his key. Now as you exit his cage follow the left
wall past a locked door (don't go through it) until you reach the other side of the
room and the second caged Goron of this room (he's through a door that's in an alcove
that may be hard to see). Now on the way out of this room hug the right wall until
you find that locked door and go through it. Here you'll have to carefully walk across
a walkway. If you look high above the blocked door you'll see a gray eye tile. Shoot
it with an arrow to unblock the door. Through the door is the Dungeon Map. Back in
the narrow walkway room, go through the locked door. In this next room walk along
the stone path and jump over onto the fence. A flame will follow you. Just hurry
forward hopping over to the next fence until you reach the unlocked door on the other
side. Go through it.Now you're on the upper level of the big boulder room. Hop onto
the platform in front of you and kill the torch slug, then use a bomb on the crack
in the floor and climb down. Down here you can rescue the Goron from the green room
and get another key, not to mention an easier way up later in case you fall down
somewhere. Now climb back up and hop a few ledges to get to the switch that's near
you. This switch will free a Goron on the other side of the big boulder room. Hop
ledges and make you way over to him and get his key. Now that you've got 2 more keys
hop your way back to the door you came in. Look high up and to the left when facing
the door and you should see a high ledge. There is a secret area up there. Go through
this area and you'll pop out in a donut-shaped room where the Megaton Hammer is.
Step on the switch and hurry to the treasure chest (use your hookshot to get past
the steep cliff). Open it to get 200 rupees. Go back down and go through the door
back into the fence room.This time, back in the fence room, jump your way across
to the locked door. The last jump to get there seems impossible but it's not. Just
jump slantwise from the corner of the fence to the corner of the ledge and if you
keep holding forward you'll grab on to the ledge and pull yourself up. Go through
the locked door. Follow the short corridor after it and you'll find yourself in the
giant fire maze chamber. Hop on down and head to the right. You'll have to dodge
spinning flame throwers, rolling boulders, and proximity sensitive flame walls to
make your way to a door in the far right wall. The compass is through that door.
Be wary of fake doors in here. They'll hurt you if you try to open them. If you're
unsure put a bomb next to it to find out if it's fake or not. Now head back to the
starting point and then to the left side. Make your way through this maze to the
locked door on the pillar in the middle of the chamber. Go through it and you'll
see a trapped Goron on your right. You can't save him yet. Instead continue on and
go out the door on the other side.Now you're back on the right side of the maze.
Make your way toward the right wall of the chamber where there's a yellow switch.
If you step on it the big fire wall on the opposite side of the room will disappear
for a few seconds. Hurry (I know it's hard to hurry in this maze, but you'll have
to) through to where the fire wall was and run past it before the time runs out.
The door ahead is a fake. That said, blow up the door with a bomb and then go on
in through the real door and face the first dancing fire-man mini-boss. This mini-boss
is really easy if you have bombs...otherwise he's a lot harder, but I recently found
out still possible to beat. All you have to do is throw a bomb at him. When it explodes
he'll shrink to a little helpless black ball. Slash him a couple of times and he'll
run away. Don't chase him you can't run fast enough. Instead, hold down B to start
charging a spin attack, and walk the opposite direction he went. Eventually he'll
circle around the room and bump into you again. He'll start running away again before
he's very close to you, but your fully charged spin attack has a good range. As soon
as hear him make a scared noise indicating he's about to turn around let it go to
teach him a lesson. If you're low on magic, hide against the wall and he won't see
you. He'll keep running past and as he does slash him with your sword. Now he'll
jump into the flame and become a dancing fire guy again. Use another bomb and repeat
the process until he's dead. If you run out of bombs you can use your hookshot to
pull the little black guy out of the center of the fire dancing thing and hit him
with your sword. Just wait on the steps until he stops skating around the room and
use Z-targeting. Now that he's dead climb up onto the platform where the pillar of
fire was and it will raise you up to the next floor.Go through the door to enter
the second green room. Find the fence and climb up it, then drop a bomb down on the
diamond switch and climb up the fence once the pillar of fire is gone (similar to
the last green room). Go through the door up there to enter the large donut-shaped
room. In here you'll find a small yellow switch and a long circular stairway. You
have to step on the switch and run up the stairway before the time runs out to open
the treasure chest at the top. Of course this is pretty hard because the stairway
is right on the edge of a huge pit. If you happen to fall you'll be back where that
Goron was that you couldn't save before inside the pillar in the middle of the big
fire maze chamber. You'll have to make your way back up and try again. Once you open
the treasure chest you'll get the Megaton Hammer.Now make your way down the narrow
stairway to a block with a face on it. Hit it with the hammer and fall down the resulting
hole. Now smash the statue with the hammer (this is harder than it sounds...try holding
forward or sideways while swinging the hammer to hit it correctly). Now in the next
room kill those annoying bats and then hit the small face tile with your hammer.
Grab a crate, go down the stairs, and put the crate on the blue switch. Go through
the door. In the next room hit the face square with your hammer, drop down, then
hit the rusted switch with your hammer. Go in the door. Play the Song of Time to
move the blue block down. Use it to jump to the other side and then hit the switch
with your hammer. Go get the key from the now-freed Goron's cage. Then climb back
up to the door you came through using the blue block.Back outside, hop over to another
face block and hit it with your hammer. Make sure you have enough life to handle
it and then drop down the hole. If you're low on life there's a fairy in a pot on
the right side of this room once you're down there. Use the hookshot to get to it.
Anyway, exit out of this room and you're back at the entrance. Go down the stairs
and to your left is a statue thing. Destroy it with the hammer and go through the
door behind it. Kill all the baddies in this room and go on to the next one. In here
the floor tiles will raise up and try to attack you so watch out. If the Shield-eater
gets your shield and tunic kill it quickly and you'll get them back. Go on to the
next room and you'll face the second dancing fire man mini-boss. Kill him the same
way as the first one. Go through the next door, smash the rusted switch with the
hammer, and nab the boss key. Now go out the doorway ahead of you and you're back
at the entrance. Go up the stairs and through the left door, hop across to the boss
door and go through. Now you'll face... Fire Temple Boss: Valvagia This boss requires
a little patience. What he basically does is go down a hole then pop up and perform
1 of 3 attacks. Either he'll just poke his head out and swipe at you, fly up and
try to bite and breathe fire on you, or fly to the ceiling and start making rocks
fall down on you. He alternates between swiping at you and one of the other two attacks.
