Matter (Base Spec)
Self Armor Shield Line
1) Ward Blow
4) Fend Blow
6) Dampen Blow
9) Deflect Blow
14) Ward Offense
20) Fend Offense
28) Dampen Offense
38) Deflect Offense
48) Nullify Offense
This is probably one of your more important spell lines.  It will keep you alive at all times.  It adds to your AF (armor factor) thus making it harder to hit you.  You should have this on at all times.  This will stack with the cleric buff that does the same.
Damage Over Time (DoT)
2) Corrosive Mist
3) Corrosive Fog
5) Corrosive Cloud
7) Corrosive Smoke
10) Dissolving Mist
13) Dissolving Fog
16) Dissolving Cloud
21) Dissolving Smoke
27) Disintegrating Fog
35) Disintegrating Cloud
44) Disintegrating Smoke
This is an awesome spell by any standard.  With it, you will be able to hit your enemy with damage over a period of time.  While each tick does not do very much damage, the total dealt will be well worth the Power spent.  Generally, this spell is too slow to affect mobs while killing in a group, unless it takes a while to kill each monster.  It is great for soloing and RvR.
Effect/Dur./Rad./Pwr/CT/Rng
1) AF + 27/15m/Self/2/4/0
4) AF + 35/15m/Self/3/4/0
6) AF + 40/15m/Self/4/4/0
9) AF + 47/15m/Self/6/4/0
14) AF + 60/15m/Self/9/4/0
20) AF + 75/15m/Self/12/4/0
28) AF + 95/15m/Self/17/4/0
38) AF + 120/15m/Self/24/4/0
48) AF + 145/15m/Self
Effect/Dur./Rad./Pwr/CT/Rng
2) 4/20s/0/3/3/1500
3) 6/20s/0/4/3/1500
5) 9/20s/0/6/3/1500
7) 13/20s/0/7/3/1500
10) 17/20s/10/3/1500
13) 23/20s/13/3/1500
16) 29/20s/15/3/1500
21) 37/20s/20/3/1500
27) 49/20s/26/3/1500
35) 63/20s/35/3/1500
44)
Self Blade Turn
19) Barrier of Warding
This is another spell you should have up at all times when you get it.  It will stop one physical attack from damaging you.  It will emote that the person misses you and your shield falls.  However, Assassin classes ignore this spell completely and magic bypasses it.  Neither of their attacks will make it fall, either.  The spell is calculated based on your level vs. the enemies.  If their level is much higher then yours, they may hit you so hard that it breaks the shield and hits you.  This spell does not become more potent as you level, and is only cast on yourself.
Effect/Dur./Rad./Pwr/CT/Rng
19) Neg.Phys/10m/0/8%/4/0
Self Absorbtion Shield
30) Dampening Ward
41) Nullifying Ward
Effect/Dur./Rad./Pwr/CT/Rng
30) AB + 5%/15m/0/19/3/0
41) AB + 10%/15m/Self
One of our newer spells.  This one is yet another you should have up at all times.  It gives you a damage absorbtion (AB) like the higher armor wearing classes have.  This has nothing to do with if a monster will hit you, but how much damage you will lessen the blow for when they do hit you.
<==~ Back to the Spell-Tastic Bus!
<==~ Take me to the funny farm!
Debuff - Dexterity
8) Mystic Web
12) Mystic Trap
17) Mystic Net
23) Magical Web
29) Magical Trap
36) Magical Net
46) Sorcerous Web
Effect/Dur./Rad./Pwr/CT/Rng
8) 16/1m/0/5/2/1500
12) 19/1m/0/6/2/1500
17) 23/1m/0/9/2/1500
23) 28/1m/0/11/2/1500
29) 33/1m/14/2/1500
36) 38/1m/17/2/1500
46)
Our newest spell in the Matter line.  This is, without a doubt, a great addition.  Not only does it fit in perfectly with our characters theme, it slows a target with a lower dex, like a troll, down significantly.  Using this on an archer never hurts, either =)
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