#include#include #include int main() { int N=32; float Wb=8; float Rw=5; float theta0; float phi0; float D0; float theta1; float phi1; float D1; float pi=3.14159265359; float L0; float R0; float L1; float R1; float x0; float y0; float x1; float y1; float xn; float yn; //cout<<"Wheel Radius="; //cin>>Rw; //cout<<"Wheel Base="; //cin>>Wb; //cout<<"Number of Pulses per Revolution="; //cin>>N; cout<<"L="; cin>>L0; cout<<"R="; cin>>R0; if (L0==R0) { theta0=0; phi0=pi/2; D0=R0*(2*pi*Rw)/N; } else { theta0=2*pi*Rw*(R0-L0)/(N*Wb); phi0=pi/2+theta0/2; D0=(Wb*(L0+R0)/(R0-L0))*sin(theta0/2); } x0=D0*cos(phi0); y0=D0*sin(phi0); cout<<"X="< ![]()