Auram Spells

Auram is, according to the 4th ed rulebook “not usually violent, like fire”. However this is clearly not the case when you have all kinds of Lightning type spells that are generally more destructive and more flexible than Ignem effects. As a result an important clarification should be made. Lightning does +45 damage. Only +45, no more, no less, you can’t tone down the damage to get an easier direct damage spell (you could cut the range down, but that would take it to a minimum level 25)

Creo Auram

Level 35

Tempest of the Weatherworker’s Wrath

R: Sight D: Conc T: Boundary

Calls up a full-blown tempest such as will drench steeples and drown cocks and generally right royally fuck up the unfortunate town, fleet, farmland or whatever else you choose to point it at.

Chant of Lightning

R: Reach D: Conc T: Ind

Its like the incantation of lightning but shorter ranged and concentration duration. It don’t half look cool.

Intellego Auram

Level 35

Calling the Council of the Skies

R: Per D: Conc T: Bound/Special Requisites: Animal

Like all the other “Calling the Council” spells, this sends a general call out to the birds (and bats and flying thingies) in the area, they are not compelled to come but many will.

Muto Auram

Level 45

Storm of Fire

R: Sight D: Conc T: Bound Requisites: Ignem

This grossly unsubtle spell turns an existing shower, storm squall or tempest into a tremendous pyrotechnic display. The clouds become swirling sheets of flame; the raindrops become fireballs sleeting down from the sky. The intensity of the storm is not changed, but frankly even a light shower once transmuted to pure fire will be devastating.

Perdo Auram

Level 35

Becalming Curse

R: Sight D: Conc T: Special

This spell destroys the wind as it fills the sails of the target ship, rendering it effectively becalmed. It lasts as long as the ship is in sight and as long as the caster maintains concentration.

Rego Auram

Level 5

Leap of the Soaring Wind

R: Per D: Conc T: Ind

The poor man’s version of Wings of the Soaring Wind creates a weaker wind – one that will carry only the caster and a few personal possessions – that is far less gentle in its ministrations. This spell can unceremoniously propel the caster with about half the speed of Wings and the caster has little conscious control over their journey except to specify the general direction of movement.

Level 40

Galley of the Skies

R: Touch D: Sun T: Structure

Wings of the Soaring Wind, but for boats. A must for the flashy Auram specialist with groundling sodales.

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