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Flight
Gear accepts models created by AC3D (.ac) or 3D Studio
(.3ds). Models can be created in Wings 3D exported as .3ds files
and transferred to Flight Gear.
There are basically two steps:
1 Create model and save as 3D Studio .3ds or .ac
2. Copy the file to the Aircraft directory of FG , for example under
Cessna 172P
3. Open the settings file in wordpad and change the following line
4. OPen FG and fly your model
More additions: We have to add colors, markings, moving
parts, adjust the flight model and so on.
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| This tutorial
illustrates the creation of a model and the
transfer of the model to FG. The model is a simple one with no moving
parts to begin with. |
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Step
1: Choosing the model .
There are several sites that offer photographs and views of aircraft.
For aircraft 3views of specifi aircrt try the manufacturers web sites
that usually hae 3 views of aircraft
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Step 2: Importing the drawing into WIngs 3D
The best way of modelling an aircraft is to import the drawings into
Wings 3D. This is done as follows:
Open Wings 3D
Right clikc on the desktop
Select Image Plane
Locate the 3 D side view you wish to locate andIfselect the 3D jpg
The image will be loaded into the Wings 3D
If the image is not suitable, cut it down to suse trimit using a bitmap
ediitn tool
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Step 3 Creating the fuselage out of a block
The method for creating a fuselage is to use a block and round of f the
edges, then extrude the block
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Here is how it is done. Righ Clikc on the desktop and select
Block
Slelect the edges of the block by lckign on them
Select Bevel. this will smoont hte edges Select all the edges and do
the same
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Next is to extrude the sahpe. Slelct the face of the cube
and selelct Extrude Region
Then select scal uniform This will tabler the front of the object. ext
extrude again.
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Then move the y
lowest edges upwards to orm teh charartceist taper of the fron to ght
aircraft
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Next step is to
create the cain area. The cabin area is higher than the rest of the
aircraft, so we will creat it by enlarging the box in the upward y
direction
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Extrdue teh box
reawards. Selec teh topmist edge and move it upwards. Extrude teh box
backwards again
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Make anothe
extrusion this time move the topmost edges downwards to form the slope
of the rear windscreen
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Extrude the reaminde
of the fuselage
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