Also, sometimes it will seem like he's going to pop out of a certain hole and then
he'll suddenly change his mind and come out a different one. Sometimes he'll change
his mind 3 or 4 times before finally popping out. Now, the way to kill him is, you'll
have to wait until he just pokes his head out to swipe at you. As soon as his head
pokes out, push your hammer button twice to whip out the hammer and smack him one
with it. Then back off while he flails around for a second, then you can use the
hammer, sword, or a bomb to get him again (I've heard a jump-attack with the Big
Goron's sword works good). When he does his other two attacks, Z target him and just
hold your shield button and he can't hurt you. NOTE: If you push your shield button
while you have the hammer ready it won't do any good. Quickly tap B first to whip
out your sword. This puts away the hammer, whips out the sword, and readies the shield
in one quick motion. Then you can safely hold down your shield button. Also, for
the falling rocks attack don't worry, they rarely if ever actually hit you, you don't
have to run around dodging them or anything. Once you've smacked him on the noggin
enough with the hammer he'll go down. Grab your heart container and off you go into
the blue light for another story sequence. Ice Cavern: After the story sequence you'll
be just outside the Fire Temple. Walk back over the bridge (use your hookshot to
cross where's it's broken) but instead of going out the cave, walk over the next
bridge to a cave blocked off by red boulders. Use your hammer to smash the boulders
and go inside to the 4th Great Faerie who will double your magic meter. Now you can
either walk down Death Mountain or you can use the Prelude of Light to warp to the
Temple of Time, walk outside, and summon Epona with Epona's Song. Either way, head
on over to Zora's River. Make your way up the river just like the last time and just
like the last time, play Zelda's Lullaby on the Triforce symbol in front of the water
fall. Unlike last time, however, you'll find that the water world is now an ice world.Go
up to the King's room and go around behind him to enter Zora's Fountain. Now hop
on the ice blocks and make your way to a cave there known as the Ice Cavern. The
Ice Cavern is a fairly straight forward level. Just make sure you have a couple of
bottles to use to store the magic blue fire in. You'll need at least two to carry
back out with you - one for the King and one for the Zora store. Now, from the entrance
of the Ice Cavern, follow the path until you reach a room with a revolving spike
thing and some ice statue guys. Kill the ice statue guys to open the door to the
next corridor. At the end of this corridor you'll be in a room with a big helicopter-blade
thing made of ice. You'll have to run around and collect all the silver rupees to
open the blocked door. One of them is right next to the exit door floating in the
air. Go through the door and tunnel and fight your way through the next room until
you get to a room with some ice bridges everywhere. Go up on the ice bridges and
get to that blue fire. Now use all your empty bottles on that blue fire to collect
it for future use. Use one of them to melt the red ice around the treasure box at
the end of the bridge to get the dungeon map. Make sure to refill it (you need two
bottles at least BTW), and go back to the helicopter blade room.There are two additional
exits from this room that are covered with red ice. Use your bottles of blue fire
to melt them. Go through the one to the East (the one with two pots next to it).
It leads to a small round room containing another blue fire thing. Refill your bottles
and use them to melt a heart container piece and a treasure box containing the compass.
Now refill them again and go back to the helicopter blade room and then through the
West exit. The basic idea behind this next room is to push that block of ice around
and use it to get where you want. The following directions pertain to the direction
you were facing when you first walked in. First, push it left and get the silver
rupee there. Then forward and get that one. Then (careful not to fall of the edge!)
push it right, then back toward the entrance to get another silver rupee there. Then
push it off of one of the edges and a new one will appear. Push this one forward
then right and climb up to melt the last silver rupee with your blue fire. Then push
this one off the edge to get another new block. Push this one left, forward, right,
back, and then left to get to the exit and go through it.You'll have to use some
blue fire to melt some red ice in your way in this corridor. Open the ice door and
you'll face an ice wolf. Kill it and receive the Iron Boots. Sheik will come and
teach you the Serenade of Water. Use your new Iron Boots to sink into the water behind
the treasure chest and walk to the end of the passage. Take the boots off once you
emerge from the water. You're now back in the first room. Before leaving the ice
cavern, go back to the small round room where you got the heart container piece and
the compass (East of the helicopter blade room) and fill two bottles with fire. Then
go back out the way you came in. Leave Zora's fountain and use a blue fire on the
frozen King Zora. Talk to him and he'll give you the Zora Tunic, which keeps you
from drowning. Go down and use your other blue fire on the doorway to the Zora Store.
Now play your Serenade of Water and you'll warp to Lake Hylia. Run forward and jump
into the water in front of you. Make sure you're wearing Zora's Tunic and then turn
around and equip the Iron Boots. Use your hookshot to hit the blue diamond above
the doorway and it will open. Go inside and you're now in the Water Temple so take
off those Iron Boots. Water Temple: Drop into the water and swim along the right
wall to a ledge. Then equip your Iron Boots and drop down to the bottom. Find the
tunnel with the torches on either side of it and go in there to meet Ruto. Walk to
the center of the room after she leaves and take off your Iron Boots to float up.
Play Zelda's Lullaby in front of the Triforce symbol that's there and the water level
will lower. Go through the door that's there to get your dungeon map. Drop down and
you'll be in a room with two unlit torches and a lit one. Light the torches by shooting
arrows through the lit torch or use Din's Fire. Go in there and kill the clam guys.
Z target a clam and hold down your hookshot button to aim at it, then walk up to
it until it opens it's mouth and then release the button to fire the hookshot. Kill
them this way because in a bit you're going to have no choice but to kill clam guys
with your hookshot. Now go back into the main room.Follow the left wall, skip the
next tunnel and go on to the tunnel after that with the block in front of it. Push
the block all the way forward and it will drop down. Jump down and go down the passageway
then up the other side. Now hit the shock switch (the thing that looks like a diamond)
and jump onto the geyser that shoots up then jump over to the other side. If you
fall down there's a hookshot target you can use to get back up. Now you'll be in
a room with a big whirlpool. Equip your Iron boots to sink down. Go stand on the
piping under the water across from the stone head. Aim your hookshot to hit the crystal
shock switch in it's mouth, then turn and fire the hookshot at the hookshot target
inside the underwater passage. Go down the passage and float up and grab the key,
then hit the shock switch that's in there to reopen the gate and use your Iron Boots
to walk back out. Take off the boots and float back out of the whirlpool and make
your way back to the main room. You'll need to use the hookshot to get out of the
hole at the end of the tunnel. Stand on the block you dropped down then look up and
you'll see a hookshot target you can use.You should have 2 keys now. Go to the tower
in the middle of the main room and find the locked door and go through it. Use your
hook shot to go up to the ledge above you then play Zelda's Lullaby in front of the
Triforce symbol to raise the water level. Now put on your Iron Boots and drop back
down. Underneath where the block was is now a hole. Drop down and follow this corridor
and you'll end up in a room with a shock switch. Hit it with your hookshot from a
distance and back away as a bunch of baddies drop down from the ceiling. Here's a
battle tip for you. Z target the rock thing (the thing that turns into a spiked ball
when you get to close) and hit it with your hookshot to kill it and it won't even
be able to attack you. If it does come at you, block it with your shield and it will
turn back into a rock thing. Walk around Z targeting all the rock things and kill
them and you'll be left with two clams. Kill them using the hookshot method you used
before. Once they are all dead a grate on the other side of the room will open in
the ceiling. Float up there to get another key. Go back to the tower room and go
through the upper door.Walk around until you see a tunnel with two pots in front
of it and go in there. Follow the passage, use your hookshot to get over the spikes,
then use your hookshot again on the ceiling to get up in the room. Go stand next
to the treasure chest and shoot an arrow at the shock switch. Then get the compass.
Go back out to the main room. Jump in the water, put on your boots, and sink to the
bottom. Walk into the room where you met Ruto (the one with the torches on either
side of the entrance) and float up. Blow open the crack in the wall to get your third
key. Now go back into the main room, unequip your boots and swim left across the
wall. Enter the first locked door you see. Go stand on the water geyser and then
shoot an arrow at the shock switch to have it shoot you up to the next room (you
can also use a bomb if you are out of arrows). Go through the door and you're at
the high water level Triforce mark. Play Zelda' Lullaby to raise the water level
to it's highest point. Now drop into the water and swim left to a locked door and
go through it. Hop down two platforms and this platform will move. When it's at it's
lowest point jump to the non-moving platform to your right. Now use your hookshot
on the hookshot targets on the fronts of the moving platforms to make your way up
to the top of the waterfall and go through the locked door. Now your in the water
level puzzle room. If you mess up at any part of this room and fall in and the water
level is low, use your iron boots to sink to the bottom then use the hookshot to
hit the shock switch and raise the water level, then float up and climb back on to
the starting platform to start over.Use your hookshot on the shock switch in the
middle of the room to raise the water, then hookshot over to the statue nearest you.
