100|39|88][100|100][)][87AC][/|420] PK-SAFE
lp asphar
  1) Asphar is somewhere.

[100|38|88][100|100][)][87AC][/|420] PK-SAFE
[INFO] Jake has been slaughtered.

l
A Spacious Living Room

The main door opens up to a spacious living area, furnished with leather 
and wooden furniture. The wooden walls and floors are coated with varnish 
to retain their lustre, and an array of trophies line the walls. Light 
streams in from a skylight in the roof, and a huge round window looks out 
the doorway. Leather curtains serve as entryways leading to other rooms.

[Exits: (west)]
     A long, curved leather couch sits in the center of the room.

[100|38|88][100|100][)][87AC][/|420] PK-SAFE
a
You have the following affects active:
(  6) elemental ward    ( 11) displacement      (  1) majestic aura     
( 49) giant strength    ( 54) stone skin        ( 38) shield            
(  7) armor             (  1) protection evil   ( 37) bless             
( 11) sanctuary         ( 77) pass watch        ( 77) beauty            
(170) aura mask         (180) scry shield       ( 12) blink             
( 76) speed             ( 35) fly               ( 56) heroism           
( 42) improved invis    ( 76) true sight        (---) guiding focus     
(---) mind over body    (---) danger sense      (---) spatial awareness 
(---) blur              (---) precognition      

Count: 26  Flags:
dark vision detect evil detect good detect hidden detect illusion detect invis
 detect magic flying haste hide infrared invisible pass door prot evil
 regeneration sanctuary sneak
aura mask blink displaced pass watch scry shield Speed
detect neutral fire fists poison fists Heroism Majestic Aura
danger sense mind over body Spatial Awareness Blur Guiding Focus Precognition

[100|38|88][100|100][)][87AC][/|420] PK-SAFE
12:47 Jake OOCs '#)*&*@&)()(&@'

c 'mass sus
You sustain displacement.
You sustain majestic aura.
You sustain giant strength.
You sustain shield.
You sustain armor.
You sustain protection evil.
You sustain bless.
You sustain sanctuary.
You sustain blink.
You sustain fly.
You sustain improved invis.
Ok

[100|27|88][100|100][)][87AC][/|420] PK-SAFE
12:47 Wyd OOCs '???!?!?'

who
 [SNR] Celeste      [QST] Ssthyrys     [WRI] Zyanya       [HRO] Asphar      
 [HRO] Alaxstrasza  [ 91] Xanter       [ 91] Riana        [ 91] Valeria     
*[ 91] Titoman      [ 91] Jake         [ 91] Saryon       [ 91] Darby       
 [AFK] Braeron      [ 91] Nolan        [ 90] Maxillion    [ 85] Jacey       
 [ 80] Wyd          [ 78] Ensha        [ 74] Lamath       [AFK] Raya        
 [ 52] Rogathe      [ 40] Desiray      [ 37] Sijia        [  9] Garrick     
 [  4] Lucarn      
Players found: 25
Most on since last reboot: 75

[100|27|88][100|100][)][87AC][/|420] PK-SAFE
cref
You feel fully refreshed!

