Matter Manipulation (Spec Line)
Golem Damage Shield
1) Reflect Attack
4) Reflect Blow
6) Reflect Damage
9) Reflect Offense
15) Channel Attack
22) Channel Blow
30) Channel Damage
40) Channel Offense
50) Reflective Backlash
Effect/Dur./Rad./Pwr/CT/Rng
5) DS/*/Golem/*/2/1350
5) DS/*/Golem/*/2/1350
6) DS/*/Golem/*/2/1350
9) DS/*/Golem/*/2/1350
15) DS/*/Golem/*/2/1350
22) DS/*/Golem/*/2/1350
30) DS/*/Golem/*/2/1350
40) DS/*/Golem/*/2/1350
50) DS/*/Golem/*/2/1350
* = Does not wear out until you run out of Power, the Golem Dies, or you interupt the focus.
This is one of those spells that seem dumb at first, but proves its very high usefullness later on.  In the first 25 levels, you will find yourself soloing with no problem whatsoever.  Oranges, some reds, its all good.  When you hit 25 and beyond, monsters that con orange are not so easy, and red is extremely hard and not worth the capped amount of XP you will get.  Using this spell will become imperative for those situations.  While it does eat up a signifacant amount of XP, it is still extremely usefull, dishing out large amounts of damage to a mob.  If you use it after you pull and send the golem in, there is a low chance the monster will not agro your golem on the first hit.  You cannot move, cast, melee, be attack, be damaged, or sit if you have this DS up.  Any of those actions will cancel it.  This will stack with a wizard DS and the Jades own DS.
Debuff - Ranged
11) Encrust Eyes
19)
25)
Effect/Dur./Rad./Pwr/CT/Rng
11) 25%/2m/0/5/2/2300
19) 35%/2m/0/9/2/2300
25) 45%/2m/0/12/2/2300
Quite a newer spell, this spell is beyond awesome.  The Catacombs, however, are unfortunately wrong about this spell in entirety.  The names, the levels you get them, and their ability is only half right so be careful when plotting your character.  These are the only three I have right now.  You notice that their range is 2300, the best bow in the game that I've seen is 2100, so you can see how easily you can reduce an enemies range.   This devestates hibernian ranks, especially since it lasts for 2m.
Area of Effect DOT
18) Puncture Spirit
24) Perforate Spirit
29) Bore Spirit
36) Drill Spirit
46) Lance Spirit
Effect/Dur./Rad./Pwr/CT/Rng
18) 33/20s/350/17/3/1500
24) 43/20s/350/23/3/1500
29)
36)
46)
This is not for grouping, not for solo, but it is our most known, and most feared spell.  This is our AoE dot, capable of hitting a large amount of people for a large amount of damage over time.  This spell easily consumes the mana of the healers defending your attacks.  Coupled with your AoE Disease, you will destroy their Power while your army cuts through the ranks like tissue paper.  This will not stack with either of the other dots or poison.
Spec Damage Over Time
2) Lesser Decrepify
3) Decrepify
5) Lesser Deterioration
7) Deterioration
10) Lesser Contamination
13) Contamination
16) Lesser Devolution
21) Devolution
27) Lesser Degeneration
35) Degeneration
44) Lesser Delaceration
49) Delaceration
Effect/Dur./Rad./Pwr/CT/Rng
2) 4/24/0/3/3/1500
3) 6/24/0/4/3/1500
5) 9/24/0/6/3/1500
7) 13/24/0/7/3/1500
10) 17/24/0/10/3/1500
13) 23/24/0/13/3/1500
16) 29/24/0/15/3/1500
21) 37/24/0/20/3/1500
27) 49/24/0/26/3/1500
35)
44)
39)
This may not seem to do as much damage each tick this spell goes off, but it ticks off every 4 seconds as opposed to 5 and does so for 6 ticks rather then 5.  This will not stack with either of the other two DoTs.  It will also not stack with any poison.
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