Now shoot the switch again with the hookshot and the water will lower. Walk to the
back corner of this platform and look to your right. Use the hookshot on the hookshot
target on the wall to get over to the next platform. Climb over the statue head and
walk to the edge and shoot the switch again to raise the water again. Now hookshot
to the next statue and hit the switch once again to lower the water. Now stand on
top of the statue's head and shoot the switch a final time to be taken up to the
next level. Kill the annoying spider things and kill the Shield-eater with arrows
then use the hookshot target in the ceiling to get over the spikes. Go through the
door and you'll find yourself at a big lake with a dead tree in the middle and a
pillar on the opposite side. The lake is an illusion. Just walk over it and walk
up to the pillar on the other side. You can't get in the door, so turn around and
you'll come face to face with...yourself! In the form of Dark Link. Okay, this guy
may seem impossible but there's a trick that makes him easy to beat. First, stand
on the island in the center of the lake and make sure he stands on it too. For some
reason, if he's standing on the island he won't attack nearly as well. Some say it
has something to do with the lack of a reflection. You can also use the islands to
either side but there's a glitch in the game that sometimes causes him to be stuck
in the wall and you can't get him, so use the middle island. Anyway, once you've
done that try hitting him with your hammer. If he blocks, take out your sword and
hit him once with a regular swing (NOT a stab) and he'll deflect it but then be vulnerable,
so take out your hammer again and it should hit this time. Then just keep smacking
him with the hammer while staying on that island and he'll go down in no time. If
you can't get this to work use Din's Fire.Now the lake will disappear and reveal
where you really were...just a large room. Go through the now unblocked door and
get your nice new shiny Longshot. Now look behind the chest and there's a temple
of time block. Get rid of it with the Song of Time and drop down the hole. You'll
be at the mouth of a river. Swim down river and when you start coming close to a
whirlpool, use your Iron Boots to wade past it. If you get caught in it's pull and
can't get out, try to get as far away from it is possible and then take off the Iron
Boots and start tapping your B button like mad to swim away from it. Make your way
to a small platform on the left side of the river, just before a particularly strong
whirlpool. Use an arrow to shoot the gold eye across from you and a grate will open
with a treasure box behind it. Use your hookshot on the treasure box to fly across,
avoiding the last 2 whirlpools, and open the box to get a key. Go down the hallway
and you're back at that whirlpool you got a key from earlier. Now make your way back
to the main room (you should know the way) and with your Iron Boots on go once again
through the tunnel with the torches on either side where you met Ruto, and float
up to the water level changing switch. Play Zelda's Lullaby to change the water level,
then drop down and go back into the main room.Go into the tower and play Zelda's
Lullaby there to raise the water to the middle level. Exit the door and go around
the tower to the back. There's a tunnel here with a grate and a gold eye below the
entry. Shoot the gold eye with an arrow then quickly use your Hookshot on the Hookshot
target at the end of the hall. Follow the passage until you hit a movable block.
Push it forward out of your way, turn left and get the key. Now go back the other
way and use your hookshot to fly up the hole in the ceiling and go down the hall
to drop down back into the main room again. Sink down to the bottom and go into the
passage to the right of the passage leading to the room where you met Ruto. Float
up the other side. Use your hookshot to get over the spikes and go through the locked
door.In this room kill as many of those spider things as you can first then use your
Iron Boots to wade through the middle of the water, avoiding the whirlpools and the
boulder. Float up and out on the other side and go through the door. Drop to the
nearest ledge on your right and blow open the crack in the wall. Don't go through
it yet. Instead, swim across to the left platform and blow open the discolored bricks.
Go through this one and push that block that's in there all the way forward. Now
loop back around to the first hole and go in there and pull the block as far as you
can. Loop back around once again and push it the rest of the way onto the underwater
switch. This will raise the water level. Float up with it and go through the door
(not the one you came through, the other one. It's got steps in front of it). Now
in this room step on the floor switch and quickly cross the gap by hopping on the
water geysers then go through the door. You don't have to jump on the third geyser,
you can make the jump from the second to the door to save time.In here avoid the
boulder and head right (upstream) then use your boots to sink into the deep water.
Walk along the passage, float up the other side and go through the locked door. Get
the Boss key from the treasure chest. Now go back outside, go down stream and you're
back in that room with all the spider things and the vortex's. Go back through the
door you first came in and make your way back to the main room again. Once there
float up and go through the door with the red block floating in front of it and raise
the water to the highest level. Now look for one of those dragon head statues with
a hookshot target on it. Use the hookshot to get over there and go through the door
behind it. Go up the ramp while trying to avoid those moving spike things (this is
a lot harder than it sounds. Try going up the right side when the first spike thing
is moving to the left and about halfway over and keep running straight up) and go
through the boss door. Jump onto one of the platforms and you'll get a warning about
the water. Now you'll meet... Water Temple Boss: Morhpa This boss is fairly tough
but not overly so. When it start to morph into a tentacle just get far away from
it. You can use your hookshot on the targets on the walls to get away faster. I stayed
on the outside edge all the time so as to avoid falling in the water. Now once you're
far enough away Z target that little red thing and when it stops spinning around
so much, use your hookshot to pull it out of the tentacle and bring it toward you.
Then hit it with your sword. Another method is using your Din's Fire spell. Stay
fairly close to the tentacle that has the little red thing in it. When it's about
to grab you use Din's Fire and the tentacle will dissolve. Then quickly do a Jump
attack (push A) on the red thing to get in a nice solid hit. Another idea is to try
to corner the red thing and just wail on it not letting it get back into the water.
After a bit it will start using two tentacles which is more difficult. If one of
the tentacles gets you you're in for some serious damage. Just keep doing either
or both of these methods and that little red thing will finally die. The water will
drain so go nab your heart container and step in the blue light and you're finally
past this hellish level. Kakariko Village in trouble: After the short story sequence
look around on the island you are standing on and find a plaque that talks about
shooting into the morning sun. Use the Song of the Sun to make it night, then wait
until dawn and shoot an arrow into the rising sun. A fire arrow will drop down onto
the island across the water from you. Go get it. Now go to Kakariko Village using
whatever method you like and as you walk in, you'll see...we'll I'll let you see
for yourself. Sheik will teach you the Nocturne of Shadow here. Use it to warp to
the entrance of the Shadow Temple. Go in the cave behind you and you'll see a ton
of unlit torches. Stand on the platform in the middle and use Din's Fire to light
all the torches simultaneously and open the gate to the Shadow Temple. Bottom of
the Well: The entrance to the bottom of the well is in the Past area of the game.
You will have to return from the Temple of time, go to Kakariko, enter the Windmill
and play the song of storms there. Then the water will unflow from the well and you
will have access. This level is nasty. So, after 2 hours of mapping it out, I've
found a way to get to the Lens of Truth very quickly. There are a bunch of treasures
scattered in this level but they are almost all WORTHLESS! Most of them are a single
Deku nut. I'm going to tell you how to get the Lens of Truth, a gold rupee (worth
200 rupees), and finally the 3 gold skulltula's that are here (I've never mentioned
most of the gold skulltulas before but explaining them here instead of making you
explore this whole confusing level to get them is just easier.) Crawl through the
hole and climb down the ladder. Kill the skulltula then walk straight forward right
through the wall in front of you (yes, you heard right, this level has walls you
can walk through, invisible floors, etc.). Now you're in the main well room. Watch
out for the giant green flaming skull flying around and just keep running straight
forward through another wall. Now ignore everything in this room but watch out, there's
a small invisible pit right in the center of the room where all that blood is. Move
around the pit and keep moving forward to the opposite wall and, again, walk through
it. Now stand on the Triforce symbol in front of you and play Zelda's Lullaby. The
water will drain out.Now turn around and go back through the wall, avoid the pit,
through the next wall, and you're back where you started, except now there's a big
pit in front of you. Fall down it and crawl through the hole that's down there. Kill
the skulltula, climb up the vines and go through the door to the Bottom of the Well
boss. This guy is scary but easy. It's basically a swing-your-sword-wildly-at-anything-that-moves
affair. You can kill the hands coming out of the ground. If they grab you just wildly
mash your buttons until they let go and keep slashing at them. You don't need to
kill the hands, just the weird thing walking around trying to bite you. Once it's
dead, a treasure box will appear containing the Lens of Truth. Use the lens of truth
in this room and you'll find an invisible treasure box. Open it for 200 rupees. Now
if you wish, you can just leave now by playing the Prelude of Light and go on to
the next section. Otherwise, read on for how to get the 3 gold skulltulas in this
level.First, leave this room, climb through the hole and up the vines to get out
of the pit. Now go down the left path a little bit and if you use your lens you'll
see a small alcove in the right hand wall. Go in and retrieve the key that's there.