[100|26|100][100|100][)][87AC][/|420] PK-SAFE
lo tunic
  1) a Black Knight's Unholy Tunic is carried by a knight horror who is in
 South Hall (Haunted Keep)
  2) a Black Knight's Unholy Tunic is carried by a knight horror who is in
 Second Floor Balcony (Haunted Keep)
  3) a Black Knight's Unholy Tunic is carried by a knight horror who is in
 South Hall (Haunted Keep)
  4) a Black Knight's Unholy Tunic is carried by a knight horror who is in
 Second Floor Balcony (Haunted Keep)
  5) an emblazoned tunic is carried by a gypsy fool who is in Gathering Place
 (Gypsy Camp)
  6) an emblazoned tunic is carried by a gypsy fool who is in Campsite (Gypsy
 Camp)
  7) a Black Knight's Unholy Tunic is carried by a knight horror who is in
 Hallway (Haunted Keep)
  8) a Black Knight's Unholy Tunic is carried by a knight horror who is in
 Lord's Chamber (Haunted Keep)
  9) a faerie tunic is carried by a faerie man who is in A Clearing in the
 Forest (Realm of Mists)
 10) an emblazoned tunic is carried by a gypsy fool who is in Secluded Clearing
 (Gypsy Camp)
 11) a Black Knight's Unholy Tunic is carried by a knight horror who is in
 Minstrels' Gallery (Haunted Keep)
 12) a Black Knight's Unholy Tunic is carried by a knight horror who is in
 Lord's Chamber (Haunted Keep)
 13) a snow panther tunic is carried by a mountain man who is in Omecca Avenue
 at Valley Street (Neradz)
 14) a snow panther tunic is carried by an Agarian clanswoman who is in Thrift
 Street (Neradz)
 15) a short leather tunic is carried by Lee Pickle who is in Lee's General
 Store (Quickling Crossing)
 16) a snow panther tunic is carried by a mountain man who is in Omecca Avenue
 at Valley Street (Neradz)
 17) a Black Knight's Unholy Tunic is carried by a knight horror who is in
 Empty Room (Haunted Keep)
 18) a Black Knight's Unholy Tunic is carried by a knight horror who is in
 Hallway (Haunted Keep)
 19) a Black Knight's Unholy Tunic is carried by a knight horror who is in Lord
 and Lady's Bedroom (Haunted Keep)
 20) an emblazoned tunic is carried by a gypsy fool who is in Under the Oak
 Tree (Gypsy Camp)
 21) a wool tunic is carried by Garabaldi who is in A Destroyed Classroom (Old
 Lensmoor)

[100|26|100][100|100][)][87AC][/|420] PK-SAFE
You are no longer PK safe.


12:47 Wyd OOCs 'don't do that! it hurts!'

l self
Titoman (100) is a large male troll.
This overgrown human stands proudly at just over eight feet. His lean build 
complements his kind and gentle facial features. His jet black hair falls 
to his shoulders, small braids intwined with strands of leather scatter and 
tend to fall torwards the front of his face. His skin seems rough to the 
touch with a grainy texture emulating sandpaper. A tattoo seems to wind 
about his body. A streak of ink pictates a tear right under his right eye 
and continues down his neck an expands onto his chest. 
 
His chest and ribs are tinged with ink, displaying swords, whips, daggers, 
polearms, scythes, spears, bows shooting arrows, magics splitting the sky 
above all the comotion. The wielders of all the illustrated weapons just 
mere ghosts. The horror on his chest is a reminder of the invasion of 
Lensmoor, and the evils that were commited in that time.
Titoman is in excellent condition.

Titoman is using:
<floating nearby>      (Blue Aura) (Glowing) fuerza dura
<worn on head>         (Blue Aura) (Glowing) the circlet of the vanquisher
<worn on eyes>         (Blue Aura) (Glowing) utter intimidation
<worn on ears>         (Blue Aura) (Glowing) a roughly cut diamond
<worn as a medal>      (Blue Aura) (Glowing) a Reives clan medallion
<worn around neck>     (Blue Aura) (Glowing) an indurium torch pendant
<worn around neck>     (Blue Aura) (Glowing) the obsidian amulet of the zodiac
<worn on body>         (Blue Aura) (Glowing) embrace of the hunt
<worn on arms>         (Blue Aura) (Glowing) swift fortification
<worn around l. wrist> (Blue Aura) (Glowing) a string of stones
<worn around r. wrist> (Blue Aura) (Glowing) a bowmans agile grace
<worn on hands>        (Blue Aura) (Glowing) a pair of steel gauntlets
<worn on l. finger>    (Blue Aura) (Glowing) the ring of purging
<worn on r. finger>    (Blue Aura) (Glowing) the ring of the fisherman
<primary weapon>       (Gold Aura) (Glowing) Demonbane
<worn about body>      (Blue Aura) (Glowing) a white tabard
<worn about waist>     (Blue Aura) (Glowing) bindings of the champion lord
<worn on legs>         (Blue Aura) (Glowing) righteous vigilance
<worn on feet>         (Blue Aura) (Glowing) persistent celerity

