Terram

Terram spells require an additional magnitude in order to affect noble metals like Gold and Silver.

Creo Terram

Level 35

The Vitreous Forest

R: Near D: Sun/Perm T: Bound

This spell creates a forest, a full on forest with trees and animals and everything, entirely out of glass. It isn�t terribly useful but it�s damnably impressive.

Intellego Terram

Level 35

Singing the Songs of the Mountain

R: Per D: Conc T: Bound

The caster can talk to a mountain. Mountains are (a) slow, (b) sleepy and (c) not fond of answering questions. On the other hand if you know what you�re doing you can get a mountain on your side, which has to be a good thing.

Muto Terram

Level 25

The Statue of Living Rock

R: Reach D: Sun T: Ind

This spell brings a statue to �life� insofar as it renders it capable of moving about under its own power. The caster has no control over the statue unless they use a version of this spell with a Rego requisite, but statues are often quite kindly disposed towards those that bring them to life.

Perdo Terram

Level 30

Announcing the Unbidden Guest

R: Far D: Mom T: Structure

This spell blows the side off a building, blows a hole in stone walls and generally announces to the world the futility of trying to keep a Hermetic Magus out of anywhere they really want to be.

Rego Terram

Level 30

Sword in Stone on Anvil

R: Touch D: Condition T: Small
Requisites: Intellego, Corpus, Vim

This spell was probably invented by one of the many, many Merlin wannabes in the Stonehenge tribunal. Basically it works like this: The caster takes a sword, casts the spell and thrusts it point down into a stone. From here is can only be drawn forth by the Rightful King of England.

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