It’s no good. The entire bloody thing needs to be rewritten because breaking it all down by senses is a silly, silly way to do illusions. So, without further ado…
These are your basic illusion spells. The magnitude of these effects is based on the complexity of the illusion. An additional magnitude is needed to make the illusion follow your conscious direction rather than just act as comes “naturally”. You cannot change an illusion once created without a Muto effect.
Basic range is Reach. Basic Duration is Concentration. Basic target is Small.
A note on spotting illusions. By far the best way to do it is by spotting the Sigil effects of the magus who cast the spell (see above). Alternatively illusions cast below level 15 (on the scale below) are often notable by their nondescript natures, and those below level 20 by their inability to react properly to new situations.
Level 5: Create a simple illusion, an indistinct figure, a nondescript feature
Level 10: Create a more complicated illusion. Something that is recognisably a person, a poplar, a coin of the realm or whatever
Level 15: Create an illusion along very specific lines. An exact copy of a specific item or individual, an individual of unusual beauty or charm.
Level 20: With a Mentem, Animal or other suitable requisite, create an illusion that will act independently but with a modicum of free will and creativity. Such illusions are free of the inconsistencies which may give away lesser creations.
Levels 5-20
The Flames of Seeming
R: Reach D: Conc T: Small
This is an example of how the different levels of standard illusion are separated. The level 5 illusion will create a ghost-light. An indistinct glow which looks like it probably comes from fire. Level 10 will give something that is clearly supposed to be fire but which won’t behave like fire, it will still be hot but it won’t set fire to things or spread properly. A level 15 illusion will create a fire which will seem to burn and to catch, but which will have very subtle differences from real fire – it won’t char things around the edges of the flame, it’ll move a bit oddly when you blow on it. At level 20 it will be pretty much indistinguishable from real fire until you actually try to cook something with it.
This one actually does work reasonably well divided up by senses, and since it’s pretty much all scrying I’m not going to bother working up any examples as yet. Because it would otherwise be obscenely easy to scry on people from a distance, however, the basic range for these effects is dropped to Touch, with Eyes of the Past as something of a special case since really “see into the past” doesn’t have a standard target.
Again breaking it down by senses strikes me as nonsensical.
Basic Range is Reach. Basic Duration is Sun. Basic target is Small.
Level 5: Make a thing seem more or less like its self. Heighten or lessen sensations of objects
Level 10: Make a thing seem like a different version of the same thing. A prince look like a peasant, a cat look like a dog, a stick look like a sword
Level 15: Make a thing look like a specific different version of the same thing. Make yourself look like Henry the Second or a sheet of spare parchment look like the original Magna Carta.
Level 20: Make a thing look like a completely different thing. A man look like a tree, a cat look like a tea service.
Level 25: Make a thing look like something an order of magnitude larger than it is. Make a room look like a forest. Note that if you do make a room look like a forest then people will happily wander around said forest for hours. For this effect to work the changed image would need to be enclosed, since otherwise its image would spill over into other images.
Level 20
Blessing of Uther Pendragon
R: Reach D: Sun T: Ind
This fancifully named spell is a staple of the illusionist’s repertoire. It makes a person look like a different person until sunrise or sunset. If you’re going to be traditional about it, it’s usually sunrise…
Once again, being invisible is more useful than being unsmellable.
This one is broken down by sense, but some senses cost more than others. It costs an extra magnitude to affect something that moves (that is to say, which moves under its own power, a thing which is inanimate but which can be picked up and chucked about costs no more to render invisible or whatever than anything else). To affect multiple senses coasts an extra magnitude per sense. To selectively destroy images – for example to destroy only the sounds of a struggle – requires an additional magnitude. Destroying an aspect of a sense – for example destroying somebody’s beauty – costs the same as rendering something incapable of affecting that sense.
Basic range is Reach, basic duration is Sun, basic target is Individual.
General: Foil any attempt to scry against the target with a level below the level of this spell.
Level 5: Render an object untasteable or unsmellable. Dull one sensation of an object.
Level 10: Render an object inaudible or intangible
Level 15: Render an object invisible
Level 25
Mantle of Stealth and Secrecy
R: Touch D: Sun T: Ind
This spell renders the target invisible and inaudible, however the target may be seen and heard if they so choose (hence the extra magnitude).
This one is basically going to be left unchanged, just remove the words “to one sense” from the standard spell descriptions. However note that ReIm as it stands is just too “magic of moving things slightly to the left” for words. Aspects of an image aren’t its sight, sound and touch, rather they are faces, voices and the like.
Level 20
The Stolen Voice
R: Reach/Sight D: Moon/Perm T: Ind
Okay, you know that bit in the Little Mermaid? It’s that spell. You take somebody else’s voice, and you can use it yourself.
The Stolen Face
R: Reach/Sight D: Moon/Perm T: Ind
This one does the same for the face as The Stolen Voice does for the voice. This has some advantages over the MuIm effect, most notably that you are certain to get the look exactly without having to make a finesse roll. Note that your target doesn’t become invisible, rather they just stop looking like themselves. They will appear to be the same sex, the same age and have the same general features but all of the… them-ness will have gone.