[100|26|100][100|100][)][87AC][/|420] 
lo tabard
  1) a white tabard is somewhere.
  2) a tabard is in Storage Room (Castle Tramontane)

[100|25|100][100|100][)][87AC][/|420] 
eq
You are using:
<floating nearby>      (Blue Aura) (Glowing) fuerza dura
<worn on head>         (Blue Aura) (Glowing) the circlet of the vanquisher
<worn on eyes>         (Blue Aura) (Glowing) utter intimidation
<worn on ears>         (Blue Aura) (Glowing) a roughly cut diamond
<worn as a medal>      (Blue Aura) (Glowing) a Reives clan medallion
<worn around neck>     (Blue Aura) (Glowing) an indurium torch pendant
<worn around neck>     (Blue Aura) (Glowing) the obsidian amulet of the zodiac
<worn on body>         (Blue Aura) (Glowing) embrace of the hunt
<worn on arms>         (Blue Aura) (Glowing) swift fortification
<worn around l. wrist> (Blue Aura) (Glowing) a string of stones
<worn around r. wrist> (Blue Aura) (Glowing) a bowmans agile grace
<worn on hands>        (Blue Aura) (Glowing) a pair of steel gauntlets
<worn on l. finger>    (Blue Aura) (Glowing) the ring of purging
<worn on r. finger>    (Blue Aura) (Glowing) the ring of the fisherman
<primary weapon>       (Gold Aura) (Glowing) Demonbane
<held>                 nothing.
<held as shield>       nothing.
<secondary weapon>     nothing.
<worn about body>      (Blue Aura) (Glowing) a white tabard
<worn about waist>     (Blue Aura) (Glowing) bindings of the champion lord
<worn on legs>         (Blue Aura) (Glowing) righteous vigilance
<worn on feet>         (Blue Aura) (Glowing) persistent celerity


[100|25|100][100|100][)][87AC][/|420] 
a
You have the following affects active:
(  6) elemental ward    ( 18) displacement      ( 24) majestic aura     
( 51) giant strength    ( 53) stone skin        ( 42) shield            
( 28) armor             (  7) protection evil   ( 60) bless             
( 26) sanctuary         ( 76) pass watch        ( 76) beauty            
(169) aura mask         (179) scry shield       ( 27) blink             
( 76) speed             ( 41) fly               ( 56) heroism           
( 50) improved invis    ( 76) true sight        (---) guiding focus     
(---) mind over body    (---) danger sense      (---) spatial awareness 
(---) blur              (---) precognition      

Count: 26  Flags:
dark vision detect evil detect good detect hidden detect illusion detect invis
 detect magic flying haste hide infrared invisible pass door prot evil
 regeneration sanctuary sneak
aura mask blink displaced pass watch scry shield Speed
detect neutral fire fists poison fists Heroism Majestic Aura
danger sense mind over body Spatial Awareness Blur Guiding Focus Precognition

[100|25|100][100|100][)][87AC][/|420] 
12:48 Jake OOCs 'I'll never go there again >.<'

c false
You create a false countenance.

[100|24|100][100|100][)][87AC][/|420] 
12:48 Garrick OOCs '=^_^='


[INFO] Raya has left Lensmoor.