Now leave the alcove and go left (back toward the starting point). Keep going and
you'll hit a left turn. Turn and use your lens and you'll see another alcove containing
another key. Now leave the alcove and continue down the corridor. A little ways more
and you'll see a cage with a Shield-eater in it. Directly across from it is a wall
you can walk through. Go through it and walk straight across the room (avoid the
pit in the middle! You can see it with your lens now). Go through the opposite wall
and down the small corridor. You'll see a grate ahead of you. Fall down the pit you
come to, walk under the grate, and climb up the vines on the opposite side and go
through the door.Now in this next room is a mummy. Use your Song of the Sun to stun
it and kill it with your sword. Now take out a Deku stick and light it with the torch
but DO NOT LIGHT ANY TORCHES with it yet. All these torches open the coffin next
to them and will release more enemies. You need to light a specific torch. It's the
torch in the corner furthest from the door and to the left when looking from the
door. Light the torch and the coffin will open letting out two bats. Kill the bats
and inside the coffin is the third and final small key. If the bats burned away your
Deku shield don't worry you can get another free one on the way to the third spider.
Now head out of this room, fall down the pit and climb up the other side, and go
straight through the wall in front of you. Look left and there's a locked door. Go
through and kill the plant, watch out for the pots, they attack you, and there's
spider number 1.Leave and turn left, avoid the pit, and there's another locked door
on the other side of the room. In here is a bunch of bats and a big pit in the middle.
Don't worry, there's an invisible floor. Just walk around the outside of the pit
and you won't fall in. The spider is in the opposite corner of the room from where
you entered. Now leave the room, turn left immediately and walk through the wall.
Turn left again and continue down this corridor. You'll see some kind of face picture
on the wall at the end of the corridor. Right underneath it is a pit so don't fall
down it. Now turn right at the end of the corridor and you'll be at a dead end with
a hole to crawl through. Crawl through and go through the locked door. Before moving
into this room use your lens to see all the pits spread all over the place. Kill
the bats and kill the laser shooting thing in the middle of the room by throwing
a bomb at it. The chest in this room contains a replacement Deku shield if you lost
yours. Go through the door and you'll be in the cage with the Shield-eater. Avoid
it when it tries to suck you into it and hit it with your boomerang or sword when
it stops. Kill the third and final gold skulltula in this room. Now use your Ocarina
and play the Prelude of Light to warp out of this hellhole and end up back in the
Temple of Time. Go into the Master Sword room and replace the Master Sword to warp
to the future and continue your main quest. Pat yourself on the back for getting
3 well-earned skulltulas and the Lens of Truth. Shadow Temple: If you haven't already
gotten it, go back to the Quest for Truth section and get the Lens of Truth. You
need it for this level. Go down the hall and turn the corner, use the hookshot to
get across the pit, and you'll see a wall in front of you. Walk through it. Immediately
turn left and follow the wall two face tiles down and walk through the wall again
(use the Lens in any area to see where the walls can be walked through). Now go through
the hall and door and go through another wall to come to a room that seems to have
no exit (but we know better right?) As soon as you enter head right and follow the
wall until you find an opening (use lens if you want). Go through the door behind
it and then play the Song of the Sun to stun the zombie and kill it, then hunt down
and kill the two bats. Get the chest that appears for the Dungeon Map.Now go back
out and head right following the wall to an opening behind a walk-through wall with
a pot on either side of it. Keep going down this tunnel and you'll end up in a room
that looks the same as the last one. The opening to go through next is in the corner
on the right with a pot beside it. Go through the door there and you'll face Dead
Hand, which is the same guy that you killed to get the Lens of Truth in the bottom
of the well. After this easy kill, a chest with the Hover Boots will appear. Snatch
your prize then go all the way back through to the first big room that had the statue
in the middle of it.Use your Lens and look at the skulls on the pillars around the
circle, and see which one does NOT disappear with the lens. Now walk up to the tab
sticking out of the side of the base of the statue and push the statue until the
tab you are pushing is pointing toward the skull that didn't disappear. Don't stop
pushing until it gets there or you'll fall in a pit. Now put on your hover boots
and walk across the pit to the tongue-looking platform and go in the door and down
the ramp. Kill the laser eye in the middle of the next room by throwing two bombs
at it, then stand in the middle of the round platform it was on and play the Song
of Storms for a Big Fairy (Big Faeries heal both life and magic but can NOT be captured
into a bottle. Also note that all you have to do is leave the room and come back
in and you can get it again.). Go through the wall on your right, kill the mummies
(stun them with Song of Sun if need be) and get the chest containing the compass.Exit
back to the eye laser room and go straight through the wall on the other side. You'll
end up in a big room with two Deaths swinging giant scythes around the room (it's
not enemies, it's just a giant statue). Avoiding the blades, grab all the silver
rupees in the room. Note that one is on a platform that has a hookshot target on
the wall above it, so use the hookshot to get to it. Now go through the alcove it
opened and get the small key. Return to the eye laser room and use a bomb to blast
open the remaining wall leading North. Go through the locked door. In this next passage
watch for round small shadows on the ground. They are Skulltulas waiting to drop
on you. Kill the three Skulltulas and drop down the ledge ahead and you'll be facing
some dropping blades. Dodge the first blade, kill the Skulltula, then go past the
second and keep following the tunnel. Now you'll be in a huge room. Take off the
Hover boots if you're using them, otherwise you might slide into a blade. Jump over
the pit, dodge the blade and jump over the next pit, dodge the second blade and jump
over the pit, and just before the third blade watch out for a flaming skull to try
to get you. Kill it then dodge the final blade.Now on this island you'll have to
kill a Stalfos. Once he's dead, play the Song of Storms in the middle of the island
for a Big Faerie. Put your Hover Boots on. Facing away from the last falling blade,
turn left and use your lens to see an invisible platform. Hover on over it and the
next platform, turn right, and hover on over to the door there. Go through and use
your lens to see the big spinning scythes thing. Kill the Shield-eater and look on
the walls to find 3 bats to kill. Kill them and the door will open. Go through it
to kill a gold skulltula, open a chest for some rupees, and open the invisible chest
using the lens for some arrows. (Yes, that was just for two stupid treasures and
a gold skulltula but I didn't want people complaining that I'd missed some treasures).
Now head back out and hover back to where the Stalfos was. You can use the Song of
Storms for another Big Faerie now if you want.Wait until the platform in front of
you falls and hover forward as far as you can go to land on it (it's farther than
it looks). Then wait for it's highest point (you'll have to time it) and hover over
to the next big island. Collect all the silver rupees here (there's on inside that
eye laser thing so kill it) and go through the door that opens. Follow this passage
to a room with falling spikes. Use your lens and look at the right hand wall to see
a movable block. Pull it out onto the face tile and then push it in front of you
and it will keep the spikes from hitting you. Once it's on the second face tile walk
around and start pulling it until it's on the third face tile. The treasure box in
the cage to the right has arrows. Climb up on to your block now and hover/hop to
the ledge on your left. Now wait until the spiked platform lowers and walk over it
to get to the platform on the other side of the room. The treasure box has rupees,
but more importantly the yellow switch makes a new treasure box appear on the other
side of the room. Hover there using the spike platform as before and get the small
key. Leave this room back to the big room.Now look at the left hand corner of the
platform you are on (the one furthest corner from you) and you'll see a small rock
ramp. Use it to get to a platform with a falling blade. Use your lens to see the
ledges behind the blade, then dodge and hover to the platforms and finally to the
locked door on the wall. In this room use your lens to see the invisible spikes on
the floor. Kill the two zombies and a rupee chest will appear. Now to get all the
silver coins here, hookshot to the hookshot targets on the wall. To get the last
one, use your lens to see an invisible hookshot target above an invisible platform.
