Help Me!  What Should I Spec In?
This is easily one of the most frequent questions asked of me.  It is also the hardest one to answer.  Noone can tell you how you should make a character, and there is honestly no way to mess this character up, unless you utterly do not like the playing style of what you come up with.  Its not like an Armsman where if you spend a bunch of points in slashing, crushing and thrusting, then realize you need to spec in one, or if you are careful, two, then you have to reroll the character.  Cabalists are very easily made.  What you must understand is how you want to play, what you expect the cabalist to be able to do, and finally what each one of the three lines will offer you between now and when you achieve level fifty.
I will give you a few pointers of what you will want to look for, based on your playing style.  The key to this game is enjoying your character.  If you do not, you will never find what you are looking for.

First off, decide your playing style.  Do you like being all powerful in one thing, allowing to have vast weaknesses you expect groupmates to fill for you, or do you prefer being more diversified, being able to cover quite a few of your bases with little weakness and good effectiveness, or do you enjoy being a jack of all trades, a little bit of everything, filling in for anyone missing or not doing their jobs, but forfeiting damage and effectiveness?  The answer to this question will decide how you should look into specializing, though it does not have to be set in stone.

After you have decided this, I suggest you make a trip to the Catacombs site, in my links section, and plan out your character all the way to level 50.  Find what spells you like, get their descriptions from my spells section.  Obviously, if you want AoE Dot, you will want to at least spec to 19 in matter.  More if you want it more powerful.  Check what levels of specs require what spells, play around with the numbers. 

Now go play for a while.  Create your Cabalist, level him up, see how the spells work in action for your self.  Maybe that Damage Shield you once thought was incredibly powerful and you wanted so bad is completely useless and unwanted to you now.  Be careful with how you spend your points.

My honest suggestion, if you have some time on your hands, is create a test cabalist.  Get the specs all up to 10 and see how you like the spells that develope.

Now, if you have decided what your playing style is, and what spells you definately want to play with, plot your points out and begin creating your character, level by level.  Then go play him

The next problem that comes up, is how much you should spec in a skill.   Speccing fully, or nearly in one, will leave the other two lines very lacking in their power, yet your main spec line will be devestating.  Raising two skills up to about the same level will leave the third one lacking, but give you good power in the two you have speced in.  Speccing the same in all three will give you the ability to have a wide range of abilities, but low power of all three of them.  Remember also, that your base line spells go up with your level, so even if you put no points in body, you will have a powerful base line direct damage spell.

The suggestion anyone offers to a newbie cabalist is to spec with two of them and leave the other trailing behind.  This will, depending on the specs, give you good power, quite a few spells, and plenty of ability.  Most go with Body and Spirit magic.  Those two make it easier to fit in with a group due to direct damage, healing, debuffs, pet spells, and so forth.  You will also be competent if you need to solo and RvR will be as good as any class.  Matter and Spirit would be leaning more toward a powerful soloist, with a strong pet and strong, slow working spells.  You will also be dangerous in RvR.  Speccing fully in Body, Matter, or Spirit will cause you to need to group with others to fill in the gaps that you cannot fill.  Healing your pet, dealing fast damage, debuffing the monster, so forth.  But it will afford you great ability with your one spec.  I have specced Body and Matter, giving me many damage spells, ok to solo, great in a group and great in rvr.  My pet, while powerful, falls behind any of the spirit spec pets easily in damage output, survivability, and attackspeed.

With all of this information, you should have a good handle on what you need to do to survive as a Cabalist and grow.  Make sure you are, most importantly, enjoying what you play.

Do not ask me what the most powerful or Uber schematic for a Cabalist is.  I am not here to powergame, be Uber, l33T or anything else of the sort.
<==~ Beam Me Up, Cabby.
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