[INFO] Grond has returned to Antrippa.

a
You have the following affects active:
(  5) false countenance (  6) elemental ward    ( 18) displacement      
( 24) majestic aura     ( 51) giant strength    ( 53) stone skin        
( 42) shield            ( 28) armor             (  7) protection evil   
( 60) bless             ( 26) sanctuary         ( 76) pass watch        
( 76) beauty            (169) aura mask         (179) scry shield       
( 27) blink             ( 76) speed             ( 41) fly               
( 56) heroism           ( 50) improved invis    ( 76) true sight        
(---) guiding focus     (---) mind over body    (---) danger sense      
(---) spatial awareness (---) blur              (---) precognition      


Count: 27  Flags:
dark vision detect evil detect good detect hidden detect illusion detect invis
 detect magic flying haste hide infrared invisible pass door prot evil
 regeneration sanctuary sneak
aura mask blink displaced pass watch scry shield Speed
detect neutral fire fists poison fists Heroism Majestic Aura
danger sense mind over body Spatial Awareness Blur Guiding Focus Precognition

[100|24|100][100|100][)][87AC][/|420] 
[INFO] Teleri has returned to Lensmoor.

c 'minor ward' curse
You protect yourself with a powerful ward.
You have become better at minor ward! (69%)

[100|24|100][100|100][)][87AC][/|420] 
12:49 Jake OOCs 'All that for a few pieces of parchment, a burned cloak, and
 negative 25 qp'

c 'major ward' lightning
You protect yourself with a powerful ward.

[100|22|100][100|100][)][87AC][/|420] 
c bless bowm
An indurium torch pendant emits a warm white glow.
A bowman's symbol glows with a holy aura.

[100|22|100][100|100][)][87AC][/|420] 
c firep bow
You protect a bowman's symbol from fire.

[100|22|100][100|100][)][87AC][/|420] 
wear bow
The light around an indurium torch pendant fades as you remove it from you neck.
You wear a bowman's symbol around your neck.

[100|22|100][100|100][)][87AC][/|420] 
put teon ome
You put an indurium torch pendant in an Omeccan backpack.

[100|22|100][100|100][)][87AC][/|420] 
l
A Spacious Living Room

The main door opens up to a spacious living area, furnished with leather 
and wooden furniture. The wooden walls and floors are coated with varnish 
to retain their lustre, and an array of trophies line the walls. Through 
the skylight, the night sky is visible, and a huge round window looks out 
the doorway. Leather curtains serve as entryways leading to other rooms.

[Exits: (west)]
     A long, curved leather couch sits in the center of the room.

[100|22|100][100|100][)][87AC][/|420] 
tap
You draw mana from a black pearl.
A black pearl loses its glow.

[100|69|100][100|100][)][87AC][/|420] 
get black ome
tap
You get a black pearl from an Omeccan backpack.

[100|69|100][100|100][)][87AC][/|420] You draw mana from a black pearl.

[100|100|100][100|100][)][87AC][/|420] 
c major veng
You step through a large gate and vanish.
The Wilderness

     .         -------KEY-------
  #|#####      | * A City/Area |
 ##|*#####     | . Plains      |
 ..|######     | # Forest      |
 .#|######     | + Road/River  |
###|#X#####    | X You         |
 ##|######     -----------------
 ..|..####     
 ..|....##     
  .|.####      
     .         


[Exits: north east south west up northeast northwest southeast southwest]

[100|97|100][100|100][)][87AC][/|420] 
n
n
The Wilderness

     .         -------KEY-------
  .|.....      | * A City/Area |
 ##|######     | . Plains      |
 ##|*#####     | # Forest      |
 ..|######     | + Road/River  |
..#|#X#####    | X You         |
 ##|######     -----------------
 ##|######     
 ..|..####     
  .|....#      
     #         


[Exits: north east south west up northeast northwest southeast southwest]

[100|97|99][100|100][)][87AC][/|420] The Wilderness

     .         -------KEY-------
  .|.....      | * A City/Area |
 ..|......     | . Plains      |
 ##|######     | # Forest      |
 ##|*#####     | + Road/River  |
...|#X#####    | X You         |
 .#|######     -----------------
 ##|######     
 ##|######     
  .|..###      
     .         