Hookshot up and hover walk off the platform to get it. Once you have them all a door
will open, go through it. In this room kill all the bats to reopen the blocked door
that shut behind you. Climb up the steps and pick a bomb plant then toss it into
the hole in the top of the giant skull to blow it up and get the small key it drops.
Go back into the last room. Use your lens and look on the ceiling above the raised
platform for an invisible hookshot target. Use it to get on the platform and go through
the locked door.Now I know this sounds weird but, put on your Iron Boots. This will
keep the fans in the tunnel ahead from blowing you away. Make your way through the
tunnel until you come to a pit. Watch the fan on the other side of the pit and as
soon as it stops blowing, equip the hover boots, walk across, and then reequip the
iron boots. Drop down off the ledge and walk across the bridge to the door. You can
kill the eye above the door that's shooting fire at you by hitting it with an arrow
while the eye is open. In this small room kill the two zombies to reopen the door,
play the Song of the Sun (not storms) in the middle of the room for a Big Faerie,
open the invisible chest for some arrows, use z-targeting and Navi on the face for
a hint, then leave. Use your lens to see a hole in the right wall, then stand even
with it. Look at the fan behind you and when it stops, turn around and equip the
hover boots. Stand on the side of the bridge closest to the fan. Watch closely and
when you start moving from the fan run across to the opening in the wall. The fan
helps blow you across. Go through the door.As soon as you walk in this room, look
to your right and there's a pile of dirt there. Blow it up with a bomb, then use
your Lens to see the invisible chest containing a key. Kill the two mummies for another
rupee chest and go through the locked door. Once you're through this door turn left
and go to the movable block. Pull it onto the path of green bricks and then pull/push
it onto the face tile under the ladder on the opposite side. Climb up onto it and
go up the ladder. Hop over onto the ship, stand on the Triforce symbol, and play
Zelda's Lullaby. As the ship moves you'll have to fight two Stalfos. When the ship
completes it's journey, whether or not you're done with the Stalfos, it will start
sinking. Jump off to the left (if you're facing the front of the ship) onto the platform
there before it sinks. Go through the door that's on the platform.This next room
has 4 doors at North, South, East and West (you came in the East door) and is a small
maze of invisible walls. It's inhabited with those hand things like from the Forest
Temple. Use your lens to navigate it. The West room contains three giant rotating
skull heads that give you some rupees and a gold skulltula. The South room contains
an invisible hand monster (use Lens of course) and a chest that appears once it's
dead containing a small key. The North room contains two spiked walls that close
in on you to kill you. Use Din's Fire to burn down the walls and recover the Boss
Key and some rupees. Once you get the Boss Key and small key, return to the room
where the ship dropped you off (through the East door).As soon as you're back in
this room, look up and to your right to see a high platform. If you have the Scarecrow's
Song you can play it to get Pierre to appear up there and then Longshot to him to
get across. If not, go to the other end of the platform and look over to a large
statue and some bomb plants. Shoot one of the bomb plants with an arrow to blow them
up and make the statue fall over the gap creating a bridge. Once you're over go through
the locked door. Use the Lens and Hover Boots to walk over the gaps and invisible
platforms and go through the Boss Door. Make sure you're still wearing the Hover
Boots and fall down the hole in the middle of the room to face... Shadow Temple Boss:
Bongo Bongo This boss is easy if you know how to do it. Stand far away from the hands.
Z-target one of them and fire off a regular arrow. It will turn blue. Then Z-Target
the other and hit it with an arrow. Now as soon as it also turns blue, turn on your
Lens and, push B once to take out your sword, then hold down B to start a spin slash
charging. Wait until Bongo Bongo's eye is close enough and let the spin go. Start
slashing it with the sword until it retreats. Then repeat until he dies. With the
Big Goron's sword he should die fairly quickly. Grab the Heart Container and step
into the blue light to get out of this tricky dungeon. Gerudo Fortress: After the
story sequence get out on the field and summon Epona with Epona's Song. Ride to the
West and enter the Gerudo Valley area. If you speed her up enough Epona can jump
over the broken bridge in the beginning of this area. If you talk to the man there
(he's the boss of the carpenters, the guy you give the Poacher's Saw to in Adult
Link's Trading Sequence in section 4), he will explain that his carpenters are in
the fortress. Continue on to the fortress right ahead. Let one of the guards see
you and you'll be thrown in a cell. Now look up and notice the overhang of your window.
Hookshot to it. Then fall down to ground level and go through the door right next
to you. Follow the corridor and you'll come to a cell. Talk to the guy in the cell
(the first carpenter) and you'll be attacked from behind by a Gerudo guard. I personally
just Z-targeted and blocked her first attack and then wailed on her by holding forward
and pushing B using Big Goron's sword. Also shooting her with arrows works well.
There's probably plenty of good techniques for this fight. You have to watch out
though because one of the attacks she has will knock you down and you'll end up back
in your cell.Once she's gone she'll drop a key so use it to free the first carpenter.
Now continue on past the cell and go outside again. Turn left and go in the door.
Turn right in at the corner of this hallway and you'll see the head of a guard poking
out over a box. Shoot it with an arrow. Walk to where she was and turn to look down
the next hall. From there shoot down the two guards in the next room. Go in the room
(there's a Big Faerie that can be summoned using Song of Storm near the stove) and
go up the ramp on the far side to an exit. When you are outside again turn right
and drop down and go through the door that's there. Now just stand in the doorway
with an arrow cocked and in a few seconds a guard will walk by, so shoot her. Now
go right, left, right and you'll be at the second carpenter's cell. Talk to him,
fight another guard, and free him.Go back out where you came in and drop down one
level. Turn left, climb up some vines, and go through the door that's straight ahead
of you (NOT the one to the left). This is the third carpenter's room. Same process.
Once he's rescued, go back out the door you came in. Shoot the three guards that
are wandering around outside and drop down to ground level. Turn left and go into
the door furthest left, the one right before the Gerudo in white clothes (Don't worry
about her, she's not a guard she just lets you into the Training Center later.) Follow
this hall down to the fourth and final carpenter and go through the same process
to free him. Now that he's free a Gerudo will talk to you and since you are so skilled,
you will get a membership card that lets you wander around the fortress all you want
and participate in the activities it has to offer. Also, the bridge will now be fixed.
Explore the fortress and try the various games and what not. Don't bother with the
Training Ground because you can't get through it without the Silver Gauntlet. Desert
Colossus: Once you're done having fun in Gerudo Fortress, head for the big gate.
Climb up the ladder next to it and talk to the girl there to get it opened. Walk
out into the desert. In front of you will be a river of sand. Put on your hover boots
to cross it. Then, follow the flags. This is much easier to do during the day, so
if it's night use the Song of the Sun to make it day. After the first flag or two
you'll notice a little sign. If you follow the direction the sign is pointing you'll
end up on a flying carpet talking to a weird guy that sells Bombchu's for 200 rupees
(rip off!). Keep following the flags until you get to a stone structure. Walk up
the side of it and read the plaque up there. Then activate your Lens of Truth to
see a ghost. Follow him closely as he wanders seemingly aimlessly around the desert.
