Essence Manipulation
Debuff - Attack Speed
5) Inflict Malaise
8) Inflict Greater Malaise
13) Inflict Suffering
19) Inflict Greater Suffering
25) Inflict Misery
32) Inflict Greater Misery
39) Inflict Excrutiation
47) Inflict Greater Excruciation
Spell Effect/Dur./Radius
5) - AtkSpd/2m/Target
8) - AtkSpd/2m/Target
13) - AtkSpd/2m/Target
19) - AtkSpd/2m/Target
25) - AtkSpd/2m/Target
32) - AtkSpd/2m/Target
39) - AtkSpd/2m/Target
47) - AtkSpd/2m/Target
I use this spell constantly.  It not only has a cool purple cloud effect, it reduces the targets attack speed, which means they strike less often.  It costs very little Power as well.
Debuff - Disease
5) Cursed Vigor
15) Cursed Spirit
24) Cursed Soul (AoE)
34) Cursed Vitality (AoE)
44) Cursed Essence (AoE)
Spell Effect/Dur./Radius
5) 1/2 Heal/2m/Target
15) 1/2 Heal/2m/Target
24) 1/2 Heal/2m/
34) 1/2 Heal/2m/
44) 1/2 Heal/2m/
Another great spell.  I cannot say I have used this spell while soloing or grouping, it is awesome in RvR when used with your AoE DOT, or just letting the healers panic trying to remove disease or burn mana keeping up with the heals.
Life Transfer
4) Shift Health
6) Shift Vigor
9) Shift Essence
12) Shift Vitality
16) Shift Spirit
21) Transplace Health
27) Transplace Vigor
31) Transplace Essence
36) Transplace Vitality
46) Transplace Spirit
Spell Effect/Dur./Radius
4) Heal/Inst./Target
5) Heal/Inst./Target
9) Heal/Inst./Target
12) Heal/Inst./Target
16) Heal/Inst./Target
21) Heal/Inst./Target
27) Heal/Inst./Target
31) Heal/Inst./Target
36) Heal/Inst./Target
46) Heal/Inst./Target
Awesome spell.  Too many people have responded to my healing with, "Cabalists can heal?!"  Great for keeping our pet alive, healing a cleric or another groupmate if the cleric gets in trouble or runs out of Power, or even playing a minor cleric in a group.  This works best with Paladins running healing chant, of course.  It does transfer your life to heal someone else, though.
Direct Damage/Life Tap
5) Snatch Lifeforce
7) Pilfer Lifeforce
10) Drain Lifeforce
14) Siphon Lifeforce
18) Absorb Lifeforce
23) Steal Lifeforce
28) Seize Lifeforce
35) Capture Lifeforce
45) Abduct Lifeforce
Spell Effect/Dur./Radius
5) 80% Tap/Inst./Target
7) 80% Tap/Inst./Target
10) 80% Tap/Inst./Target
14) 80% Tap/Inst./Target
18) 80% Tap/Inst./Target
23) 80% Tap/Inst./Target
28) 80% Tap/Inst./Target
35) 80% Tap/Inst./Target
45) 80% Tap/Inst./Target
This is the spec line spell of the damage and tap spell.  It does not do as much damage as the base spec spell does, but it steals 80% of the damage it deals.  You have to decide which spell you need in which spot.  If you need health, you may want to use this spell.  If you need more damage, use the other.
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