[Exits: north east south west up northeast southeast southwest]

[100|97|99][100|100][)][87AC][/|420] 
w
The Wilderness

     .         -------KEY-------
  ..|....      | * A City/Area |
 ...|.....     | . Plains      |
 .##|#####     | # Forest      |
 ###|*####     | + Road/River  |
....|X#####    | X You         |
 ..#|#####     -----------------
 ###|#####     
 .##|#####     
  ..|..##      
     .         


[Exits: east south west up northeast northwest southeast southwest]

[100|97|98][100|100][)][87AC][/|420] 
New PK 0> PK poster: Asphar is on the PK board.
[INFO] Asphar has been slaughtered.

w
The Wilderness

     |         -------KEY-------
  ...|...      | * A City/Area |
 ....|....     | . Plains      |
 ..##|####     | # Forest      |
 ####|*###     | + Road/River  |
.....X#####    | X You         |
 ...#|####     -----------------
 ####|####     
 ..##|####     
  ...|..#      
     |         


[Exits: north east south west up northwest southeast southwest]

[100|97|98][100|100][)][87AC][/|420] 
n
The Wilderness

     |         -------KEY-------
  ...|...      | * A City/Area |
 ....|....     | . Plains      |
 ....|....     | # Forest      |
 ..##|####     | + Road/River  |
#####X*####    | X You         |
 ....|####     -----------------
 ...#|####     
 ####|####     
  .##|###      
     |         


[Exits: north east south west up northeast northwest southeast southwest]

[100|97|98][100|100][)][87AC][/|420] 
e
A Path Through the Forest

A dirt path, carefully tended and maintained, leads from the road to the 
west and heads east through the forest. It is just wide enough to allow a 
single wagon to travel on. A larch tree on the northern side of the path 
grows at a diagonal angle, leaning towards the west. Younger trees grow 
closer to the path, where more sunlight can be absorbed, with older trees 
growing tall behind them.

[Exits: east west]

[100|97|98][100|100][)][87AC][/|420] 
scou
Seen players near you in Vengeance Stronghold: (Lensmoor) (Avg level: 100 PK)
Zone built by: Dahani
Darby                The Council Room         
Alaxstrasza          The Council Room         
Nolan                The Council Room         

[100|97|96][100|100][)][87AC][/|420] 
scou
Seen players near you in Vengeance Stronghold: (Lensmoor) (Avg level: 100 PK)
Zone built by: Dahani
Darby                The Council Room         
Alaxstrasza          The Council Room         
Nolan                The Council Room         

[100|97|94][100|100][)][87AC][/|420] 
scou
Seen players near you in Vengeance Stronghold: (Lensmoor) (Avg level: 100 PK)
Zone built by: Dahani
Titoman              A Path Through the Forest
Darby                The Council Room         
Nolan                The Council Room         

[100|97|92][100|100][)][87AC][/|420] 
scou
Seen players near you in Vengeance Stronghold: (Lensmoor) (Avg level: 100 PK)
Zone built by: Dahani
Darby                The Council Room         
Alaxstrasza          The Council Room         
Nolan                The Council Room         

[100|97|90][100|100][)][87AC][/|420] 
e
A Path Through the Forest

A young douglas fir grows just off the northern side of the path. Beyond 
the fir are larger, fully grown larches. The closeness of the trees on 
either side of the path creates a wall that is nearly impenetrable. The 
path is in good condition, kept clear of rocks, ruts, and other possible 
obstructions.

[Exits: north east west]
     A wooden cart is filled with an assortment of trade goods.
 (m) (medium-sized male human) (Pale Aura) (White Aura) A man in ragged
 clothing pulls a wooden cart.

[100|97|90][100|100][)][87AC][/|420] 
e
A Path Through the Forest

Larches grow closely together on either side of the path. Their branches 
are covered in short, needle-like leaves that remain green all year long. 
The branches are not long enough to cover even a quarter of the path, 
allowing moonlight to shine without obstruction. A short distance to the 
east the path turns towards the north.