You might have to fight off a couple of desert critters. Eventually you'll end up
at the Desert Colossus.Turn right first off and look for two pine trees next to a
wall with a crack on it. Blow open the crack to find the 5th Great Faerie and get
Nayru's Love. Also on the other side of this area is a sand pit with some palm trees
around it and a small rock nearby. Make it night with the Song of the Sun and kill
the gold skulltula on one of the palm trees first, then stand on the rock and play
the Song of Storms to fill the sand pit with water and it will become a faerie pond.
Fill your bottles with the faeries if you need to. Now walk in the front door of
the Spirit Temple. Immediately walk back out. Sheik will appear and teach you the
Requiem of Spirit. Play the Prelude of Light to warp to the Temple of Time, replace
the Master Sword to turn into young Link, then play the new Requiem of Spirit to
warp back to the Desert Colossus. Enter the Spirit Temple. Spirit Temple Part 1
- Young Link: Go up the stairs and turn left. Talk to the person there. When asked
what you want, say Nothing, Really, and when asked if you like Gannondorf say no,
and then you'll be asked to go get a treasure. Crawl through the hole, kill the bats
and statue guy, and then light a Deku stick with one of the torches. Go through the
right hand door and light the torches in there. Then go back and go through the other
door. You'll have to fight a Stalfos here (boy they're much tougher and scarier when
young Link aren't they?) and also a flaming green skull (stun it with your boomerang
and then hit it with your slingshot). Now throw your boomerang to the left of the
shock switch across the pit from you. If you aim right it will swing around behind
the fence and hit it. Then the fence will fall down forming a bridge. Cross the bridge,
watch out for the flying pots, and go through the next door (the chest is 5 rupees
or a Deku Shield if you lost yours).In this room walk along the bridge until you're
just before the spike thing and then use Din's Fire to fry the guy. Just so you know,
these guys copy all your movements, except in reverse. Technically you can lure it
into a pillar of fire that appears when you hit the shock switch nearby, but it's
easier to just fry them. There's nothing on the other side of the bridge, so just
go through the next door. Open the treasure chest here for a key and collect all
the silver rupees to make a bridge. Now go back into the first room again and this
time climb through the small hole (not the one you came in through, the one between
the two torches). Go through the locked door. Kill the skulltulas and climb up the
wall.Now you're on floor 2. Go in the room a ways and you'll have to fight two of
those lizard guard guys. Use your boomerang to hit the shock switch above you and
open the chests that appear. One has Bombchu's in it, the other a Deku Shield or
5 rupees. Aim a Bombchu so it climbs up the wall and hits the boulder up there. This
will open the doorway. Go through and look to your left. Push the stone statue you
see straight off the ledge onto a switch. Climb the steps in front of you to get
to a torch and a door. Light a Deku stick with the torch, drop down, and light the
two torches in front of the big statue to get the Map. Go back to the small statue,
climb the wall, and go up the steps again, this time going through the door. Go around
to the next door, and you're now in another silver rupee-collecting room. You'll
have to kill the laser eye guys with bombs or bombchu's to get up to most of them.
After getting them all a torch will light. Use it to light the other torches to get
a chest with a key. Now move those blocks in the middle of the room around until
the one with the sun symbol on it is in the sunlight coming in from the window. Go
through the door that opened, up the stairs, and into the next room. Go up to that
big metal thing sitting in the throne and hit it with your sword. Now you'll be up
against an Iron Knuckle.This guy isn't all that tough. If you get hit though, you're
in for some serious pain. Just Z-target and go to right outside his attack range.
Then Jump attack (push A) and you'll get off a good hit and the swing he takes at
you will miss. Back off and then do it again. If he hits a pillar it will give up
3 hearts. You can also try getting in behind him when he misses a swing if you're
good. After a bunch of hits he'll be dead. Go through the door that opens and up
a ramp and you'll end up...outside. Open the chest there to get the Silver Gauntlets.
Watch the story sequence then play the Prelude of Light to go to the Temple of Time.
Get the Mater Sword to become adult Link. Now you have a choice between continuing
the Spirit Temple or using your new Silver Gauntlets to go get the Ice Arrows in
the Gerudo Training Ground. If you want to continue the Spirit Temple skip down to
Spirit Temple part 2, adult Link below. Gerudo Training Ground Go to Gerudo Fortress
and talk to the lady in white clothing outside a blocked door. Pay her 10 rupees
to get into the training grounds. Once you're inside, turn right and go inside the
lion's mouth. Quickly kill all the enemies in this room to get a key. Go through
the door that became unblocked. Equip your hover boots. This part may take some practice
and you have to be quick. I've been told that if you play the Song of Time two blue
blocks will appear that will make it a little easier to navigate. Hover over to the
platform to your left. Then on to the one with the switch. Step on the switch, hover
back over to the previous platform, continue on to the one in front of you (that
still has a silver rupee on it), then turn left and hover to the middle platform,
then continue in that direction to the platform with the silver rupee. Immediately
turn around and hover back to the middle one, then on to the next one with the silver
rupee. Use your hookshot on the target above the high door to reach the last rupee
and open the blocked door. Hover over to it and go through. Take off your hover boots
now. Stand on the red tile and play the Song of Time, then put on Iron Boots and
drop down.Once at the bottom, kill the clams with your hookshot and start collecting
silver rupees. For some of them, you'll have to stand under it and then hookshot
to one of the hookshot targets on the wall. You'll have to aim right so that you'll
hit the rupee on the way up. Try standing almost right under the rupee. You can also
try taking off your boots and swimming to it but you'll be swept around by the current.
The highest one is too high to use the hookshot targets so you'll just have to swim
around the ceiling to get it. Be careful to avoid the middle of the ceiling or you'll
be swept up and have to put the Iron Boots back on in order to get back down. Once
you've gotten them all, float up to the surface and get the small key that's now
there. Go back through the door.Back in the lava room, use the hookshot on the torch
by the high door to get up there. Go through this door. If you kill the enemies in
this room you'll get some arrows. Take out your hammer and start smashing all the
statues around the walls. One of them has a switch under it. Step on it to remove
the fire pillar and get the small key. Another has a gold eye on the wall behind
it. Shoot the eye to unblock another door. Go through this new door.In this room
you have to stand on the side and shoot the eyes of the 4 statues. You have to do
it in one pass, if you miss one you'll have to do them all again. Once you do the
room will stop rotating and a chest will appear. Shoot the chest with your hookshot
to get over to it. Another key. Now use your hookshot on the target on the wall to
get back up. Go back and make your way back to the first room. If you're low on health
or magic, go stand in between the two pillars where Navi turns green and play the
Song of Storms for a Big Faerie.Now go through the lion head on the opposite side
of the room. In the first room kill the two Stalfos, get the fifth key, then go through
the next door. In this room, take the first left, then go left again and grab the
rupee. Turn around, go up the hill (you'll probably be smacked by a boulder on the
way up) to the very top for another one. Now go back down and a ways and take a left.
Turn right and you'll see a rupee floating in front of you. Jump off the ledge to
get it. Walk forward a bit, look up and hookshot to the target above you for another
rupee. Turn around, take a right, take another right, and another right for the last
rupee. Turn around, go up the hill, take the left, then turn right and use the hookshot
target on the ceiling to get over the flame. Go through the door.In this room if
you kill all the wolves you'll get some arrows. The door is fake, you can blow it
up with a bomb or hammer. Use your Lens of Truth and look above the door to see a
secret hole in the wall and a hookshot target. Hookshot up there, step on the switch,
and go through the door. Follow the path around to another door and a small key.
Now go back to the room with the fake door and there's also a big gray block there.
