| Matter (Base Spec) |
| Self Armor Shield Line 1) Ward Blow 4) Fend Blow 6) Dampen Blow 9) Deflect Blow 14) Ward Offense 20) Fend Offense 28) Dampen Offense 38) Deflect Offense 48) Nullify Offense |
| This is probably one of your more important spell lines. It will keep you alive at all times. It adds to your AF (armor factor) thus making it harder to hit you. You should have this on at all times. This will stack with the cleric buff that does the same. |
| Damage Over Time (DoT) 2) Corrosive Mist 3) Corrosive Fog 5) Corrosive Cloud 7) Corrosive Smoke 10) Dissolving Mist 13) Dissolving Fog 16) Dissolving Cloud 21) Dissolving Smoke 27) Disintegrating Fog 35) Disintegrating Cloud 44) Disintegrating Smoke |
| This is an awesome spell by any standard. With it, you will be able to hit your enemy with damage over a period of time. While each tick does not do very much damage, the total dealt will be well worth the Power spent. Generally, this spell is too slow to affect mobs while killing in a group, unless it takes a while to kill each monster. It is great for soloing and RvR. |
| Effect/Dur./Rad./Pwr/CT/Rng 1) AF + 27/15m/Self/2/4/0 4) AF + 35/15m/Self/3/4/0 6) AF + 40/15m/Self/4/4/0 9) AF + 47/15m/Self/6/4/0 14) AF + 60/15m/Self/9/4/0 20) AF + 75/15m/Self/12/4/0 28) AF + 95/15m/Self/17/4/0 38) AF + 120/15m/Self/24/4/0 48) AF + 145/15m/Self |
| Effect/Dur./Rad./Pwr/CT/Rng 2) 4/20s/0/3/3/1500 3) 6/20s/0/4/3/1500 5) 9/20s/0/6/3/1500 7) 13/20s/0/7/3/1500 10) 17/20s/10/3/1500 13) 23/20s/13/3/1500 16) 29/20s/15/3/1500 21) 37/20s/20/3/1500 27) 49/20s/26/3/1500 35) 63/20s/35/3/1500 44) |
| Self Blade Turn 19) Barrier of Warding |
| This is another spell you should have up at all times when you get it. It will stop one physical attack from damaging you. It will emote that the person misses you and your shield falls. However, Assassin classes ignore this spell completely and magic bypasses it. Neither of their attacks will make it fall, either. The spell is calculated based on your level vs. the enemies. If their level is much higher then yours, they may hit you so hard that it breaks the shield and hits you. This spell does not become more potent as you level, and is only cast on yourself. |
| Effect/Dur./Rad./Pwr/CT/Rng 19) Neg.Phys/10m/0/8%/4/0 |
| Self Absorbtion Shield 30) Dampening Ward 41) Nullifying Ward |
| Effect/Dur./Rad./Pwr/CT/Rng 30) AB + 5%/15m/0/19/3/0 41) AB + 10%/15m/Self |
| One of our newer spells. This one is yet another you should have up at all times. It gives you a damage absorbtion (AB) like the higher armor wearing classes have. This has nothing to do with if a monster will hit you, but how much damage you will lessen the blow for when they do hit you. |
| Debuff - Dexterity 8) Mystic Web 12) Mystic Trap 17) Mystic Net 23) Magical Web 29) Magical Trap 36) Magical Net 46) Sorcerous Web |
| Effect/Dur./Rad./Pwr/CT/Rng 8) 16/1m/0/5/2/1500 12) 19/1m/0/6/2/1500 17) 23/1m/0/9/2/1500 23) 28/1m/0/11/2/1500 29) 33/1m/14/2/1500 36) 38/1m/17/2/1500 46) |
| Our newest spell in the Matter line. This is, without a doubt, a great addition. Not only does it fit in perfectly with our characters theme, it slows a target with a lower dex, like a troll, down significantly. Using this on an archer never hurts, either =) |