Creating Aircraft for Flight Gear Flight Sim
           
            


Introduction
Choosing a model
Creating Objects in Wings 3D
Testing



Flight Gear accepts models created by AC3D (.ac) or  3D Studio (.3ds).  Models can be created in Wings 3D exported as .3ds files and transferred to Flight Gear.

There are basically two steps:
1 Create model and save as 3D Studio .3ds or .ac
2. Copy the file to the Aircraft directory of FG , for example under Cessna 172P
3. Open the settings file in wordpad and change the following line
4. OPen FG and fly your model

More additions:   We have to add colors, markings, moving parts, adjust the flight model and so on.


This tutorial illustrates the creation of a  model and the transfer of the model to FG. The model is a simple one with no moving parts to begin with.


Step 1: Choosing the model .
There are several sites that offer photographs and views of aircraft.
For aircraft 3views of specifi aircrt try the manufacturers web sites that usually hae 3 views of aircraft





Step 2: Importing the drawing into WIngs 3D
The best way of modelling an aircraft is to import the drawings into Wings 3D. This is done as follows:
Open Wings 3D
Right clikc on the desktop
Select Image Plane
Locate the 3 D side view you wish to locate andIfselect the 3D jpg
The image will be loaded into the Wings 3D
If the image is not suitable, cut it down to suse trimit using a bitmap ediitn tool

Step 3 Creating the fuselage out of a block
The method for creating a fuselage is to use a block and round of f the edges, then extrude the block


Here is how it is done. Righ Clikc on the desktop and select Block
Slelect the edges of the block by lckign on them
Select Bevel. this will smoont hte edges Select all the edges and do the same
 

Next is to extrude the sahpe. Slelct the face of the cube and selelct Extrude Region
Then select scal uniform This will tabler the front of the object. ext extrude again.

Then move the y lowest edges upwards to orm teh charartceist taper of the fron to ght aircraft

Next step is to create the cain area. The cabin area is higher than the rest of the aircraft, so we will creat it by enlarging the box in the upward y direction

Extrdue teh box reawards. Selec teh topmist edge and move it upwards. Extrude teh box backwards again

Make anothe extrusion this time move the topmost edges downwards to form the slope of the rear windscreen

Extrude the reaminde of the fuselage










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