With your new Silver Gauntlets from the Spirit Temple push the block forward until
it falls down, then go through the door. Kill the Shield-eater's here and you'll
get some chests with rupees in them (one has 200 rupees). If you open the chest on
the pedestal you'll get frozen. Mash buttons to break out of the ice. Use your Lens
and find the invisible chest in one of the little holes that the Shield-eater's were
in. Open it for the 7th key. Now go all the way back to the first room again, and
go through the Lion's mouth that's straight across from the entrance. Take the right
hand door and the next door after that. Go down the corridor on your right to get
another key. Go back and this time go through the other locked door and in this room,
use your Lens and look at the ceiling to find a secret hole. Climb up it via the
fence and get a key up there. Now just keep going through unlocking all the doors
on that path and you'll get the Ice Arrows. Spirit Temple Part 2 - Adult Link: Play
the Requiem of Spirit to warp to the entrance of the Shadow Temple and go on in.
Go up the stairs and to the right is a big gray block. Push it until it falls down
and go into the next room. Kill the eye laser thing and shoot the shock switch in
the ceiling with an arrow. Go through the door on the left. Kill the wolves and play
Zelda's Lullaby on the Triforce symbol to make a chest appear. Hookshot to the chest
to get a Compass. Go back and now go through the door on the right. Collect all the
silver rupees in this next room. Use you Hover Boots to get the one floating in the
air. Go through the door that opens. Watch out for the Shield-eater and get a small
key from the box. Go back to the room with the shock switch on the ceiling and go
through the locked door.Watch out for flying pots and a Shield-eater that falls from
the ceiling in this hallway. Climb the wall and use your Lens to see an invisible
hand monster. Kill it, then use one of the wood poles sticking out of the statue
to push it around to the third sun symbol from the left, opening the doorway. Go
through it and you're back in that giant statue room. This time the small statue
next to you is alive so watch it. Now climb up the stairs and use your hookshot on
the small treasure chest across the way from you. Use your hammer on the switch to
open the door on the ground level. Go through this door, push the blocks out of your
way, and hammer down the switch at the end to make a moving block for easy access
between this room and the entrance room. Go back to the big statue room and use your
hookshot on the hookshot target above the door you came in from originally (as adult
Link) to get access to the stairs again. Climb up the stairs and jump onto the statue's
hand with the Triforce symbol on it. Play Zelda's Lullaby to make a chest appear
in the statue's other hand. If you've got good aim you can hookshot to it, or just
drop down and climb the other stairs to jump over to it. Inside is a key. Climb up
the stairs where you came in and go through the locked door.Kill the eye laser thing
with a bombchu, then go through the next door and kill that eye laser thing with
a bombchu (it will go down the wall, across the floor, and up the other wall to get
it). Kill the weird floating guys with fire arrows or try luring them into the fire
that appears when you step on the switch. Go through the door that opens. Ignore
the statues and go stand next to the closed door to your right. Equip normal arrows
and fire one at the statue furthest from you. As it moves toward you it will step
on the blue switch which opens the door, so quickly go through it. Go up the stairs
(there's invisible chests in here with hearts in them) and through the door. You'll
have to fight another Iron Knuckle. This time is a little different since you're
now older Link. If you use the Big Goron's Sword you can stab by pushing forward+A
and then quickly retreat to get in hits before he hits you. Using this sword will
kill him in a lot less hits then it took young Link to kill him with. If you don't
have the Big Goron's Sword wait until after he's done swinging his axe and then hit
him. Once he's dead go through the door to end up outside, and this time the chest
holds the Mirror Shield.Go back inside and down the stairs to the room with the four
statues. Stand in the sunlight and use your Mirror Shield to reflect the light on
to the sun symbol on the wall. Go through the door that opened and get the key from
the chest. Go back out of this room and then take the door to your right back to
the room where those weird floating guys were. Go through the locked door here. Kill
the two eye laser things with Z-targeting and a couple of Bombchu's (BTW your new
Mirror Shield can now block their lasers!). Shoot down the skulltula halfway up the
wall. Now aim your hookshot at the climbable section of wall at the very top and
fire it. You'll be pulled up to the top climbable section rather than having to navigate
this moving wall. At the top you have two more eye laser things to kill then go through
the door. Play Zelda's Lullaby on the Triforce symbol to open the door in front of
you, then go through it. All the doors in this room are fake. Blow up the one just
to the left of the chest to reveal a gold eye. Shoot it and another block of ice
will appear above you. There's a hookshot target on the ceiling above it to use that
to get up onto the new ice block, then jump over and step on the switch. Drop down
and get the Boss Key, then exit the room.Turn right and go through the door. Watch
out for flying pots, and hit the switch behind the grating with a spin slash. Go
through the door that opens and kill all the baddies in this room. You can use the
Mirror Shield to reflect the light onto a sun symbol above the archway between the
two sections of this room to get some bombs. Blow open the wall to the statue's right
then push it around so the light shines down the new passageway. Go down there and
push the second statue so the light shines back into the previous room through the
grating. Now go back into that room, drop down to the floor and stand in the light.
Reflect it onto the sun symbol on the wall with your Mirror Shield and you will be
taken down to the big statue room again. Stand on the side of the platform furthest
from the statue (but make sure you're still standing in the light), hold your Z trigger
for a second to get the camera focused on the statue's face, then let go and use
your Mirror Shield to reflect the light on to the statue's face. The face will crumble
off and a grate will be behind it. Hookshot to the grate and go through the Boss
door behind it. Watch the short story sequence and you'll have to fight a third Iron
Knuckle. This one is bigger though. First Z-target him and get fairly close. Then
wait for him to start to swing his axe. Immediately push Back+A to do a backflip,
then push A again as soon as you land to do a Jump Slash and nail him when his defense
is down. Then just wait for him to come close and start another swing and do it again.
Once he's gone, watch another story sequence then go through the door behind the
throne. Go down the hall, through the door, and climb up onto the big square platform.
Step in the middle of the platform to initiate the battle with... Spirit Temple Boss:
Twinrova First, jump onto one of the 4 side platforms and face toward the big platform
in the middle. Keep facing toward the general direction of the witches. Do NOT Z-target.
When one of them looks like she's about to fire, face her and hold down your shield
button. Her beam will reflect off of the shield. Try to direct it at the other witch
by moving the shield. If they fly over and start hovering above your platform, jump
to the middle platform and reflect the attack, then jump back onto your platform.
After you've gotten them to hit each other enough times, they'll combine into a more
powerful (but much less ugly) Twinrova. Jump back to the main platform. Z-target
her and hold down your shield button. Your shield will absorb her attacks! After
three of the same type (fire or ice) it will fire back at her. She'll fall down to
a platform. Let off your Z targeting, get over to her platform (Hover Boots may be
useful here) and let her have it with the sword. Then get back to the main platform
and repeat the process. NOTE: If she fires an attack of the opposite kind of what
your shield is absorbing (an ice attack when you previously absorbed a fire attack)
just dodge, don't try to absorb it, otherwise you'll get hurt enough to lose 10 hearts!!
Watch the somewhat funny death scene, grab the heart container, and step into the
blue light. Final Preparations: After the story sequence you're back at the Desert
Colossus. Use the Prelude of Light to go to the Temple of Time. Another, very informative
story sequence follows in which you get the Light Arrows. Now, go around Hyrule and
finish up all your unfinished business. Get all the remaining heart container pieces,
complete the trading sequences, kill gold skulltulas you've missed, catch all the
10 Big Poes, catch a huge fish, and try all the cool tricks in the Tips, Tricks,
and Secrets section below. Get everything you can out of this awesome game, because
the next step is the final level, Gannon's Castle. When you're ready, make sure you
have at least 1 blue potion (found in the weird potion shop behind the regular potion
shop in Kakariko Village) and some faeries and head to Gannon's Castle. Walk up the
steps and a bridge will be formed for you. Head into the castle Gannon's Castle:
Walk down the hall, past the two eye laser things (just run past them) and through
the door. Now turn right and follow the outside wall until you find the door with
the purple Shadow Temple emblem above it (look on your Quest Status subscreen if
you need to compare). Go through that door, look to your left for a platform with
a small chest on it. Hookshot to it. Put on your Hover Boots. Now aim across the
way at a small platform with a torch on it, and use a Fire Arrow to light the torch.
