Mars Djinn
1). Summon
1 Fire=Mars
2 Fire=Kirin
3 Fire=Tiamat
4 Fire=Meteor

2.) Set

Name-Ability-Setting Effects-Location

Forge-Raise Attack-HP+10, ATK+2, AGL+2, LUCK+2-In Goma Cave, he�s on a ledge above a man. You�ll have to Move a bottom pillar so you can jump over later.

Fever-Delude Enemies-HP+12, ATK+3, LUCK+1-In the Northern part of Imil (top floor), you will see a snowman. Move it with your Psynergy onto the ice. Now go down to the ice and slide around until you get into the waterfall, where you will find Fever.

Corona-Increase Defense-HP+12, ???+3, DEF+3, LUCK+1-When you leave Xian, head North past a bridge. A Djinni should be around.

Scorch-Stun Enemy-HP+8, ATK+3-Go to the top right part of Kalay and go up on the two story house. Jump onto the grass and head North. Move the statue to get into a tunnel. Block the water pipe with a statue and get the Djinni.

Ember-Recover PP-HP+9, PSY+4, ATK+2, AGL+2-In the southernmost part of Tolbi, squeeze right and grow the vine, freeze the puddle and then go to the inn, jump across using the ice pillar and get the Djinni.

Torch-Lowers Defense-???-In Lavilero, look for a house on the east side with a ladder going to the roof. Go into the house and climb the ladder, then jump on the wall, jump to the roof with a Djinni on it.

Flash-Block Damage-???-In Suhalla Desert, you�ll come to a ridge (before the big storm tornado). At the beginning of it (when you come out of the narrow crevices) use reveal to show a stump. Jump across and climb down to the Djinni.
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