[Exits: north east west]

[100|97|90][100|100][)][87AC][/|420] 
scou
Seen players near you in Vengeance Stronghold: (Lensmoor) (Avg level: 100 PK)
Zone built by: Dahani
Titoman              A Path Through the Forest
Darby                A Side Hall              
Alaxstrasza          A Side Hall              
Nolan                A Side Hall              

[100|97|88][100|100][)][87AC][/|420] 
scou
Seen players near you in Vengeance Stronghold: (Lensmoor) (Avg level: 100 PK)
Zone built by: Dahani
Alaxstrasza          A Side Hall              
Nolan                A Side Hall              

[100|97|86][100|100][)][87AC][/|420] 
scou
Seen players near you in Vengeance Stronghold: (Lensmoor) (Avg level: 100 PK)
Zone built by: Dahani
Darby                A Side Hall              
Nolan                A Side Hall              

[100|97|84][100|100][)][87AC][/|420] 
scou
Seen players near you in Vengeance Stronghold: (Lensmoor) (Avg level: 100 PK)
Zone built by: Dahani
Darby                The Infirmary            
Alaxstrasza          The Infirmary            
Nolan                The Infirmary            

[100|97|82][100|100][)][87AC][/|420] 
w
A Path Through the Forest

A young douglas fir grows just off the northern side of the path. Beyond 
the fir are larger, fully grown larches. The closeness of the trees on 
either side of the path creates a wall that is nearly impenetrable. The 
path is in good condition, kept clear of rocks, ruts, and other possible 
obstructions.

[Exits: north east west]
     A wooden cart is filled with an assortment of trade goods.
 (m) (medium-sized male human) (Pale Aura) (White Aura) A man in ragged
 clothing pulls a wooden cart.

[100|97|81][100|100][)][87AC][/|420] 
w
A Path Through the Forest

A dirt path, carefully tended and maintained, leads from the road to the 
west and heads east through the forest. It is just wide enough to allow a 
single wagon to travel on. A larch tree on the northern side of the path 
grows at a diagonal angle, leaning towards the west. Younger trees grow 
closer to the path, where more sunlight can be absorbed, with older trees 
growing tall behind them.

[Exits: east west]

[100|97|81][100|100][)][87AC][/|420] 
w
The Wilderness

     |         -------KEY-------
  ...|...      | * A City/Area |
 ....|....     | . Plains      |
 ....|....     | # Forest      |
 ..##|####     | + Road/River  |
#####X*####    | X You         |
 ....|####     -----------------
 ...#|####     
 ####|####     
  .##|###      
     |         


[Exits: north east south west up northeast northwest southeast southwest]

[100|97|81][100|100][)][87AC][/|420] 
w
The Wilderness

     .         -------KEY-------
  ....|..      | * A City/Area |
 .....|...     | . Plains      |
 .....|...     | # Forest      |
 ...##|###     | + Road/River  |
.####X|*###    | X You         |
 .....|###     -----------------
 ....#|###     
 .####|###     
  ..##|##      
     .         


[Exits: north east south west up northeast northwest southeast southwest]

[100|97|81][100|100][)][87AC][/|420] 
w
The Wilderness

     .         -------KEY-------
  .....|.      | * A City/Area |
 ......|..     | . Plains      |
 ......|..     | # Forest      |
 ....##|##     | + Road/River  |
..###X#|*##    | X You         |
 ......|##     -----------------
 .....#|##     
 ..####|##     
  ...##|#      
     .         


[Exits: north east south west up northeast northwest southeast southwest]

[100|97|80][100|100][)][87AC][/|420] 
w
The Wilderness

     .         -------KEY-------
  ......|      | * A City/Area |
 .......|.     | . Plains      |
 .......|.     | # Forest      |
 .....##|#     | + Road/River  |
...##X##|*#    | X You         |
 .......|#     -----------------
 ......#|#     
 ...####|#     
  ....##|      
     .         