Quickly run across the blocks that appear, past the shield-eater and on to the next
platform after it. You won't have time to make it to the next block so don't try.
Instead, use your Lens to see an invisible walkway. Take the right-hand walk way
and jump down to the platform with the switch on it. Step on the switch to make a
big treasure box appear. Use your hookshot on the treasure box to get up to it and
you'll get the Gold Gauntlets. Now take the left invisible path to a switch. Hit
it with your hammer, then go back and take the right path again to the door. Go through
it and shoot the floating ball thing with a Light arrow. You'll be transported back
to the main room. Go back to the main door you came in through and leave the castle.
When you are outside go across the bridge and loop around to your left. You'll run
under a stone arch and go down a passageway to a huge stone pillar. Pick it up using
your A button and go through the cave behind it. Use Zelda's Lullaby to summon the
faerie and get double defense. Now head back into the castle and into the main room.Now
that you have the Golden Gauntlets it doesn't matter what order you get rid of the
barriers. So just head right and go through the first door, the one with the green
emblem (Forest Barrier). Kill the wolf, then use Din's Fire to light all the torches.
Look above the doorway and there's another torch, so light it with a Fire Arrow and
go through the door. Make sure you have your Hover Boots equipped in this next room.
First, wait until the fan to your left is going and then walk toward it to get the
silver rupee, then turn right and the fan will help blow you across to the next platform.
Hover over to the next small platform with the switch on it and step on it. Turn
around and use your hookshot to get up onto the platform and get the silver rupee
you couldn't reach before. Turn toward the middle of the room and Z-target and toss
a bomb at the eye laser thing. Hover over to it's platform then across to another
silver rupee. Hover back to the eye laser thing's platform and forward to the one
under the door. Now wait until the fan to the right of the door stops blowing then
hover across to the last silver rupee. Go through the door and shoot the floating
ball with a Light arrow to be warped back to the main room.Head right again and go
through the next door, the Water Barrier. Empty one of your bottles (NOT a blue potion)
and use it to get some magic blue flame from the center of the room. Walk around
the room to find the two ice statues and kill them to unblock the door. Melt the
ice blocking the door with the blue flame, then refill the bottle with more blue
flame. Go through the door. In this room, push the ice block furthest from you right,
then back (toward the door you came in through) so that it falls down the hole. Then
push the other block right, forward, and finally left so that it ends up in the nook
in the wall. Climb up it and use the blue fire to melt the ice. Smash the switch
with the hammer then go through the next door. Kill the floating ball thing with
a Light arrow and you're back in the main room again.Continue to the right, past
the Shadow Barrier door since you already beat it, and on to the Fire Barrier door.
Equip your Hover Boots and Goron's Tunic. Collect all the silver coins in the room.
Watch out because most of the platforms sink in the lava while you're standing on
them so keep moving. There's one on the platform with the rotating fire-breathing
statue and one just to the right on a block. Further down on the left there's a big
pillar. Lift it with your Golden Gauntlets to reveal another one. Then the last two
are on the far right side of the room. After you've grabbed the last one get close
enough to the door so that you can hookshot to the hookshot target next to it. Go
through and kill the floating ball thing with a Light arrow and warp back to the
main room.Once again heading right, move the pillar out of the way of the door to
the Light Barrier. In the first room, use the Lens or just Z-targeting to kill the
4 bats and big skulltula in the room. Get the key in the chest that appears and go
through the locked door. Use Zelda's Lullaby in the next room for another key and
go through the locked door. Now you're in another collect silver rupees room. There's
2 in nooks on the outer wall, two in the structure in the middle, and one on the
ceiling you can get with the hookshot. Go through the door and...the ball thing is
missing! But not really. Go straight through the wall in front of you and you'll
be in the real room with the ball thing. Destroy it and warp back.On to the final
door, the Spirit Barrier. In the first room, once again collect silver rupees. Blow
up the eye laser thing with two bombs or bombchu's. Just roll attack (forward+A)
through the spikes to get most of them. Don't forget the one floating in the middle
of the room - hookshot to the ceiling to get it. Go through the door and kill the
torch slugs. Use a spin slash to trigger the first shock switch, which makes a chest
drop containing Bombchu's. Use a bombchu on the fence to have it climb up the fence,
go through the hole up there, then climb down the other side to finally blow up the
second shock switch (good use for a bombchu eh?). Go through the door now and through
an entryway to a room with some sun symbols on the wall. Shoot the hole in the ceiling
with a Fire Arrow to let in the sunlight. Use your Mirror Shield to reflect it onto
the symbol just to the right of the entryway (NOT the doorway!) to unblock the door.
Go on to the final floating ball thing. Kill it with a Light Arrow.Now leave Gannon's
Castle to stock up. Use the Great Faerie's fountain to heal your life and magic.
Make sure you have at least 1 blue or green potion because you may need it to refill
magic during the final battle. Fill the rest with faeries. Also be sure you have
a full quiver of at least 40 arrows. Now go back into Gannon's Castle and go into
the tower in the middle of the room. Go up the stairs and through the door. Now you'll
just have to keep killing all the enemies in the room to unblock the next door, then
go through and up more stairs. About halfway up you'll find the Boss Key in a chest
surrounded by fire that you need to kill all the enemies in the room to get to. Eventually
you'll also have to fight two Iron Knuckles at the same time. Don't worry though
they're slow enough you can just work on one at a time. Remember to wait until they
get close enough to swing, then backflip with back+A, then push A again when you
land for a jump slash. Once you've climbed enough stairs you'll end up in a huge
room with a giant pillar in the middle of it and pots everywhere. Don't break any
pots, you'll need them later. Find the other door and go through it and up a huge
flight of stairs. You'll pop in on a small story sequence when you go through the
door the top. Afterwards you'll face the big guy himself, the Evil King.... The Final
Boss: Gannondorf Immediately put on your Hover Boots and run to one of the corners
of the room. Now face Gannondorf, tap Z to center the camera, and wait until he throws
a ball of lightning at you. Remember Phantom Gannon? Hit the ball to reflect it back
at him and be ready for when he knocks it back at you. Keep hitting it until it hits
him. He'll be stunned for a second, so take this opportunity to shoot him with a
Light Arrow. Turn run over to his platform, Z-target, and wail on him with your sword.
When he gets back up quickly run back to your corner. If you fall off, break the
pots to get some life/magic/etc. and then use the Longshot on the side of the middle
pillar to quickly get back up. Then as soon as you climb over the top, turn to face
the nearest corner, tap Z to center the camera, and run over to it before he knocks
you back off again. After a while he'll try a more powerful attack. When you see
him start gathering a big dark ball of energy above his head, hold down B to start
charging a spin attack. When he lets it go it will fire 4 lighting balls at you.
Release the spin attack to reflect all 4 back at him. Then he'll be stunned like
a regular one and you can use the Light Arrow and sword on him. Eventually you'll
defeat him. I'm not going to give away the rest of the game after this, but if you
get stuck, here are some hints: 1) Take off those Hover Boots! 2) Follow instructions,
and be quick about it 3) If you're looking for a weak spot, try the tail 3) What
Light Arrows can't kill, they can stun 4) If you didn't get the Big Goron's sword,
you may need the Megaton Hammer. Enjoy the ending of this awesome game!