[Exits: north east south west up northeast northwest southeast southwest]

[100|97|80][100|100][)][87AC][/|420] 
w
The Wilderness

     .         -------KEY-------
  .......      | * A City/Area |
 ........|     | . Plains      |
 ........|     | # Forest      |
 ......##|     | + Road/River  |
....#X###|*    | X You         |
 ........|     -----------------
 .......#|     
 ....####|     
  .....##      
     .         


[Exits: north east south west up northeast northwest southeast southwest]

[100|97|79][100|100][)][87AC][/|420] 
w
The Wilderness

     .         -------KEY-------
  .......      | . Plains      |
 .........     | # Forest      |
 .........     | n Hills       |
 .......##     | + Road/River  |
.....X####|    | X You         |
 .........     -----------------
 ........#     
 .....####     
  ......#      
     .         


[Exits: north east south west up northeast northwest southeast southwest]

[100|97|79][100|100][)][87AC][/|420] 
w
The Wilderness

     .         -------KEY-------
  .......      | . Plains      |
 .........     | # Forest      |
 .........     | n Hills       |
 ........#     | + Road/River  |
n....X#####    | X You         |
 n........     -----------------
 .........     
 ......###     
  .......      
     .         


[Exits: north east south west up northeast northwest southeast southwest]

[100|97|79][100|100][)][87AC][/|420] 
rec
A Spacious Living Room

[Exits: (west)]
     A long, curved leather couch sits in the center of the room.

[100|97|69][100|100][)][87AC][/|420] 
who
 [SNR] Celeste      [QST] Ssthyrys     [WRI] Zyanya       [HRO] Asphar      
 [HRO] Alaxstrasza  [AFK] Xanter       [ 91] Riana        [ 91] Valeria     
*[ 91] Titoman      [ 91] Jake         [ 91] Saryon       [WRI] Darby       
 [AFK] Braeron      [ 91] Nolan        [ 90] Maxillion    [ 85] Jacey       
 [ 80] Wyd          [ 78] Ensha        [ 74] Lamath       [ 52] Rogathe     
 [ 40] Desiray      [ 37] Sijia        [ 26] Grond        [  9] Garrick     
 [  4] Lucarn       [  1] Teleri      
Players found: 26
Most on since last reboot: 75

[100|97|69][100|100][)][87AC][/|420] 
[INFO] Jacey has left Antrippa.


12:50 Rogathe PKillers 'and hes idle 8?'


12:50 Saryon PKillers 'yep'

whois akuma
No player by that name.

[100|98|69][100|100][)][87AC][/|420] 
12:50 Rogathe PKillers 'Skills.'

whois asphar
The Morphling Asphar idles furiously!
DONOR
Player Council Representative
Willing to Help
Married to Echa
Worships: Sudeva (chaos) : High Priest
Created: Fri Nov  9 20:33:03 2007
Birthday: The day of Work, 2nd of the Month of the Badger, Year 317.
Race: alaemn  Sex: male  Age: 18  Level: 91 HERO PK
Rp: 26  Kills: 45690  Deaths: 47
Player Kills: 11  Player Deaths: 4 - FULL PK only
Reputation: feared      : 1/7
Reputation: respected   : 2/19
Reputation: honorable   : 0/5
Reputation: wise        : 0/3
Reputation: famous      : 0/3
Reputation: loved       : 0/3
Reputation: trusted     : 0/7
Reputation: skilled     : 3/16
Reputation: ignored     : 1/0
Reputation: hated       : 3/0
PK timer: 14
Email: [email protected]
Url: http://www.atfreeforum.com/akuma/
Plan: Nizaris OOCs '7 rp points in one day!? This is madness. No, THIS IS
 LENSMOOOR!!!!'
Playing since: Tue Sep 15 12:41:25 2009
Idle time: 8

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